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jopopo

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About jopopo

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  1. hello, browsing the forum late at night... i can help, tried it a few times, I think I haven't seen all the possible connections but here you go for tonight, tomorrow if I see something else i might edit this post. as said, dempsey and nikolai are obvious, not the other two. gn.
  2. please... avogadro is electricity. haarp is radiotransmettor, that "shoots" nothing in the air. it produces radiowaves, like common radiotransmettors do, except that an FM transmettor produces short waves, and haarp produces even shorter waves called microwaves. now it is known that haarp uses a lot of electricity when it is activated, and is probably needing its own power plant, which can be located under green run, maybe ?
  3. do we know how to obtain this persistent perk in coop ? didn't have time to play die rise yet, will do tonight... and a super jugg can help...
  4. it can look like a driving wheel for a cable car...
  5. maybe no, and that's the point of all the "i think i have seen this before" line. it makes me think of a short story by harlan elison called "i have no mouth and i want to scream", in which a super computer hase ruined the world and is now playing with the four survivors that it keeps alive, curing them everytime they try to suicide, having fun torturing them. i think richtofen can do everything he wants including keeping the crew alive, in a way or another (by sending them back in time obviously).
  6. jopopo

    The moon(Motel)

    my character once said something like "this light looks strange" when i was looking at it, maybe he said more, can't remember. not sure still, because of the zombies screamings and low volume on voices, not even sure that this triggered the quote. (im using french version of the game on ps3) edit : also the moon signs says not "motel". it says "money" and the big letters says "loans".
  7. when i tried it richtofen laughed and my turbine broke. i am still confused about this, back in time i was like "so richtofen doesn't want me to open that secret room in power area or what ??" since then i sometimes think of how this door could be openned... now i'm more like thinking this power area is weird... there is a door that lets you fall one floor down... but it's not damaged like in die rise, it seems it was originally designed like this... which is nonsense you don't make a door that leads to nothing and were you have to drop down a floor... especially in that kind of building. so i still don't know... maybe power and bank are connected by underground network (both underground building looking the same), maybe nothing.
  8. i think he talks about the shape of the tear on the left page.
  9. would prefer a sort of circuit if you see what i mean. like with checkpoints to give you perks or weapons. imagine it like an arcade car game, you have 1 minute to reach the next check point and each zombie you hit with your 1911 gives you a little more time, then at the finish line you begin round 2 and get a m14. on round 5 they give you mp5 and jug, on round 7 speed cola, etc...
  10. i believe the map itself doesn't deserve a story-based ee... since it's already a big clue for the rest of the timeline, and it makes the zombie story more real by making it fit into a multiplayer background. to me the only ee are the 3 songs, the clues in the map (richtofen dg2 and dg3 books, street signs, marlton's voice...) and the moon transmissions by tv. now it still looks like there is more... the weirdest thing to me is the map selection screen : when nuketown is selected it highlights a larger part of the map that what you can actually play on... try to find the bus and truck, for example, and you will understand what i mean.
  11. alphabetically Zhejiang is the last province, it is number 22. and it is near shanghai. http://en.wikipedia.org/wiki/Zhejiang
  12. what was shi no numa (what kind of building/facility) ? i read somewhere that there were japanese working/prisonner camps in province 22 during ww2. a lot of cities were built on top of what was swamp before (i was born in a city that used to be a big swamp).
  13. i kind of agree with your theory, except for the fact that tranzit would have been after die rise... i don't think so... but maybe we will see our postcard on next page on the next loading screen... which will mean : go back to tranzit to do something... i don't know. it is someway out of the main storyline, like every map with non-comic loading screens. to me it is a transition, like the name of the map says. a first step for our new friends that have probably just met each others, and a first mission in the zombie storyline... and maybe will they have to go back there... the postcard is an important clue to me, its all about travelling.
  14. out of the they already have no head.. as for the clock it depends on the number on the billboard (zombies left out of a 99 wave) : 15 on the billboard and the hand of the clock showing 1. then you don't kill any zombies (or it will go 14...) and go grab the bonus. http://www.youtube.com/watch?v=C04dqbTkFlc
  15. -take all the maniquins head off. some are very well hidden. -get the bonus behind the 3000 points door when the clock is at 1:15.
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