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TimelordAlex

One of the worst things from BO1 has returned in BO3

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Everyone hated how in BO1, if the host quit, the game ended. In BO2, they gave us host migration - praise the lord - but if someone other than the host left the game, leaderboards no longer counted. I would've assumed for BO3, they'd have done the best of both- have host migration, but people leaving didn't affect the leaderboard - well looks like they've just reverted back to BO1. If the host quits the game just ends (without a message even saying host ended game).

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13 minutes ago, Hells Warrrior said:

Thats bad, huge complaints over BOI & BOII, this should have been addressed.

Yes it should've - right now its not an issue though as you actually have to get into an online game for this to happen, and you can't even do that.

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HOLD ON... there is hope yet!  After countless attempts to get into public games tonight I just played a game on The Giant.  It was 4 players, and the host quit on round 18.  BUT, after a short delay the host actually migrated!  Took a while and I figured the game was just going to end, but we ended up making it to round 21.  Even better, low and behold there it is on the leaderboard... round 21, counted as a 4 player game!

 

Praying that you just got unlucky earlier and Treyarch has indeed finally made the leaderboards behave the way we all want them to!!!  Makes me think back to all the long nights in BOII wasted when someone would quit a round before my personal best.  Could be a dream come true here... now just get your damn servers working, because i've yet to make it into a public game on Shadows.

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I too have experienced a successful host migration with the round counting on The Giant. I believe what you experienced was something stemming from the servers being under a lot of pressure for launch.

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Even in black ops 2 I had a lot of issues where sometimes the game would end if the host left and connection was already bad for him. 


Maybe it has something to do with being in a private match?

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Host migration works fine. I had one game that was weird. 4 players spawned in a random game. First round and before a zombie was killed we were met with a game over you survived round 1. We all got chucked back to the lobby. All 4 of us were WTF and played another game with no problems.

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Not exactly the same thing as the topic here but I had a weird glitch the other day where I tried to find a public match for a quick game and kept getting glitched out lobbies so I went into solo and while the cutscene was playing, I started hearing other people talk and ask if anybody else was somehow seeing the intro too. Then when the match itself started there were 3 of us in there. It was really weird.

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I've never experienced a successful host migration yet. Usually, the host is not a very good player and goes down, leading him to quit the match. This is one of the reasons I despise playing public, and usually just play with my friends. 

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I had a host end a game of shadows of evil last night on round 14 when he got downed. Why is this even a thing? A few matches later someone was afk and the game randomly ended the game on round 1. 

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Guest

First ever public match game, I just got red hex on my Haymaker 12 and migrated hosts. Game then ended. I don't understand why this is a thing, but I see now that I am never touching public match again.

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Same here! Its way too frustrating to start a match then have someone who will probably go down at some point have the power to end the game... like serious wtf lol

 

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I have only one game successfully migrate , I don't see it as anyones fault if there was a quality connection that can port forward between everyone then it should migrate 9 times out of ten this doesn't seem to happen , you need to have more insight into the evidence to make a correct and proper judgement  before blaming bad netcode

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