Jump to content


Popular Content

Showing most liked content since 08/11/2017 in all areas

  1. 4 points
    We had loads of fun at the Zombies World Championship (ZWC) on August 19th! Aside the lack of sleep (and very seldom chances to eat those delicious tacos outside), we had the honor of being an integral part of the competition, as well as hanging with the Z-YouTubers, some very important people from Activision/Treyarch, and most importantly, awesome fans of all ages. I wanted to share with you some nice photos I managed to take during my time there. ----------------------------------------------------------------- We also wanted to take time out to see what we can do to improve ourselves (as CoDZ) for the next event! What kind of things would you want to see go down on our end? For example, game challenges, Mystery Box roulette, certain kind of store items, etc etc.
  2. 3 points
    You've all fought hard and well. In concluswion of the 2017 Zombies Olympics, the Ancients have chosen their Champions. Congratulations to @andydabeast as the Olympic Champion and @skywhale0 as the Slayer Champion! Please PM me so we can arrange for your grand prize delivery! Things got really heated this year, and we thank everyone who participated and spent so much time grinding into these challenges. As our token of appreciation, everyone who competed will get 500 per challenge to use in our own Divinium Factory! We can't wait for next year's tournament that'll be bigger, badder, and with more rewards. We hope you all enjoyed the tournament, now let's get back to slappin' down some meatsacks.
  3. 3 points
    @andydabeast No GGs at all!
  4. 3 points
    So the WWII Private Beta finally came to us on Friday and what a weekend it has been. It didn't completely go to plan as my cars brakes decided to give up on me so not a good start to my Friday but the weekend got better. I spent so much more time than planned playing the beta and I can honestly say, well done sledgehammer. First of all, the game is still in beta as we know so we're going to give it a little space and time but for the first beta of the game they have absolutely nailed it. Such a big difference in gameplay and over all satisfaction. The 3 maps were really good. The only thing I had a problem with was how small they were and that didn't really give us the best advantage while using snipers but the new war gamemode and map made up for that. All of the guns were usable and good. ARs felt amazing, SMGs melted up close, LMGs were outstanding and longer ranges, especially on their bipods. Shotguns actually felt good and useable as well as the snipers. Another problem I came across was the fact that the game just seemed very SMG friendly. Everyone used them, hopefully with the addition to new and bigger maps this will make people use other guns. The new menu is very clean and nice. A problem i came across with it though was that you can't actually tell if your friend has joined your party. The only way of seeing is going into your party settings and make sure his/her name is there. I also really like the ability to pick character faces and I also love the Divisions idea instead of create a class . I will be playing it again next week in the open beta where more things will be added which should be even more fun. But for the games first beta, it is very good and steady game. The servers were fantastic. Never lagged or got disconnected once. The level was capped at 20 then was raised to 25 which gave us a few extra items bit nothing too big. I can't wait to see what zombies will be like as for only playing a still in beta and very small part of the game, I have been very happy with the outcome. If you have any questions to ask please feel free to ask me anything and I'll try and answer the best I can! :)
  5. 3 points
    Zombies TCG (OFFICIAL GUIDE) Introduction On the brink of a fractured universe, the undead mindlessly roam the isolated wastelands that we once called Earth. An alien rock, dubbed Element 115, has become the source of energy for these zombies to continue thriving, reanimating long-dead survivors. This element, unfortunately, attracted an unknown extraterrestrial race from another universe - the Apothicons. These creatures were once said to devour and consume entire worlds, feeding off any form of pure energy and life with an insatiable appetite. This, however, was the least of our worries. In the tear of fabric of time and space, slayers from different corners of realities and time had seemingly bled into this broken universe, unaware of the chaos that lay ahead of them. At the same time, dark entities who once held power over these alternate realities had also passed into this one as well, some still connected to the Dark Aether’s energy. Familiar with these evils, the remaining survivors joined forces to defeat the undead and evil once again. With mortal forces going against both the zombies and long-forgotten evil, the survivors must find a way to eliminate them once and for all before they gain control of the Aether’s true power to take over this, and many other universes.... or before the Apothicons finally consume what is left of this universe. How to Play Respective to the current game-play mechanics of the Zombies mode, one or more players act as the Survivor(s) in a quest to defeat the other player, the Controller, of the dimension. Unlike the actual mode, however, there is an end-game: the one who eliminates the other wins and claims control over this universe. The Survivors are graced with Wonder Weapons, Traps, and Perks to aid them. The Controller has a wide arsenal of enemy types to assimilate the current dimension. What happens when good and evil clash against one another? Well...that's for you - the player - to find out. Since the Controller automatically presumes residence in the Aether, they are allowed to deal the first card onto the arena by pulling a card from the enemy pile. After the first zombie is chosen, the Survivor can now decide what the next move is. A card may be placed or bought which will use up 1 turn, or the Survivor can decide to attack the zombie. When an attack is performed, a card will lose HP in the form of “hit marker chips”. For example, if Tank Dempsey is attacked by a Zombie, his health will go 5 HP → 3 HP since a Zombie deals 2 damage. Thus, Tank Dempsey’s card will have 2 hit marker chips on it. If he reaches all 5 HP in chips at any point in the game w/o Juggernog, he will be downed. Likewise, if Tank Dempsey attacks the Zombie, the Zombie’s will go 3 HP → 0 HP because Tank Dempsey has 3 Attack Points (AP), and the Zombie only has 3 HP. At that point, the Zombie is killed and sent to the “Aether” (used) pile. The determination of how much health a card has is depicted by the value of HP chips attributed to it. In the previous example of Tank Dempsey being attacked by a Zombie, the player must take away HP chips, so there should be HP chips amounting to a total of 3 (the player can choose how they would like to set it up, so long as the total value equates to what HP is left). A die may also be used if certain events, such as special effects from certain cards or hits at the Mystery Box for a lovely weapon to defend yourself. Who knows - it’s all in the gamble! *I will be updating the OP with Basic set ups, Survior/Controller Setups, and much more! stay tuned! Basic Setup Minimum of two (2) type of players - one Survivor and one Controller. The game will allow up to a maximum of five (5) total players, (4) Survivors and (1) Controller. Every action takes up 1 turn, and 1 round is completed when both players finish their turns. At the end of each round, Survivors get +1 HP chip returned as a form of health regeneration unless max HP is achieved. Enemies, Bosses, and Controllers are unaffected by this. Points (Zombies TCG Currency) Rate generated for Survivors: Each attack = 10pts Each Enemy kill = 250pts Each Boss kill = 500pts How To Use A Survivor: Players can choose whichever Survivor they deem worthy to protect the universe. Survivors have the option to reshuffle their used weapon deck for a “Max Ammo” doing so will cost 10 points. If a Survivor uses die and rolls a 6 on the "Power Up" card pile a "Max Ammo” is Granted. (Trap cards require at least 3 rounds for re-use) Survivors can only damage a Controller if there are NO undead are on the field. A total of 4 Survivors are allowed on the field. (*An Extra Survivor can be added at any given time during the Survivor's turn. 1 turn will be sacrificed if a Survivor is added during a Solo game.*) If there are 2 or more players playing only 1 Survivor allowed per player. Chose wisely as you will be stuck with this character until the end of the game. Should a Survivor go down, another Survivor may sacrifice 1 turn to revive them. If 2 Rounds pass (1 Action = 1 Turn ) without being revived, the downed Survivor will bleed out for 5 Full Rounds (Unless reanimated by another card’s effect). If the downed Survivor is the only hero on the field, they automatically lose the game (Unless Quick Revive has been bought). Effects cannot replenish if a downed Survivor is revived or bleeds out.
  6. 2 points
    Where were you when you first played zombies, and what year was it It was 2014 and my friend lent me his copy of bo1, i tried zombies and instantly got hooked What was the first map you played Kino Der Toten, in my opinion one of the greatest maps ever, to this day all my skills come from the hours i poured into it What was the first strategy you ran Training round the stage xD When did you know you were hooked When I first discovered the amazing storyline, I immediately went back and got waw to experience the classics What was your favorite weapon in WaW Oh man, the mp40, I could use that thing all day Do you remember your first down Lol yes, round three when I discovered that they can sprint xD First ever easter egg discovery I shot the kino chandelier with the Mustang and Sally randomly and discovered the radio, I was on google immedeatly What was your first easter egg song 115, man I still love it
  7. 2 points
    Thanks! see that @sushine1?
  8. 1 point
    @The MehLOL! Yes, you're probably right. I just can't stand it and thereful feel a deep hate towards it. Hope @InfestLithium and the crew can fix it
  9. 1 point
    Yes, I'm sure we'll probably end up hearing a lot more about the organization, as they've probably meddled in these affairs more deeply than they can comprehend... not unlike Group 935. That being said, I find the idea with Barbarossa more interesting, simply because of the mythos and legend that follows closely behind. I mean, it's not the only legend like this, and it has its own archetypal name for itself ("King in the mountain"), and isn't limited to Germany (or Frederick I, but I understand less how important Frederick II is to the legend [EDIT: Reading into it, it seems the legend originally was applied to Frederick II, yet it transferred over time to Frederick I. For whatever reason. Time will tell which emperor they portray.]). Kind of warrants research of its own for me, and I may well post something regarding it. Of course, not on the caliber you guys have with Barbarossa already... that's something I didn't even think of and I'd rather leave the research there as is. It's more of the backing of it I'd want to do, the legends behind it and the whole backing allegorical meanings as a whole. So...
  10. 1 point
    After almost a full year of grinding, fun moments and a lot of exploring, it's time to finally say bye to IW's Zombies. I honestly really enjoyed Zombies this year and even for IW's first try at the mode it was absolutley fantastic. The maps were fun to play, the general gameplay was good, easy to understand and get a hang of and even the easter eggs were up to scratch. Over the year I managed to grind to level 999 which was the highest possible level. I also completed all of the Easter Eggs, Directors Cut Easter Eggs and also the final Super EE Boss Battle. I then helped so many people with the eggs and level grinding and had such a fun time playing it. Now with only a week to go, the WWII hype is on and I can't wait to see what they have in store for us. Still a little dissapointed that there has been no Zombies gameplay trailer or anything like that yet, but it will add to the surprise when I finally get on to play it. So to round things off here, IW Zombies was great and fun and kept me busy enough through the year. I really dont have much bad things to say about the full game either apart from the fact that I didnt really enjoy the multiplayer. The campaign was okay and I enjoyed the side missions. I'm hoping we will get to see another season of IW Zombies again in the future nd hopefully they will have some more new and fun stuff for us!
  11. 1 point
    Welcome, one and all, to the 2017 Call of Duty Zombies 2nd Annual tournament, the "Zombies Olympics"! The Z-Olympics (as we just normally call it around here) is an annual event where slayers from all regions of the world come to compete online in extremely difficult yet innovative challenges set forth by the Overlords and Controllers of the multiverse to determine who among them will earn the title of Champion against the others. The official tournament lasts for 3 weeks, and will test all your slaying abilities throughout several Zombies maps. Oh, did we mention there is a grand prize for each Champion? How to Enter The Z-Olympics contains two competition pools - the Champion and the Slayer pool. The Champion pool consists solely of past Champions from the Ancient Trials tournament and potentially a few wild cards. These players have earned their spot through 6-7 months of antagonizing torture from the Overlords with very specific challenges, allowing them to enter the highest ranks possible for a larger prize. 3 of the most difficult challenges possible will determine the winner. The Slayer pool is available to all of the public, and requires no barrier to entry other than the ability to record gameplay. Players will compete against everyone for the best score in each challenge using our previous scoring system in the Ancient Trials tournaments. Unlike the Champion pool, there is no contestant limit, so it's a free-for-all kind of madness. Like the Champion pool, however, 3 challenges will determine the winner. Each league will have 2 weeks per challenge, making the entire Zombies Olympics a 6-week tournament. A challenge will start bi-weekly on a Sunday and end on a Saturday at 11:59pm PST. Game Requirements In order to successfully compete in the Z-Olympics, players must have each of the following items: Xbox One / Playstation 4 / PC Black Ops 3 - all DLCs including Zombies Chronicles Gameplay recording equipment (such as an Elgato, capture device, Twitch stream recording, Game DVR, etc) Twitch or YouTube account to upload gameplay videos on At least 1-2 hours of free time in a given week to perform each challenge A working email to contact players by for results, important updates, and more Failure to have any of these items will result in scores not being counted in the tournament. The Point System For those unfamiliar with the Ancient Trials, we used a direct approach to scoring each players using ranking points. The first place score would receive a score of 4 points, second highest 3 points, third highest 2 points, etc etc. In the Slayer pool, the points will instead range up to a maximum of 5. It is highly possible to receive a score of 0 if a player fails to be in the Top 5 of a given challenge. In the Champion pool, the maximum points given will be 3 per challenge since the number of players is significantly smaller. At the end of each challenge, our Z-Olympics committee will determine who has what rank at each segment of the tournament and post it on this site. Each contestant who signs up for the tournament will also receive an email blast from us highlighting the scores, just in case we have slayers constantly on the move. Prizes and Rewards You don't spend time, effort, blood, sweat, tears, and possibly urine (yes, we have a hilarious story about that) for nothing. The Zombies Olympics offers not one, but several prizes for each league! $75 for the Winner of the Champion Pool + Custom "Zombies Olympics 2017 Champion" Button + 5 Zombies Movie Posters $50 for the Winner of the Slayer Pool + Custom "Zombies Olympics 2017 Champion" Button + 3 Zombies Movie Posters Rules and Guidelines Each tournament and challenge we offer contains special rules that must be abided by. Failure to comply with the rules will determine in your score being voided and possible permanent banning from the Z-Olympics all-together. We don't have many rules (because we have a lot of faith in our players), but please carefully read the following guidelines: Each player must show the leaderboard pop-up screen at the beginning of each challenge. This is an important verification step. Failure to do so will result in your submission not being recorded. The username you provide on the Registration link should match exactly to that of the name on the Leaderboard. Only 1 submission video per challenge is allowed. We do not accept duplicates, regardless if the score changes. Cheating in the form of performing glitches is prohibited in all challenges. The use of non-Classic Gobblegums is not allowed unless specified otherwise. All video segments must one continuous length. This means no split-recordings are allowed. Your gameplay cannot be substituted by another player. Pausing in your video is allowed, but must remain in a continuous recording. Challenges As previously mentioned, each league will have 3 difficult challenges to complete. The order of the challenges will not be specified; however, are available to the public to practice. For Champion Pool: Shadows of Evil: 3-2-1 Challenge (3 Perks, 2 Weapons, 1 Box Hit) Nacht der Untoten: Wall Weapons Challenge (Only wall weapons, grenades, starting pistol, and knife can be used as weapons) Gorod Krovi: Bare Hands Challenge (No Buildables, No Perks, No EE Weapons aside Box weapons) For Slayer Pool: Shangri-la: Powerless Blitzkrieg (No power, highest round) Origins: Limited (Can only use starting room weapons and pistol entire game, PaP allowed for them) Revelations: The End (Nacht cannot be accessed whatsoever, EE not allowed, Time Trial weapons not allowed) Registration Information Registration will posted on Monday September 4th, 2017 and will run for approximately 1 week. The first start date of the first challenge will be on Sunday September 10th. The registration is valid for the Slayers pool, not the Championship pool. Any Champions from the Ancient Trials tournament are not subject to this registration link. Registration has officially closed.
  12. 1 point
    I want something completely new and fresh. It is really getting old after like 7 games with almost only round based 4 player survival. The zombies can stay, but please 3arc make something new.
  13. 1 point
    Only a few more hours until the end of Challenge #3 folks! We are still running Challenge #2 scores, so that should be posted fairly soon. Who will be crowned Olympic Champions this year?
  14. 1 point
    Wonder weapons should not necessarily be OP. The Ray Gun: makes crawlers on relatively low rounds The Wunderwaffe has 3 (5PAP) in the magazine. The Thundergun has 2 (4PAP) rounds and cannot be reloaded until both have been fired. The Babymaker is essentially makes a few Zombies instakill, but you can still be damaged. Wave gun is probably the most OP, but has very limited ammo, but the zap gun is extremely balanced. That is the way wonderweapons should be. Not an obvious choice. You should have to struggle to decide whether to take it or not and then make a gamble.
  15. 1 point
    @jiipee95 Some very good gameplay points here. I agree with you on all of them, espessially the wonderweapons. To built them is nice for the first time, but it later gets boring. Perhaps add this in one map. But the other maps: Receive it from the box, that is so more fun. On top of this, I would like the weapons to become more special, unique and exclusive. Not just another laser-gun, but something like the babymaker, thundergun, Paralyzer, Sliquifier or VR-11. And dont copy the effects in other weapons. Keep the thunder ability only in the Thundergun. And, as a story girl, maintain the science, backstory and logic in the wonderweapons, like in WaW and BO1.
  16. 1 point
    This is something that I have thought about lately actually and there are few things I definitely expect/want from the future title for it to be worth buying for me. 1. Double Pack-a-punch I want to have a double pack-a-punch in the next title but it should be done better. First of all, don't make it infinite damage, it ruins BO3 so much, in the start of the game that was more overpowered than any gobblegums we had. I think the best way to do it is to have increased price compared to normal pap and it would make the weapon stronger and maybe add an attachement (like grenade launcher, flamethrower etc...). In my opinion that would help those high rounds while not making every weapon a wonder weapon. 2. Gobblegums In the beginning of BO3 the gobblegums were alright, there weren't any super overpowered ones, though some were a bit too powerful maybe. I don't mind the general idea of gobblegums as a temporary effects that help you a little bit, it's pretty much how they just broke the game and the micro transaction part of it. 3. Weapons This is something that isn't the biggest deal but still something worth thinking of. In BO3 the wall buys are really really good, and the box doesn't really have much to offer when combined with double pack-a-punch. I'd like to see similar system like we had in BO1 where the wall weapons weren't useless, but the further you went, the weapons inside the box were a better choice. And I also want the box to have the worst guns too. Because it's supposed to be a gamble. 4. Wonder weapons I'd like to see more of a return of the wonder weapons in the box rather than having to build them, it's alright in some maps but it's just... I know I'm gonna get the wonder weapon every time if it's a quest I have to do for it. And it gets tedious after you've done it enough. 5. Maps I'd actually like to see a new kinda system on how the map packs work. I think they could release 2 maps per map pack, other one is bigger, more complex and easter egg focused while the other one would be more simple survival type of map. 6. Game modes Now this is something I actually saw on a Thesmithplays video. He had this idea of including challenges to zombies like no jugg, wall buys only etc... and leaderboards for those. I think this would increase the re-playability of the game a lot. Other thing regarding game modes would be return of grief but maybe try to improve it somehow, I haven't really thought about it more yet but that could be a fun game mode.
  17. 1 point
    The Mystery Box that I got this year via donating has finally came to use. Since we moved house and I now have my own room, I went out today and got some frames for my posters and zombie cards. I'm really happy with how they look and the frames were a good price too. Hopefully I will get the other posters to finish the collection and also some more cards soon. Hope you guys like it. :) @InfestLithium @Spider @Lenne
  18. 1 point
    Hey Treyarch, It's CODZ. Hi...long time no talk! Thanks for what ultimately was a great season in Zombies and another legendary addition to the series. In anticipation of what y'all are currently working on... The BO3 3-hit health was a major plus, especially since the BO3 Zombies can slap you silly in no time flat. We likee. Please do not include Gobblegum in future Easter egg steps. Especially with the crazy variety. Some of us don't datamine (we love what you do), and go off the grid to figure these EEs out. Please allow us to "maintain" crawlers to avoid bleedout, and never permit respawn. This is really a hassle. On a related note, the crawler holder options for Buried and Zetsubou No Shima were pure genius. Great stuff - please create more variations of this. Just one suggestion: zombie bait in a cage? "Zombie Live Trap: Catch and Release!" (Latest from Tanbor Fudgely Co.) Jumpscares: please! Moreeeee!!! The ZNS Clone was genius, but too deliberate to activate. Something more randomly generated, perhaps only spawning at a randomly generated time following certain typical actions that do not hint at a jumpscare. Idea: clinging banshee Due to certain actions/locations a frightening little creature randomly spawns and passively attaches to the player's back, reducing health. When another player gets near, it triggers a jumpscare for player 2, and attaches itself to him/her (unless P2 can knife it in mid-air like a denizen. If not, P1 will need to knife it off P2). More to come...
  19. 1 point
    Bummer you're on PS4, (I'm XB1) but hey, glad to have you here! If you'd kindly look through the LFG/team finder posts, I know there are a lot of folks out there who are looking for a team who would really appreciate y'all's help. http://www.callofdutyzombies.com/groupfinder/
  20. 1 point
    http://www.callofdutyzombies.com/store/product/11-x-17-shadows-of-evil-movie-poster/ That's right folks, we finally released a brand new Zombies move poster under the guise of "Shadows of Evil"! We went for a more mainstream, minimalist look to give a simple, cleaner look for the upcoming Black Ops 3 Zombies maps we have gearing up. Perhaps we will see this baby soon in the Divinium Factory... What maps would you like to see become posters?
  21. 1 point
    Challenge #1 has officially ended. Scores from this challenge will be posted later on in the week. Now comes Challenge #2. Champion Pool: Challenge #2: Locked Map: Nacht der Untoten (ZC) Type: Solo Power: N/A Gobblegums: No Time Limit: N/A Rules: Only players who won as Wildcards or Champions in the past Ancient Trials Tournament are allowed to participate. Players may use any weapon that is NOT from the Mystery Box. Grenades, knife, sniper cabinet, starting pistol is allowed. Perks are NOT allowed. Mystery Box hits are NOT allowed. Buying of ammo is allowed. Glitching is NOT allowed. Gobble Gums are NOT allowed. The furthest wave reached wins. Slayer Pool: Challenge #2: Limited Map: Origins (ZC) Type: Solo Power: Yes Gobblegums: No Time Limit: N/A Rules: Players must survive using only limited weapons - starting pistol, starting room wall weapons, grenades, knife. Perks are NOT allowed besides the Reward Chest Double Tap II.. Crazy Place is NOT allowed. Buildables are NOT allowed - including Shield. Easter Egg is NOT allowed - including progression of the collection of Elemental Staff pieces. Max Ammo/Zombie Blood cart Easter Eggs are NOT allowed. Reward Chests are allowed EXCLUDING the free Pack-a-Punch’ed weapon reward. Reward Chest Double Tap II is allowed. Wonder Weapons - including Elemental Staves, Giant Beacon secondary, One Inch Fist - are NOT allowed. Ammo buying is allowed. Mystery Box is NOT allowed. Pack-a-Punch is allowed. Traps are NOT allowed - however, Tank is allowed for this challenge. Glitching is NOT allowed. Gobble Gums are NOT allowed. The furthest wave reached wins. /--------------------------------Official Information--------------------------------/ To upload your video submissions, please use think Google Form link. Please ensure that your videos are in full-length, and are made available by link via Twitch, YouTube, Mixerr, or any other streaming platform that will save your gameplay. Only one submission is allowed per competitor. Competitors must have registered for their submission to be valid. The challenge will end October 7th at 11:59 pm PST. Once finished, the next challenge will be posted the following day alongside the results of the previous mission. Happy slaying friendos, and may the Ancients guide you through the Aether!
  22. 1 point
  23. 1 point
    Hello everyone and welcome to my last Mega Thread of the IW Zombies Series. I know I still have Attack of the Radioactive Thing to finish off but I promise it will be here soon. I hope you all enjoy my last mega thread for IW Zombies and I hope it helps some of you out! Note: This Mega Thread is still in progress and what you see so far is only a small part of the final thread. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Main Easter Egg Steps Step 1 Activate Power and place 4 Floppy Disks into N31L in Spawn, obtain the Floppy Disks by doing the following: 1 - Dropped by the Pack-a-Punch-spawned Phantom 2- Left of Pack-a-Punch Portal 3- Obtain the Entangler, navigate to the Red Hallway near Bang Bangs. Entangle the Floppy Disk and shoot it toward the grate at the back. Locate and obtain it near the Zombies spawns around the Hallway. 4- Obtain the Entangler, navigate to the Med Bay, Entangle and shoot a Space Helmet at the Green Monitor in the back-right of the Room. The Forcefield will now open, the Floppy Disk can be found on the desk straight ahead. Step 2 Locate the Paper Scrap around the Map that matches the Symbols on your 4 Floppy Disks. Once located the order in which you need to insert the Floppy Disks into N31L is top-to-bottom on the Paper. Once entered correctly N31L will become Angry, activating Traps and Doors located around the map. Step 3 Obtain the Entangler, navigate to the Theater near the Brute Cutout and Entangle the Button on the wall. Carry the Button to the 'The Beast From Beyond' Poster in the Theater Arcade. If done correctly the Button will teleport and no longer be on the original wall. The Button will now be located on the bottom-side of the Desk in the Force-Field Room near Med Bay. Activate it. This will activate a 4x4 Grid of Dials in the Med Bay, you must solve the puzzle to turn all Dials Vertical. Step 5 Upon completion of the Step 4 Puzzle N31L will be temporarily Hacked, you are now on a timer to Entangle his head using the Entangler and take it to an unknown location? These are all the known steps so far. Thread will be updated when new steps are found. (Shoutout to everyone on Reddit helping out) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pack-a-Punch Obtain 3 Satellite Pieces (Video coming soon) In a corner opposite to Trail Blazers in the Cargo Bay To the right of the Blue Bolts perk machine Outside the theater to the right of the KBS Longbow on top of a car Navigate outside of the facility and place the pieces on the catwalk to the Pack-a-Punch Portal. Note: A Phantom is spawned when the Pack-a-Punch Portal is deactivated, or you are kicked out by the countdown timer. Double Pack-a-Punch Shoot open the Electrical Box across from the Proteus Wallbuy, hold square to obtain the Alien Fuses Place the Alien Fuses on the Sasquatch Cutout in the Theater Obtain the Film Reel from the counter of the Concession Stand in the Theater. Navigate to Pack-a-Punch and place the Film Reel in the Projector. If done correctly clips of Zombies in Spaceland will begin to play. Obtain the Entangler and navigate to the Theater Screen, activate the Theater Screen Trap and shoot the Entangler at the Screen to pull a Brute Helmet out of the portal. Once the Trap is finished the Helmet will fall on the ground and can now be carried using the Entangler. While holding on to the Brute Helmet, navigate to the Brute Cutout in the Theater. Place the Brute Helmet on the Cutout and activate it. If done successfully the Brute Helmet will zap the Alien Fuses on the Sasquatch Cutout. You will now be able to obtain the Charged Fuses. Navigate to the Pack-a-Punch Machine and install the Alien Fuses. Once complete you will be allowed to Double Pack-a-Punch your weapons.
  24. 1 point
    With the release of Infinity Ward's DLC 4 Zombies map, "The Beast From Beyond", we've created a new subforum for all discussion regarding the new map. http://www.callofdutyzombies.com/forum/273-the-beast-from-beyond/ Happy slaying!
  25. 1 point
    Never played Shangri La. Super keen to grind it out this weekend and make an entry for the competition. Bring it on! GL, HF All!
  26. 1 point
    20 days from now and me and the missus will be off to Spain for 2 weeks of (hopefully) sunshine. Getting away from the wet Scottish weather couldn't sound better lmao. So yes, we will be away for 2 weeks spending our time in a place called Majorca. We head out on the 26th of this month so only 20 days from now and I'm pretty excited. This year has been one of the worst for me and just to get away and chill out for a couple of weeks might do me the world of good. I am hoping to be taking my Playstation with me as trying to pull me away from Zombies is almost impossible so I will hopefully still be able to play and get on. Is anyone else going away on Holiday anytime soon? Let us know! :D
  27. 1 point
    Doing a practice run this morning, I had a thought if we get a gun out of a pod no matter the color and we pick it up does that count towards our 2 wall weapons or mystery box weapon?
  28. 1 point
    This is just my opinion, but if you are playing for the prize, I think you are playing for the wrong reason. Looking at the other players in the Champion pool and how they performed in the Ancient Trials I KNOW that I am far out-classed by some of these guys. I KNOW I won't win but it is the pure fun of competing that keeps me here. Play for the fun of it and if you win something, treat that as an unexpected bonus :-) That is what I do!
  29. 1 point
    Each challenge will be created in such a way that "hours" won't be possible. When we held the Ancient Trials for the Champion pool, a good chunk of the challenges were increasingly difficult. For the Olympics, they will perform the same way. We are estimating about 1.25 hours on average for each challenge, where there will be harsh limitations and limited areas to be in.
  30. 1 point
    Champion Pool: Challenge #1: Shadow Noire Map: Shadows of Evil Type: Solo Power: Yes Gobblegums: No Time Limit: N/A Rules: Only players who won as Wildcards or Champions in the past Ancient Trials Tournament are allowed to participate. Players are allowed 3 perks of their choosing (excluding Quick Revive), 2 Wall Weapons, 1 Mystery Box hit Easter Egg including Elemental Swords is NOT allowed. Initiation of the Easter Egg beyond the Pack-a-Punch step is NOT allowed. Quick Revive is NOT allowed. All weapons are allowed. Mystery Box is allowed. Pack-a-Punch is allowed. Buying of ammo is allowed. Civil Protector, Shield is allowed. Traps are NOT allowed. Glitching is NOT allowed. The furthest wave reached wins. Slayer Pool: Challenge #1: The Jungle Map: Shangri-la (ZC) Type: Solo Power: No Gobblegums: No Time Limit: N/A Rules: Players must survive in the map unable to access the power room whatsoever. Power room is NOT allowed to be opened. Gobblegums are NOT allowed. Free Gobble Gum EE is NOT allowed. Perks obtained from Monkeys are allowed (however, if player obtains QR, gameplay is forfeited. Use as your own risk.) Quick Revive is NOT allowed. All weapons are allowed. Wonder Weapons are allowed. Mystery Box is allowed. Pack-a-Punch is NOT allowed. Traps are allowed. Glitching is NOT allowed. The furthest wave reached wins. /--------------------------------Official Information--------------------------------/ To upload your video submissions, please use think Google Form link. Please ensure that your videos are in full-length, and are made available by link via Twitch, YouTube, Mixerr, or any other streaming platform that will save your gameplay. Only one submission is allowed per competitor. Competitors must have registered for their submission to be valid. The challenge will end September 23rd at 11:59 pm PST. Once finished, the next challenge will be posted the following day alongside the results of the previous mission. Happy slaying friendos, and may the Ancients guide you through the Aether!
  31. 1 point
    Beta was great. Really enjoyed my time playing it. Can't wait until November 3rd now to get my hands on the Campaign and Zombies!
  32. 1 point
    @NaBrZHunter Texas has turned red as well. ZOMBIE SLAYERS EVERYWHERE
  33. 1 point
    Sounds like he's saying Bolshevik, which is a political alignment for the Russian Social Democratic Party earlier in the 1900s led by Lenin in Russia. It soon led to becoming the infamous communist party.
  34. 1 point
    beta update information September 1st on PS4 and Xbox 1... PLEASE FOR THE LOVE OF CHEESE GIVE IT TO PC
  35. 1 point
    Yes! We were involved in the fan experience and even overlay graphics. Also provided the Mystery Box loot crates as well as the Staff of Ice prop. Had been working on everything since July 5th, hence my busy-ness.
  36. 1 point
    I will allow extension of each challenge to two weeks instead of one. Plus, given the end of the ZWC1, I will have time to make it happen, haha.
  37. 1 point
    We are back to business this weekend and it's Spa time!
  38. 1 point
    I definitely agree that Edward was rather a victim of the agenda of the Apothicans instead of a genius/god. A good observation of you, one I have never thought about, is that the Apothicans are in control of everything that's teleported (the MTD "tunnel" you see when teleporting, is the Dark Aether, home of the Apothicans). Basically, the Apothicans are able to teleport you wherever they want you, once you've used the MTD and you're inside the Dark Aether. Usually, though, they don't care where you teleport to. Except one time. Though, I don't think the Apothicans chose him for his personality. If you think about it, Richthofen was the very first living human that used the Matter Transference Device. Humans are easy to corrupt, and the Apothicans needed a physical, 3-dimensional host for their plans. The problem is that the MPD, the Apothicans pyramid, is hidden in a cave on Earth's Moon, far away from any humans. The first time a living person teleported himself, Edward Richthofen, and travelled through the Dark Aether, the Apothicans were able to send him to the MPD to start the "outbreak" of the Apothicans. So I don't think it was Richthofen's character that was the reason, but it was pure coincidence that he was the first who used the MTD. What the Apothicans exactly are, and what they want, is indeed something vague. They originate from Keepers, an alien race from our 3th Dimension who someday "ascended to Agartha to become the wards of all universes". So the Keepers/Apothicans originate from the 3D, just like humans. But now they are extra-dimensional. The Apothicans are those Keepers who are corrupted by the Dark Aether, possibly a negative dimension. In WaW/BO/BO2 they were never able to directly enter our dimension, yet in SoE and Revelations, two maps who are set in a very extraordinary setting, the Apothicans ARE able to enter that particular dimension and directly face our characters. They enter that dimension with a small explosion, possible antimatter from the Dark Aether (if that's really a a negative dimension). So I would like to say that the Apothicans are besides extra-dimensional, also trans-dimensional. In the right circumstances, they are able to travel to other dimensions.
  39. 1 point
    I've never played with a mic and honestly, never felt like I needed one. Though, I understand how you feel. Maybe playing Farm helps! From my experience, players in Farm are mostly more experienced than those in Town. The disadvantage is no PaP, no Tombstone and no Stamin-up
  40. 1 point
    Fack yeah, tranzit really threw us in the deep end
  41. 1 point
  42. 1 point
    @InfestLithium I'm in it.... but it would be nice to have a longer time frame seeing I'm moving in 2 weeks. But between the relocation process and getting my internet reconnected, only 1 week to submit doesnt seem likely especially with my daughter starting school. Two weeks per challenge I could manage....
  43. 1 point
  44. 1 point
    It is Doctor Edward Richthofen, and some kind of demon at the same time. He is inhabited by the Apothicans, an ancient evil that originated of corrupted Keepers, ever since Richthofen touched the MPD. I guess that's the only explanation, if it even could be called an explanation, for the girl voice. Or it is Richthofen immitating Samantha.
  45. 1 point
    Too many unmarked graves out there... Too many lost, forgotten souls who have faded into obscurity, pistol in hand as they curse their fellow survivors for being too slow or stupid to reach the box alley in time to revive them on waves 50+. A word of warning to all who prefer quick revive over Tombstone... I am not a Medic. This means after, roughly wave 20, I am not reviving you unless the current situation allows for it. Not because I don't want to risk my own ass for the sake of your weapons, but because if you liked having weapons and perks, you should have bought insurance for them... I may seem like a bitter, jaded ass for even creating this thread, but too many times I have had sessions regress into total failure because people cannot stay on their feet. And look, accidents happen, I'm a knife guy so I know, lol. But when you have decent players who go down on waves 20+ and have to be manually revived, therefor losing all perks and needing to do a full run before they are fit to fight again, it gets so tiring, so annoying. Most of your problems in COD Zombies are solved with one Perk costing you a mere 2000 points. TOMBSTONE Behold, the drink of Champions... Let me give you the Skinny on the best Perk in the game, hands down. Reasons To Buy Tombstone Being Downed costs you NOTHING, only the cost of another Tombstone (2k points). You don't have to stress whether or not you'll be revived in time. You don't have to worry about the cost of perks. When you get back, you have everything, the other 3 perks you had, and all your weapons/PaPs. You never have to buy your perks again! The other 3 perks you had, are still there, that's why it's even better than Jugg, because it locks in your Jugg so long as you buy it. NO REVIVES. All you have to do is keep doing you, survive the round, and everyone comes back just as they left... Most people who are aware you've gone down with Tombstone will change their strategy to sweep the round as quick as possible to get you back. You wake up with Jugg and Tap, ready to go. It only costs you 2k to recover from a down. I mean it's common sense, lol. Quick Revive is for newbs, period. Only time it's logical to buy is on solo (obvious) or if you're in a session and came to realize there are going to be a lot of downs, but you're too committed to just leave. I'm approaching the point where I simply won't revive people, ever. Then maybe, just maybe they'll be forced to ask themselves, "why?" EDIT: Also, when you have Tombstone, as soon as you hit the floor, hold X (360) or Square (PS) to activate Spectator Mode. NO, it does not take you out of the session, it removes your downed body so no one revives you, ruining your Tombstone effects. Do not, I repeat, do not lay there expecting us to know that you have it, lol.
  46. 1 point
    Congrats on the +1 @NaBrZHunter my little monster is 4 and about to start preschool.. gosh I remember when she was born Die Rise just released and I spent the nights staying up attempting the EE while rocking here and feeding her. Lmao time flys when your running trains.
  47. 1 point
  48. 1 point
    I have seen so many people stuck on the soul challenge that requires you to turn zombies 20 times, so I thought I would put these little tips out there on how to complete this challenge faster. How do I turn zombies friendly? There is two ways of doing this. One is by using the coins you can collect around the map to build the trap that turns one zombie friendly and the other way is by using the fortune card that lets you turn 4 zombies per card. How do I build the trap? To build the trap you need to put 3 green coins into one of the machines and you will be given the trap that turns only one zombie friendly. This way is the slowest way as you just need luck when it comes to getting the correct coins. The best way to do it this way is to stay in the general spawn area and don't open up any other areas of the map as this will keep the zombie spawns fast with a higher chance of your coin dropping. Fortune card The turned fortune card is a common one and most people will have a stack of them sitting there. This is by far the best way of getting this challenge out of the way as it lets you turn 4 zombies per use of a card. Go check if you have any of these and stick them on and go and get your challenge complete. Be sure to let 4 different zombies hit you so you actually turn 4 of them and not the same zombie as it won't count. There is a few little tips to help you complete one of the annoying soul challenges that may be stopping you from getting that awesome 100%
  49. 1 point
    You drove them deep into the heart of the Reich. You thought they were dead. You were wrong. Intel Call of Duty: World at War Nacht Der Untoten ~ November 11, 2008 Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze ================================= Mysterious Radio Transmissions Confidential Information / Security Level 5 Consider yourself lucky troops, because we're about to let you in on a little secret. Soldiers from the darkest reaches of our offensive are finding themselves facing the army of the damned, but that's not all they're discovering. Underneath this evil, we're guessing there is a Nazi spider web that connects all of these outbreaks and that out there, there are clues that can expose its gossamer threads. We are gathering reports of strange sightings and happenings, besides the undead rising from their graves that is, which seem to be creating trends within the field. What we're presenting to you today is one of these trends. Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night. Back at HQ, we are hoping these rumors can help you soldiers come closer to unraveling the truth. Some of our men who've braved through the woods of Nacht der Untoten have dug up intel, which we found earlier to be irrelevant, but under recent circumstances, we now deem it vital to our growing case file. Our contacts say that there is a hidden radio, that for all rational reasons should not operate, but does. Those who've managed to activate the radio say that it plays an endless cycle of haunting songs and some of our Soviet allies have reported hearing their homeland's victory song through its cursed speakers. Of course, these phantom transmissions do not end in Nacht der Untoten. Shi No Numa holds its own fair share of mysteries. Within the walls of Shi No Numa, some have reported hearing not music, but radio calls from a rogue signal. We haven’t been able to get an accurate report on what is said within this radio call, but we are sure it is connected to this conspiracy. We can't be sure, but we are thinking that hidden transmissions can be found in the recently discovered Der Riese as well. That’s why we’re sharing this information with you troops. We need you to head out into the field and discover what we can't. You'll need to be smart and you'll need teamwork to survive, but if you can get past the hordes of the flesh-eating undead, you may find the truth behind the horror. Within the supplies section of the Call of Duty HQ, you'll find the only known transmissions we have. End of transmission. http://i856.photobucket.com/albums/ab125/callofdutyzombieslibrary/World%20at%20War/Nacht%20Der%20Untoten/NachtDerUntotenPoster_zps3482f36c.jpg[/IMG]
  50. 1 point