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  1. 4 points
    First of all, sorry for being gone for a few days. I had trouble with signing in but eventually resetting my password was the key. Now I am here with this kinda absurd apologize: Anyone in here ever seen Indiana Jones and the Kingdom of the Crystal Skull? A movie released in 2008, three years prior to Black Ops I. We have seen that the movie had inspired the developers of Black Ops: Zombies multiple times. I watched that movie recently once again, now mature enough to actually understand the whole backstory of that movie. And honestly, truly a lot of the content reminded me of our Zombies story and the theory that ancient alien astronauts visited early human societies across the world. The Skulls First of all we must try to help one mystery out of our story: the long humanoid skull on the Shangri La loading screen and on the Richthofen altar. While we used to believe those were alien -Vril Ya or Aryan- skulls, we discovered that the Keepers, the alien race that inhabited Argartha and were on the background the whole time, appeared to hd no eyes. So what are those skulls? According to Indiana Jones and Wikipedia, the ancient Nazca society in South America performed so-called artificial cranial deformation, a form of body alteration in which the skull of a human being is deformed intentionally, giving it a long, alien-looking skull. They did this with the purpose of honouring their gods, who are believed to have such head as well. The Nazca weren't the only ones doing this. Ancient American, Indian and Eurasian tribes performed this ritual. So my most logical explanation of the skulls in Shangri La are that they are human, tribe members to be exact, deformed in such way to honour the Keepers, who have a similar headform. Akator In 1972 German photojournalist Karl Brugger encountered an Indian named Tatunca Nara in Brazil. Tatunca said he belonged to a tribe called the Ugha Mongulala. The Ugha lived in the subterranean Golden City of Akator in an unexplored part of the Amazon, known as El Dorado in popular culture (note that “Golden” also means “wisdom” in Nazca language). In some Asian cultures, a synonym for this location is Shangri La. The Ugha Mongulala were chosen by the gods to be the record-keepers of the planet after the gods’ sudden disappearance in the year zero (10481 BC). This sounds like early human's interaction with advanced beings. The Ugha, among with other Latin American cultures such as the Nazca, Aztec and Maya, claimed that their gods had learned them agriculture and basic technology. The gods built a highly protected underground fortress in a very inaccessible locale. The Ugha Mongulala were given special stones to “view” any place on earth and to record key planetary events. These records were written in a hieroglyphic text called the “script of the Ancient Fathers”. They told of the gods arrival, great wars, the building of the Akakorian empire, the departure of the gods, the birth of the Incas, the construction of great cities, the coming of the Spanish, and three periods of great planetary upheaval, two that have happened and one that is yet to come. The dates given in the account were remarkably close to dates referred to in other accounts of prehistory and ancient history, such as the Bible and the Sumerian record. The gods left one of their “flying disks” as “credentials” for the Ugha: A Vimaña, or pyramid in modern language. It is said that there are four gods remaining in stone columns in the deep inner recesses of the temple, possibly mummified. If you want to read more about Viamaña's and the technology and story behind them, take a look here: Brugger published his findings in 1972 and was planning a trip to Akakor at the time of his murder. Shangri La in Latin America? I know. It sounds absurd, but I would like to make South America as a potential location for Shangri La as well. The Amazon has tropical rainforests and large mountains as well. The soil in Shangri La colours red, the colour of a tropical soil that you find near the equator, like in the Amazon. The Hymalayan soil colours way different, since it lays further away from the equator. Also, the style of the Vimaña’s in Shangri La, the pyramids, look more American (Maya/Nazca/Inca) than Asian (e.g. the Borobodur). The monkeys in the map look very similar to the monkeys in the Indiana Jones movie, possibly the same American breed. And next to this one, there are countless Crystal Skull references in the map: the water rad, the waterfall, the traps, the natives, etc. So could Shangri La be Akator, the lost city? I know about the Tibetan tattoos on the natives, and the Asian-style gongs and Naga-statues. But maybe these items were originally part of a global culture: A global shared human culture that honoured the extraterrestrial gods: From Sumeria to Hyperborea and from Egypt to Mexico. Everywhere on Earth pyramids were built...or were possibly brought there by the gods. Other interesting points in the Crystal skull. The gods/aliens that lived in the pyramid in Akator are said to be not creatures out of space, but interdimensional beings. Eventually, when they leave, they are said to go to the space between spaces. I’ve never heard such obvious reference to CoDZ’s “Aether”, and it would fit perfectly with the 4D theory (imagine a hypercube with every 3D cube in it as a universe, and the space between those 3D cubes as Aether). One last interesting note: in the movie the main characters discovered art and statues from all over Earth in a room in Akator. It was made clear that the beings are actually archeologists of other dimensions. They are the Keepers of these stuff. When discovering our dimension, besides doing investigation, they learned civilizations over the entire globe about agriculture and technology. They were the roots of human society.
  2. 4 points
    Was at work when I posted my initial comment so couldn't expand as much as I wanted to but I want to give a big thanks to @Hells Warrrior aka Craig for being an amazing guy who literally saved this site and also a joy to game with. I genuinely have a lot of love and respect for you. I would also like to shout out @Covert Gunman who was a great friend to me for a few years while I was more active. You're a great guy Nick. Loved gaming with you and hope to do so again in the near future. I also wish to thank Shawn @Flammenwerfer for being a cool guy with the most sexual voice. @InfestLithium for being a handsome bastard (your selfies on Facebook are awesome!) @GRILLfor being a beer drinking legend and @Chopper for getting me a mod status on here and also for being a mentor and overall legend in this scene. I love you all and miss being a contributor. This forum helped me out so much during a dark period in my life that I won't bother you all with the details. I love having you all as friends on Facebook and I'm glad that we still interact beyond this site. I hope to be more active in the future and look forward to CoD2018. Its great to see so many folks keeping this site alive after all these years. Big shout out to @anonymous for sticking it out. Love you dude! Last but not least, I want to give a shout out to Milo @MrRoflWaffles for not selling out and continuing to be a no frills, no sell out community member who genuinely cares about the game-mode and is passionate about zombies regardless of revenue. You're a genuine legend.
  3. 4 points
    Hello all! A brand new project of me, started and finished today. More chapters will come soon. Btw, if you feel like, dont hold yourself in to create your own spin-off/side story/chapter (of your own character) :P CHAPTER 1: LOST Near Monschau, Germany Anonymous was exhausted. Just at the moment she and Lenne discovered a food storage, a canned food storage though but what else could you expect in an apocalypse, an undead horde came out of nowhere and made Lenne and her empty their guns on it. The horde was too big and the magazines of their MP5’s were empty soon, and the two living creatures had to run for the living dead. Soon Anonymous had lost her soulmate and found herself alone in a dark forest. 'Ah see it from the good side’ she talked to herself (she had learned to talk to herself a lot in this quiet post-apocalyptic world): 'No more “ondoden” that are chasing me’. She walked on a barely recognizable path, surrounded by high oaks and beeches, and heard her footsteps cracking on the fallen leafs. The wintersun was going down in the cold, orange and cloudless sky, indicating that it would be even more dark soon. And truly, no one wants to be in a forest in the dark with frost at night and the chance of come across an always-hungry zombie. 'Curse you zombies! Do you think I don’t have hunger as well? Always thinking only about yourselves!’. Just at the moment all hope seemed lost, the nearly frozen Anonymous discovered a small dot of light at the horizon. When walking towards it, she saw its source was an abandoned gas station. Next to the building, a map was standing, barely visible in the nighty shadows. The map was written in German. 'Why did I had to come to Germany’ Anonymous thought. She remembered the last message she got from CoDZ, a call to all European members to gather in the German city Monschau. Advantage: It was pretty central for all European members (except Jiipee, who had to travel all the way from Finland). Disadvantage: She was not that good it reading German and in cases you would get lost in a dark forest because a bunch of running zombies had chased you, and you would find a map, you could barely read and use it. On top of that: Monschau was located in the Eifel, a mountainous area, and the temperature was much lower here than back in the Lowlands. But luckily, there was a huge red arrow on the map, indicating Anonymous’ location, and the word “Monschau” wasn’t that hard to find. It appeared that she found herself only 10 km of the centre of the town, and she started the walk. Except for a few zombies trapped in their cars on the road, the journey went quite safe, and when Anonymous arrived at their base in Monschau, she was received gladly. 'Anon, why did it took that long!’ Nieno shouted from the roof of the building. ‘The movie at the cinema had some delay, okay? Open those gates, Nieno, before I turn into a snowman!’. 'To what cinema? I heard Kino der Toten has very good reviews’ Nieno joked while pulling a lever that opened the gates. ‘The day you will keep your mouth shut will be just as great as the day this undead apocalypse ends’. 'Anon! I’m sorry I lost you’ Lenne yelled when Anonymous entered the dining room. 'What’s that awful smell?’ she replied. 'I’m sorry pals, the beans got a bit overcooked’ Blurryface said, wearing a white cook’s hat, holding a pan expelling a lot of smoke, while coming out of the kitchens door. 'God bless your beans, Blur’ screamed Slade, sitting at a table next to Spider. 'Anyway’ Lenne continued: 'I found you this’. He removed a cloth and showed an odd-looking, long, golden and stiff object. Anonymous was speechless.
  4. 4 points
    We had loads of fun at the Zombies World Championship (ZWC) on August 19th! Aside the lack of sleep (and very seldom chances to eat those delicious tacos outside), we had the honor of being an integral part of the competition, as well as hanging with the Z-YouTubers, some very important people from Activision/Treyarch, and most importantly, awesome fans of all ages. I wanted to share with you some nice photos I managed to take during my time there. ----------------------------------------------------------------- We also wanted to take time out to see what we can do to improve ourselves (as CoDZ) for the next event! What kind of things would you want to see go down on our end? For example, game challenges, Mystery Box roulette, certain kind of store items, etc etc.
  5. 3 points
    Sorry folk's, I haven't been around as much over the past year. I did mention I was retiring from the forum but I was persuaded to stick around in a technical support and advisory. I couldn't just leave and hand over the reigns to @InfestLithiumwith all you mental lot. I kind of need to get away, after the massive let down (for me) of BOIII and generally losing interest in the game mode and the fact I hit 40 years young last year. Additionally and not a lot will know this, but myself and the wife had another child (yip, sucker for punishment) which makes 4 kids (5 including me). Steven was born on the 24th November and is just a bundle of joy, becoming a right little character. I just wanted to let you all know, that I'm still around and so is @Boom115 and @DeathBringerZen, @Covert Gunman and the rest of our moderation team @Lenne, @Spider, @Doppelgänger, our good friend @GRILL, @Slade who has also been missing in action and last but no least @Flammenwerfer We haven't forgotten about you, we still love the site and the community in general but life sometimes takes hold and precedence. We still look after the site in the background and will still add updates and features. Just some are not as active as others which is fine. For those mentioned above, I do want to see some asses in here now and again though. So, once again I would like to say thanks and
  6. 3 points
    ^^^^^^ this a thousand times my dear numpty. Would it be too much for to ask for just a straight up zombie map with no buildables, no parts, PaP behind a door, and a sidequest that doesn't scream at you to complete it? Who's leg do I have to hump to get an EE that doesn't prompt you to start it on the first f***ing round? The Call of Duty Zombie community is absolutely brilliant, and in that fact we can appreciate subtlety as much as complexity - we don't need this bullshit hammered into our skulls over and over every new map that there is a secret quest. WE F***ING GET IT, a standalone tower defense game doesn't jive with your marketing anymore so you have to amplify the fact that it is more then just a side mode. News flash, it didn't jive to begin with. It's always been a mode apart from the mainstream What I have seen, I don't know about all of you, is a systematic dumbing down of the overall complexity of the zombies mode. It seems more important to find a modern yet retro nostalgia cast then to actually focus on replayabiilty. It seems more important to focus on what parts you need to get to the next step on Round 1, then just f***ing enjoying Round 1. Don't tell me I have shit to do, I know I have shit to do - this is zombies... and here's the important part, IF I DON'T KNOW then eventually I will learn from other players what to do. It's honestly part of the magic, learning from people. I never knew there was anything more to zombies until someone showed me the EE on Ascension, my mind was blown. Yes, Yuri gives you a hint at the start, but it is nowhere near as specific as the directions given in zombie maps now. I'm rambling. It's quite simple (to me, at least - but I'm just a dude so what do I know): have your Origins (loved), have your TranZit (technical difficulties), have your Die Rise (vomits in mouth), but give us a Kino. Give us an Ascension. Give us a spooky throwback that doesn't rely on any mechanics past BO1, when the formula was intact. There are so many zombie survival games out there, all I want is for it to be the game it was. We don't want a copy of a copy of a copy. /endrant also hi.
  7. 3 points
    You've all fought hard and well. In concluswion of the 2017 Zombies Olympics, the Ancients have chosen their Champions. Congratulations to @andydabeast as the Olympic Champion and @skywhale0 as the Slayer Champion! Please PM me so we can arrange for your grand prize delivery! Things got really heated this year, and we thank everyone who participated and spent so much time grinding into these challenges. As our token of appreciation, everyone who competed will get 500 per challenge to use in our own Divinium Factory! We can't wait for next year's tournament that'll be bigger, badder, and with more rewards. We hope you all enjoyed the tournament, now let's get back to slappin' down some meatsacks.
  8. 3 points
    @andydabeast No GGs at all!
  9. 3 points
    So the WWII Private Beta finally came to us on Friday and what a weekend it has been. It didn't completely go to plan as my cars brakes decided to give up on me so not a good start to my Friday but the weekend got better. I spent so much more time than planned playing the beta and I can honestly say, well done sledgehammer. First of all, the game is still in beta as we know so we're going to give it a little space and time but for the first beta of the game they have absolutely nailed it. Such a big difference in gameplay and over all satisfaction. The 3 maps were really good. The only thing I had a problem with was how small they were and that didn't really give us the best advantage while using snipers but the new war gamemode and map made up for that. All of the guns were usable and good. ARs felt amazing, SMGs melted up close, LMGs were outstanding and longer ranges, especially on their bipods. Shotguns actually felt good and useable as well as the snipers. Another problem I came across was the fact that the game just seemed very SMG friendly. Everyone used them, hopefully with the addition to new and bigger maps this will make people use other guns. The new menu is very clean and nice. A problem i came across with it though was that you can't actually tell if your friend has joined your party. The only way of seeing is going into your party settings and make sure his/her name is there. I also really like the ability to pick character faces and I also love the Divisions idea instead of create a class . I will be playing it again next week in the open beta where more things will be added which should be even more fun. But for the games first beta, it is very good and steady game. The servers were fantastic. Never lagged or got disconnected once. The level was capped at 20 then was raised to 25 which gave us a few extra items bit nothing too big. I can't wait to see what zombies will be like as for only playing a still in beta and very small part of the game, I have been very happy with the outcome. If you have any questions to ask please feel free to ask me anything and I'll try and answer the best I can! :)
  10. 3 points
    Zombies TCG (OFFICIAL GUIDE) Introduction On the brink of a fractured universe, the undead mindlessly roam the isolated wastelands that we once called Earth. An alien rock, dubbed Element 115, has become the source of energy for these zombies to continue thriving, reanimating long-dead survivors. This element, unfortunately, attracted an unknown extraterrestrial race from another universe - the Apothicons. These creatures were once said to devour and consume entire worlds, feeding off any form of pure energy and life with an insatiable appetite. This, however, was the least of our worries. In the tear of fabric of time and space, slayers from different corners of realities and time had seemingly bled into this broken universe, unaware of the chaos that lay ahead of them. At the same time, dark entities who once held power over these alternate realities had also passed into this one as well, some still connected to the Dark Aether’s energy. Familiar with these evils, the remaining survivors joined forces to defeat the undead and evil once again. With mortal forces going against both the zombies and long-forgotten evil, the survivors must find a way to eliminate them once and for all before they gain control of the Aether’s true power to take over this, and many other universes.... or before the Apothicons finally consume what is left of this universe. How to Play Respective to the current game-play mechanics of the Zombies mode, one or more players act as the Survivor(s) in a quest to defeat the other player, the Controller, of the dimension. Unlike the actual mode, however, there is an end-game: the one who eliminates the other wins and claims control over this universe. The Survivors are graced with Wonder Weapons, Traps, and Perks to aid them. The Controller has a wide arsenal of enemy types to assimilate the current dimension. What happens when good and evil clash against one another? Well...that's for you - the player - to find out. Since the Controller automatically presumes residence in the Aether, they are allowed to deal the first card onto the arena by pulling a card from the enemy pile. After the first zombie is chosen, the Survivor can now decide what the next move is. A card may be placed or bought which will use up 1 turn, or the Survivor can decide to attack the zombie. When an attack is performed, a card will lose HP in the form of “hit marker chips”. For example, if Tank Dempsey is attacked by a Zombie, his health will go 5 HP → 3 HP since a Zombie deals 2 damage. Thus, Tank Dempsey’s card will have 2 hit marker chips on it. If he reaches all 5 HP in chips at any point in the game w/o Juggernog, he will be downed. Likewise, if Tank Dempsey attacks the Zombie, the Zombie’s will go 3 HP → 0 HP because Tank Dempsey has 3 Attack Points (AP), and the Zombie only has 3 HP. At that point, the Zombie is killed and sent to the “Aether” (used) pile. The determination of how much health a card has is depicted by the value of HP chips attributed to it. In the previous example of Tank Dempsey being attacked by a Zombie, the player must take away HP chips, so there should be HP chips amounting to a total of 3 (the player can choose how they would like to set it up, so long as the total value equates to what HP is left). A die may also be used if certain events, such as special effects from certain cards or hits at the Mystery Box for a lovely weapon to defend yourself. Who knows - it’s all in the gamble! *I will be updating the OP with Basic set ups, Survior/Controller Setups, and much more! stay tuned! Basic Setup Minimum of two (2) type of players - one Survivor and one Controller. The game will allow up to a maximum of five (5) total players, (4) Survivors and (1) Controller. Every action takes up 1 turn, and 1 round is completed when both players finish their turns. At the end of each round, Survivors get +1 HP chip returned as a form of health regeneration unless max HP is achieved. Enemies, Bosses, and Controllers are unaffected by this. Points (Zombies TCG Currency) Rate generated for Survivors: Each attack = 10pts Each Enemy kill = 250pts Each Boss kill = 500pts How To Use A Survivor: Players can choose whichever Survivor they deem worthy to protect the universe. Survivors have the option to reshuffle their used weapon deck for a “Max Ammo” doing so will cost 10 points. If a Survivor uses die and rolls a 6 on the "Power Up" card pile a "Max Ammo” is Granted. (Trap cards require at least 3 rounds for re-use) Survivors can only damage a Controller if there are NO undead are on the field. A total of 4 Survivors are allowed on the field. (*An Extra Survivor can be added at any given time during the Survivor's turn. 1 turn will be sacrificed if a Survivor is added during a Solo game.*) If there are 2 or more players playing only 1 Survivor allowed per player. Chose wisely as you will be stuck with this character until the end of the game. Should a Survivor go down, another Survivor may sacrifice 1 turn to revive them. If 2 Rounds pass (1 Action = 1 Turn ) without being revived, the downed Survivor will bleed out for 5 Full Rounds (Unless reanimated by another card’s effect). If the downed Survivor is the only hero on the field, they automatically lose the game (Unless Quick Revive has been bought). Effects cannot replenish if a downed Survivor is revived or bleeds out.
  11. 2 points
    Hello all! I was browsing through /r/CODZombies earlier today, and came across THIS post. It got me thinking as to how COD2018 Zombies could start: The date is April 26, 1944. Victis wakes up from the "On ice" state that they are left in from Issue #6 of the comics. They find that the room is empty, but receive this message from Maxis: "To any survivors of this realm, I am truly sorry. I wish I could offer you some words of comfort, but I cannot. It is my hope that I can rid the universe of the evil that has plagued us for so long. But in my heart, I know many more dimensions will be lost forever as we continue our journey towards peace. Forgive me." The teleporter is broken, and Victis must quickly repair it before Dimension 63 is destroyed. The spawn room for this map could be like No Man's Land in Moon, where you can choose to hold out in there or teleport to the actual map. When Victis actually teleports, who knows where they'll go. Of course, they could go to London, as commonly theorized, but that's not what I'm trying to cover in this post. I made the below flowchart for how the beginning would play out. Of course, it could play out in any way, shape, or form, but I just think it would be cool to have another No Man's Land to create records and challenges for. Let me know if I'm missing something or if this doesn't make sense with the storyline, I easily could have messed up! ~Alyx
  12. 2 points
    Not sure that Deep Thought was the best section for this, but I don't blame you. Who knows, maybe finding this has become your mental conundrum.
  13. 2 points
    So the Midnight Tesla is always good to have in the high rounds on The Final Reich, so this will be a strategy guide to build the Midnight Tesla gun in probably the most consistent and easy way possible, even after the recent patch nerfed the Camo specialist and Grenadier mod. We'll be using round-based "checkpoints" to ensure consistency, cause things are easier in zombies when they're organised and planned. I’ll also show a camping strat for up to round 30 before your start the saw trap strategy in the high rounds. Use the Camouflage specialist and whatever mods you want to use. Specialist Training and the mod for more ammo are useful for both setting this up as well as the high rounds. **VIDEO** https://www.youtube.com/watch?v=U7efzgw2HKs .......... **WRITTEN TUTORIAL** (mostly same text that's in the video): **End of round 3/start of round 4**: Get the bunker door open and buy the melee perk. **Round 4 or 5**: Keep a zombie at the end of the round. Get the Salt Mine open. Once it’s open you can kill everything. Turn the crank outside the Salt Mine. **Rounds before 9**: Camp here in the morgue and make points with your pistol and melee – keep the door to the sewers closed FOREVER. Don’t forget to stay crouched for fast melees! **Round 8**: Keep a zombie at the end of the round and get the Pack-a-Punch open to upgrade the 1911 (you should have at least 11,300 points). Follow the route I’m taking in the video, through the Saw Trap room and out through Riverside and the bottom of the pub – you’ll need all these doors open for the colour step later. Hit the box for Jack-in-the-boxes if you have points, then activate the Hilt in the Salt Mine. If you want to buy quick revive at this point, then go for it. **Round 9**: Use the Bacon & Eggs to kill zombies to charge the Geistkraft all the way to the first Tesla part. Just shoot at the zombies feet with it and they die with a shot or two, easy. **Round 10**: Save a pest at the end of the round, pick up the first Tesla part and then wait for the Geistkraft to reach the command room again so you can start charging it again. Then kill your pest to start the next round, ready to start killing zombies to charge it. **Round 11**: As soon as you finish charging the Geistkraft and the second Tesla part machine starts building, get back to the camp spot! Save a zombie at the end of the round. Grab the tesla part, then head to the command room. When the Brenner drops down, go invisible with your Camouflage specialist and then melee him until he dies. I shot him first in the video, but even if you don’t shoot him at all he’ll take a max of 20 melees to kill, so you’ve got plenty of time as long as you have your specialist double-charged. Once you’ve killed the Brenner, build and grab the Tesla (keep your Bacon & Eggs!) and make sure you’ve got Jack’s from the box – make sure you save 3500 points for the next step (you should have plenty of points). Then grab the Brenner head, and start the colour sequence to charge the lighting rod. Follow the route I go through in the video, exact same route as when we started the Pack-a-punch earlier. All the doors should already be open. Once you’ve charged the lighting rod, DON’T START THE LIGHTING ROD STEP YET! Go back and set up the Midnight Tesla battery for its first charge as I’m doing in the video, which we’ll start next round. **Round 12**: You’ll get the battery charged this round. Gather a train in the Village Square and then lead them to the battery. Throw a Jack so all the zombies gather in the middle, then around 5 secs after throwing it activate the S-Mine trap and camp on the stairs for 20 secs until it stops. Then go back to the village and repeat once more. This will end the round and the battery will be charged – while the round is transitioning, take the battery down the stairs to the Tesla part charge station and place it in front of it (you can’t put it in until you’ve done the lighting rod step, but leave it there for later). **Round 13**: Go and start the lighting rod defence step. Buy the increased damage perk and speed reload also. Keep in mind that you’ll get a Max Ammo at the end of round 15, so use any Jacks you might have before then to help you. If you get a Brenner, don’t panic – he’s still pretty weak at this stage. Use your Jacks, lay into him while he’s distracted (like I should have done in the video!) and use your Camo to go invisible and melee him if you’re out of Jacks. If you’ve defended the rods well, then you only have to stay for 45-60 seconds then you can leave, the zombies then won’t have time to destroy them. Once you’ve finished, go straight back to where you left the battery, place it in the machine and then press it to start the battery defence. If you’re low on ammo then stop by the PaP on the way and buy some for the Bacon & Eggs. If you defend the battery well in the first 30-40 seconds then you can leave the area after that, the zombies won’t have time to destroy it. When the coast is clear, go back and pick up your Tesla part from the machine and then build it! **Before round 30 camping strat**: Camp back in the morgue with the Bacon & Eggs and the Midnight. You can use the trap also, switch it on and stand where I’m standing. Also use your Jacks to distract the Wustlings so you can shoot them in the back. The Midnight takes about 5 shots to kill them. The Brenners can still be melee killed safely at these rounds, they’ll take 30-40 strikes but you definitely have enough time if keep your double-charged Camo for when they come. At rounds 30+ you’ll be able to start the trap running strategy. Get quick revive if you haven’t already. Buy the staminup perk which will make you drop your melee perk. Now you’re all set!
  14. 2 points
    Wow, just like Spork I got a notification through my email that I was tagged in a post and, well here I am again aha. I've missed this place and the theories, the days of old. But I think more than that I've missed the people, just like you. I planned on hanging around here through BO3 but my squad kind of did our own thing with solving the EE's and doing them blind, so I just sort of fell out of touch. Just was taking some time to reminisce on the old posts I made here, and wow, the nostalgia hit hard. Miss you guys
  15. 2 points
    And just like that, I have been resurrected onto this great community...of which I seem to have sadly abandoned(adulthood and responsibilities hit me like a ton of bricks...just an excuse, I know lol) . Lol I got an email notification when you tagged me. Thank you for the kind words, pal. I feel a bit nostalgic after hearing about that post I made ages ago. Glad to know it meant something to ya. Happy slaying, guys! I’ll be sure to pop my head in from time to time. as far as my favorite posts on here...idk..too many great ones to choose just one. To be fair, I think the conversations in the comments are home to some of the greatest topics.
  16. 2 points
    Nethrus first I want to credit @anonymous for mentioning the name! I’ve been looking into Nethrus and was trying to finish throughing something to spark some fire to the discussion and @anonymous was mein Muse mein flame... Also make sure you check up on what @certainpersonio follows up with in the comments. He has brought some good info into the last few topics I’ve posted! In Germania, Tacitus records that the remote Suebi tribes were united by their veneration of the goddess at his time of writing and maintained a sacred grove on an (unspecified) island and that a holy cart rests there draped with cloth, which only a priest may touch. The priests feel her presence by the cart, and, with deep reverence, attend her cart, which is drawn by heifers. Everywhere the goddess then deigns to visit, she is met with celebration, hospitality, and peace. All iron objects are locked away, and no one will leave for war. When the goddess has had her fill she is returned to her temple by the priests. Tacitus adds that the goddess, the cart, and the cloth are then washed by slaves in a secluded lake. The slaves are then drowned. The name Nerthus is generally held to be a Latinized form of Proto-Germanic *Nerþuz, a direct precursor to the Old Norse deity name Njörðr. While scholars have noted numerous parallels between the descriptions of the two figures, Njörðr is attested as a male deity. Various scholarly theories exist regarding the goddess and her potential later traces amongst the Germanic peoples, including that the figure may be identical to the unnamed sister-wife of Njörðr mentioned in two Old Norse sources. In chapter 40 of his Germania, Roman historian Tacitus, discussing the Suebian tribes of Germania, writes that beside the populous Semnones and warlike Langobardi there are seven remoter Suebian tribes; the Reudigni, Aviones, Anglii, Varini, Eudoses, Suarines, and Nuitones. The seven tribes are surrounded by rivers and forests and, according to Tacitus, there is nothing particularly worthy of comment about them as individuals, yet they are particularly distinguished in that they all worship the goddess Nerthus, and provides an account of veneration of the goddess among the groups. The chapter reads as follows: In Norse mythology as told in the Gylfaginning, the island was created by the goddess Gefjunafter she tricked Gylfi, the king of Sweden. She removed a piece of land and transported it to Denmark, which became Zealand. The vacant area was filled with water and became Mälaren. However, since modern maps show a similarity between Zealand and the Swedish lake Vänern, it is sometimes identified as the hole left by Gefjun. Nerthus typically is identified as a Vanir goddess. Her wagon tour has been likened to several archeological wagon finds and legends of deities parading in wagons. Terry Gunnell and many others have noted various archaeological finds of ritual wagons in Denmark dating from 200 AD and the Bronze Age. Such a ceremonial wagon, incapable of making turns, was discovered in the Oseberg ship find. Two of the most famous literary examples occur in the Icelandic family sagas. The Vanir god Freyr is said to ride in a wagon annually through the country accompanied by a priestess to bless the fields, according to a late story titled Hauks þáttr hábrókar in the 14th century Flateyjarbók manuscript. In the same source, King Eric of Sweden is said to consult a god named Lýtir, whose wagon was brought to his hall in order to perform a divination ceremony. More to come friends... In Norse mythology as told in the Gylfaginning, the island was created by the goddess Gefjunafter she tricked Gylfi, the king of Sweden. She removed a piece of land and transported it to Denmark, which became Zealand. The vacant area was filled with water and became Mälaren. However, since modern maps show a similarity between Zealand and the Swedish lake Vänern, it is sometimes identified as the hole left by Gefjun. a region and former island in the Dutch province of Zeeland at the mouth of the Scheldt estuary. Walcheren lies between the Oosterschelde in the north and the Westerschelde in the south and is roughly the shape of a rhombus. The two sides facing the North Sea consist of dunes; the rest of its coastline is made up of dykes. Middelburg lies at its centre; this city is the provincial capital and Vlissingen 9 kilometres (5.6 mito the south is the main harbour. The third municipality is Veere. Strategically placed at the mouth of the River Scheldt, Walcheren was the key that allowed use of the deep-water port of Antwerp, located further upstream on the right bank of the southern estuary of the river. 1944 in the Battle of Walcheren Island, the fourth and final stage of the Battle of the Scheldt. October 3, 1944 the RAF bombed the sea wall at Westkapelle causing flooding. The plan was to cross the Sloe Channel, but leading troops of the 5th Canadian Infantry Brigadefound that assault boats were useless in the deep mud of the channel. The only route open was the 40 metre wide Walcheren Causeway, a mile-long land bridge from South Beveland to the island. October 31, 1944 The Canadian Black Watch sent a company across, but were stopped. The Calgary Highlanderssent two companies over in succession, the second attack opening up a bridgehead on the island. The Highlanders were eventually thrown back, having lost 64 killed and wounded. Le Régiment de Maisonneuve relieved them on the causeway, followed by the 1st Battalion, Glasgow Highlanders of the British 52nd Infantry Division. November 1, 1944 British Commandos landed in the village of Westkapelle in order to silence the German coastal batteries looking out over the Scheldt. The loaves that Nehalennia(Nethrus) is depicted with on her altars have been identified as duivekater, "oblong sacrificial loaves in the shape of a shin bone". Davidson says that loaves of this type may take the place of an animal sacrifice or animal victim, such as the boar-shaped loaf baked at Yule in Sweden, and that in Värmland, Sweden "within living memory" grain from the last sheaf was customarily used to bake a loaf into the shape of a little girl that is subsequently shared by the whole household. It is known that the tribe of the Morini, who lived on the North Sea coast, worshipped Nehalennia. Visitors came to worship from as far away as Besançon, France and Trier, Germany. Nehalennia had two sanctuaries or shrines, embellished with numerous altars: one at Domburg on the island of Walcheren, and another at Colijnsplaat on the shore of the Oosterschelde.
  17. 2 points
    I love all of y'all. That's all it really boils down to. Life hit me like a freight train and caused me to be severely inactive (which is UNACCEPTABLE); however, I'm making that a change asap because we have big, big, BIG plans in store now that the dust has settled. I'll be seeing all of y'all in the breakroom and after parties.
  18. 2 points
    FREDRICK BARARABOSSA Legend says he is not dead, but asleep with his knights in a cave in the Kyffhäuser mountain in Thuringia or Mount Untersberg in Bavaria, Germany. When the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness. The story mentions that his red beard has grown through the table at which he sits. His eyes are half closed in sleep, but now and then he raises his hand and sends a boy out to see if the ravens have stopped flying. You will notice that ravens will fly out of nowhere and I believe we are seeing our characters figure out how to draw off of this “energy” with Raven Research. The Ravens will become more prominent while your attempting to charge the batteries. NEW INFO UPDATE TO OP: 01/26/2018 Before and during WWII, Nazi propaganda and ideology made use of the Teutonic Knights' imagery, as the Nazis sought to depict the Knights' actions as a forerunner of the Nazi conquests for Lebensraum . Hienrich Himmler tried to idealise the SS as a 20th-century re-incarnation of the medieval Order. Yet, despite these references to the Teutonic Order's history in Nazi propaganda, the Order itself was abolished in 1938 and its members were persecuted by the German authorities. This occurred mostly due to Hitler's and Himmler's belief that, throughout history, Roman Catholic military-religious orders had been tools of the Holy See and as such constituted a threat to the Nazi regime. A discovery was made by Dr. Straub because the artifacts belonged Knights Templar Teutonic Order. Fredrick Bararabossa aka Fredrick II Duke of Swabia is apart of this order according to his bloodline. I believe multiple things are being put into play here in this map. We have a tribute to the legend which would be the Ravens: I believe a type of symbolic meaning comes from these occurrences. Showing the message Adolf Hitler believed that he was the savior of Germany. The Ravens and the Zeplin meeting the Old and the New. Hitler sent the SS to retrieve something exeptional. The Legendary Hilt of Fredrick Bararabosda that the Ahnenerbe we're sent to recover was not intended to be used to wake the dead. Straub notes they could not move it themselves so they brought the Nazi Regieme to It. Dr. Straub seeming suprised and anxious notes the discovery would change their understanding of the world. Dr. Straub says that they were able to siphon vass amounts of energy without breaking the magnetic barrier holding the hilt suspended in air. During an experiment Dr. Straus was attempting to siphon this energy. A cord overhead overheated and snapped stricking a pair of Gaurds. "First they were dead and then they were not." says the Doctor. *Audio file 13 Transcript*: Straub was obsessed with the hilt with the strange physics routing it to the mountain. Richter just wanted to make it into a weapon from the very beginning they were at odds. This conflict brought about the ruination of everything... but also my first glimpse of Hope. As I read the next audio file transcript #14 it became clear to me that the story of where this power/energy came from has been in front of our faces this whole time. Before I continue this theory/discussion I will be exploring and analyzing the carvings and statues surrounding the hilt. I know that it includes more than just the tale of ravens. Research & Analysis “Story behind the Hilt” *OPEN* Operation Sealion: On 5 December 1940, Hitler received the final military plans for the invasion on which the German High Command had been working since July 1940 under the codename "Operation Otto". Hitler, however, was dissatisfied with these plans and on 18 December issued Führer Directive 21, which called for a new battle plan, now code-named "Operation Barbarossa". The operation was named after medieval Emperor Frederick Barbarossa of the Holy Roman Empire, a leader of the Third Crusade in the 12th century. The invasion was set for 15 May 1941, though it was delayed for over a month in allowing for further preparations and possibly better weather. (See Operation Sealion) According to a 1978 essay by German historian Andreas Hillgruber, the invasion plans drawn up by the German military elite were coloured by hubris stemming from the rapid defeat of France at the hands of the "invincible" Wehrmacht and by ignorance tempered by traditional German stereotypes of Russia as a primitive, backward "Asiatic" country. Red Army soldiers were considered brave and tough, but the officer corps was held in contempt. The leadership of the Wehrmacht paid little attention to politics, culture and the considerable industrial capacity of the Soviet Union, in favour of a very narrow military view. Hillgruber argued that because these assumptions were shared by the entire military elite, Hitler was able to push through with a "war of annihilation" that would be waged in the most inhumane fashion possible with the complicity of "several military leaders", even though it was quite clear that this would be in violation of all accepted norms of warfare. In autumn 1940, high-ranking German officials drafted a memorandum on the dangers of an invasion of the Soviet Union. They said Ukraine, Belorussia and the Baltic States would end up as only a further economic burden for Germany. It was argued that the Soviets in their current bureaucratic form were harmless and that the occupation would not benefit Germany. Hitler disagreed with economists about the risks and told his right-hand man Hermann Göring, the chief of the Luftwaffe, that he would no longer listen to misgivings about the economic dangers of a war with Russia. It is speculated that this was passed on to General Georg Thomas, who had produced reports that predicted a net economic drain for Germany in the event of an invasion of the Soviet Union unless its economy was captured intact and the Caucasus oilfields seized in the first blow, and he consequently revised his future report to fit Hitler's wishes. The Red Army's ineptitude in the Winter War against Finland in 1939–40 convinced Hitler of a quick victory within a few months. Neither Hitler nor the General Staff anticipated a long campaign lasting into the winter, and therefore adequate preparations, such as the distribution of warm clothing and winterization of vehicles and lubricants, were not made. Beginning in March 1941, Göring's Green Folder laid out details for the disposal of the Soviet economy after conquest. The Hunger Plan outlined how the entire urban population of conquered territories was to be starved to death, thus creating an agricultural surplus to feed Germany and urban space for the German upper class. Nazi policy aimed to destroy the Soviet Union as a political entity in accordance with the geopolitical Lebensraum ideals for the benefit of future generations of the "Nordicmaster race". In 1941, Nazi ideologue Alfred Rosenberg, later appointed Reich Minister of the Occupied Eastern Territories, suggested that conquered Soviet territory should be administered in the following Reichskommissariate ("Reich Commissionerships"):
  19. 2 points
    I'm still around, lurking in the shadows but decided to take a back seat during the IW Zombies era and skipped WWII Zombies altogether so as to avoid burning myself out again and to stay fresh for the next Treyarch outing. Its my own fault really. I hit custom zombies hard and it killed the game-mode for me. BO3 was also a big letdown for me. No real innovation except for the micro transaction inspired GG's and the overall kid mode feel to the game-mode in general. I also found the map design to be poor on most maps. IW Zombies was promising but I never bought any of the DLC as they all looked pretty lame tbh. I'll be around for the next game though, regardless of whether its good or not because I'm a sucker for Treyarch zombies. I sincerely hope that Treyarch actually try to be bold and innovative this time around though. I don't want every map to be inspired by MotD & Origins with the same perks across the board. Maps need to feel unique and different like the BO2 maps. Give them all their own identity and unique features. Anyway... Moderator or not I'm still here and always will be. Just need Treyarch to give me a reason to want to invest my spare time in discussing their game. I want to be passionate again and hope that can be the case this coming season.
  20. 2 points
  21. 2 points
    Yes, yes, I've stumbled upon the cancelled Ahnenerbe mission to Bolivia as well. I guess I've never mentioned it due to too little to no connections with the current Barbarossa-theme the WWII Nazi Zombies story has. But imagine how awesome a map set in an ancient templecomplex with dark tight hallways in the high Andes mountains or deep Bolivian jungle would be. I would be really pleased to see that, and SGH has a lot of neat opportunities creating a map taking place in such location. Now I think about it, it might fit perfectly at our story so far. Following @certainpersonio's timeline we are at the very end of the European theatre of WWII: Hitler, if he hasn't already, will kill himself within a few days, possibly during DLC 2. What happened next? We got two DLC's to go after DLC 2. Latin America, so Bolivia too, was a place where a lot of Nazi fanatics fled to after Germany's capitulation. I could see Doctor Straub, among with the leftover of Ahnenerbe, fleeing to this Bolivian temple complex you mentioned. Not just to flee from the Allies, but also to finish Ahnenerbe's research. Our characters would follow them out of revenge and justice. https://en.m.wikipedia.org/wiki/Ratlines_(World_War_II_aftermath)
  22. 2 points
    I'm looking at some of the expeditions performed by both the Nazi party as a whole and Ahnenerbe. There's one in particular that interests me: the cancelled expedition to Bolivia. I have read that a man by the name of Edmund Kiss had won 10,000RM from a writing contest (~$30,000, 2015, source) He used the money to travel to Bolivia, studying ancient temples in the Andes. He noticed similarities in the overall structure, claiming that they (1) Supported the World Ice Theory, and (2) were designed by Nordic immigrants. There was also a man named Arthur Posnansky, who was studying a nearby site called Tiwanaku, who also believed that the Tiwanaku structures followed the same theories as Edmund. The invasion of Poland halted and cancelled this expedition, but I wouldn't be surprised if SGH makes Straub look further into these places. I wouldn't necessarily be opposed to thinking that after TDS, we could follow Straub to the Andes, and have a map set within the ancient ruins found there. Some of the interesting ruins I've read about are Saqsaywaman, a series of walls found near the town of Cusco, and a tomb (of sorts) called Q'enqo. Lastly, I'd like to point out the small town of Pisac and and the unknown structure of Tambo Mach'ay. All of the above can be read about here, and they all look very close quarters and stressful, exactly how SGH has been making certain areas of each map so far; almost claustrophobic. (Or should I say KLAUStrophobic? No one? okay..) If anything, maybe we'll have a survival map like Groësten Haus set in one of these places, just for fun :P Since I play WWII on PC, I still haven gotten my hands on TDS but once I do, I'll look further into any possible leads we find there. Maybe that quote is simply referring to Heligoland, just hinting us towards TDS. Maybe there's more. We can't be sure... ...but you can be sure that I'm going to spend too much time on this! ~Alyx
  23. 2 points
    I will keep adding things to this thread to make a library of information. Suggestions welcomed! The Reddit has a lot of information. SOURCE and Credit Unlocking the Mystery Box Room Shoot 10 lanterns around the map. Once done the room will be opened. This can be done in the Prologue as well. Queen's video Pack-A-Punched Mystery Box Obtain Jack-In-The-Boxes from the Mystery Box. Throw a Jack-In-The-Box on top of a beam above the staircase near the MP-40. Give the piano next to the Mystery Box room 9999 Jolts. You can now obtain Pack-A-Punched weapons from the Mystery Box. Queen's Video Armor You can purchase Armor for 500 Jolts, and every time you have to re-buy Armor it costs more Jolts. Armor will save you from being downed 3 times. After the 3rd time your armor is depleted and you have to purchase more at an Armor station. Armor is downstairs near the STG44 wall buy. Perks Perk Cost Location Description Lebenblitz (Solo) - Random Blitz Machine While solo, Lebenblitz automatically revives the user, but is limited to 3 uses. Lebenblitz (Co-op) - Random Blitz Machine While cooperating with others, Lebenblitz increases how fast you revive allies. Laufenblitz - Random Blitz Machine Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely. Faustblitz - Random Blitz Machine Faustblitz makes every strike your best. Your melee damage is increased. Schnellblitz - Random Blitz Machine With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed. Schildblitz - Random Blitz Machine Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload. Kugelblitz - Random Blitz Machine With Kugelblitz, your weapons have new life, increasing their damage output. Random Blitz Machine 2000 Jolts Upstairs Grants the user a random Blitz; Requires time to reset after use. Weapons There are 3 weapons on the wall Gröesten Haus and many more in the Mystery Box. Weapon Name Cost Location STG44 1000 Jolts Downstairs MP-40 1000 Jolts Downstairs Winchester 1897 1000 Jolts Upstairs Assault Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) M1941 Emma-Gee Mystery Box - - M1 Garand G.O.A.T. Mystery Box - - M1A1 Carbine M2 Carbine Mystery Box - - FG 42 Device 450 Mystery Box - - BAR FU-BAR Mystery Box - - SVT-40 AVT-40 Mystery Box - - SMGs Weapon Name PaP Name How To Acquire Cost Wall Location(s) PPSh-41 Dedushka Mystery Box - - Type 100 Blood Type Mystery Box - - Waffe 28 Flapjack Mystery Box - - Grease Gun The Greaser Mystery Box - - M1928 Chicago Typewriter Mystery Box - - Shotguns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Toggle Action Lucky Mystery Box - - M30 Luftwaffe Drilling Trips Mystery Box - - Sawed-Off Shotgun Winchester's Last Model Mystery Box - - Light Machine Guns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lewis Belgian Rattlesnake Mystery Box - - MG 15 Chatterbox Mystery Box - - Bren Ronnie Mystery Box - - MG 42 Bone Saw Mystery Box - - Sniper Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lee Enfield Smiley Mystery Box - - Karabin White Death Mystery Box - - M1903 Illinois Mystery Box - - Kar98k War Model Starting Weapon - - Pistols Weapon Name PaP Name How To Acquire Cost Wall Location(s) 1911 Bacon and Eggs Mystery Box - - P-08 G.I.'s Souvenir Mystery Box - - Machine Pistol Red 9 Mystery Box - - Special Weapons Weapon Name PaP Name How To Acquire Jack-in-the-Box - Mystery Box Shovel - Starting Weapon Power-Ups There are a number of Power-Ups that can be obtained by killing Zombies or through Consumables. Name Description Duration Toten-Griff (Insta-Kill) Allows all players to insta-kill all normal zombies. 30 Seconds Taschen voll (Max Ammo) Refills the ammo reserve of all held weapons for every player. - Elektromagnet Players receive double the amount of Jolts for the duration of the power-up. 30 Seconds Eclipse Kills all normal zombies on the map at once. - Fire Sale Makes the Mystery Box cost ??? Jolts for the duration of the power-up. ??? Überladen (Full Meter) Refills your special ability meter -
  24. 2 points
  25. 2 points
    À la: So the idea is to copy and paste the following questions, and answer them in your comment. Take a look at the prior linked post for examples. Who is the Witch/Mistress/Woman in Buried? Why are there so many of her? What is the purple steam/light coming from her? Why does she try to sever (rob and kill) the player? Why is she playing piano when doing a small easter easter egg? Has she any connection with the Magic Well, the Wisp and the Maze? @PINNAZ @GRILL @Boom115 @Shooter @MysteryMachineX lets see if I can reach some old fella's.
  26. 2 points
    Gorod Krovi, a map taking place in an fracture of the original universe. A universe in which the Battle of Stalingrad has grown into an even more bloodier conflict that seems to never end. A universe in which the Nazi Group 935 has created Dragons. Many people over here, including me, seemed to dislike their sudden appearance, without any background/story why they are here. No explanation: Group 935 just seemed to breed these creatures out of nowhere. But after doing some research, I found out that this might not be true. As you might know, the Nazi party stimulated the racial purity of the Germanic people, with Aryan ancestors, origination all the way back to the mythical Vril-Ya (according to Nazi beliefs). East-Europeans, Jews, Gipsy’s and mental ill people were “purified” a.k.a. murdered in the most gruesome ways. What you might not know, is that this whole idea of Germanic purification even stretched to animal wildlife. Being funded by the SS, German zoologist was experimenting with tamed European animals, in order to create ancient Germanic beasts, similar to the ones Nordic god Siegfried used to hunt on. Heck was messing a lot in the genetics of animals and was breeding complete new “more Aryan worthy” creatures, almost like is seen in the movie “Jurassic Park”. The “park” was in this case the Polish Bialowieza Forest: One of Europe’s largest ancient woods. The SS burned down complete villages, and executed and deported it’s inhabitants, making space for the forest to grow. The plan was the forest to cover complete North-East-Poland, but when WW2 ended, the woods had basically the size it are today; Still an enormous size, currently covering parts of East Poland and West Belarus. A place where dr. Heck and his SS colleagues were attempting to create Aryan breeds of wild animals. Group 935 might very well have had its influence in this operation as well, concerning their Dragons. But still, you cannot breed a Dragon out of no-where, right? So Group 935 had to get Dragon DNA or genetics from somewhere. @Tac had discovered something interesting a few years ago. In the book, “The Coming Race”, the book where a lot of the Zombies story is based on, there is a scene in which two explorers in the Himalaya’s discover Shangri La. While walking through a river or lake next to this Lost City, they feel that something swims underneath them. It appears to be Naga, an mythical creature seen in Buddism, Hindoeism and many other ancient Asian religions/cultures, that is mostly seen in the form of a snake or DRAGON! The myths about Vril and Agartha often include Naga’s as well. Now the whole part about two explorers searching Shangri La might have ringed a bell at you as well: Our good old fella’s Brock and Gary. And one radio/conversation of them in particular. Brock and Gary are lost in an semi-underwater tunnel system in Shangri La, feeling something swimming next to their legs. It’s a Naga! A dragon! They are present in Shangri La. There are even statues of them in the spawn room, vomiting water out of their throat like the water they seem to live in. They were in front of us the whole time. Whats more, there is a cipher written on the gongs that are scattered through Shangri La. Once deciphered, they say "BEWARE THE DRAGONS FIRE". More hints for the fact that there are Naga's/there is a Naga present in this secret temple complex in the middle of the Himalaya's and gateway to Agartha. In Zombies Chronicles, we can notice zombies wearing Group 935 suits in Shangri La, prove that the location is not only found by Richthofen, but that a complete 935 Station was built here, possibly enslaving the natives to work in the 115-mine system. Undoubtedly, the Nazi scientists have stumbled upon (the) Naga(‘s), and tried to capture and investigate these mythical creatures. It was here where they got the Dragonblood/DNA from, enabling the Nazi’s to breed the Dragon race, with the help of the Japanese Division 9, who have proven prior to master the ability of messing up with nature. Possibly together with the Germanic creatures breeding program of dr. Heck and the SS, Group 935 attempted to create the Dragons, with a single goal: To support the German Warmachine. The Dragons were released in Stalingrad, and now you know how the story continues.
  27. 2 points
    After a lot of grinding, sweating, dying, stress and fun, I finally completed all the challenges to unlock The Mountaineer character on WWII Zombies. The challenges are Survive 20 waves without opening any doors in The Final Reich map. Survive 20 waves without opening any doors or going down in The Final Reich. Survive 25 waves in the Prologue mission. Survive 25 waves without going down in the Prologue mission. Survive 25 waves without unlock the secret room in the Prologue mission I must say the hardest one of these was the Survive 25 waves in prologue without going down. It gets very difficult and with the mal being so small, it just gets too crowded! I plan on making a thread soon that will show everyone how to unlock these characters and also what they look like. If any of you guys need some help then feel free to comment below! :)
  28. 2 points
    Where were you when you first played zombies, and what year was it It was 2014 and my friend lent me his copy of bo1, i tried zombies and instantly got hooked What was the first map you played Kino Der Toten, in my opinion one of the greatest maps ever, to this day all my skills come from the hours i poured into it What was the first strategy you ran Training round the stage xD When did you know you were hooked When I first discovered the amazing storyline, I immediately went back and got waw to experience the classics What was your favorite weapon in WaW Oh man, the mp40, I could use that thing all day Do you remember your first down Lol yes, round three when I discovered that they can sprint xD First ever easter egg discovery I shot the kino chandelier with the Mustang and Sally randomly and discovered the radio, I was on google immedeatly What was your first easter egg song 115, man I still love it
  29. 2 points
    I have a hard time looking past WWII. I am very ready for a change in the COD Zombies formula and am hoping WWII is it. I am personally tired of the convoluted mess that is the Treyarch story line. I don't want more traveling through dimensions fighting floating teleporting ancient Apothicans or giant Cathulu tentacle monsters. I want to come back down to earth and have a more tangible zombies story more based in realistic possibility than multi-dimensional alien fantasy.
  30. 2 points
    I am a story person, so the thing I desire the most of Treyarch, is: >Make the story less obvious: The entire story is created by the game studio. Thats not nice. There is little room left over for theorists. I mean, yes, before we got all the DLC's we could guess how the story continued. But that was pretty much everything. Once DLC 4 was released, we knew all about the BO3 story and the story talk and theories dried out. WaW, BO1 and BO2 were different: The theorizing and story talk had just began when the last DLC was released. Please, decrease the intel you give us about the story, and tried to remain mysterious, and keep the story more open and empty, so there is space left over to theorize about. > As an effect on previous wish: Don't make it too unrealistic and complicated. We are never able to theorize about multiverses, the House, the children, etc. Thats just unknown territory for us. > Please stay with reality. Unit 731 did exist. But Pohnpei was never a military Japanese base. There ARE legends about the Vril Ya. Not about the Keepers. The Golden Rod and Vimanas existed in real life (myths). The Primis staffs and Summoning Key NOT. The battle of Stalingrad did happen. But not with robots and dragons. If the story is built on real events, places and myths, it's easier to theorize about. If you start telling things about the Keepers, Apothicans, Monty and the children, we can only guess what will happen/did happen. There are no sources on the internet that can give us intel about them. >Keep it sciencific explainable. I dont mean that everything has to be real (like the MPD, Golden Rod, Vimanas, zombies, etc) but at least give it some realistic looking sciencific background. Not just like: "Ohh a red portal suddenly appears. Hey look, a robot with a laser in his finger. Did you know these spiders grew so big because they are infected with 115 A FUCKING ELEMENT THAT IS THE SOURCE OF OUR UNIVERSE, AND NO GROWTH HORMONE!". You get it? >Dont relate every small secret thing to the main story. Let a few things open to discussion, or perhaps a side-story. Russian signs in Shangri La and Green Run? How odd, and while I know it has nothing to do with the main story, I am curious to find out more and theorize about it. Illuminati symbols on TV screens? A brick with a face in Der Riese? The Wisp in Buried? And many, many more small hidden neat mysteries. In BO3, every small mystery that was found either referred to the Keepers, Monty, the Apothicans, Primis, Alcatraz or the Loop. Berlinski Square in GK and the hyroglyphics in the Nan Sapwe room in ZnS were the only things in BO3 that were not like this. >About Easter Eggs, make more of them. Not just the main quest, ciphers and side-quests with a reward like in BO3, but also secrets hidden in textures, actions, quotes, models, etc. >Make the locations real and give them a background. And something deeper than only a "laboratory of evil scientists". Develop the environment in such way that we see what happened here. Process it in the quotes of some characters. And most important: Let us browse through the internet to find some myths and facts about that location. >Make the characters less obvious. Monty and the Keepers are such obvious good guy,s and the shadowman and the Apothicans are such obvious the bad guys (to start with the name, SHADOWman. Really?) that the majority of the Zombies community is actually not sure anymore if Monty is actually a good guy, and the Shadowman the bad guy. "I mean, Treyarch wouldn't make it that obvious, would they?" >Keep adding beautifull music. I am really fund on the Revelations music, but I really hope music like Ascension and Shangri La would appear on loading screens again. >Continue the comic book pages loading screens. Btw, mods, thank you SO much for making the editor remember what you have typed when you refresh a page
  31. 2 points
    Thanks! see that @sushine1?
  32. 1 point
    How about a casual game of hangman, zombies style? Incase anyone is unfamiliar with it, I will think of any word that pertains to world of zombies we all know an love, and you guys will try and figure out what the word is by throwing out 1-2 letters at a time. Pretty simple and straightforward. The person who guesses the word correctly will receive 2 points. If you guess the entire word with no letters on the board, you will earn 10 points. After 4 wrong guesses, I will add a hint. After 6 wrong guesses, the host (yours truly) will receive the points for the round and select a new word. You may ONLY post either 1 vowel, or 2 consonants. You also can only guess ONE full word per round, each wrong full word guess = 2 incorrect letters. Alright, with that, lets begin! ~Zombies Hangman~ Test your might! _ _ _ _ - _ - _ _ _ _ Wrong Guesses: Scoreboard:
  33. 1 point
    Only really posting this here as sometimes some comments can be missed in the award medals thread and also would let other people be open to discussion to add new medals. I was wondering you lovely staff team ( @InfestLithium, @Lenne, @Spider ) if we could get some new medals for WWII Zombies? Below I have listed some ideas for what the medals could be and the thread is open for discussion if anyone would like to add any. Complete the Easy EE Complete the hardcore EE (Save Klaus) Build all Tesla guns in one game Round Based medals ( Reach round 20, 50, 100 etc ) Find the hidden sword Medals for unlocking secret characters That is only some but like I said, please feel free to drop some ideas below and lets start bringing some love to WWII Zombies. Also we could add some for DLC1 as it gets closer and we get some more information about it. Thanks guys!
  34. 1 point
    Supplied and thank you.
  35. 1 point
    Forget everything you know... Blow my mind & maybe we will. How is everyone doing these days? Hope everyone is doing well. Regards Snake.
  36. 1 point
    Regards to @Blurryface for probably having UotM for the longest.
  37. 1 point
    ALSO also (also) we could just make it bimonthly maybe? Until traffic picks up? UotM(s). Just a thought. I'm happy to help work this out as well, in terms of sharing judging responsibilities or whatever.
  38. 1 point
    @RequixEclipse Great find! After googling this, it turns out that this is also in the Toy Shop in TFR. So either this is the same book brought back, or Rideau was also researching the knights.
  39. 1 point
    As of 2009 (I believe), Hellhounds were released in Shi no Numa, and were pretty commonplace in almost all consecutive maps. Jimmy Zielinski was in charge until mid-BO2, when the charge was transferred to Jason Blundell. Hellhounds weren't featured in either of Jason's maps in BO2, and were only featured in Der Eisendrache (for J.B.s original maps). The idea of the Hellhounds was thought up under Jimmy's charge, and I am almost willing to say that Jason doesn't like the idea that much, seeing as they were only featured in one of his maps. ~Alyx
  40. 1 point
    Hello everyone! Alyx here, and I have a story for all of you! This story is called Broken Glass, and it is a fanfiction based around the zombies storyline. None of it holds any canonical significance or theory base for any events in the official storyline, and serves only as a bit of entertainment (and a time waster for me!). Without too much further ado, The prologue starts in the next paragraph. [April 18th, 1942] [Unknown time] The work here is no longer for the greater good. Maxis has developed a.. device. He calls it the Ray Gun. Allow me to ask, what good comes from manufacturing weaponry? Is this what Group 935 is destined to become? A creator of death? Although my devotion to 935 has been sworn to secrecy, I feel now that I must defect for the true greater good. I pray to whatever higher power there may be that my most recent viewings are nothing more than delusions caused by the Element and my recent lack of sleep, but I fear now that there is more to 935 than what I am told. I must go now. Doctor Porter is already working on a newer model of the Ray Gun, more powerful in all aspects. I will need all the luck I can get in the coming days. -Doctor Gäran [April 24th, 1942] [Unknown time] My plan is now finished. The rest of the team is currently working on unveiling a machine that can make weapons more powerful. During their presentation, I will leave the facility with the plans for the Ray Gun, to keep humanity at its safest. It is no doubt that the Nazi party is going to use future developments to their advantage, seeing as we have shifted our funding to be sourced from them. Maxis said that we can not allow this power to fall into the wrong hands, but he fails to see as clearly as I. The Wrong Hands are what fuels this group. -Doctor Gäran [June 28th, 1942] [7:00p.m.] I have done it. Although it took longer than expected for Maxis to reveal the weapons upgrade machine, I have successfully escaped the facility with the Ray Gun blueprints in hand. I mustn't write anymore. They will be after me very soon. Xap Ght pcaay, bvhvtd dognei's txame, zktvr quwe, wbudvn oux. Thank you. -Doctor Gäran
  41. 1 point
    Have you worked at Treyarch? Nice thought! I'm also curious why there is an imagine of a (broken) Raygun on the PaP, and why Buried presents Raygun Mark II. Has it something to do with Jeb as well? Is he the real inventor of the Raygun, and are the Raygun blueprints, found in Shi No Nina, actually his blueprints, found by Group 935. If it would be truly Jeb who has lived in Buried, and if he truly is the inventor of, besides the PaP, the Paralyzer, Timebomb, (movable) Wallchalks, Raygun and possibly Perk-a-Colas, this one part of the PaP song brings us an great amount of new theories.
  42. 1 point
    For real? Lenne is a female name here (in Brabant), so excuse me. I'll edit it
  43. 1 point
    Loving these suggestions, friendos! It's never too early to begin looking at next year's Ancient Trials. I believe there IS still interest in competitive Zombies; however, I feel that it's much easier to register and never compete than to hold onto contestants. Several factors play a part here, but I too thought that mashing out a max 3 hour game in 2 weeks wouldn't be that insane...of course, it just shows that the challenges should be even more difficult yet easy to understand. The 1st year, we had a small Olympics team that consisted of myself and another CoDz member, then added on two others who volunteered. This year, I felt it was cool having a collaboration of @RequixEclipse and then you awesome slayers willing to take the mantle here and there to keep things streamlined. This next year, I want to open up the Ancient Trials Committee similarly and if a contestant happens to be helping out, they'll just have to postpone their Committee duty during one of their challenges to ensure there's no foul play. The foundation is virtually the same. WWII will 100% be in this coming tournament. Scheduling will also be posted the initial month in advance. Our idea will be to have a pattern (3ARC - IW - SH - 3ARC - IW - SH) where each month is using that dev's most co-current title. In this case, we will be seeing BO3/IW/WWII. By the time the next Treyarch title releases, not only with the AT 2018 be done but the 2018 Zombies Olympics as well. There is a minor glitch in that CoDz will be involved in the ZWC once more, but those details are yet to be finalized and my current concern is potential conflict with dates and engagements. As such, we'll probably delegate a non-staff member (or if one, that is the most active and not involved with ZWC) to lead the Committee.
  44. 1 point
    Bye IW zombies. Props to you, Blurry, for playing that mode so religiously and making topics for it.
  45. 1 point
    Bummer you're on PS4, (I'm XB1) but hey, glad to have you here! If you'd kindly look through the LFG/team finder posts, I know there are a lot of folks out there who are looking for a team who would really appreciate y'all's help. http://www.callofdutyzombies.com/groupfinder/
  46. 1 point
    http://www.callofdutyzombies.com/store/product/11-x-17-shadows-of-evil-movie-poster/ That's right folks, we finally released a brand new Zombies move poster under the guise of "Shadows of Evil"! We went for a more mainstream, minimalist look to give a simple, cleaner look for the upcoming Black Ops 3 Zombies maps we have gearing up. Perhaps we will see this baby soon in the Divinium Factory... What maps would you like to see become posters?
  47. 1 point
    It's largely due to us having two divisions instead of 1. We are working towards creating a larger pool in the future once we gain more traction.
  48. 1 point
    This is just my opinion, but if you are playing for the prize, I think you are playing for the wrong reason. Looking at the other players in the Champion pool and how they performed in the Ancient Trials I KNOW that I am far out-classed by some of these guys. I KNOW I won't win but it is the pure fun of competing that keeps me here. Play for the fun of it and if you win something, treat that as an unexpected bonus :-) That is what I do!
  49. 1 point
    I've never played with a mic and honestly, never felt like I needed one. Though, I understand how you feel. Maybe playing Farm helps! From my experience, players in Farm are mostly more experienced than those in Town. The disadvantage is no PaP, no Tombstone and no Stamin-up
  50. 1 point