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Everything posted by InfestLithium
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So I just thought of something that may connect to this. Let's account for the number of times our crew died. 1) Their death that occurs in real life, with Al murdered and Finn, Billy, and Sal sent to the electric chair. 2) The first time around after they "kill" Ferguson. The Zombies kill them. This begins the cycle. 3) The beginning of the first cycle. They crash on the bridge and die. 4) 1st attempt in the 3-set. 5) 2nd attempt in the 3-set. 6) 3rd attempt in the 3-set. ----This is where I got stuck at---- 7) Going into Afterlife and boarding the plane one last time. 8) Recovering their actual bodies on the bridge. 9) Dying once more, and possibly for the final time given that Al kills the other three. Of course, this setup is flawed but it's what I could envision being related to nine lives.
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Keep in mind that the whole area of Green Run is vacant, meaning that the government began creating facilities and running tests sometime after the original residents were long gone. Anyone that happened to pass by the small town would never guess that there are secret underground laboratories underneath the power station/bank. The siren being heard in Farm could have very well been implemented by the government in the event of some situation - in this case, turning on/off the power. I would think that it more reflected the entire power core being open in the event that Him would escape, but that's going a bit too far.
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New Personalization packs 5/29 vote 5/23-5/28
InfestLithium replied to The Clay Bird's topic in Multiplayer
The Cyborg skin reminded me so much of Pack-a-Punch camo, so that's why I voted for it. What can I say? I'm a sucker for Zombies. :lol: -
Original Maps with Grief Mode
InfestLithium replied to epic_oreo17's topic in General Zombies Discussion
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- spawn - warden's office - showers - near mp5 - near gondola (up) - infirmary - near juggernog - circular stairway - inside gate on docks Yes, that is 9 switches total in the map.
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I'm quite certain that people can use all 9 switches easily. I can't think of anything else that revolves around reliving your current state outside the plane and Afterlife switches though. This is definitely something to fiddle around with!
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It seems like history is repeating itself. This is what Jimmy Z and his team did to us during Black Ops, and we were finding small pieces but not all - almost like clutching the air. But there is definite;y a few things we are missing in Mob of the Dead. This is the biggest bump in the Black Ops II path thus far, and we are still in the process of dissecting everything down.
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Maybe the next reincarnation of Brutus is in a dog form...hellhound anyone? This is an awesome tidbit PINNAZ. It's really nice to step back and discover what went on behind the scenes.
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Very nice little guide! I've only been able to get my Retriever as low as Round 8, but now I can finally have a good start. Thanks for sharing this, friendo! :)
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Potential Explanation for the Flickering Perks
InfestLithium replied to Taklok's topic in Mob of the Dead
It's not a large loophole if you really want to consider that the history of the comic books never actually occur in the Real Life Story. So in that "path", there were no such characters as the O4, FIVE crew, CotD crew, or N4. They are not real in that world. The comic book to us is realistic because of the events based around everything that encompasses it. Outside of the comic book, it is all fictional to whoever is reading/creating it. But that's the only case in which it could happen. -
Weapons You Want to See in Zombies?
InfestLithium replied to Flammenwerfer's topic in General Zombies Discussion
How could I possibly forget about that? It was beautiful in the mission to extract Menendez w/ Mason, Woods and Hudson. There aren't too many walls that you would really want to shoot through in Zombies, but it could really do some damage. :lol: -
Welcome to the community, friendo. It's great to see that you are very interested in the storyline. As you can see, we have a very welcoming family here that is also in love with the Zombies story. I'll be expecting to see some great discussion materal from you, yes? Enjoy your stay, and slay on!
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Looks to be a lighting glitch...a very interesting one at that.
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You have to first go down to the power room near the Docks and shut off all three power generators. There are two within the first room, and one is inside the adjacent room via Afterlife portal. Once you shock all three of those, go back to the Warden's Office and open the door that used to be electrified. Voila - you received the part.
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But Nuketown doesn't have a purpose to be stuck in the cycle. If that were the case, then Moon would be stuck in a cycle (which we know it's not).
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Old Zombie Maps For BO2
InfestLithium replied to Gingervitus101's topic in General Zombies Discussion
I wouldn't like it. Seems like it would be overkill to keep replicating "old maps" in such a way as that. Treyarch got away with it in the Rezzurection DLC because it was exclusive only to Hardened (and above) players for a while. Plus, it seems more of a nostalgia factor from seeing where Zombies began to the "finale". -
A lot of information being gathered here, but thought out very well. It's really hard to determine what to read when you stack 6 of your posts one after the others. Great work here, friendo. I always wondered why we kept hearing a bell sound in Nuketown and Mob of the Dead. I refuse to believe that it was just a re-used sound. ;)
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Did the warden belong to the 'flesh'
InfestLithium replied to Z0M3IE_SLAYA_115's topic in Mob of the Dead
I don't think the Warden belonged to The Flesh. That group seems to have been created during Richtofen's reign as the zombie overlord. Plus, note Regulation #666 in the prison that says to not interact or go near the zombies. I'm quite certain that the Warden knew better than to go against his own instructions. Satanic rituals would not necessarily mean being a part of the cult either. It does seem similar in the way that each side had worshiped some higher being than them for a specific purpose. Why the Warden would begin such worship is beyond me. -
A very nice coincidence at that, but could be quite plausibly. I can imagine Treyarch thinking "hey - they got the word FEAR by using the first letter of each Black Ops DLC name. What if we used the LAST letter of each DLC for Black Ops II?". Genius move, 3arc. Genius.
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Through a glitch, yes. I know that two can be obtained from retrieving the skulls and pulling one from the box. But if you decide to do that, obtain the Mystery Box one first.
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COD elite for zombies?
InfestLithium replied to NeedaLittleRevive's topic in General Zombies Discussion
It's really beneficial for keeping track of your statistics that don't show up in-game. When you're in a clan, there are sometimes (very rarely though) Zombies challenges that are very easy to pull off but give you a good incentive to work on, such as "Reach a combined total of 1,500 headshots". -
I think I know what happened. The OP activated the ledge glitch in the Buddha Room, which Treyarch fixed so the player would be punished by having their weapons removed followed by a sudden "push" and Richtofen's laughter.
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Filling in the Storyline -- Theories of What's Happening
InfestLithium replied to bagel_'s topic in Mob of the Dead
There is no evidence to support this. The perks were being sent from a different dimension; that is why they are phasing in an out. They do not belong in this time frame. Our best guess as to the maximum date is directly during the events of Der Riese, or right before it. We know this because Lucifer is in control, and not Samantha or Richtofen. These are some great ideas, bagel. I'm trying to piece things together, so it may take me some time to give such a direct reply. +1, friendo. :) -
Phd Flopper 2.0 Old Effect: Take no fall damage; resistance to explosive damage; dolphin diving creates small explosion. New Effect: Same, but increased the splash radius to cripple all surrounding zombies 2x. New Price: 4500 Mule Kick 2.0 Old Effect: Carry an extra gun. New Effect: Also allows player to carry additional (new) lethal and tactical grenades. New Price: 6000 Deadshot Daiquiri 2.0 Old Effect: Lock-on to heads for easier headshots. New Effect: Headshot multipliers allow for easier headshots. New Price: 2500
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At least it's not like Black Ops knifing. Who knows what kind of rage I might bestow upon the lobby if I get another 50-foot lunger again. It seems that knifing has to be dead-on accurate now in general. No more long distance lunging; just some good ol' hand-to-hand combat. Of course, the mechanics are a bit quirky and sometimes you'll miss even when you're two inches away from the enemy.
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