-
Posts
4,878 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by InfestLithium
-
In that case, I'm Jimmy Z's cousin twice removed. He once came to my house drunk asking to stay the night and ended up telling me the entire storyline for Zombies. Now I hold all the knowledge and I can say that the mode will allow you to control the zombies. Rule #1 of Zombies: Never trust information that can't be verified. You can say anything that you want to try and defend your credibility, but until proven, is nothing but false info.
-
Welp, power level is definitely over 9,000 now. I would call it a glitch, seeing as how overpowered the setup is. That's like carrying the Ray Gun and Ray Gun Mark II in one arsenal.
-
Ah? Another Dan? Wunderwa, we're starting to take over this tiny little planet now! Muahahahahaha! -ahem- Welcome to the community, comrade. As you can see, we're a very friendly bunch. Feel free to look around and engage in our daily discussions. I'm sure we'd love to have you talk to us (please we need more souls to consume for the MPD converse with).
-
This will give Brains a breather, I suppose? Let's give this baby a test run to see how it lasts for the rest of the week (or day even).
- 46 replies
-
- brains
- when to supply them
- (and 2 more)
-
Gonna keep a good eye on this, cause I know a juicy story when I smell one. I was gonna see how long it would take you to start hitting the nitty-gritty events, but I definitely see them comin'. Keep on with this, friendo.
-
83457, you're saying that only the streets/Town? Last I checked, I always ran my routes either at the Diner or Bus Depot. I would include Farm, but it's only if the other two areas are already occupied (because I'd rather not be an asshat and get in the way). Bus Depot has two wall weapons - M14 and Olympia. I personally love having the Mnesia because it's great for headshots and ridiculously easy to use. Without the bus in the way, you have a great training map so long as you plan your ammo runs. No worries about constantly hopping over lava either. Diner is my top choice because the training system works too easily here. Bust a Zombie Shield here and there with an upgraded MP5 and you're golden. The shield alone gives it a better spot in "top training areas" lists because of how simple it works. There is no reason you should fail other than the occasional bus slamming into you. Farm is good, and the entrance is large enough to also run any kind of desired train. When the bus arrives, settle down near the truck in the middle of the area and do a few circles. The Remington in the barn makes a good weapon for a while when upgraded, but the exit route can be a tad shanty if not executed properly. Did I mention the Claymores chillin' in the shed? Other than that, I totally agree with you friendo. The reason why Tranzit slithered down the list of great maps is due to its insane size but lack of userful area. You have these small stations in an expansive map that is filled with nothing but fog and lava. Had there been several other stations than just 5 (say, around 9), I could see this becoming a better map. Most of your points illustrate how tedious certain tasks are just because of the map size/poor transportation when there isn't a bus. Still, I really do enjoy this map when I'm with my peeps. It barely skimmed above the dead are for most.
-
For me, Black Ops was far superior in Zombies. The maps were very creative, simple, challenging, and charming. While Black Ops II introduced several new mechanics to the table - buildables, unique modes of transportation, stats, objectives, setting the ambiance - it lacked in map design until Alcatraz Island rolled in. I'm pretty sure that Treyarch will create another "Black Ops" title rather than a standalone. The community would kill one another if we didn't get another. Once you over-saturate Zombies as its own game, however, there's no going back.
-
Welcome to the family, friendo! As you can see, it's already exciting to be here. We'll find just about anything that will pique your interest, and most of us share common interests (like L4D). If ya stick around, there will definitely be more to come.
-
The thing that drew me into Zombies (besides the story) was the sounds/music. I'll always remember playing long co-op sessions with either randoms or friends with someone babysitting the crawler as I ventured out throughout the map by myself. If you just took time to hear the sounds while viewing everything within the area, you could hear those faint noises that made the ambiance sound so...disturbing. But in a good way, y'know? Really gave me shivers every time I listened.
- 10 replies
-
- ambience
- background
-
(and 1 more)
Tagged with:
-
It's all to the community to determine what should be given brains and what should not. It's already been said that brains are a precious resource that ought to be promoted by hard work/valuable posts. I've made this pinned as there isn't an option to make it global.
- 46 replies
-
- brains
- when to supply them
- (and 2 more)
-
Sounds like you are used to a "babysitting" map. That being said, you probably dislike anything getting in the way of just you and the zombies (i.e. landscape, special enemies, objectives required to do simple tasks, etc). I feel your pain, but as stated clearly and perfectly before, Origins is just a challenging map. The difference between this one and several others is that you are required to avoid several obstacles and strategize your points accordingly to tackle each generator. 83457 did a beautiful job listing alternate methods and styles to make Origins easier. Once you explore every single option, best believe that Origins will be cakewalk with some practice. I'm not saying that it's Buried-easy, but it becomes routine over time.
-
In addition to what Boom said, we will create a sticky (presumably this thread) listing all the ranks/titles. A disclaimer could be made separating the userbars from the medals.
-
Back in the day, this used to be called "post-pumping". I understand that people post with the best intentions and want to show their love to everything in the community, but if you are going to do so (as stated before), at least have the common courtesy to write a sentence with more than 3 or 4 words. We're a thought-provoking community, so I'm pretty sure busting out a sentence or two pertaining to the original topic is not incredibly difficult.
-
Trust me - after a nice solid year passes by, several people should be at or near 100 brains. And when I mean several, I mean at least one.
-
Nothing feels better than finishing a report you procrastinated about for a whole month.
-
Because the discussion of tallies/perks/shields is over, I'm afraid. This thread is to discuss only - and only - the userbar titles. There is a separate thread about those other icons if you wish to talk about them here.
-
How Black Ops 2 Could Have Been Better
InfestLithium replied to Jbird's topic in General Zombies Discussion
83457: About that Turbine near the power station: if you plant it right next to the Ak74u, it will allow a longer grace period for getting to the Pack-a-Punch room in time. That will prevent you having to drop into the actual power room and give you additional time to sprint to Town. -
That's how a typical ranking system related to posts originally work, Eternal. We could add several more ranks in between said gaps to give our CoDz veterans several titles to achieve, but the point is all about objective: the more posts you have, the harder it is to achieve a heavier title thus you really have to put your best posting hands in the pot. Updated: All ranks have been presented a title. "Cosmonaut" has been renamed to "Astro Zombie" and the Final Rank has been given the "Announcer" title.
-
A Weapon Guide (Updated/07)
InfestLithium replied to MysteryMachineX's topic in General Zombies Discussion
Another bookmarked thread for reference. Wunderwa, MMX! It's great to see each weapon model side by side. Also: under the FAL, the Black Ops upgraded version is called the EPC WN. You have it under the WN. When Black Ops II rolled around, it was changed to just the WN. -
The 'right' way to play zombies
InfestLithium replied to Chopper's topic in General Zombies Discussion
The right way is your way. Not specifically a particular strategy, but rather what a person defines as fun and sensible to them. Perhaps my form of playing Zombies has to do with never hitting the Mystery Box, yet some high-round legend utilizes the Box in order to hit the 100's. Does that mean my strategy is in the form of "playing incorrectly"? Absolutely not. It may be insufficient in terms of a speed-run, but in no way can anyone else coin it as a bad way to play Zombies. I bought the damn game(s) with my hard-earned money, let me play it the way I want to. I'm not obstructing anyone else's fun while doing it, so why should it concern them how I tend to slaying freakbags? -
Long theory about Nuketown and Broken Arrow
InfestLithium replied to Cheesegrater28's topic in Nuketown
You weren't totally incorrect, though. You claimed that the location of Nuketown and any area in Nevada really contained some traces of 115. It isn't to say that any operatives working in Broken Arrow couldn't take part in the 115 excavation from the location of Nuketown. After all, the drilling is what unearthed the element thus brought the fallen Black Ops and Spetnaz soldiers into zombies, killing off the radiation scientists soon after. I would think that Broken Arrow would want to confiscate and erase any data related to it. Aliens may not have "buried" anything in the area, but the concept of them being a part of it is not all excluded. -
Named and shamed - The Glitchers
InfestLithium replied to Hells Warrrior's topic in General Zombies Discussion
You wanna talk glitches? Go mosey yourself down over to Buried - glitch heaven. I feel that a glitch done purely out of genuine fun is decently acceptable. For instance, glitching early in the rounds is not going to do any harm so long as it doesn't screw with anyone else beyond horde control. Now if you're aiming for high rounds while using said methods, then it falls into the no-no category. Glitching is just a factor in player morals. Either you have them, or you don't. If you don't like what you see, then leave the game. In Black Ops II, it will surely kill the glitchers' fun. -
Long theory about Nuketown and Broken Arrow
InfestLithium replied to Cheesegrater28's topic in Nuketown
These connections are extremely solid, I must say. There are confirmed reports of 115 within Area 51 according to the Data Servant file sin the Black Ops Terminal (which is certainly not far off from Nuketown's location). Nuketown held as a testing grounds that were not meant for actual people to be in nor near it. Thus, to say that Broken Arrow is in relation to Nuketown is very plausible. I'd like to see more theories like this. Haven't read something like this in a good while. Cheers friendo. -
See, when people act like brats with having a team full of mics, then it becomes a problem. I appreciate the cooperation and don't mind interacting/communicating with you some other way, but maybe I can't be bothered to plug mine in? Maybe my wife is talking to me about something she saw on Pinterest or I have some good buds over and they want to see how I rock my Zombies or how about the obvious? I don't feel like having my mic in. Unless we're doing some Side Quest that really needs someone with the knowledge of the steps, you may never hear my voice outside of regular Multiplayer.
-
Knew you'd keep coming back, Undad. Wipe those tears away - only blood is allowed here.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.