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About JHock115

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  1. My highest is currently 21. This map is a lot harder than I thought it would be xD
  2. Has anyone on ps4 run into a bug that makes all your sounds constantly echo? It seems to trigger for me when I teleport or go down in the inner launch area (the area with the teleporter).
  3. I've never had to go back in time to get a new code. A lot of times I'll kill the panzer and it'll end the round, but it still lets me enter the code from before instead of making me get a new one.
  4. I've only been playing solo so I haven't heard anything about this glitch. I was playing the Giant yesterday and I ended up getting to Round 40 which is my highest round ever. I camped the Catwalk and had Turned but after reading that thing about how Catwalk with turned is like Buried and camping in jug I feel less accomplished now...
  5. What about the Sparrow? Castles were usually armed with soldiers wielding bows and crossbows, so the Sparrow would fit in well.
  6. My highest round is 18 currently. My friend made it to round 38 though so I've been trying to be that.
  7. I made this account last year but then I never really did anything with it. Back then I had an xbox but now I use steam. I've been playing black ops 3 mostly and I played modded waw zombies before that. I'm mostly up for any zombies, but my game is being kinda weird right now so actually playing the game is kinda hard.
  8. Its a possibility. A rare, probably very unlikely possibility. But a possibility.
  9. yh, but they already have that, with the galvaknuckles The galvaknuckles are melee weapons though, instead of an actual slot weapon. Plus they only kill one zombie per hit. These sound really cool and kind of remind me of the Heavy when he punches stuff. Party Popper The weapon looks kind of like a China Lake with a b-day candle camouflage. The camo is white with red stripes, and the iron sight is orange like a flame. This weapon is a grenade launcher, and hold two shells in the chamber and comes with 18 reserve shells. When fired, the shell fires in the air and explodes on impact, but the explosion sounds like a party popper going off and confetti is shot into the air. The reload speed is the speed of the China Lake upgraded, and has the movement speed of it as well. Killing wise, its about the same as the China Lake, to about round 12. Birthday Blast The gun is now lighter than air and hold double the ammo. The upgraded camo is the same as before, except the red stripes glow like lava and the iron sight becomes a real flame. The shells explosion is even stronger, and whatever zombie isn't killed from the blast, starts dancing and clapping happily. The confetti effect also makes whatever character or zombie in it also start laughing. This variant kills any zombie in one direct hit until round 20, the explosions kill till about round 18, and make crawlers after that. (Its my b-day and I thought of this so...)
  10. ^ I agree with this. It is just a gameplay mechanic, it serves no point on other maps but is still there, just like Mule Kick from Nacht to Shangri La. We don't understand how it's on those maps, when its just there to give the maps more playability.
  11. I would kind of like to see the tactical insertion be a factor in gameplay. Maybe when you get from either the box or off the wall, you can put it down somewhere and if you go down and bleed out, when you respawn, you spawn in the spot you placed it. Of course, it'd be op cause' you could just put it by jug or the box so you can easily get those back.
  12. Or maybe what they did with Ghosts and K.E.M Strikes that can drastically alter the map. Maybe like, if you do something big that causes an explosion that could realistically destroy the map, a flash engulfs the screen and all the zombies die, then the light fades and you're in a different version of the map that's all destroyed and has a completely different layout and terrain. Imagine Groom Lake before and after. Before, its just a small lake with Pack a Punch and a teleporter with the machine and puddles. But after the rockets it, the puddles were dried up and the elevated paths the zombies spawn on were now accessible to the players. OR Pack a Punch was blown away and landed in a corner on its side all dented up, but still usable, something that allows a map to change, so players have to change their strategies.
  13. I remember me and my friends thinking, maybe it'll be all zombies again! But when we saw the trailer and noticed all the multiplayer maps, we just broke. Like, DONE! NOT PUTTING UP WITH THIS! Only got the map pack cause' of season pass and for Origins, but never played multiplayer. Now I don't even play it since I might be switching to PC for the next zombies.
  14. Zombie Gas Rather than Vulture Aid, or on a map that doesn't have Vulture Aid, there is a shower like tunnel that releases the repel gas, making zombies walk away from it. Players can stand in it and walk out with the gas effect for a few seconds. Cost: 1500
  15. Maybe Stopping Power can also potentially make crawlers like the Blundergat.
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