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JHock115

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About JHock115

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    Human
  • Birthday 07/23/1997

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  1. My highest is currently 21. This map is a lot harder than I thought it would be xD
  2. Perkaholic is definitely a der eisendrache or S.o.E gum. Using it on the Giant is a waste imo.
  3. I haven't really played with randoms all that much, but everytime I have there has been either a dced person that just stands there, or a person who just plain sucks and always downs and gets mad. I've only been playing with randoms because I want to get the challenges for reviving people done, so playing with randoms for is either a curse, or a blessing.
  4. I remember seeing a video where people in shadows of evil managed to get to the Summoning Room above the starting area without opening the door. When they dropped off the ledge to get to the next room the game immediately killed them, so in theory that would be a cool idea, but in reality it wouldn't work well.
  5. Has anyone on ps4 run into a bug that makes all your sounds constantly echo? It seems to trigger for me when I teleport or go down in the inner launch area (the area with the teleporter).
  6. I've never had to go back in time to get a new code. A lot of times I'll kill the panzer and it'll end the round, but it still lets me enter the code from before instead of making me get a new one.
  7. I've only been playing solo so I haven't heard anything about this glitch. I was playing the Giant yesterday and I ended up getting to Round 40 which is my highest round ever. I camped the Catwalk and had Turned but after reading that thing about how Catwalk with turned is like Buried and camping in jug I feel less accomplished now...
  8. What about the Sparrow? Castles were usually armed with soldiers wielding bows and crossbows, so the Sparrow would fit in well.
  9. My highest round is 18 currently. My friend made it to round 38 though so I've been trying to be that.
  10. I made this account last year but then I never really did anything with it. Back then I had an xbox but now I use steam. I've been playing black ops 3 mostly and I played modded waw zombies before that. I'm mostly up for any zombies, but my game is being kinda weird right now so actually playing the game is kinda hard.
  11. Its a possibility. A rare, probably very unlikely possibility. But a possibility.
  12. I would kind of like to see the tactical insertion be a factor in gameplay. Maybe when you get from either the box or off the wall, you can put it down somewhere and if you go down and bleed out, when you respawn, you spawn in the spot you placed it. Of course, it'd be op cause' you could just put it by jug or the box so you can easily get those back.
  13. Zombie Gas Rather than Vulture Aid, or on a map that doesn't have Vulture Aid, there is a shower like tunnel that releases the repel gas, making zombies walk away from it. Players can stand in it and walk out with the gas effect for a few seconds. Cost: 1500
  14. Die Rise grief would've been interesting. Maybe it'd be like 1 building with stand alone perk machines since having like half the map as the play area and moving machines would be hard and complicating, oh he's on the other side of the other building on a floor that would take forever to get to with the elevators? Welp, he's dead.
  15. I remember writing a zombie map in my first story. It was my school, but of course, the apocalypse already happened, so it was abandoned. But Richtofen, deciding to be a jerk, sucked the main group(My OCs and Ghost Samantha, in my story, rather than switching bodies, Samantha's body disappeared, leaving her soul to search for a new body, and Richtofen was able to control the Aether outside the MPD.) into a portal that took them to the zombie map school. I won't go too into details, but it had the 4 original perks, black ops 2 wall weapons, and Pack a Punch. Except guns got different attachment
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