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Tappaja A V

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Everything posted by Tappaja A V

  1. I have some challenges I've thought myself, sure someone else has done them before but I post them here anyways: (All in Kino Der Toten) Not moving challenge - Got to 3 solo, 5 with 2 friends. Still haven't tried 4 player, should get to 6 or 7. You are allowed to move via knife lunge, but not in any other way. Regular knife only - Using only regular knife. No any other weapons, no ballistic knife, no Bowie knife, no weakening zombies with any other way than regular knife. No explosives, no traps, no turrets. Power ups ARE allowed. Got to 15 solo, I have video too (90 minutes of extremely fun footage...) Don't take hit - Aren't allowed to take any hits from zombies, whether it be regular, crawler or hellhound. Got to round 9 solo, gonna try for 10+ (video too) Everything is allowed in this one, but you don't do anything with quick revive or juggernog because if you even get touched once then its over I wish to hear your experiences with these, knife one specifically was super fun, took 20+ tries just to get jugg. (Ended up getting double slapped countless times)
  2. Necrobump time, because I found my way back to forum! I find it hard to play if someone is watching behind me. Makes me unconfortable. I also have routine of always delaying getting off pc, usually while playing. I.e. have to go to study or somewhere else, always same thing
  3. Noclip, godmode. Cheating is nothing new.
  4. Congratulations, it is nice mark to hit
  5. 1st post, all those are pretty much coinfidence. Just like if
  6. Problem with nuketown are the perks. Or at least what I think. Lets go back in time, to Nacht Der Untoten times.(BO or WaW version, doesn't matter) There were no perks, yet its still pretty easy map. Now with Nuketown, you actually have perks but since they come slowly I personally feel like Nuketown is harder than NDU. I mean, when you play NDU you are just prepared that there won't be any perks in game whereas Nuketown you'd want to get your hands on Jugg already.
  7. Going for other map high rounds w/o PaP/Perks in future? :)
  8. Oh lord, now we should carry four pocket knifes? Fine for me. One Bowie, one Swiss Army knife, one throwing knife and finally a stilet in boot.
  9. Apparently they aren't best players if they can't do that. Its not impossible, it just takes alot time seeing you will need to be very careful through whole match. And of course it might not be possible on first try, or even 10th. But eventually, if you keep trying you will do it. I got to definitely break this once I'll get my consol, some nice challenge 8-)
  10. Yes you did. Therefore you mention carrying two pocket knifes.
  11. Thats what happens when people play more and become more skilled.
  12. And neither do you need Speed Cola, since reloading doesn't usually take ages :D
  13. Wow, 104 on co-op must have been looooong run without sleeping.
  14. Probably many minor things that no one was interested to look for.
  15. I really hope that you are being sarcastic, however I pretend that you aren't. Non-pack-a-punched wall weapons aren't effective on killing zombies. They do yield you nice amount of points, but you won't do anything with 100k points without strategy that involves using them. + You can pointwhore anyways while waiting new group to spawn. Now on other hand, if you pack a punch those weapons they do become more useful but this time bad on point whoring. And there are better killing weapons than wall ones. Overall: This strategy is bad for killing zombies and you don't need that much points. (You don't even mention head shotting with not-that-strong weapons, which is huge boost to damage dealth...)
  16. Hmm... I can imagine some human-controlled zombies making wall to path leading to certain important places
  17. Upgraded snipers deal 10 000 damage should you hit head. 10x M&S damage. Though it really depends on situation which one is better
  18. Don't forget the classic trick to prevent enemy getting weapon from Mystery Box if you throw grenades on it. Works solo but requires great timing, much better with 2 players.
  19. Er... This souns very weird looping strategy. First, why you keep pointing "my dad" over and over again? Second, if you use MP40/Ak74u to kill zombies, you must be talking about rounds up to 20... Honestly, map wide loop is very old strategy, was something new in first months of BO release. By now people already use advanced strategies like Dressing Room trap, Spawn room loop w/certain door(s) closed, MPL firetrap strategy etc and reach 80+ rounds in co-op, 150+ in solo. You should do your research before posting, but I do have to thank you for attempt to help fellow zombie slayers. E: Yes I know I replied to topic that is over year old but I'm so evil I had to do it!
  20. Do you mean 2nd floor? You don't have to open all barricades, it is pretty effective place to run 2 separate trains with some barricades closed.
  21. 250p for lethal strike to human controlled zombie? I think that gives bit too much points. For example if you can get automatic gun, there is no need to maximize point gaining (i.e. shooting X times then knife) if you get 250p for lethal strike to any part of body.
  22. There is no need to play it if you don't like it. Heck, there is no need to even play BO2. Nobody forces you to do so.
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