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  1. 10 points
    So our lads at Treyarch just tweeted a Zombies timeline after the reveal with JCbackfire: In that tweet, they provided an interactive DESKTOP-ONLY web page containing vital information, Keeper language, and an interesting map of how our crew traveled. There are so many different elements to look into with it, that I will keep updating this thread with all new pieces regarding the lore from each map, important events, and what the Keeper language translates to. (Image source: u/zzFuzzy on r/CODzombies) https://www.callofduty.com/zombieschronicles IN THE BEGINNING AGARTHA FRACTURES DIMENSION 63
  2. 6 points
    In these times, in which zombies in Shangri La wear Group 935 clothes, Mason can be seen in Kino der Toten and Samantha playing hide and seek in Shi No Numa. Agartha might not be the same as the Aether, Origins in not a 115-mine and dr. Monty becomes a more important character. This is a time of Primis, Ultimis and Victis. A time of people who 'tried so hard to do the right thing". A time of the release of the very first Zombies Timeline, and the release of Zombies Chronicles. This is a time in which our old view on things change. Because of this all, I thought it might be a nice idea to look back at a previous map.... DIE RISE! Because why not? The zombies timeline gave "Die Rise" only one piece of text, and the map has basicly no background. That's why! A lot of possibilities for theories! On the Great Leap Forward loading screen, one can see the name Province 22. You must know that the present China is divided into many provinces, and that province number 22 is Jilin, laying in the northeast of China, just above Korea. The biggest cities of Jilin are Changchun and Jilin city, both cities WITHOUT enormous skyscrapers, as we see in Black Ops II's first DLC. Relatively few cities in China actually have so many high skyscrapers, as cities like Hong Kong, Beijing and Shanghai have. Talking about Shanghai, have you ever seen this particular tower in Die Rise? It's the Jin Mao Tower, located in Shanghai. A China in the near future may change its province-numbers (district Shanghai might be province 22 now, and Jilin has another number): Names can be changed. Buildings, however, cannot. That's why it is almost certain that Die Rise takes place in Shanghai. But the Jin Mao tower does not only help us with solving Die Rise's location, but also time: The tower was built in 1998. Another proof that the map does not take place in the Cold War, unlike it's name might refer to it, is that there is a poster saying: "Since 1996". As a last note, in Die Rise one can see zombies wearing SDC suits. The SDC (Strategic Defense Coalition) is an Asian military alliance in the near future. This is prove that Die Rise takes not place just after 1998, but rather in the future (which could be a reason of the "Province 22 change"). As a side note, I started this theory before the release of the Timeline. Now we know for sure that Die Rise takes place on 22 October, 2035. A'ight, so now we've got the location (Shanghai) and time (near future): Let's start. The sleeping cages Has anyone ever noticed the countless cages in Die Rise? Some empty, some with a basket or plate in it, and others with some filthy clothes in or on top of it. Have you ever thought about the fact that these things exist in real life? Thousands of poor Chinese people who want to have a shelter in Hong Kong rent "bedspace apartments", a.k.a sleeping cages in high skyscrapers and flats. The conditions are terrible: Hot, sultry and filthy. Full of cockroaches, rats and bugs. The ideal location for diseases. Because there is no **** please report this topic, post ****, are those who live here forced to spend the little money they have on fastfood. In Die Rise, we also see such Sleeping Cages, in the building with the Dragon on the roof. The SDC As said before, the SDC (Strategic Defence Coalition) is an Asian Chinese-led strategic military alliance in the near future. It is one of the largest military alliances in the world during the so-called Second Cold War in Black Ops II. In Die Rise, we can notice two different main types of living dead: Normal zombies and zombies wearing a SDC suit, and therefore with more health. What did those SDC soldiers there, before the Apocalypse? And why so many? I mean, usually soldiers don't just walk around in skyscrapers in a big and safe city, Shanghai, far away from the SDC borders. This is why I assume that Die Rise takes partly place, or at least near a SDC base. The fact that there is a poster of Tian Zhao, the chairman or general of the SDC (depends on how BO2 ends), on top of the Dragon building, proves this theory even more. Now on a more interesting note: This is what that poster says, with many thanks to @DragonGJY: Okay so uhm…. Weapons of Mass Destruction? Suspected to be a zombie? I think our dear friend mr. Zhao has messed with Element 115! Could Die Rise be a SDC station doing experiments with Element 115? A few points. And note that ALL these points apply only on the building with the Dragon on the rooftop. • Most of the windows of that building are for some reason all closed off with barriers. Was what happened here secret for the outside world? Or were those things within the building not allowed to exit it…. • There is a huge neon board outside on the building with "International Zombie Centre on it". The word 'International' immediately stands out to me. Like, did the SDC work together with groups like Broken Arrow concerning experimenting with 115? Another, more likely possibility could be the fact that the SDC is, in some way, already international. China, Mongolia, Russia and many more countries are members of it. So this neon board litterly says that the building was a place where zombies existed. • Back to Tian Zhao's poster, it simply says that he might be a zombie. Like, really? Every normal Chinese who reads that would think that's a joke, wouldn't they? So maybe that poster only hangs in and on top of THAT particular building, since the people who live/work there, know the truth behind Element 115 and the undead effects of it. • The Sliquifier. I know the Victis crew built it themselves, but maybe they build it up from parts of a previously built Sliquifier, built by the SDC. After all, all the Sliquifier parts lay in the Dragon building… • In the depressive floor, as I always call it, the floor where you can turn on the power, one can see some mysterious looking wooden boxes. They look the same like the crates in Farm and Shi No Numa, so perhaps they have pieces 115 in it? So assuming if the Dragon building was a SDC station, doing experiments with 115 and with the undead, why are there so many sleeping cages and sewing machines? Perhaps the cages held test subjects, or possible even zombies. The sewing machines could be some distraction for the test subjects, to make the conditions a bit more humane, or possibly the SDC overseers wanted the test subjects who weren't doing something, make effective by putting them on work. Another reason could be that the sewing machines were already there when the SDC started to use the skyscraper, and that they never took the effort to take them away. The Jumping Jacks The Jumping Jacks, the clicking, jumping and teleporting creatures that spawn in Die Rise during special rounds, have NOT anything to do with the SDC. Here’s why: The Jack’s, as I like to call them, only spawn during special rounds, when you can Richthofen say “Fetch me their souls”, and when purple lights begin to flash (flashes from the Dark Aether), similar to Samantha when sending her Hellhounds. I have always wondered why Richthofen sends killing creatures to the Victis crew, who only try to help Richthofen gaining the ultimate power. The Timeline gives an explanation of that. So apparently the Victis crew did not help Richthofen at all, and Maxis’s end is canon. Richthofen blackmails Stuhlinger in the hope he will listen to him, and when that not works, Richthofen sends his Jack’s in the hope he could convince Victis with fear, or perhaps in order to stop Maxis gaining ultimate power. Anyway, the Jack’s are not from Province 22. They are teleported to there, similar to the Hellhounds in Shi no Numa, Kino der Toten, Groom Lake, Green Run (survival) and Der Eisendrache. Because Jumping Jacks look so familar with Nova-6 Crawlers, I think it was either Group 935 (Theatre Facility, Griffin Station) or Broken Arrow (in the Pentagon) who did experiments with Nova-6 Crawlers, ending in the same result as with Fluffy. These, now by Aether corrupted and mutated Nova-6 Crawlers, are send by Richthofen to Province 22. They have nothing to do with the location itself. So this was my story. Have you not seen enough of the Great Leap Forward? No worries, @RequixEclipse might release some stuff about Die Rise in the future as well.....
  3. 6 points
    The Mystery Box that I got this year via donating has finally came to use. Since we moved house and I now have my own room, I went out today and got some frames for my posters and zombie cards. I'm really happy with how they look and the frames were a good price too. Hopefully I will get the other posters to finish the collection and also some more cards soon. Hope you guys like it. :) @InfestLithium @Spider @Lenne
  4. 5 points
    Official Trailer That's right, the DLC 5 map names have been found in the games code along with the recent update. Thanks to xPorter for putting in the work. Here are the maps we will be seeing. Kino Moon Shangri-la Ascension Origins Nacht Vertuckt Shi No Numa Here is the full Reddit post here! https://www.reddit.com/r/CODZombies/comments/68xtg0/black_ops_iii_dlc5_zombies_chronicles_decrypted/?st=J28MQ0F0&sh=c56002e7 List of New Gobblegums Source: charlieINTEL Zombies Chronicles Poster Remastered Maps Cost and Download Size Zombie Chronicles will cost $30 USD. For the UK the price is £25 GBP. A great price for 8 amazing remastered maps. The download size for Zombie Chronicles has also been confirmed at being an easy 12.2GB download. Zombie Chronicles Calling Cards Here is the absolutely amazing MGS themed calling cards that we will be getting along with Zombie Chronicles. They are really well designed and all MGS fans will truly love them.
  5. 4 points
    Hello everyone. Finally, I can get back to my long loved website after a rollercoaster of a year. I guess you could call this a re-introduction so I'll just post it in here. For the people that don't know me, I am Blurryface (Liam). I've been here for almost a year now and I've gotten to meet some great people along the way. If you haven't seen me around often it's because I've had some things going on and only this week have things came to term and settled down. Keeping it short, loosing a loved one so close to me was heartbreaking for me and I have been taking it slow and steady and finally I have started feeling a bit better. Moving on, some good news is that we are finally moving house! Which means for the first time in nearly 20 years I will have my own room lol. I will be finally start on YouTube again and I will have more space and time to put more effort into the site. I'll hopefully be making a bunch of videos weekly for everyone to enjoy. So yes, I am back. Still have a lot do do with the house moving but that doesn't mean I won't be around. I am currently working on IW DLC 3 Mega Thread and a lot of my time is going into that. I look forward to seeing you there when it's up. Finally, I would like to say a huge thank you to everyone who has been here and helped through the past year. You guys are amazing. And for the new people, I look forward to meeting you and hopefully getting some games of zombies too. Now that you've read this, what are you waiting for? Get out there and shoot some heads off zombies!
  6. 4 points
    I really think that each map should have some sort of symbol like the Summoning Key / Gateworm beside the maps name to show that you have completed the EE for that specific map. Sure, it's not a major or badly needed feature but I think it would be nice and would be a neat little feature. It would be really cool as well if by competing all of the ZC EEs, you would get a sweet Calling Card or Camo for completing them all. Just some cool little features that I think a lot of people would like!
  7. 4 points
    Okay fellow slayers from all over the world, this is how far I know it. I know @jiipee95 is from Finland, @Lenne and @Nieno69 are from Germany and @The_Giant_935 is from Italy. I know @Rissole25 and @Doppelgänger are from Down Under, but I don't know what province, so I leave Australia white. If you haven't noticed it: The darker the colour, the more zombie slayers. And of course, still work in progress
  8. 4 points
    Out of these two Timeline excerpts, we can conclude that the Aether and Agartha are two different things. The Aether, a higher dimension, and its energy, exists since the beginning of the Multiverse. Agartha is created later, made by the Keepers with the help of the Vril artifact known as the Summoning Key. With the Aether being a higher dimension (so 4D or possibly even higher), you can compare it with a hypercube. I believe that the Keepers have created a world within the Aether: Agartha. Agartha is like a 3D cube within the 4D hypercube: A physical location, for our 3D human forms able to enter, feel and observe. This could explain what Doctor Monty meant with "the world within the world". Agartha within the Aether. Now about the House. The House has proven to be one big mystery, and multiple theories about its exact location are made. So here's prove: The House lays in Agartha (I don't know who had theorized that before, but whoever it was: You're right!). Still, there could be two different ways to "be" in Agartha. Ladies and Gentlemen, I present you my two possible theories: The Agartha Village Theory, and the Interstellar Ending Theory! (the names are debatable…). The Agartha Village Theory So, nothing special about this theory. The House and the buildings around it (like the Church) are just a village in the 3D Agartha. Agartha is a world like ours, but without the presence of Element 115 and the Apothicans: A perfect world. Agartha is the only good universe. At the end of Revelations, Doctor Monty says that he closes off all other (115 and Apothican influenced) universes. From now on, Agartha, the universe with the House, will be the only universe that continues to exist in our reality. Perhaps Agartha even is OUR real universe, free from all the evil. In that case, the House is located in the real existing German village "Ludwigdorf" (translated: Ludwig (Maxis) village). The Interstellar Ending Theory Anyone here who has seen the movie Interstellar? Great movie, but besides the story it also may have ties with the Zombies Story, especially the ending. In the ending, the main character is put in a hypercube (4D) by 5 Dimensional beings. From this 4D cube, the character is able to manipulate the lower 3th Dimension, our dimension, to do stuff in the past that cause him to eventually do what he did in the movie: A paradox. He is also able to message the 3D humans a way how to save humanity. So in short: The main character goes on journey, eventually finds himself in a 4D cube, messages a solution how to save Earth and messages his own self in the past to go on journey, so he will eventually save the world. You got it? Why do the 5 Dimensional beings help him and put him in this Hypercube, you might ask. Well, they are humanity. They are the humans in the future, having mastered and accessed the fifth dimension, and therefore help the main character to save the world, so the 5D humans will in the future exist. That’s a double paradox! Now to come back to the House, Agartha and the Aether. Following this theory, the Aether is not the fourth, but the fifth dimension. Agartha is the fourth dimension. This is why, in the Monty trailer, when Monty says he is in Agartha, everything black: It is not visible for our 3D eyes. If Agartha would be 3D, we would see trees, rocks and houses. So the Keepers, 5 dimensional beings, have created the 4D realm "Agartha" to inhabite. Via 4D Agartha, Monty created the realm of the House, a 3D realm. You can compare this with a drawing of a world on a 2D paper (the 3D House), laying in your 3D room (4D Agartha). This "House" realm is only created temporary (like the Hypercube in Interstellar), and exists till Maxis, Richthofen and the rest of Primis have done their fate: Saving the Multiverse's ass. Prove for this theory that the House is not Agartha like a village, but more WITHIN Agartha like a piece of paper or a bubble, are the following quotes from the Timeline: You see? Samantha was taken by her father to Agartha after Buried, but Monty appears to have taken Samantha to the House, after Maxis is send there after Origins. This proves that the House is somewhere different than Agartha, and because of the "the house in Agartha" quote said earlier, I think there is no other option than this "Interstellar Ending Theory". The House is theoretical within Agartha, but not really located in Agartha as a village or something. And following Interstellar's story, the House realm will only exist temporary as some kind of "Hub" for Maxis and Richthofen, from where they try so hard to do the right thing. The multidimensional beings, the Keepers and Monty, residing in both 4D Agartha and possibly even also in the 5D Aether, are like the 5D beings in Interstellar: They assist Maxis and Richthofen in saving the Multiverse and create the House (like the Hypercube in Interstellar). Monty could be some kind of agent of the Keepers, to communicate between the Keepers and Maxis/Richthofen. Maybe, just as in Interstellar, the Keepers originate from humans too, and are basically our evolution. Maybe that’s why they want to help us. If we extinct, they extinct with us.
  9. 4 points
    So in-case you didn't know, Kino der Toten (and I believe Five too) featured this bizarre note. This note was never fully cracked of it's knowledge. We don't know who the Doctor is. Automatically you assume Richtofen or Maxis. But then you get that second last sentence. "at this Time" seems awfully out of place, like they do not belong in that time. Then you look at the date and it kind of fits. 23rd of January 1975, 12 years after Kino der Toten takes place. So we're dealing with time travel. Of course that fits in Zombies, but even to this day, and even with the help of the Zombies Timeline, it has still never made sense. Kino has always been weird, and while the timeline does establish it in 63 now, there are still oddities about it like the Fernsehturm TV Tower, which did not begin construction until 1965 (2 years after Kino), as well as teleporting to Samantha's Room/The House, and a destroyed version. And this note of course. While Doctor Monty's inclusion could give us who that note is about, it doesn't explain who sent it, and what it's really all about... That is until today. I was going through Kino Remastered. I checked all 3 locations of this note (Maxis Office/PaP Room, Five/Pentagon Room, and underneath the stairs next to the stage). Two of these were the exact image above, straight up texture copy. The 3rd one (underneath the stairs) is different. Take a look. Going between both notes, some obvious differences are that it's a lot cleaner now. The font and readability of it is also greatly improved now. There are some small differences that may actually be pretty big in the long run. I have circled in the same colour the differences between each. Top is the new note, and bottom is the original. Blue: FS ER has become FS FR (it is possible this was FR originally) Red: IHCOMFSQG has become IHCOMESOO Green: All the words in the table at the bottom are now empty. Yellow: GWO becomes GKO In the new one, the sentence is "We are aware on how he arrived at this time and space". In the original, it is possibly "We are unsure on how he arrived at this time and space". It is very hard to tell though. Why would they change this? Why would they only just change on and not the rest? And what does this mean? Could we finally get an answer to this note? It atleast shows us that Treyarch is listening, and is interested in this note (same with Group 601). Otherwise why do this? I have hope this will be figured out one day.
  10. 3 points
    “Remember Forever” Hey guys just want to post that heart dropping song heard in the reveal! Still trying to find what the title of the song.. Remember? Obviously by the beautiful Elena Siegman. Here's the some of what I could pick out. Feel free to add any missed words or corrections and I'll update OP. I've tried to pick out the other voices that are heard during the song. I'll be making frequent updates to the OP as I listen to the delay it's a right at the devils interval which props to these kids.. Also called the Devil's Triad, the Devil's Interval, and diabolus in musica, this combination of tones has led to some of the most chilling chords and melodies in music history. It's one of the hardest things for a composer to teach a singer not to sing the Devils Interval. The Light through the window streams in and breaks on your brow. (Breaks on through to you) and she floats on by Beautiful Sad,Lost Child Cruelty reconciled I stand with you, forever Can you feel me here? Remember (Her love will find you) Forever (Her love will reach you) Forever (Held in her arms, remember) FOREVER (Her love will find you) (Her love will heal you) (Shield you from harm, forever) FOREVER I'll Shield you Remember Heal you, FOREver.. I personally had that heart dropping feeling seeing it and would like to hear what your reaction was to it and what you most excited to see! INTERVALS There you have it guys! Please let me know what's on your mind, because this was extremely tedious trying to start and stop. I find it so interesting that each one of these are in fact during a devils Interval. Well played Treyarch
  11. 3 points
    I want to make this for those to feel like they're constantly at the bottom of a never ending roller coaster. We've all been there and sometimes we feel like it's never going to come back up but trust me life is the roller coaster and it's always going to come back up. This past April I lost my 17-year-old cousin to suicide. It was about a girl and he was with that girl. He was threatening to go to himself in front of her and she left the room and eventually left him by himself. That night he took a chair and a belt and he hung himself. Earlier then I he was having fun with his friends out camping laughing and appeared to his best friends happiest guy in tHe world. He had a future after college and a family that cared about him and a girl who he would do anything for I simply want to say that no matter how far down you think you are no matter how bad or how sad the moment seem. You matter and what you do matters. I want you to take your hand and place it where your heart is.. do you feel that? That is called purpose. Your alive for a reason don't ever give up.
  12. 3 points
    Well deserved Congrats @Blurryface
  13. 3 points
    Due to an overwhleming majority (and not enough nominations for the past 2.5 weeks), a "unanimous" vote has been made. Congrats @Blurryface for taking on the cyan robes for June 2017! Wash it with some strong detergent, friendo!
  14. 3 points
    *BOOM* and the Earth wad gone. Blown up. The ultimate cliffhanger to end Black Ops I Zombies. "What's next?" the fans thought. "Yeah, what's next?" the developers might have thought too... After 2 years, in 2012, we were given TranZit and the rest of Black Ops II, and whenever you like it or not, you have to admit that there is something odd with it. Something not right. I don't know what exactly, but the entire thing of BO2. Take the main menu for example: Green Run has several maps, names and game modes, while all the others have only 1, or sometimes 2 game modes. "Borough", Turned and Grief in Buried, was added last-minute. Or take Die Rise: You have the whole Earth, see "Great Leap Forward" somewhere on the map, zoom in and you'll see the word "skyscraper", select it and you'll see the name "Die Rise", and then, eventually, you enter the game lobby. It just feels odd. It's like every DLC was supposed to be like Green Run, with many selectable maps and game modes. Or perhaps Green Run should have been the main item in Zombies Mode, with all DLC's surrounding it as nice little side-maps, what Downloadable Content actually should be. BO2 Zombies feels weird. Maybe even out of place sometimes. There must be something behind it, shouldn't it? Yes there it. Recently, in a interview of YT folks with Blundell (yes...again. Treyarch why don't you give an interview on our forums for one time?), Blundell has explained quite some stuff about the early development of BO2: The development of TranZit. And it actually makes pretty some sense. So Earth was blown up. Lava, dust and zombies everywhere: A perfect apocalyptic setting. Treyarch could just have continued with the story of Ultimis, and create what Zombies always was: Building barriers, kill zombies, turn on the power, reach the Pack a Punch and do the Easter Egg. Basically the same formula World at War to Black Ops III have. Treyarch can go on forever with this. But the developing team of Black Ops II, which were already with few people (around 30, if I remember correctly), led by the one and only Jimmy Zielinski, thought outside the box. They wanted to do something new. Something revolutionary. Since WaW, Zombies Mode has grew from a bonus mode to something almost equal to Multiplayer Mode. At the end of BO1, the Zombies Mode fans had grew to a height like never before. Therefore, the developers tried to make Zombies Mode more than 1 map and 4 DLC maps. Like Multiplayer has, Zombies Mode could have different game modes. And the developers were actually working on all these different game modes! "Survival" mode would be casual zombie killing, like in WaW and BO1, comparable to the "Team Deathmatch" of Multiplayer. But instead of "Gun game", "Domination", "Capture the flag" and "Sticks and Stones", BO2 Zombie Mode wanted to provide the game modes "Race", "Grief", "Meat", "Turned", "Returned", "No Man's Land" and possibly even more. A ranking-system. Buildables. Maybe the developers even had thought of a "Create a Class" system, similar to that what BO3 Zombies has. All these gamemodes take place in the post-apocaliptic wastelands, playing as some survivors. It might be because of that that all the current smaller maps have basically no backstory: It should go about the gamemode, not the story. Just a bunch of random survivors who "play" these gamemodes, trying to stay alive in the Apokalypse. It should become absolutely ambitious. Let's take the game more "Meat" for example. The game starts with two teams, separated from each other by some kind of fence. The whole game is about, how surprising, a piece of meat. The players of one team have to throw the meat via several barriers within the fence to the other site of the map, to the other team. The site where the meat lays is the site that will be attacked by zombies. So the players of the other team have to pick up the meat and throw it as quick as possible to the other side, before the zombies kill their team. It's some kind of volleyball, and the tactic is to throw the meat to harder accisable places (like on the upper floor of the bar in town). Pretty neat game mode, ja? But there was even one gamemode/map that had a bus driving you through several of the maps of the other gamemodes. This was TranZit: The canon/story map of Green Run. In this map all the smaller maps appeared parts of one big US-military scientific station, the real existing Hanford Site. The map originally had a day/night cycle (the mysterious beams and lazers are most likely a remnant of that). A second bus and bus route. And dang, this map even reintroduced a beloved character of the previous Zombie maps: Doctor Richthofen! But TranZit was not the map it all should be about. It might become the biggest map and the only map continuing the story, Green Run (and BO2 as a whole) should be about the diversity of abilities. All the gamemodes and mini games is what it all is about. It's about the whole. You could maybe even compare it with Zombies in Spaceland: It's not only about surviving and the Easter egg. It is about all those neat mini games, the rollercoaster and arcade for example, too. All in all sounds very ambitious, but things changed. Having a team of 30 people thinking, developing, drawing, animating, programming and creating this in lesser than 2 years turned out to be impossible. It was not achievable. Zielinski kept faith in his project for too long, and refused to give it up for too long. At the time he saw the inconvenient truth and admitted that his vision of BO2 was impossible, it was already too late. There was no time anymore, Black Ops II would be released soon. The developers had to throw away all the stuff that was half done and not entirely done yet, and the map TranZit had some significant changes too. Only a survival bus depot, town and farm, and a grief town and farm had survived it, together with the modified TranZit. Green Run had shrunken like it was hit by a 31-79 JGb215, in both size as capabilities. The game was released, and many players found TranZit a glitchy and empty map. They felt like something was missing and TranZit was condemned to the "worst zombie map ever". Die Rise, Mob of the Dead, Buried and Origins followed, like normal survival maps as we know it. Black Ops III followed, with normal maps as we know it. The casual Zombies-formula. Green Run could have been the flipping point, the map that changed zombie mode enormous. If the developers had succeed, Zombies would have look alot different today. It might look very similar to Multiplayer. Better or worse than Zombies is like today, I leave that to you.....
  15. 3 points
    Hey everybody, if you haven't heard, this series is now concluded. All twelve parts of the series have been aired, in addition to the Credits as well as a video that covers my thoughts on the new timeline. The Credits feature every person to my knowledge who ever helped in debating this storyline or helped it out in some other manner. The other video is, well, not exactly how I intended to end the series, but it's done all the same. I hope you guys enjoyed the series, but this marks the conclusion of my time with Zombies. If you watch the last video, you'll understand why. You guys have been great, but I just feel I need to move on with my life. I hope you guys enjoyed this series, this culmination of the work that first brought to this website. I hope I've left something worth having seen. I wouldn't have been able to do it without you all. I'll probably lurk occasionally, but not very often. If you ever want to reach out to me, you can find my email on my Youtube channel. Thank you
  16. 3 points
    Thank you very much guys! It's very humbling. There is so many people on here to nominate, it's the hardest part of every month honestly... I'm going for @anonymous @RadZakpak @RequixEclipse @Lenne You guys always post great stuff / are always active and the people I see around here to most! Been having a rough time lately and you guys have cheered me up. :)
  17. 3 points
    New medals have been uploaded into the terminal: "In The Beginning" - Reach beyond Round 100 on all Zombies maps. "Fractures" - Complete all Black Ops 3 main Easter Eggs.
  18. 3 points
    "Broken Arrow" Informational Prepared by @RequixEclipse "Broken Arrow" refers to an accidental event that involves Nuclear weapons, Warheads or Components, but it doesn't create a potential risk of Nuclear War. Such events include: Accidental or unexplained Nuclear detonation. Accidental Nuclear detonation or burning of a Nuclear weapon Radioactive contamination. Loss in transit of nuclear asset with or without its carrying vehicle Jettisoning of a Nuclear weapon or Nuclear component. Public hazard, actual or implied. Russman angrily threatens Stuhlinger, as he begins to have flashbacks of his time working here as one of Broken Arrow's agents. He begins to remember about the experiments they did to the animal subjects here, using a large shard of Element 115 that the organization recovered from Division 9, mutating the animals into what Russman refers to as "bios". As the crew recovers, they discover various mangled zombie corpses. The bios then begin to escape the lab and head toward the crew, just as the zombies break in. Russman then relives his flashbacks of the initial bio outbreak as he runs further inside the facility. Misty, Marlton and Stuhlinger follow after him, leaving the zombies and bios to battle each other. As they catch up to him, Russman grabs a gun and begins to open fire on Misty, seemingly mistaking her for a bio in his flashback. As Misty gets pinned down by a bio, Russman saves her in time, claiming that he still remembers her. Russman leads the crew inside and find the Element 115 shard, which he claims to be responsible for keeping the bios active and unkillable. The zombies, however, finally overpower the bios, and close in on the crew, as Stuhlinger once again cries out for Richtofen to help them. aAs I continue fixing this OP I keep finding new developments. I will continue researching and piecing together the links along the way. Below is some additional information and food for thought. I hope you enjoy it! Broken Arrow Incidents: Storax Sedan was a shallow underground nuclear test conducted in Area 10 of Yucca Flatat the Nevada National Security Site on 6 July 1962 as part of Operation Plowshare, a program to investigate the use of nuclear weapons for mining, cratering, and other civilian purposes.[1] The radioactive fallout from the test contaminated more US residents than any other nuclear test. The Sedan Crater is the largest man-made crater in the United States, and is listed on the National Register of Historic Places. Sedan was a thermonuclear device with a fission yield less than 30% and a fusion yield about 70%.[2][3] According to Carey Sublette, the design of the Sedan device was similar to that used in Shot Bluestone and Swanee of operation Dominic conducted days and months prior to Sedan respectively, and was therefore not unlike the W56 high yield Minuteman Imissile warhead.[4] The device had a diameter of 43 cm (17 in), length of 96.5 cm (38.0 in), and a weight of 212.2 kg (468 lb).[4] The timing of the test put it within the Operation Storax fiscal year, but Sedan was functionally part of Operation Plowshare, and the test protocol was sponsored and conducted by Lawrence Livermore National Laboratory with minimal involvement by the United States Department of Defense. The explosive device was lowered into a shaft drilled into the desert alluvium 194 m (636 ft) deep.[3] The fusion-fission blast had a yield equivalent to 104 kilotons of TNT (435 terajoules) and lifted a dome of earth 90 m (300 ft) above the desert floor before it vented at three seconds after detonation, exploding upward and outward displacing more than 11,000,000 t (11,000,000 long tons; 12,000,000 short tons) of soil.[5] The resulting crater is 100 m (330 ft) deep with a diameter of about 390 m (1,280 ft). A circular area of the desert floor five miles across was obscured by fast-expanding dust clouds moving out horizontally from the base surge, akin to pyroclastic surge.[6] The blast caused seismic waves equivalent to an earthquake of 4.75 on the Richter scale.[1] The radiation level on the crater lip at 1 hour after burst was 500 Rper hour (130 mC/(kg·h)),[7] but it dropped to 500 mR per hour after 27 days.[7] Within 7 months (~210 days) of the excavation, the bottom of the crater could be safely walked upon with no protective clothing,[8] with radiation levels at 35 mR per hour after 167 days.[7] l The Sedan shot resulted in a radioactive cloud that separated into two plumes, rising to 3.0 km and 4.9 km (10,000 ft and 16,000 ft). The two plumes headed northeast and then east in roughly parallel paths towards the Atlantic Ocean.[9] Nuclear fallout was dropped along the way, narrowly dispersed in a relatively small number of United States counties.[3] Detected radioactivity was especially high in eight counties in Iowa and one county each in Nebraska, South Dakota and Illinois. The most heavily affected counties were Howard, Mitchelland Worth counties in Iowa, as well as Washabaugh County in South Dakota, an area that has since been incorporated into Jackson County and is wholly within Pine Ridge Indian Reservation. These four counties measured maximum levels higher than 6,000 microcuriesper square meter (220 MBq/m2).[10] Of all the nuclear tests conducted in the United States, Sedan ranked highest in overall activity of radionuclides in fallout. The test released 880,000 curies (33 PBq) of radioactive iodine-131, an agent of thyroid disease, into the atmosphere.[11] Sedan ranked first in percentages of these particular radionuclides detected in fallout: 198Au, 199Au, 7Be, 99Mo, 147Nd, 203Pb, 181W, 185W and 188W. Sedan ranked second in these radionuclides in fallout: 57Co, 60Co and 54Mn. Sedan ranked third in the detected amount of 24Na in fallout. In countrywide deposition of radionuclides, Sedan was highest in the amount of 7Be, 54Mn, 106Ruand 242Cm, and second highest in the amount of deposited 127mTe.[10] Although not detected in fallout, in part because the explosion was well contained, gold (Au) was used in the W71warhead, with one 1971 test conducted in the Amchitka islands off Alaska. Sedan's fallout contamination contributed a little under 7% to the total amount of radiation which fell on the U.S. population during all of the nuclear tests at NTS. Sedan's effects were similar to shot "George" of Operation Tumbler-Snapper, detonated on June 1, 1952, which also contributed about 7% to the total radioactive fallout. Uncertainty regarding exact amounts of exposure prevents knowing which of the two nuclear tests caused the most; George is listed as being the highest exposure and Sedan second highest by the United States Department of Health and Human Services, Centers for Disease Control and Prevention, and the National Cancer Institute.[12][13] If this test was conducted in 1965+, when improvements in device design were realized, a "100-fold" reduction in radiation release was considered feasible. Conclusion: The Plowshare project developed the Sedan test in order to determine the feasibility of using nuclear detonations to quickly and economically excavate large amounts of earth and rock. Proposed applications included the creation of harbors, canals, open pit mines, railroad and highway cuts through mountainous terrain and the construction of dams. Assessment of the full effects of the Sedan shot showed that the radioactive fallout from such uses would be extensive. Public concerns about the health effects and a lack of political support eventually led to abandonment of the concept.[15] No such nuclear excavation has since been undertaken by the United States,[16]though the Soviet Union continued to pursue the concept through their program Nuclear Explosions for the National Economy, particularly with their 140 kiloton Chagan (nuclear test), which created an artificial lake reservoir (see Lake Chagan).
  19. 3 points
  20. 3 points
    Timeline also confirms @AlphaSnake was right.
  21. 3 points
    Broken Arrow created the Denizens, the Avogadro by accident, were the ones using the drill on Nuketown which caused the bomb to go off. Victis (the N4) are really being hunted by Undead Richtofen in the comic books Nuketown takes place in 2025 confirmed Events of BO2 The Flesh, along with the group that aided Maxis, were all killed by Zombies except for Stuhlinger, who escaped. He bumped into Russman who stole the BO2 Bus from a Broken Arrow facility The Sloth's actually name is "Arthur" Maxis' Endgame is canon. By the end of Buried, he has become corrupted by the Dark Aether, and after putting Richtofen's soul in a Zombie, he pulls Samantha into Agartha. Samantha then, after witnissing her father's evil, contacts the version of her father that's in the Origins timeline. Meanwhile, Richtofen instructs Undead Richtofen to pursue the N4 and collect their blood vials Sometime later, Maxis kills everybody still left on the earth. Ouch.
  22. 2 points
  23. 2 points
    Hey folks! I have extended the registration date to Tuesday 11:59pm due to bad advertising on my part. Sorry folks! This means the first challenge will be pumped our next Sunday!
  24. 2 points
    Thank you so much friends! Glad I now wear those robes, really means a lot. Thank you so much for the nominations!
  25. 2 points
    Could it be the month for my friend, @Blurryface? Since I nominated him before it was cool, I'll do it again. jk jk :P Shout out to everyone who made it to June by the way. <3 And remember: Nominate/Vote or die! ^.^
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