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Everything posted by Boom115

  1. Got 100 with the original damage Ray Gun
  2. Do you think he ever made....Across the pond
  3. Boom115

    ten years

    Happy Anniversary babe!
  4. This should get you started Really depends on your interest, but I would consider all of the below Treyarch tier maps. There are also literally hundreds of challenge maps out there is that is your thing. Daybreak - https://steamcommunity.com/sharedfiles/filedetails/?id=2272246143 Der Riese: Declassified - https://steamcommunity.com/sharedfiles/filedetails/?id=2271346839 Operation Harbourage - https://steamcommunity.com/sharedfiles/filedetails/?id=2265678416 The Damned of the Moor - https://steamcommunity.com/sharedfiles/filedetails/?id=2262889041 Admission -
  5. I've played more than 100 rounds several times. I can't say I really enjoyed it. I think I have goldfish brain and think its a good idea all over again. So anyway round 69 is my perfect round.
  6. Welcome to forum freindo. Enjoy your stay, reach out if you need anything.
  7. Happy Berfdai little fella
  8. I've played BO2 on XB1 many times and used the bank without issue.
  9. The warden isn't supposed to spawn when you camp on the gondola. That's one of the perks of that camping spot. I've never heard the sound go off when camping there though, strange for sure.
  10. I fly a lot for work, I have a set of bose quiet comfort headphones, a baseball cap, and sunglasses. No one every bugs me.
  11. Welcome @DescentIntoDarkness, theorize away. Some folks are initially concerned with not having all the intricate story details will result in down votes or negative comments. Here was just talk through it. Its great!
  12. I would say welcome, but you've already been here. So thanks for hanging out with us! ;)
  13. Map Creator: TheFilthySandwich 1. Turn the power on. In this map you will need to build power by locating the parts in three locations. A) The fuse is located on top of the roof in spawn B) The box or panel is to the left of the trial podium C) To find the switch, open the door to the left of the nuke teleporter and it will be on your left as you enter. You can't miss the power symbol on the ground 2. Link the three main teleporters on the top level of the map to the telepad in spawn. You should be able to run there with plenty of time to spare. A) You will a
  14. Its not enough to make it across, but it does help with having to break the ice less.
  15. Alright so I've seen a lot of guides that are sort of correct. I've now verified the correct strategy to get to the secret area. If this is later discovered to be wrong I would be shocked as I've completed it now 8 times on my first try each time. As far as I know this can only be done once per game. Repair the Flinger at the facility Have at least two players move around the perimeter of the flinger (don't run and it does not require all players in the game) Circle the perimeter 6 times The player that is last in line will be flung into the secret area
  16. I would actually like an series within aether. When MOTD came out it wasn't intended to be linked to the greater story. It was self contained with its own lore, and thats great. This would allow story elements to be included in the map without carrying the weight of 10 years of story. I don't know that the theory community would love it, but hey that's just my two cents.
  17. I'm still holding a minuscule level of hope that we will get DLC5 with ZC2 (even if it does take place in the dark aether). They could add in a ton of lore including making most of the areas Group 601 facilities.
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