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  1. 4 points
    Hello all! A brand new project of me, started and finished today. More chapters will come soon. Btw, if you feel like, dont hold yourself in to create your own spin-off/side story/chapter (of your own character) :P CHAPTER 1: LOST Near Monschau, Germany Anonymous was exhausted. Just at the moment she and Lenne discovered a food storage, a canned food storage though but what else could you expect in an apocalypse, an undead horde came out of nowhere and made Lenne and her empty their guns on it. The horde was too big and the magazines of their MP5’s were empty soon, and the two living creatures had to run for the living dead. Soon Anonymous had lost her soulmate and found herself alone in a dark forest. 'Ah see it from the good side’ she talked to herself (she had learned to talk to herself a lot in this quiet post-apocalyptic world): 'No more “ondoden” that are chasing me’. She walked on a barely recognizable path, surrounded by high oaks and beeches, and heard her footsteps cracking on the fallen leafs. The wintersun was going down in the cold, orange and cloudless sky, indicating that it would be even more dark soon. And truly, no one wants to be in a forest in the dark with frost at night and the chance of come across an always-hungry zombie. 'Curse you zombies! Do you think I don’t have hunger as well? Always thinking only about yourselves!’. Just at the moment all hope seemed lost, the nearly frozen Anonymous discovered a small dot of light at the horizon. When walking towards it, she saw its source was an abandoned gas station. Next to the building, a map was standing, barely visible in the nighty shadows. The map was written in German. 'Why did I had to come to Germany’ Anonymous thought. She remembered the last message she got from CoDZ, a call to all European members to gather in the German city Monschau. Advantage: It was pretty central for all European members (except Jiipee, who had to travel all the way from Finland). Disadvantage: She was not that good it reading German and in cases you would get lost in a dark forest because a bunch of running zombies had chased you, and you would find a map, you could barely read and use it. On top of that: Monschau was located in the Eifel, a mountainous area, and the temperature was much lower here than back in the Lowlands. But luckily, there was a huge red arrow on the map, indicating Anonymous’ location, and the word “Monschau” wasn’t that hard to find. It appeared that she found herself only 10 km of the centre of the town, and she started the walk. Except for a few zombies trapped in their cars on the road, the journey went quite safe, and when Anonymous arrived at their base in Monschau, she was received gladly. 'Anon, why did it took that long!’ Nieno shouted from the roof of the building. ‘The movie at the cinema had some delay, okay? Open those gates, Nieno, before I turn into a snowman!’. 'To what cinema? I heard Kino der Toten has very good reviews’ Nieno joked while pulling a lever that opened the gates. ‘The day you will keep your mouth shut will be just as great as the day this undead apocalypse ends’. 'Anon! I’m sorry I lost you’ Lenne yelled when Anonymous entered the dining room. 'What’s that awful smell?’ she replied. 'I’m sorry pals, the beans got a bit overcooked’ Blurryface said, wearing a white cook’s hat, holding a pan expelling a lot of smoke, while coming out of the kitchens door. 'God bless your beans, Blur’ screamed Slade, sitting at a table next to Spider. 'Anyway’ Lenne continued: 'I found you this’. He removed a cloth and showed an odd-looking, long, golden and stiff object. Anonymous was speechless.
  2. 4 points
    We had loads of fun at the Zombies World Championship (ZWC) on August 19th! Aside the lack of sleep (and very seldom chances to eat those delicious tacos outside), we had the honor of being an integral part of the competition, as well as hanging with the Z-YouTubers, some very important people from Activision/Treyarch, and most importantly, awesome fans of all ages. I wanted to share with you some nice photos I managed to take during my time there. ----------------------------------------------------------------- We also wanted to take time out to see what we can do to improve ourselves (as CoDZ) for the next event! What kind of things would you want to see go down on our end? For example, game challenges, Mystery Box roulette, certain kind of store items, etc etc.
  3. 3 points
    You've all fought hard and well. In concluswion of the 2017 Zombies Olympics, the Ancients have chosen their Champions. Congratulations to @andydabeast as the Olympic Champion and @skywhale0 as the Slayer Champion! Please PM me so we can arrange for your grand prize delivery! Things got really heated this year, and we thank everyone who participated and spent so much time grinding into these challenges. As our token of appreciation, everyone who competed will get 500 per challenge to use in our own Divinium Factory! We can't wait for next year's tournament that'll be bigger, badder, and with more rewards. We hope you all enjoyed the tournament, now let's get back to slappin' down some meatsacks.
  4. 3 points
    @andydabeast No GGs at all!
  5. 3 points
    So the WWII Private Beta finally came to us on Friday and what a weekend it has been. It didn't completely go to plan as my cars brakes decided to give up on me so not a good start to my Friday but the weekend got better. I spent so much more time than planned playing the beta and I can honestly say, well done sledgehammer. First of all, the game is still in beta as we know so we're going to give it a little space and time but for the first beta of the game they have absolutely nailed it. Such a big difference in gameplay and over all satisfaction. The 3 maps were really good. The only thing I had a problem with was how small they were and that didn't really give us the best advantage while using snipers but the new war gamemode and map made up for that. All of the guns were usable and good. ARs felt amazing, SMGs melted up close, LMGs were outstanding and longer ranges, especially on their bipods. Shotguns actually felt good and useable as well as the snipers. Another problem I came across was the fact that the game just seemed very SMG friendly. Everyone used them, hopefully with the addition to new and bigger maps this will make people use other guns. The new menu is very clean and nice. A problem i came across with it though was that you can't actually tell if your friend has joined your party. The only way of seeing is going into your party settings and make sure his/her name is there. I also really like the ability to pick character faces and I also love the Divisions idea instead of create a class . I will be playing it again next week in the open beta where more things will be added which should be even more fun. But for the games first beta, it is very good and steady game. The servers were fantastic. Never lagged or got disconnected once. The level was capped at 20 then was raised to 25 which gave us a few extra items bit nothing too big. I can't wait to see what zombies will be like as for only playing a still in beta and very small part of the game, I have been very happy with the outcome. If you have any questions to ask please feel free to ask me anything and I'll try and answer the best I can! :)
  6. 3 points
    Zombies TCG (OFFICIAL GUIDE) Introduction On the brink of a fractured universe, the undead mindlessly roam the isolated wastelands that we once called Earth. An alien rock, dubbed Element 115, has become the source of energy for these zombies to continue thriving, reanimating long-dead survivors. This element, unfortunately, attracted an unknown extraterrestrial race from another universe - the Apothicons. These creatures were once said to devour and consume entire worlds, feeding off any form of pure energy and life with an insatiable appetite. This, however, was the least of our worries. In the tear of fabric of time and space, slayers from different corners of realities and time had seemingly bled into this broken universe, unaware of the chaos that lay ahead of them. At the same time, dark entities who once held power over these alternate realities had also passed into this one as well, some still connected to the Dark Aether’s energy. Familiar with these evils, the remaining survivors joined forces to defeat the undead and evil once again. With mortal forces going against both the zombies and long-forgotten evil, the survivors must find a way to eliminate them once and for all before they gain control of the Aether’s true power to take over this, and many other universes.... or before the Apothicons finally consume what is left of this universe. How to Play Respective to the current game-play mechanics of the Zombies mode, one or more players act as the Survivor(s) in a quest to defeat the other player, the Controller, of the dimension. Unlike the actual mode, however, there is an end-game: the one who eliminates the other wins and claims control over this universe. The Survivors are graced with Wonder Weapons, Traps, and Perks to aid them. The Controller has a wide arsenal of enemy types to assimilate the current dimension. What happens when good and evil clash against one another? Well...that's for you - the player - to find out. Since the Controller automatically presumes residence in the Aether, they are allowed to deal the first card onto the arena by pulling a card from the enemy pile. After the first zombie is chosen, the Survivor can now decide what the next move is. A card may be placed or bought which will use up 1 turn, or the Survivor can decide to attack the zombie. When an attack is performed, a card will lose HP in the form of “hit marker chips”. For example, if Tank Dempsey is attacked by a Zombie, his health will go 5 HP → 3 HP since a Zombie deals 2 damage. Thus, Tank Dempsey’s card will have 2 hit marker chips on it. If he reaches all 5 HP in chips at any point in the game w/o Juggernog, he will be downed. Likewise, if Tank Dempsey attacks the Zombie, the Zombie’s will go 3 HP → 0 HP because Tank Dempsey has 3 Attack Points (AP), and the Zombie only has 3 HP. At that point, the Zombie is killed and sent to the “Aether” (used) pile. The determination of how much health a card has is depicted by the value of HP chips attributed to it. In the previous example of Tank Dempsey being attacked by a Zombie, the player must take away HP chips, so there should be HP chips amounting to a total of 3 (the player can choose how they would like to set it up, so long as the total value equates to what HP is left). A die may also be used if certain events, such as special effects from certain cards or hits at the Mystery Box for a lovely weapon to defend yourself. Who knows - it’s all in the gamble! *I will be updating the OP with Basic set ups, Survior/Controller Setups, and much more! stay tuned! Basic Setup Minimum of two (2) type of players - one Survivor and one Controller. The game will allow up to a maximum of five (5) total players, (4) Survivors and (1) Controller. Every action takes up 1 turn, and 1 round is completed when both players finish their turns. At the end of each round, Survivors get +1 HP chip returned as a form of health regeneration unless max HP is achieved. Enemies, Bosses, and Controllers are unaffected by this. Points (Zombies TCG Currency) Rate generated for Survivors: Each attack = 10pts Each Enemy kill = 250pts Each Boss kill = 500pts How To Use A Survivor: Players can choose whichever Survivor they deem worthy to protect the universe. Survivors have the option to reshuffle their used weapon deck for a “Max Ammo” doing so will cost 10 points. If a Survivor uses die and rolls a 6 on the "Power Up" card pile a "Max Ammo” is Granted. (Trap cards require at least 3 rounds for re-use) Survivors can only damage a Controller if there are NO undead are on the field. A total of 4 Survivors are allowed on the field. (*An Extra Survivor can be added at any given time during the Survivor's turn. 1 turn will be sacrificed if a Survivor is added during a Solo game.*) If there are 2 or more players playing only 1 Survivor allowed per player. Chose wisely as you will be stuck with this character until the end of the game. Should a Survivor go down, another Survivor may sacrifice 1 turn to revive them. If 2 Rounds pass (1 Action = 1 Turn ) without being revived, the downed Survivor will bleed out for 5 Full Rounds (Unless reanimated by another card’s effect). If the downed Survivor is the only hero on the field, they automatically lose the game (Unless Quick Revive has been bought). Effects cannot replenish if a downed Survivor is revived or bleeds out.
  7. 2 points
    I will keep adding things to this thread to make a library of information. Suggestions welcomed! The Reddit has a lot of information. SOURCE and Credit Unlocking the Mystery Box Room Shoot 10 lanterns around the map. Once done the room will be opened. This can be done in the Prologue as well. Queen's video Pack-A-Punched Mystery Box Obtain Jack-In-The-Boxes from the Mystery Box. Throw a Jack-In-The-Box on top of a beam above the staircase near the MP-40. Give the piano next to the Mystery Box room 9999 Jolts. You can now obtain Pack-A-Punched weapons from the Mystery Box. Queen's Video Armor You can purchase Armor for 500 Jolts, and every time you have to re-buy Armor it costs more Jolts. Armor will save you from being downed 3 times. After the 3rd time your armor is depleted and you have to purchase more at an Armor station. Armor is downstairs near the STG44 wall buy. Perks Perk Cost Location Description Lebenblitz (Solo) - Random Blitz Machine While solo, Lebenblitz automatically revives the user, but is limited to 3 uses. Lebenblitz (Co-op) - Random Blitz Machine While cooperating with others, Lebenblitz increases how fast you revive allies. Laufenblitz - Random Blitz Machine Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely. Faustblitz - Random Blitz Machine Faustblitz makes every strike your best. Your melee damage is increased. Schnellblitz - Random Blitz Machine With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed. Schildblitz - Random Blitz Machine Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload. Kugelblitz - Random Blitz Machine With Kugelblitz, your weapons have new life, increasing their damage output. Random Blitz Machine 2000 Jolts Upstairs Grants the user a random Blitz; Requires time to reset after use. Weapons There are 3 weapons on the wall Gröesten Haus and many more in the Mystery Box. Weapon Name Cost Location STG44 1000 Jolts Downstairs MP-40 1000 Jolts Downstairs Winchester 1897 1000 Jolts Upstairs Assault Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) M1941 Emma-Gee Mystery Box - - M1 Garand G.O.A.T. Mystery Box - - M1A1 Carbine M2 Carbine Mystery Box - - FG 42 Device 450 Mystery Box - - BAR FU-BAR Mystery Box - - SVT-40 AVT-40 Mystery Box - - SMGs Weapon Name PaP Name How To Acquire Cost Wall Location(s) PPSh-41 Dedushka Mystery Box - - Type 100 Blood Type Mystery Box - - Waffe 28 Flapjack Mystery Box - - Grease Gun The Greaser Mystery Box - - M1928 Chicago Typewriter Mystery Box - - Shotguns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Toggle Action Lucky Mystery Box - - M30 Luftwaffe Drilling Trips Mystery Box - - Sawed-Off Shotgun Winchester's Last Model Mystery Box - - Light Machine Guns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lewis Belgian Rattlesnake Mystery Box - - MG 15 Chatterbox Mystery Box - - Bren Ronnie Mystery Box - - MG 42 Bone Saw Mystery Box - - Sniper Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lee Enfield Smiley Mystery Box - - Karabin White Death Mystery Box - - M1903 Illinois Mystery Box - - Kar98k War Model Starting Weapon - - Pistols Weapon Name PaP Name How To Acquire Cost Wall Location(s) 1911 Bacon and Eggs Mystery Box - - P-08 G.I.'s Souvenir Mystery Box - - Machine Pistol Red 9 Mystery Box - - Special Weapons Weapon Name PaP Name How To Acquire Jack-in-the-Box - Mystery Box Shovel - Starting Weapon Power-Ups There are a number of Power-Ups that can be obtained by killing Zombies or through Consumables. Name Description Duration Toten-Griff (Insta-Kill) Allows all players to insta-kill all normal zombies. 30 Seconds Taschen voll (Max Ammo) Refills the ammo reserve of all held weapons for every player. - Elektromagnet Players receive double the amount of Jolts for the duration of the power-up. 30 Seconds Eclipse Kills all normal zombies on the map at once. - Fire Sale Makes the Mystery Box cost ??? Jolts for the duration of the power-up. ??? Überladen (Full Meter) Refills your special ability meter -
  8. 2 points
  9. 2 points
    Gorod Krovi, a map taking place in an fracture of the original universe. A universe in which the Battle of Stalingrad has grown into an even more bloodier conflict that seems to never end. A universe in which the Nazi Group 935 has created Dragons. Many people over here, including me, seemed to dislike their sudden appearance, without any background/story why they are here. No explanation: Group 935 just seemed to breed these creatures out of nowhere. But after doing some research, I found out that this might not be true. As you might know, the Nazi party stimulated the racial purity of the Germanic people, with Aryan ancestors, origination all the way back to the mythical Vril-Ya (according to Nazi beliefs). East-Europeans, Jews, Gipsy’s and mental ill people were “purified” a.k.a. murdered in the most gruesome ways. What you might not know, is that this whole idea of Germanic purification even stretched to animal wildlife. Being funded by the SS, German zoologist was experimenting with tamed European animals, in order to create ancient Germanic beasts, similar to the ones Nordic god Siegfried used to hunt on. Heck was messing a lot in the genetics of animals and was breeding complete new “more Aryan worthy” creatures, almost like is seen in the movie “Jurassic Park”. The “park” was in this case the Polish Bialowieza Forest: One of Europe’s largest ancient woods. The SS burned down complete villages, and executed and deported it’s inhabitants, making space for the forest to grow. The plan was the forest to cover complete North-East-Poland, but when WW2 ended, the woods had basically the size it are today; Still an enormous size, currently covering parts of East Poland and West Belarus. A place where dr. Heck and his SS colleagues were attempting to create Aryan breeds of wild animals. Group 935 might very well have had its influence in this operation as well, concerning their Dragons. But still, you cannot breed a Dragon out of no-where, right? So Group 935 had to get Dragon DNA or genetics from somewhere. @Tac had discovered something interesting a few years ago. In the book, “The Coming Race”, the book where a lot of the Zombies story is based on, there is a scene in which two explorers in the Himalaya’s discover Shangri La. While walking through a river or lake next to this Lost City, they feel that something swims underneath them. It appears to be Naga, an mythical creature seen in Buddism, Hindoeism and many other ancient Asian religions/cultures, that is mostly seen in the form of a snake or DRAGON! The myths about Vril and Agartha often include Naga’s as well. Now the whole part about two explorers searching Shangri La might have ringed a bell at you as well: Our good old fella’s Brock and Gary. And one radio/conversation of them in particular. Brock and Gary are lost in an semi-underwater tunnel system in Shangri La, feeling something swimming next to their legs. It’s a Naga! A dragon! They are present in Shangri La. There are even statues of them in the spawn room, vomiting water out of their throat like the water they seem to live in. They were in front of us the whole time. Whats more, there is a cipher written on the gongs that are scattered through Shangri La. Once deciphered, they say "BEWARE THE DRAGONS FIRE". More hints for the fact that there are Naga's/there is a Naga present in this secret temple complex in the middle of the Himalaya's and gateway to Agartha. In Zombies Chronicles, we can notice zombies wearing Group 935 suits in Shangri La, prove that the location is not only found by Richthofen, but that a complete 935 Station was built here, possibly enslaving the natives to work in the 115-mine system. Undoubtedly, the Nazi scientists have stumbled upon (the) Naga(‘s), and tried to capture and investigate these mythical creatures. It was here where they got the Dragonblood/DNA from, enabling the Nazi’s to breed the Dragon race, with the help of the Japanese Division 9, who have proven prior to master the ability of messing up with nature. Possibly together with the Germanic creatures breeding program of dr. Heck and the SS, Group 935 attempted to create the Dragons, with a single goal: To support the German Warmachine. The Dragons were released in Stalingrad, and now you know how the story continues.
  10. 2 points
    After a lot of grinding, sweating, dying, stress and fun, I finally completed all the challenges to unlock The Mountaineer character on WWII Zombies. The challenges are Survive 20 waves without opening any doors in The Final Reich map. Survive 20 waves without opening any doors or going down in The Final Reich. Survive 25 waves in the Prologue mission. Survive 25 waves without going down in the Prologue mission. Survive 25 waves without unlock the secret room in the Prologue mission I must say the hardest one of these was the Survive 25 waves in prologue without going down. It gets very difficult and with the mal being so small, it just gets too crowded! I plan on making a thread soon that will show everyone how to unlock these characters and also what they look like. If any of you guys need some help then feel free to comment below! :)
  11. 2 points
    Where were you when you first played zombies, and what year was it It was 2014 and my friend lent me his copy of bo1, i tried zombies and instantly got hooked What was the first map you played Kino Der Toten, in my opinion one of the greatest maps ever, to this day all my skills come from the hours i poured into it What was the first strategy you ran Training round the stage xD When did you know you were hooked When I first discovered the amazing storyline, I immediately went back and got waw to experience the classics What was your favorite weapon in WaW Oh man, the mp40, I could use that thing all day Do you remember your first down Lol yes, round three when I discovered that they can sprint xD First ever easter egg discovery I shot the kino chandelier with the Mustang and Sally randomly and discovered the radio, I was on google immedeatly What was your first easter egg song 115, man I still love it
  12. 2 points
    Thanks! see that @sushine1?
  13. 1 point
    The Angels? https://en.m.wikipedia.org/wiki/Ancient_astronauts? https://en.m.wikipedia.org/wiki/Hyperborea? http://callofduty.wikia.com/wiki/Keeper? What is a critter? I used Google translate and is "little beast/small animal" a good translation? It's a interesting story. In the right top of the Buried loading screen a blueprint can be seen. Could that be the Pack-a-Punch blueprint? And notice all Perk-a-Colas are Western-themed. The Double Tap song even includes the word "cowboy". Could this have some connection with Jeb Brown? And why did his mother's death led to the appearance of the "Angels"? The town that is talked about...could that be the Buried town. The Western Town wasn't abandoned because it was teleported away. Something happened prior that caused the inhabitants to abandon the town. IF the Buried town was Jeb Brown's, the Angels could be the explanation for the magic stuff going on there. The people from town possibly hang Brown for being an odd and witch-like figure, while he actually was a scientist with a few "powerful friends". His wife cursed the inhabitants and became the witch. I'm just rambling
  14. 1 point
    2018 has to be better than 2017 for Call of Duty Zombies. 1. New Treyarch Call of Duty, Zombies I hope they do a better job than BO3. 2. F1 2018 I'm hoping McLaren with the new engine supplier starts to finish higher up with Red Bull and Force India, Then Hamilton picks up a 5th Drives Championship. 3. More big games come to Nintendo Switch.
  15. 1 point
    Only really posting this here as sometimes some comments can be missed in the award medals thread and also would let other people be open to discussion to add new medals. I was wondering you lovely staff team ( @InfestLithium, @Lenne, @Spider ) if we could get some new medals for WWII Zombies? Below I have listed some ideas for what the medals could be and the thread is open for discussion if anyone would like to add any. Complete the Easy EE Complete the hardcore EE (Save Klaus) Build all Tesla guns in one game Round Based medals ( Reach round 20, 50, 100 etc ) Find the hidden sword Medals for unlocking secret characters That is only some but like I said, please feel free to drop some ideas below and lets start bringing some love to WWII Zombies. Also we could add some for DLC1 as it gets closer and we get some more information about it. Thanks guys!
  16. 1 point
  17. 1 point
    You don't need a mic! Im sure we will be able to play. But of course, exams / school comes first. So get studying and in your free time I would love to play some zombies with you. :)
  18. 1 point
    This reminds me so much of how I wanted to steal that first place spot from Slade back in the day. Also was a race with me and Voyager with this one. It was certainly a fun time.
  19. 1 point
    For real? Lenne is a female name here (in Brabant), so excuse me. I'll edit it
  20. 1 point
    Welcome, one and all, to the 2017 Call of Duty Zombies 2nd Annual tournament, the "Zombies Olympics"! The Z-Olympics (as we just normally call it around here) is an annual event where slayers from all regions of the world come to compete online in extremely difficult yet innovative challenges set forth by the Overlords and Controllers of the multiverse to determine who among them will earn the title of Champion against the others. The official tournament lasts for 3 weeks, and will test all your slaying abilities throughout several Zombies maps. Oh, did we mention there is a grand prize for each Champion? How to Enter The Z-Olympics contains two competition pools - the Champion and the Slayer pool. The Champion pool consists solely of past Champions from the Ancient Trials tournament and potentially a few wild cards. These players have earned their spot through 6-7 months of antagonizing torture from the Overlords with very specific challenges, allowing them to enter the highest ranks possible for a larger prize. 3 of the most difficult challenges possible will determine the winner. The Slayer pool is available to all of the public, and requires no barrier to entry other than the ability to record gameplay. Players will compete against everyone for the best score in each challenge using our previous scoring system in the Ancient Trials tournaments. Unlike the Champion pool, there is no contestant limit, so it's a free-for-all kind of madness. Like the Champion pool, however, 3 challenges will determine the winner. Each league will have 2 weeks per challenge, making the entire Zombies Olympics a 6-week tournament. A challenge will start bi-weekly on a Sunday and end on a Saturday at 11:59pm PST. Game Requirements In order to successfully compete in the Z-Olympics, players must have each of the following items: Xbox One / Playstation 4 / PC Black Ops 3 - all DLCs including Zombies Chronicles Gameplay recording equipment (such as an Elgato, capture device, Twitch stream recording, Game DVR, etc) Twitch or YouTube account to upload gameplay videos on At least 1-2 hours of free time in a given week to perform each challenge A working email to contact players by for results, important updates, and more Failure to have any of these items will result in scores not being counted in the tournament. The Point System For those unfamiliar with the Ancient Trials, we used a direct approach to scoring each players using ranking points. The first place score would receive a score of 4 points, second highest 3 points, third highest 2 points, etc etc. In the Slayer pool, the points will instead range up to a maximum of 5. It is highly possible to receive a score of 0 if a player fails to be in the Top 5 of a given challenge. In the Champion pool, the maximum points given will be 3 per challenge since the number of players is significantly smaller. At the end of each challenge, our Z-Olympics committee will determine who has what rank at each segment of the tournament and post it on this site. Each contestant who signs up for the tournament will also receive an email blast from us highlighting the scores, just in case we have slayers constantly on the move. Prizes and Rewards You don't spend time, effort, blood, sweat, tears, and possibly urine (yes, we have a hilarious story about that) for nothing. The Zombies Olympics offers not one, but several prizes for each league! $75 for the Winner of the Champion Pool + Custom "Zombies Olympics 2017 Champion" Button + 5 Zombies Movie Posters $50 for the Winner of the Slayer Pool + Custom "Zombies Olympics 2017 Champion" Button + 3 Zombies Movie Posters Rules and Guidelines Each tournament and challenge we offer contains special rules that must be abided by. Failure to comply with the rules will determine in your score being voided and possible permanent banning from the Z-Olympics all-together. We don't have many rules (because we have a lot of faith in our players), but please carefully read the following guidelines: Each player must show the leaderboard pop-up screen at the beginning of each challenge. This is an important verification step. Failure to do so will result in your submission not being recorded. The username you provide on the Registration link should match exactly to that of the name on the Leaderboard. Only 1 submission video per challenge is allowed. We do not accept duplicates, regardless if the score changes. Cheating in the form of performing glitches is prohibited in all challenges. The use of non-Classic Gobblegums is not allowed unless specified otherwise. All video segments must one continuous length. This means no split-recordings are allowed. Your gameplay cannot be substituted by another player. Pausing in your video is allowed, but must remain in a continuous recording. Challenges As previously mentioned, each league will have 3 difficult challenges to complete. The order of the challenges will not be specified; however, are available to the public to practice. For Champion Pool: Shadows of Evil: 3-2-1 Challenge (3 Perks, 2 Weapons, 1 Box Hit) Nacht der Untoten: Wall Weapons Challenge (Only wall weapons, grenades, starting pistol, and knife can be used as weapons) Gorod Krovi: Bare Hands Challenge (No Buildables, No Perks, No EE Weapons aside Box weapons) For Slayer Pool: Shangri-la: Powerless Blitzkrieg (No power, highest round) Origins: Limited (Can only use starting room weapons and pistol entire game, PaP allowed for them) Revelations: The End (Nacht cannot be accessed whatsoever, EE not allowed, Time Trial weapons not allowed) Registration Information Registration will posted on Monday September 4th, 2017 and will run for approximately 1 week. The first start date of the first challenge will be on Sunday September 10th. The registration is valid for the Slayers pool, not the Championship pool. Any Champions from the Ancient Trials tournament are not subject to this registration link. Registration has officially closed.
  21. 1 point
    I hope so too. I wouldn't mind Kimi to win. :3
  22. 1 point
    You definitely tackle this with HUGE vehemence and hatred, more than most (if I'm understanding correctly). It, again, isn't abnormal. Spam's likely been around since the inception of the earliest emails and chatrooms, so... personally, I'm used to it. People do what people do. Yes, it's wasted time for the person and/or those that are subjected, but I can't say that it reads into what level of life standing they have. Perhaps they're just bored and want to screw with people - that's what we end up doing. Not siding with the spammer, but I can understand why they choose to do it. So... I dunno. It's taken care of no less, in the end. That all actually sounds awesome. GG no re, Infest. I'd hope the clutter of posts gets taken care of soon enough, though? It's at least a page and a half worth of spam, and... yeah, just doesn't look nice.
  23. 1 point
    Only a few more hours until the end of Challenge #3 folks! We are still running Challenge #2 scores, so that should be posted fairly soon. Who will be crowned Olympic Champions this year?
  24. 1 point
    Yep, I mean bo3 is okay for gameplay mechanics, if you discount the millions of glitches, I don't have next gen so i havent played it but I too have been trying to follow the story via youtube, I think all this shit with Doctor Monty and the apothicons is just not true to what zombies started off as
  25. 1 point
    @jiipee95 Some very good gameplay points here. I agree with you on all of them, espessially the wonderweapons. To built them is nice for the first time, but it later gets boring. Perhaps add this in one map. But the other maps: Receive it from the box, that is so more fun. On top of this, I would like the weapons to become more special, unique and exclusive. Not just another laser-gun, but something like the babymaker, thundergun, Paralyzer, Sliquifier or VR-11. And dont copy the effects in other weapons. Keep the thunder ability only in the Thundergun. And, as a story girl, maintain the science, backstory and logic in the wonderweapons, like in WaW and BO1.
  26. 1 point
    This is something that I have thought about lately actually and there are few things I definitely expect/want from the future title for it to be worth buying for me. 1. Double Pack-a-punch I want to have a double pack-a-punch in the next title but it should be done better. First of all, don't make it infinite damage, it ruins BO3 so much, in the start of the game that was more overpowered than any gobblegums we had. I think the best way to do it is to have increased price compared to normal pap and it would make the weapon stronger and maybe add an attachement (like grenade launcher, flamethrower etc...). In my opinion that would help those high rounds while not making every weapon a wonder weapon. 2. Gobblegums In the beginning of BO3 the gobblegums were alright, there weren't any super overpowered ones, though some were a bit too powerful maybe. I don't mind the general idea of gobblegums as a temporary effects that help you a little bit, it's pretty much how they just broke the game and the micro transaction part of it. 3. Weapons This is something that isn't the biggest deal but still something worth thinking of. In BO3 the wall buys are really really good, and the box doesn't really have much to offer when combined with double pack-a-punch. I'd like to see similar system like we had in BO1 where the wall weapons weren't useless, but the further you went, the weapons inside the box were a better choice. And I also want the box to have the worst guns too. Because it's supposed to be a gamble. 4. Wonder weapons I'd like to see more of a return of the wonder weapons in the box rather than having to build them, it's alright in some maps but it's just... I know I'm gonna get the wonder weapon every time if it's a quest I have to do for it. And it gets tedious after you've done it enough. 5. Maps I'd actually like to see a new kinda system on how the map packs work. I think they could release 2 maps per map pack, other one is bigger, more complex and easter egg focused while the other one would be more simple survival type of map. 6. Game modes Now this is something I actually saw on a Thesmithplays video. He had this idea of including challenges to zombies like no jugg, wall buys only etc... and leaderboards for those. I think this would increase the re-playability of the game a lot. Other thing regarding game modes would be return of grief but maybe try to improve it somehow, I haven't really thought about it more yet but that could be a fun game mode.
  27. 1 point
    Hey, guys. The Meh here. Look, I already made the "Pre-DLC" review and I know exactly what everyone is going to think I will say in regards to it in post-DLC. So... y'know what? I think I'm just gonna get this post out of the way and state pretty much everything I've said these past few months, given it being here, over Xbox, or anywhere else. I'll say what I've wanted to say, what I mean to say, everything. Nothing will be juxtaposed in my belief. The short way of saying things? This game was a joke. A goddamn joke wrapped up like a present - bow and all - with Modern Warfare Remastered, which, in comparison, would have been better off releasing this year ON ITS OWN than being paired with the shameful Black Ops III/Advanced Warfare crack baby copy-paste offspring that Infinite Warfare truly is. Infinite Warfare has become the game that completely destroyed my trust in Infinity Ward's delivery of Call of Duty, and, likely because of this, I won't be buying for their seasons... I simply won't. At least, not before its release. Not before I know what I'm to expect. This game, it's gone as far as to effect how I feel about the future of Call of Duty, whereas I've already pre-ordered WWII (speaking of, why do we want this if we've got like 10 games from back in the day about it... I don't understand that one... but hey, hype train amirite), and yet I have a doubt that Sledgehammer won't deliver, and this will just be worse than Advanced Warfare, where, albeit belief, I though was a solid game... with issues, yes, but it was not a bad game. I wouldn't want to give Infinite Warfare a shitty time here, though, so I'm going to do this the way I did for the last review and go by category... and, hey, if you'd like to read the pre-DLC review, I'll link it here for you. But, yeah... let's do this. Campaign: Yonder a year ago or so, the Infinite Warfare reveal trailer was posted, and, in the description, it reads the following: "Call of Duty: Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage. Prepare for a gripping war story in which players fight against the Settlement Defense Front to defend our very way of life." While I don't completely agree with the addition of the words "returns to the roots of the franchise"... I don't think it's the most wrong statement. For a while now, actually, a lot of the campaigns we've been playing have a gripping story to them, and they all play out rather well. The full Modern Warfare series, while not entirely my favorite (minus MW2 - you can't beat that), is exactly what they are referring to if they mean to recall their roots. Not that it was - they used to do WWII games and storytelling was awful... and I played Call of Duty 2 on my Xbox recently. It's not that great. It's almost cheesy. Off-topic, anyways, the point is that Campaign has definitely been in the forefront of Call of Duty for a while now, and a lot of them are great... Advanced Warfare was even good, y'know? All that being said, I still feel confident in saying that the Campaign of this Call of Duty is great. It may even be the best of this series yet. I'm sure that somewhere out there, they say that the heart of darkness is made of gold, and I agree with them. This Campaign is exactly what I would have wanted to see in this game if we went this far... and their execution of it was perfect. They used the new environments space provided to their advantage and made most missions feel unique. Their storytelling was echelons above normal, actually going as far as environmental storytelling at times, and building characters that you grow to have a likable bond with, and uses that psychological storytelling very much to their advantage. The Campaign, at the end of the day, is like a diamond in the rough. I'll probably go on to say how shitty the rest of the game is, but I would never tell you this Campaign is bad. Never. The Campaign, by far, is what you NEED to play for this game. It is an experience that, for a while now in CoD, has been unmatched among others. I'm definitely an advocate for it. But... unfortunately, that cannot save the game, can it... Multiplayer: I did not play this game much. I still don't play this game much. This is because, after the campaign is done, what's left but to try these other modes? Honestly, while the campaign was good, its replayability is... sparse. So, given, you'd play multiplayer. Just... don't play multiplayer. How could Infinity Ward FUCK UP a multiplayer? They're the masterminds of the mode compared to others! They do it right! How do they fuck it up? They take the couple of ideas before it that broke it down and implemented them: Gun variants and supply drops. Admittedly, nobody outright likes gun variants. They are a cool concept, yes, and can work, but you can't outright make them OP and the only gun people use (*cough* ASM1 - Speakeasy *cough* Bal-27 - Obsidian Steed *cough*), then not fix them. That being said... they never do. Infinity Ward definitely doesn't seem to have, and, if I've heard right, still has issues with everyone and their mothers using the NV4 - Flatline variant. Also, fuck supply drops. Honestly. They're not better here. They're much, much worse. In fact, I'm more than certain they only promote their lack of balanced gun play even selling them. I mean, what the fuck are Mark II variants supposed to be? Honestly, I'll only ever give credit to Sledgehammer for doing supply drops, since they were the ones that introduced them, and kind of did them right (and wrong at times, but generally right, if not at least correctly). Not here though. Anyways, let's move on. The more I talk about this multiplayer, the less I want to write this shit. Case point, it sucks. It's always gonna suck. Nothing will ever suck more... unless you are referring to "particular" characters from Shadows of Evil, then maybe it has competition. But otherwise, no. This multiplayer is worse than that old retro E.T. game that caused a video game market crash in the first place back in the day. I thought we were better than this. Zombies: IW Zombies was supposed to be good. Let's be fair about that. It had a lot of potential. There was a lot they could have done right in a setting that can parody the genre as much as it can anything else, while even giving it the twist of music as it did. There was a lot it could have done and a lot that should have been done. But, in the end, it pains me to say it failed. It sucks, both in the perspective that this potential was wasted, and that this mode in general just isn't great. I've not felt the need to buy much in the line of DLC and that is because I know it won't yield a return of enjoyment for me. But I still experienced this for what it was. I have opinions, and I will voice them. In the original post, I suppose I wasn't great with explaining my uncertainty with Zombies in Spaceland. Justifiably, it is a rather... difficult map to explain and discern. I'll do my best here: Zombies in Spaceland is, indeed, your quintessential IW Zombies map. If you're trying to like this series of maps, you're essentially gonna start here. It's pretty much a cut and paste of the regular Zombies formula, but somehow they complicated it. Part of me would like to think it's a lack of depth or explanation of the world, or the mechanics and their difference (i.e. buildables and how you're meant to get them), but... it's honestly just boring after a while, either way. Kind of like the rest of the game. Funny. (Oh, and Mr. Hoff-9000 cannot save it. No amount of 80's retro will ever make Spaceland fun again, especially the Hoff himself.) Rave in the Redwoods, in my eyes, was... admittedly supposed to be a good map, likely. It had a different set-up from its predecessor (admittedly, the 90's rave scene looked great), the lead-up actually looked relatively intriguing (if not lacking some depth), and it just seemed like a step up from Zombies in Spaceland in general... and, it was! For what gameplay I have seen, it looks like actual fun. From what "story" I've heard of this map, it's also kind of interesting, what with the story of Kevin Smith and the one other actor whose name leaves me at this moment. That being said... I've heard a lot about how easy the map is. My friend got to round 69 on the map, and all he did was stand in a single spot with crossbows... which, if I've heard right, are copy-paste bows from Der Eisendrache, an actually good map by comparison. Not every time does something like this feel as though it breaks the integrity of the map - we have seen examples before, mainly in Ascension and Revelations, albeit both having different issues - though, something like this certainly does exactly that. Now, I wouldn't innately align my opinions on Rave in the Redwoods with that of a friend I play Xbox games with. While it is jarring, and while it does say a lot about the map, I cannot simply go and say that it fixates my opinions to "oh, this map's just a copy-paste high round map" (even though it probably is). At the end of the day, though, the map kinda just ruins the first impression... which, believe it or not, can be important. This map falls ever so short from grace, indeed. Now... I feel odd moving forward, because, quite frankly, these next few maps are just odd in themselves by my standard and understanding. Nonetheless, I suppose I must talk of them. Oh well. So, copy-paste Shadows *cough* I MEAN Shaolin Shuffle... is an interesting follow-up from Rave in the Redwoods. Given, the jump from 90's to 70's (I think) seems rather quick and strange, but that is kinda the shtick of IW Zombies. At least, at this point you should have realized this. That being said, the mechanic change and the way powers and such would work here actually seemed to look appealing. It actually, once again, fueled my intrigue. From what gameplay I've actually seen and what story I know, this map actually seems the most solid of them yet. The style and map on its own is a gimmick, yes, but the map looks to play very well. I'd go as far to say that it's the quintessential DLC map... next to a certain not-so-great one to come... but, hey, what do I know? The community probably understands the DLC better than me, which is fine. I'm not writing to boast, complain, or justify which side of mine should be correct - I'm just writing this because I want to, and... because I kinda got myself stuck doing it with the Pre-DLC Review. Anyways, I'm rambling. Moving on. Ah... Attack of the Radioactive Thing. Acronym for "A.R.T.", if you think about it. Ironic. Self-righteous, too. Anyways... this is one I actually bought. Recently, too. I hadn't played IW in a very long while, and I pretty much told myself I didn't care, I had the money to waste. So, I bought it, and I played it... and, well... Look at it this way. The style is meant to call back to that basic 40's/50's style, which, even then was its own kind of gimmick, and has aged. The style would not have been right either way, but they went with it. I can commend and respect that. That being said, I understand less why Elvira is in the map... minus whatever sense spells and shit makes, because I'm pretty sure that's what I've seen of her in this map, and I find it both fitting to her and strange to IW Zombies. But, at that point that statement is the same as all of what I've said so far about Zombies being strange in this game (to be fair, I do certainly see a certain level of strangeness and uncertainty with this game mode). At the end of the day, I don't think I would have asked for this map. I don't think I would have asked for mutated crabmen and crabzilla. I don't think I would have asked for a meth lab EE. There's... a lot of things that I don't quite like about this map. Can't say I'll ever change my perspective on it. But oh man. I think the worst offender from the previous map is the finding of the tapes that chronicle Extinction. While it kind of is a cool meta thing for them to do - the world of Extinction was made by Willard, so I suppose that means he is good at making movies then, yaaaaaaaay happy emojis and unicorns shitting rainbows infinitely - it essentially called for The Beast from Beyond. Which sounds fucking stupid. There's a reason remakes are bad, Willard. Haven't you learned from the way the box office works? I figured your retirement was because of the money you wouldn't be making. But yeah, "Beast from Beyond". I don't care what anyone says, and I don't care what the game says - I'd never call the Cryptids aliens. Nor would I imply they are, and I would NEVER choose to tear that name asunder from its pedestal by doing so. That pisses me off. It pisses me off that they decided it would be a good idea to put Cryptids into Zombies (which is called Zombies for a reason goddammit). While, say, Treyarch's rendition of Zombies with Black Ops III doesn't exactly do it any favors, adding Cthulhu-based monsters and occult shit, it does well to keep them within their bubble of the "Zombies atmosphere". I'd go as far to say they even fit their aesthetic. But... Cryptids? Really? It just ruins the experience, in my eyes, when they MAKE THE CHOICE to put something into a map that you can tell doesn't belong. It's insulting to me, as a Call of Duty player, to see the company that used to make the best games of its series insult one of the better non-Zombies survival modes by tearing the very fabric that made it unique to pieces and throwing it up to the wind. At this point, it reminds me less of the greatness that Extinction was, but more-so reminds me of how much better Ghosts 2 would have been if that were the game Infinity Ward made. It reminds me about how much I'd love to see Extinction return to form. It reminds me of how good Extinction was. But, unfortunately, that is not what they did. They chose, instead, to make this game, and to release this map, which taints the memory all the same. It taints the idea on its own, creating its own poison... and I want none of it. Now, I honestly don't know how this map plays out in the EE or how it works with the Cryptids, as I've tried to ignore that. But, I do know how this map played out the ending of IW Zombies. I'd always thought that the coolest part of IW Zombies lore, admittedly, was the fact that all this was driven by the devil himself, Mephistopheles. That a simple producer like Willard had to make a deal with the devil and essentially collect souls for the devil to gain his fame. It was... well, an unoriginal idea, but something that gave the story an... admirably respectable form. Given all this, I'm sure the boss fight was good, too. But, I didn't think my last memory of IW Zombies would have to be Mephistopheles depicted in full demonic form like he just came out of MS Paint in an official cutscene. Emphasis: OFFICIAL CUTSCENE. I expected this: But got this: Jesus Christ... I guess, past that, though... not a bad ending to Zombies, I guess. Perhaps a little too open-ended for my liking. But... not bad. I'd give an overall rating for Zombies here, but I think this next part will do better. OVERALL: Shigeru Miyamoto once said that the "obvious objective of video games is to entertain people by surprising them with new experiences". I feel that something like this is important for us, as an entire community devoted to Call of Duty - Zombies specifically - should be thinking about in stride and live by in a more passionate sense. Infinite Warfare, by all standards, is not the perfect CoD, and is far from perfect by a longshot. With a Campaign that, on its own, would stand as a perfect set-up for a franchise outside of CoD's reaches, and a Multiplayer and Zombies mode that don't add anything to the experience, it would be safe to say that this game is a failure. Not only financially, as it probably did sell much less, but personally. I've never regretted choices when buying video games - most are good, most I play. This would be the first. I hope it's the only one. If I were to rate by mode, it would be safer than not to say that the Campaign is due a good 8/10 for solid gameplay, actual choice of mission and course of action - something I loved from Black Ops II that I haven't seen since - and an overall compelling story that defines what duty means in the face of impossible odds. At least that is something that holds true to it. Multiplayer would receive 2/10. I'm not evil, so it is not 0. But I fucking hate it. Y'know, the last time I felt this vehement about a CoD Multiplayer was Black Ops II, and my mind was honestly jaded when I considered why I hated that Multiplayer... in fact, all things considered, Black Ops II actually has my favorite Multiplayer now (next to Black Ops III - I know, I'm petty, but it is a fun time when you get into it... and ignore blaring sirens that form into Cryptokeys and Supply Drops). Zombies... would be a 5/10. I feel indecisive when saying that, but that seems to be what it deserves. Like what Exo Zombies deserved (speaking of, I should do my post-DLC review for that too). (So, overall, that's 15/30. 50% in a review? What would that tell you...) At the end of the day, however, all things considered... I wouldn't ask you to ignore it blatantly. As I keep saying, the game is a bit of an experience of its own. You pretty much have to experience the Campaign to understand how good it is, and actually understand that Infinity Ward, on an overarching perspective, tried their hardest to deliver something that resembled a quality game (they went as far as to put the relatively typical thank you at the end of the credits... which is fine). I mean, if this were released before Black Ops II and had no ties to Call of Duty, would you consider the game to be bad? Hell, it could have become something great, with its own franchise behind it if it were good enough. I'm rambling, though. My point is, while you shouldn't really buy this game, experience it for what it is if you DO end up buying it (that is, if you haven't already). Experience the almost unmatched stortytelling skills from Campaign, then experience the actual stupid shit after. Experience the bad to understand it, I suppose. ...yeah, I should end this post now. What do you guys think? How did you like or dislike Infinite Warfare? Feel free to reply if you want. Per aspera ad astra, -The Meh
  28. 1 point
    I am a story person, so the thing I desire the most of Treyarch, is: >Make the story less obvious: The entire story is created by the game studio. Thats not nice. There is little room left over for theorists. I mean, yes, before we got all the DLC's we could guess how the story continued. But that was pretty much everything. Once DLC 4 was released, we knew all about the BO3 story and the story talk and theories dried out. WaW, BO1 and BO2 were different: The theorizing and story talk had just began when the last DLC was released. Please, decrease the intel you give us about the story, and tried to remain mysterious, and keep the story more open and empty, so there is space left over to theorize about. > As an effect on previous wish: Don't make it too unrealistic and complicated. We are never able to theorize about multiverses, the House, the children, etc. Thats just unknown territory for us. > Please stay with reality. Unit 731 did exist. But Pohnpei was never a military Japanese base. There ARE legends about the Vril Ya. Not about the Keepers. The Golden Rod and Vimanas existed in real life (myths). The Primis staffs and Summoning Key NOT. The battle of Stalingrad did happen. But not with robots and dragons. If the story is built on real events, places and myths, it's easier to theorize about. If you start telling things about the Keepers, Apothicans, Monty and the children, we can only guess what will happen/did happen. There are no sources on the internet that can give us intel about them. >Keep it sciencific explainable. I dont mean that everything has to be real (like the MPD, Golden Rod, Vimanas, zombies, etc) but at least give it some realistic looking sciencific background. Not just like: "Ohh a red portal suddenly appears. Hey look, a robot with a laser in his finger. Did you know these spiders grew so big because they are infected with 115 A FUCKING ELEMENT THAT IS THE SOURCE OF OUR UNIVERSE, AND NO GROWTH HORMONE!". You get it? >Dont relate every small secret thing to the main story. Let a few things open to discussion, or perhaps a side-story. Russian signs in Shangri La and Green Run? How odd, and while I know it has nothing to do with the main story, I am curious to find out more and theorize about it. Illuminati symbols on TV screens? A brick with a face in Der Riese? The Wisp in Buried? And many, many more small hidden neat mysteries. In BO3, every small mystery that was found either referred to the Keepers, Monty, the Apothicans, Primis, Alcatraz or the Loop. Berlinski Square in GK and the hyroglyphics in the Nan Sapwe room in ZnS were the only things in BO3 that were not like this. >About Easter Eggs, make more of them. Not just the main quest, ciphers and side-quests with a reward like in BO3, but also secrets hidden in textures, actions, quotes, models, etc. >Make the locations real and give them a background. And something deeper than only a "laboratory of evil scientists". Develop the environment in such way that we see what happened here. Process it in the quotes of some characters. And most important: Let us browse through the internet to find some myths and facts about that location. >Make the characters less obvious. Monty and the Keepers are such obvious good guy,s and the shadowman and the Apothicans are such obvious the bad guys (to start with the name, SHADOWman. Really?) that the majority of the Zombies community is actually not sure anymore if Monty is actually a good guy, and the Shadowman the bad guy. "I mean, Treyarch wouldn't make it that obvious, would they?" >Keep adding beautifull music. I am really fund on the Revelations music, but I really hope music like Ascension and Shangri La would appear on loading screens again. >Continue the comic book pages loading screens. Btw, mods, thank you SO much for making the editor remember what you have typed when you refresh a page
  29. 1 point
    Hey Treyarch, It's CODZ. Hi...long time no talk! Thanks for what ultimately was a great season in Zombies and another legendary addition to the series. In anticipation of what y'all are currently working on... The BO3 3-hit health was a major plus, especially since the BO3 Zombies can slap you silly in no time flat. We likee. Please do not include Gobblegum in future Easter egg steps. Especially with the crazy variety. Some of us don't datamine (we love what you do), and go off the grid to figure these EEs out. Please allow us to "maintain" crawlers to avoid bleedout, and never permit respawn. This is really a hassle. On a related note, the crawler holder options for Buried and Zetsubou No Shima were pure genius. Great stuff - please create more variations of this. Just one suggestion: zombie bait in a cage? "Zombie Live Trap: Catch and Release!" (Latest from Tanbor Fudgely Co.) Jumpscares: please! Moreeeee!!! The ZNS Clone was genius, but too deliberate to activate. Something more randomly generated, perhaps only spawning at a randomly generated time following certain typical actions that do not hint at a jumpscare. Idea: clinging banshee Due to certain actions/locations a frightening little creature randomly spawns and passively attaches to the player's back, reducing health. When another player gets near, it triggers a jumpscare for player 2, and attaches itself to him/her (unless P2 can knife it in mid-air like a denizen. If not, P1 will need to knife it off P2). More to come...
  30. 1 point
    I allowed the free perk because it was a freebie random perk, not even close to an EE item. If you get Jugg, then hey - you got Jugg. But going down with it will suck because you'll lose it forever.
  31. 1 point
    You had all those weapons during the game?! That is fantastic luck lol that sucks it crashed tho. Congrats on the good run though!
  32. 1 point
    http://www.callofdutyzombies.com/store/product/11-x-17-shadows-of-evil-movie-poster/ That's right folks, we finally released a brand new Zombies move poster under the guise of "Shadows of Evil"! We went for a more mainstream, minimalist look to give a simple, cleaner look for the upcoming Black Ops 3 Zombies maps we have gearing up. Perhaps we will see this baby soon in the Divinium Factory... What maps would you like to see become posters?
  33. 1 point
    Challenge #1 has officially ended. Scores from this challenge will be posted later on in the week. Now comes Challenge #2. Champion Pool: Challenge #2: Locked Map: Nacht der Untoten (ZC) Type: Solo Power: N/A Gobblegums: No Time Limit: N/A Rules: Only players who won as Wildcards or Champions in the past Ancient Trials Tournament are allowed to participate. Players may use any weapon that is NOT from the Mystery Box. Grenades, knife, sniper cabinet, starting pistol is allowed. Perks are NOT allowed. Mystery Box hits are NOT allowed. Buying of ammo is allowed. Glitching is NOT allowed. Gobble Gums are NOT allowed. The furthest wave reached wins. Slayer Pool: Challenge #2: Limited Map: Origins (ZC) Type: Solo Power: Yes Gobblegums: No Time Limit: N/A Rules: Players must survive using only limited weapons - starting pistol, starting room wall weapons, grenades, knife. Perks are NOT allowed besides the Reward Chest Double Tap II.. Crazy Place is NOT allowed. Buildables are NOT allowed - including Shield. Easter Egg is NOT allowed - including progression of the collection of Elemental Staff pieces. Max Ammo/Zombie Blood cart Easter Eggs are NOT allowed. Reward Chests are allowed EXCLUDING the free Pack-a-Punch’ed weapon reward. Reward Chest Double Tap II is allowed. Wonder Weapons - including Elemental Staves, Giant Beacon secondary, One Inch Fist - are NOT allowed. Ammo buying is allowed. Mystery Box is NOT allowed. Pack-a-Punch is allowed. Traps are NOT allowed - however, Tank is allowed for this challenge. Glitching is NOT allowed. Gobble Gums are NOT allowed. The furthest wave reached wins. /--------------------------------Official Information--------------------------------/ To upload your video submissions, please use think Google Form link. Please ensure that your videos are in full-length, and are made available by link via Twitch, YouTube, Mixerr, or any other streaming platform that will save your gameplay. Only one submission is allowed per competitor. Competitors must have registered for their submission to be valid. The challenge will end October 7th at 11:59 pm PST. Once finished, the next challenge will be posted the following day alongside the results of the previous mission. Happy slaying friendos, and may the Ancients guide you through the Aether!
  34. 1 point
    Doing a practice run this morning, I had a thought if we get a gun out of a pod no matter the color and we pick it up does that count towards our 2 wall weapons or mystery box weapon?
  35. 1 point
    Each challenge will be created in such a way that "hours" won't be possible. When we held the Ancient Trials for the Champion pool, a good chunk of the challenges were increasingly difficult. For the Olympics, they will perform the same way. We are estimating about 1.25 hours on average for each challenge, where there will be harsh limitations and limited areas to be in.
  36. 1 point
    Beta was great. Really enjoyed my time playing it. Can't wait until November 3rd now to get my hands on the Campaign and Zombies!
  37. 1 point
    Sounds like he's saying Bolshevik, which is a political alignment for the Russian Social Democratic Party earlier in the 1900s led by Lenin in Russia. It soon led to becoming the infamous communist party.
  38. 1 point
    We are back to business this weekend and it's Spa time!
  39. 1 point
    I definitely agree that Edward was rather a victim of the agenda of the Apothicans instead of a genius/god. A good observation of you, one I have never thought about, is that the Apothicans are in control of everything that's teleported (the MTD "tunnel" you see when teleporting, is the Dark Aether, home of the Apothicans). Basically, the Apothicans are able to teleport you wherever they want you, once you've used the MTD and you're inside the Dark Aether. Usually, though, they don't care where you teleport to. Except one time. Though, I don't think the Apothicans chose him for his personality. If you think about it, Richthofen was the very first living human that used the Matter Transference Device. Humans are easy to corrupt, and the Apothicans needed a physical, 3-dimensional host for their plans. The problem is that the MPD, the Apothicans pyramid, is hidden in a cave on Earth's Moon, far away from any humans. The first time a living person teleported himself, Edward Richthofen, and travelled through the Dark Aether, the Apothicans were able to send him to the MPD to start the "outbreak" of the Apothicans. So I don't think it was Richthofen's character that was the reason, but it was pure coincidence that he was the first who used the MTD. What the Apothicans exactly are, and what they want, is indeed something vague. They originate from Keepers, an alien race from our 3th Dimension who someday "ascended to Agartha to become the wards of all universes". So the Keepers/Apothicans originate from the 3D, just like humans. But now they are extra-dimensional. The Apothicans are those Keepers who are corrupted by the Dark Aether, possibly a negative dimension. In WaW/BO/BO2 they were never able to directly enter our dimension, yet in SoE and Revelations, two maps who are set in a very extraordinary setting, the Apothicans ARE able to enter that particular dimension and directly face our characters. They enter that dimension with a small explosion, possible antimatter from the Dark Aether (if that's really a a negative dimension). So I would like to say that the Apothicans are besides extra-dimensional, also trans-dimensional. In the right circumstances, they are able to travel to other dimensions.
  40. 1 point
    I've never played with a mic and honestly, never felt like I needed one. Though, I understand how you feel. Maybe playing Farm helps! From my experience, players in Farm are mostly more experienced than those in Town. The disadvantage is no PaP, no Tombstone and no Stamin-up
  41. 1 point
    Fack yeah, tranzit really threw us in the deep end
  42. 1 point
  43. 1 point
    Wait. Are you speaking about the one who talks in TranZit and screams when you grab a power-up? Because that's for sure Richthofen. "Fetch me their souls", the quote that can be heard when the Hellhounds are teleported to Earth, is Richthofen too. It are Fluffy's puppies, stuck in the Dark Aether. Richthofen is able to teleport things from a location to another location, but also from the Dark Aether to Earth (Power-ups, jumping jacks, and yes, Hellhounds). The hounds don't really have a side they fight for. They are not loyal to someone and hate someone else. It are just by darkness corrupted animals, killing everyone on their path. So it does not matter if Samantha or Richthofen sends them, they do where they exist for: Hunting. And the voice is obviously the same as the TranZit and power-up voice: Doctor Richthofen. If you are talking about the girl giggling when you roll the teddy bear...I don't know. It does not really sound like Richthofen, does it? But it could be an ancient evil, sadistic spirit within him: the Apothicans, or the Dark Aether EDIT: or are you talking about the announcer in BO1 now?
  44. 1 point
    It is Doctor Edward Richthofen, and some kind of demon at the same time. He is inhabited by the Apothicans, an ancient evil that originated of corrupted Keepers, ever since Richthofen touched the MPD. I guess that's the only explanation, if it even could be called an explanation, for the girl voice. Or it is Richthofen immitating Samantha.
  45. 1 point
    Too many unmarked graves out there... Too many lost, forgotten souls who have faded into obscurity, pistol in hand as they curse their fellow survivors for being too slow or stupid to reach the box alley in time to revive them on waves 50+. A word of warning to all who prefer quick revive over Tombstone... I am not a Medic. This means after, roughly wave 20, I am not reviving you unless the current situation allows for it. Not because I don't want to risk my own ass for the sake of your weapons, but because if you liked having weapons and perks, you should have bought insurance for them... I may seem like a bitter, jaded ass for even creating this thread, but too many times I have had sessions regress into total failure because people cannot stay on their feet. And look, accidents happen, I'm a knife guy so I know, lol. But when you have decent players who go down on waves 20+ and have to be manually revived, therefor losing all perks and needing to do a full run before they are fit to fight again, it gets so tiring, so annoying. Most of your problems in COD Zombies are solved with one Perk costing you a mere 2000 points. TOMBSTONE Behold, the drink of Champions... Let me give you the Skinny on the best Perk in the game, hands down. Reasons To Buy Tombstone Being Downed costs you NOTHING, only the cost of another Tombstone (2k points). You don't have to stress whether or not you'll be revived in time. You don't have to worry about the cost of perks. When you get back, you have everything, the other 3 perks you had, and all your weapons/PaPs. You never have to buy your perks again! The other 3 perks you had, are still there, that's why it's even better than Jugg, because it locks in your Jugg so long as you buy it. NO REVIVES. All you have to do is keep doing you, survive the round, and everyone comes back just as they left... Most people who are aware you've gone down with Tombstone will change their strategy to sweep the round as quick as possible to get you back. You wake up with Jugg and Tap, ready to go. It only costs you 2k to recover from a down. I mean it's common sense, lol. Quick Revive is for newbs, period. Only time it's logical to buy is on solo (obvious) or if you're in a session and came to realize there are going to be a lot of downs, but you're too committed to just leave. I'm approaching the point where I simply won't revive people, ever. Then maybe, just maybe they'll be forced to ask themselves, "why?" EDIT: Also, when you have Tombstone, as soon as you hit the floor, hold X (360) or Square (PS) to activate Spectator Mode. NO, it does not take you out of the session, it removes your downed body so no one revives you, ruining your Tombstone effects. Do not, I repeat, do not lay there expecting us to know that you have it, lol.
  46. 1 point
    This will be slightly off topic but I agree, my sister and I have been playing zombies since bo1, we went back to waw a while after that and enjoyed all that it had to offer, and we jumped into a tranzit game with some randoms a week ago and its just gotten really bad, we knife till round three, use wall guns till round 5 or 6 and point hoard, and hit the box at rounds 7 and 8, and we hit 30+, but now all I see is nooby mistakes and ridiculously stupid downs, the zombies players aren't what they used to be. Also I am also not a fan of bo3 zombies, I may pick it up when i upgrade to xb1 but i doubt it
  47. 1 point
  48. 1 point
    9 March, 1152 was a special day. It was the day Frederick (the Great) I, also known as Frederick Barbarossa, was crowned to King of Holy Germany and later of the whole Holy Roman Empire. He is considered to be the Holy Roman Empire's greatest medieval emperors ever. He combined qualities that made him look almost superhuman to his fellow Germans: his longevity, his ambition, his extraordinary skills at organization, his battlefield acumen and his political perspicuity. Unfortunately for him, 38 years later, in 1190, he died like a normal human being. He had brought Germany a huge amount of wealth, respect and land, more than most moments before and later in the German history. He was seen like a true hero for Germany, and therefore many German citizens did not wanted to believe that he actually died. This causes that Frederick is the subject of many legends, including that of a sleeping hero. Legend says he is not dead, but asleep with his knights in a cave in the Kyffhäuser mountain in Thuringia, Germany, and that when the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness... A small 800 years later. According to the legend, Frederick Barbarossa still lays in the cave of Kyffhäuser, waiting for the moment to resurrect. But the rusty years after World War I had made Germany broken. Out of the ashes of the old Imperial Germany, something new had risen: the NSDAP (a.k.a the Nazi's), with as leader: Adolf Hitler. We all know the story that followed... What you might did not knew, was that in 1935 SS officer Himmler had created the group "Ahnenerbe". Remember this name, people, because I believe this will be one of the main subjects of WWII Zombies. Ahnenerbe was a project in Nazi Germany to research the archaeological and cultural history of the Aryan Race. The Ahnenerbe group later conducted experiments and launched expeditions in an attempt to prove that the mythological Aryans, a tall, pale and blue-eyed race, once had ruled the world. Investigation to Atlantis, expeditions to Tibet and Antartica in order to find gateways to the mythical Agartha, land of the Vril Ya (or Aryans), experiments on human subjects to make them "Aryan", it happened all in this group. "Hey" you may think: "Agartha and Vril, I know that". You're true, it are the same Agartha and Vril Ya I talk about here. In case you are not familar with it, here's a short summary about it by @Tac: Here's a link to the wikipedia page of Ahnenerbe, take a look to it if you have time. Espessially the expeditions are pretty interesting. https://en.wikipedia.org/wiki/Ahnenerbe But we continue: Like I said, Ahnenerbe did more than these harmless expeditions, namely, experiments on humans. You may know the horrific story about Mengele, the doctor of Auschwitz, trying to make Jew's brown eyes blue, blue like the eyes of "Aryan übermenschen" (German for superhuman). These experiments on human subjects, many concentration camp inmates, provide a horrifying constellation of facts that can lead to the theory about Nazi experiments to reanimate the dead. Because blue eyes and white skin aren't the only special things about Aryans: Legend says the inhabitants of Agartha are immortal. Wolfram Sievers, director of Ahnenerbe, oversaw a particularly horrific program of medical testing on concentration camp inmates, some of which ran parallel to the concept of raising the dead... The Second World War begins by Germany's invasion of Poland. During this invasion and the following occupation, many Polish paintings and art are fallen into the hands of the Nazi's. Probably the most known one: Raphael's portrait. Up to this day, it is still unknown what happened with it... followed by the capitulation of Nazi-Germany and the Axis Powers. On 28 April 1945, at a munitions factory depot called Bernterode, in the German region of Thuringia, 40,000 tons of ammunition were found. Inside the mine, investigating American officers noticed what looked like a brick wall, painted over to match the color of the mineshaft. The wall turned out to be 5 feet thick, the mortar between the bricks not yet fully hardened. Breaking through with pickaxes and hammers, the officers uncovered several vaults containing a wealth of Nazi regalia, including a long hall hung with Nazi banners and filled with uniforms, as well as hundreds of stolen artworks: tapestries, books, paintings and decorative arts. There is a very big chance that Raphael's portrait was somewhere in here too. In a separate chamber, the soldiers came upon a ghoulish spectacle: four monumental coffins, containing the skeletons of the 17th century Prussian king, Frederick the Great, Fieldmarschalk von Hindenburg, and his wife. The Nazis had seized human relics of deceased Teutonic warlords. The fourth coffin was empty, but bore an engraved plate with the name of its intended occupant: Adolf Hitler. The return of these corpses to their proper resting places was a military operation called “Operation Bodysnatch”. The mine the American soldiers had stumbled upon was a Nazi facilty, built upon the Kyffhäuser mountain, where the body of King Frederick lays. It was never clear what the Nazis planned to use these specific bodies for, but conspiracy theorists offered no shortage of suggestions. There is a possibility that it was an Ahnenerbe facility, where they try to resurrect dead bodies. Their final goal? Raising Germany's greatest leaders, including Frederick Barbarossa. When the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness...
  49. 1 point
    You drove them deep into the heart of the Reich. You thought they were dead. You were wrong. Intel Call of Duty: World at War Nacht Der Untoten ~ November 11, 2008 Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze ================================= Mysterious Radio Transmissions Confidential Information / Security Level 5 Consider yourself lucky troops, because we're about to let you in on a little secret. Soldiers from the darkest reaches of our offensive are finding themselves facing the army of the damned, but that's not all they're discovering. Underneath this evil, we're guessing there is a Nazi spider web that connects all of these outbreaks and that out there, there are clues that can expose its gossamer threads. We are gathering reports of strange sightings and happenings, besides the undead rising from their graves that is, which seem to be creating trends within the field. What we're presenting to you today is one of these trends. Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night. Back at HQ, we are hoping these rumors can help you soldiers come closer to unraveling the truth. Some of our men who've braved through the woods of Nacht der Untoten have dug up intel, which we found earlier to be irrelevant, but under recent circumstances, we now deem it vital to our growing case file. Our contacts say that there is a hidden radio, that for all rational reasons should not operate, but does. Those who've managed to activate the radio say that it plays an endless cycle of haunting songs and some of our Soviet allies have reported hearing their homeland's victory song through its cursed speakers. Of course, these phantom transmissions do not end in Nacht der Untoten. Shi No Numa holds its own fair share of mysteries. Within the walls of Shi No Numa, some have reported hearing not music, but radio calls from a rogue signal. We haven’t been able to get an accurate report on what is said within this radio call, but we are sure it is connected to this conspiracy. We can't be sure, but we are thinking that hidden transmissions can be found in the recently discovered Der Riese as well. That’s why we’re sharing this information with you troops. We need you to head out into the field and discover what we can't. You'll need to be smart and you'll need teamwork to survive, but if you can get past the hordes of the flesh-eating undead, you may find the truth behind the horror. Within the supplies section of the Call of Duty HQ, you'll find the only known transmissions we have. End of transmission. http://i856.photobucket.com/albums/ab125/callofdutyzombieslibrary/World%20at%20War/Nacht%20Der%20Untoten/NachtDerUntotenPoster_zps3482f36c.jpg[/IMG]
  50. 1 point
    A teammate! 1. A teammate angrily goes down 3. Players seperate while running trains so the zombies don't trap them 4. If you go down you need a teammate to revive you 5. A world record holder will not take one for granted
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