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shirtlesservice

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Posts posted by shirtlesservice

  1. 9 minutes ago, Tattoo247 said:

    I am taking early rounds, you don't anything but jug before round 10, with the exception of speed cola sometimes. By round ten you should have more than enough to open doors and PaP one weapon. That's how I play anyway, early levels are painfully easy, and I get satisfaction for doing everything I need to do in those first ten rounds, except for getting my box weapon, sometimes that can take awhile if the box is being a Richard, so I save it for last.

    Stay in the first room till the end of round 3/ beginning of round 4. When you get over run, open one of the doors (which one depends on a couple different factors: whether this is a high round game, whether you're just camping to level up weapons, what strategy you want to use, etc) get to the bowie knife, by the end of round 4 you will have enough points to buy it, unless you've gotten unlucky and hit a nuke at the 2500 point drop time. Knife. You'll have jugg by the end of round 5. opening either route will let you get to atleast three of the perks, and if you open the door to the thomson then it will get you to all 4 of them, so you shouldn't have to worry about opening doors.

    By round 7 or so you'll be able to get every perk. But my point is bowie first then jugg. If you die then you've only wasted like 15-20 minutes max

  2. 1 hour ago, Tattoo247 said:

    Sorry, I meant to say get jug, or jug +speed depending on weapons, I'm a fan of snipers so I usually get the combo.

    Why would you not do both... you can get more than four perks on this map, and if you're camping then speed cola is invaluable.

  3. 1 hour ago, anonymous said:

    Welcome back, @BlindBusDrivr !

    I have heard quite some people talking about an old CODZ site.

    What happened with that one and why is it replaced by this one?

    A long time ago (like 4-5 years) this site had a very different lay out, and the mods and admins decided to update the formatting and site design.

    I don't know exactly when the update was done, but the site went through several revisions before settling on the one we currently have now.

    A lot of the content was lost or left behind on the old site, but a significant amount was transposed onto this one. Many of the threads from around 2011-2012 were saved and are still on the site.

    In general, it seems that the replacement was a result of the website just needing a bit of house cleaning, an update if you will.

    There is a topic from a long time ago that had a link to the old site that was saved through a cache or something... I'll try and find it :)

     

    edit: http://www.callofdutyzombies.com/topic/177166-this-site-has-changed/#comment-1704223

    there you go. And congrats @BlindBusDrivr :D

  4. Threads Previous:

    Spoiler

     

    1/7/16: 

    1/14/16:

     

     

     

     

    HELLO CoDz! This is my thread on #TBT Zombies, which I will be updating weekly for your viewing pleasure. I will be linking and discussing previous threads that have been written on this forum that are incredibly informative, represent some sort of milestone, or are simply great well thought out content. Typically this content is going to be older, because this is a #throwbackthursday thread, and I want to bring forth content that has not been seen or hasn't resurfaced in a very long time. Each week I will post something, and the following week I will but the old info into a spoiler thread so it stays on the post, while putting the newest content at the forefront. So without further ado, lets get to it.

     

    1/21/16:

    Spoiler

     

    This week I will be covering @Ehjookayted's Magnum Opus, His: The Master Zombies Guide.

    The original thread: 

    This guide is the pinnical of what I think CoDz became after the black ops hype-train slowed down. This thread represents the work of most of the big names on the forum of the time, like @Tom852 and @Superhands (spoilers: next week) as well as some members who still frequent the forum (I'm looking at you @Chopper and @way2g00d).

    Since the content of the guide is wayyyyyy too long to actually post here in this thread, I'll simply list some of the things that it contains in case you haven't already looked at it:

    • Complete guide to every map on Black Ops 1, including places to run trains, how to maximize points, early round strategies, how to PaP every time on NML, etc
    • Complete guide to every zombie training and manipulation tactic that we had discovered to date
    • An extended perk analysis, and the pros and cons (and situations) to buying each
    • How to be a good zombies player and teammate in general
    • General tips to the game that can be helpful if you've mastered everything else

     

    You get the point. This thread is one of the best guides for beginners, and I recommend everyone who is new to the game to look at and just simply read through the thread, or at least the parts about how to actually dodge zombies, as the info is still relevant to BO3, and can be invaluable in certain situations.

     

     

    1/28/16:

    Spoiler

     

    This week I'll cover another one of my favorite threads of all time: Superhands' The Complete Solo Zombies Survival Guide.

    The original thread:

     

    By far my favorite guide of all time. I play almost exclusively solo zombies, and @Superhands was my fast track to the high rounds. This guide differs from the Master zombies guide in that Super focuses exclusively on playing the game solo, and doing it as effeciently and effectively as possible. This is another thread where the full contents are way too long to post in a single sitting, so I'll give a run down of its contents as I did with the Master zombies guide:

    • map-specific solo guides for each and every single Black Ops zombies map, from Kino to Moon as well as the Classic Maps

    • a couple of co-op guides as an added bonus

    • He includes guides for the most effective zombie clearing strategies on each map, with trains (or camp spots) of varying difficulty

    • General tips on playing solo

    • Cohesive dodging guide

    • NML Strategies

    • Low and High round strategies

    Sadly, Super took down his video guides after his community-wide falling out, which I will discuss in later threads, but the guides are still very well done with pictures and drawn visual aids. At one point super held the solo records for like 5 of the maps at one time, and had former records on a few others, before his records were thrown out. Regardless of the falling out that he had, no one can claim that he was an unskilled player, and the amount of work and time he put into developing strategies is to be admired.

    For anyone wondering, here is a list of his full body of work, of which I may feature a few threads in future weeks:

     

    It would be best to search each of the titles if you want to read them, because the links seem to be broken, but they are all still up on the site.

     

     

     

     

     

    2/4/16:

    Spoiler

     

    This week I'll be covering what was, at the time, one of the biggest zombies discoveries to date, and its the Zombie/horde counter formula that was put together by @way2g00d, @BinSys, and @Duckcall00

    Original thread:

    Here are the thread contents for the lazy:

    Most of you guys know that the old zombie count formula was incorrect.

    Here is the new formula discovered by BinText which is 100% accurate past round 12..

    
    Number of zombies per round  
    
    Single player =0.0842 * (R)^2 + 0.1954 * (R) + 22.05
    
    2 Players =0.1793 * (R)^2 + 0.0405 * (R) + 23.187
    
    3 Players =0.262 * (R)^2 + 0.301 * (R) + 33.114
    
    4 Players  =0.3462 * (R)^2 + 0.4964 * (R) + 43.164 
    wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

    Replace 'R' with Row() Function in Excel to make this formula work.

    EDIT:I promised I was going to update my previous chart and I finally did because the previous one was bit confusing to read. Let me know if you guys see any inconsistencies.

    Here is the spreadsheet I uploaded recently which could be a good resource for those that are doing high rounds in solo.

    6427138413_28b8744fc7_b.jpg

    Tested on Ascension.

    Credit to DuckCall00 for directing me to http://denkirson.proboards.com website and & BinText for discovering this formula.

    Enjoy!

    way~

     The benefits of this discovery was obvious. With the knowledge of how many zombies and hordes there are on any given round it gave players, specifically the very high round players, a more cohesive view of what they would have to do to achieve their zombies goals.

     

     

    2/11/16:

    Spoiler

     

    Today I will cover what I think is one of the best social contributors to the site: The face behind the Avatar:

     

    This particular thread isn't what one would call a great discovery, or the result of years of research and trial and error or anything like that. This is the place where users go to see what other users actually look like IRL. A lot of the pictures are unable to be seen anymore, but a great many of them are there for everyone's viewing pleasure. I'm there, @Chopper, @way2g00d, @Ehjookayted, @Superhands, etc, there are hundreds of replies to the topic. Even the founders and most of the legends/veterans have posted in this thread, so it's a great way to familiarize yourself with the userbase of the site. If you're new, or even if you aren't and you haven't seen the thread in a while, or you haven't posted in it, be sure to check it out.

     

     

    3/3/16:

    Remember when I said that @MysteryMachineX's topic was the most viewed on the site?

    Turns out I lied.

    That was before I really dove in and went searching for the really juicy content this site has. Here is the most viewed topic on the site ever:

     

    A TON of the best zombies content comes from the old site, which there is in fact a back up for. This particular thread comes from the old site, from a section called the Asylum, which is still active today. In order to get featured in the Asylum, a user needs to get their theory approved by an admin or mod before they can post. I choose this particular theory (and will probably choose more to showcase in the future) because it is the pinnacle of what can be accomplished with some research and critical thinking about the zombies story line. If you have the opportunity to check out the other theories that are there I suggest you do so. These topics can not be found with the search function and aren't featured in the respective users' history which I found upsetting, but not really important, as long as you know where to look.

    Check out the theories, some of them are SERIOUSLY in depth and impressive. Thank you overlord @AlphaSnake :D

    That's it for this week, until next time.

    Regards,

    Shirtless

     

  5. 40 minutes ago, Lenne said:

    I would suggest you just make one topic instead of multiple ones. That way we could pin it if you keep working on it.

    Okay, and I'll just update it weekly or something

    Edit: Ill do that starting this week :D

  6. 13 hours ago, MysteryMachineX said:

    but really, it'd be awful for me to NOT do it… I learned a lot of things making the old one, so I believe that a newer one would be much better in terms of quality (you know, with actual moving pictures and stuff).

    I think that's a great idea, like a part two :D I think the recap video is a good TL: DW and as a good set up to go into an update video. When you do actually make it after like all the DLC I better see it front page posted on here

  7. So... How do we make requests?

     

    To start, ive done 88 in solo and 40 in co-op. So I don't know if that entails anything, but if it does that would be cool :D

    and I've slayed with other CoDz players, so there's that. I think just putting what all the medals are in the help tab would be good

  8. 4 hours ago, anonymous said:

    But if you are carefull and pack a punch it, I think its a very nice weapon on high rounds.

    If by high you mean like 25, yes. But creating crawlers is kind of worthless, and when killing a zombie takes like 10 shots, it just gets in the way and is dangerous after it loses its ability to clear the way.

     

    alao this isn't really story discussion at all, you could put this in the map discussion section and it would probably fit in better.

  9. I wish there was a way to get these topics more visibility... mods help meeee

    Anyways, for this week I thought I would cover the thread that has the honor of being the most viewed on the entire forum: @MysteryMachineX's thread on Treyarch/activision removing his zombie history/storyline video.

    Here is the original thread: http://www.callofdutyzombies.com/topic/143984-a-zombie-trilogy-blocked-by-activision-and-google/

    And here is the video in question that they removed:

    https://www.youtube.com/watch?v=KfLOdYcZOQ0

    Evidently, its not there.

    However, Mystery did three things in response to this. He posted this video talking about how his video was removed:

     

    He then reuploaded his "A Zombie Trilogy" Video:

     

    Which is another one of the most informative zombies videos, ever. And finally he did a very quick timeline/update video, here:

     

     

    So there you have it guys, another one of the best threads/pieces of content that this site has to offer. If anyone has any ideas as to what I should bring back up next week let me know, and mods if there is any way to get these more visibility (because that is kind of the point) let me know please.

    Until next week

  10. I was gonna start this next week but I just couldn't wait. There is so much GREAT content that this community has created over the years since its inception, and a lot of our newer members (I'm thinking like post- black ops 2 to present) might have missed, overlooked, or never had the chance to look at.

    So without further ado, we are going to start with @Tom852's guide to running zombie "conga lines" or trains:

     

    This guide is one of the best videos that a zombie player can watch, and goes into pretty extensive detail on how to succeed with the game. I thought that especially given how hard Black Ops III has been for people, this would be a welcome readdition to the forum.

    The original thread: http://www.callofdutyzombies.com/topic/144041-how-to-run-conga-lines-video-guide/

    Feel free to let me know if anyone has suggestions for next week or anything!

    Regards,

    Josh

  11. 2 hours ago, Ragdo11706 said:

    You guys have got to realize Steve & Scotti3 are "Freaks" when it comes to zombies. Even players like 5and5, Phizoir, H.K.R., Relaxing End, Mato Master, Zeratul DT, MagicGloBox, KingJaq, I8a911t, Frenzy. 

    All of them are in a league of there own. I like to think I'm as good as them, I just get really fucking bored once I reach Round 50. Obviously I know I'm not that damn good, however I have played a few games in the past with some of them. It would get quite interesting at times. Especially when We would run 8 players on TranS(h)it & Nuketown, haha good times it was definitely, "Nucking Futs".

    Zeratul DT.... It's been so long :love48:

  12. I was gonna say guys... why is this an argument? We call them meatballs because they look like meatballs, and are not the same in the campaign or in multiplayer. They might have similar coding but the entire aesthetic is different, and no one on this website, or on reddit, or anywhere else that I've seen has called them RAPSE or whathaveyou.

    Chopper once again, great guide. I'm waiting on updates :D

  13. @Chopper With regard to the ammo problem I see your point, the any-round-instakill on any bullet type weapon does kind of negate it. But I think all of the naysayers' point about the max ammo is that for most of the extremely fast spawn manipulation strategies, the wonder weapon is still used pretty liberally and getting max ammos for free for the weapon isn't fair.

    I disagree, and I'm with you, all it does is speed the game up, its not as if the game gets harder using the wall weapons, just longer I think.

    Once you get to a certain around, running in circles is just what it is, over and over again. Someone like Steve could run circles in the rift until whatever round he wants, wonder weapon or not.

    Guys 215 rounds without downing. That's ridiculous. To say that margwas wound really effect his game other than timing is just kind of silly.

  14. 20 hours ago, Chopper said:

    A second thing about the flag step is that it makes an incredibly easy way to deal with a Margwa.  Soon as he spawns, start the flag and suddenly it's just you and a Margwa.  No-one seems to have an opinion on this, however if you were to use it you would get accused of cheating as soon as people see the flag being available.

    First off I want to start by saying that this is a genius mechanic. This completely eliminates the "detriment" of having margwas spawn, and it makes them easier to deal with, and leads to a free max ammo for that round.

    This also circumvents the glitch. The flag removing zombies from the spawn rotation is a very deliberate game mechanic, and a part of the Easter egg. I don't know how anyone could call it a glitch, as it is clearly deliberate.

    I understand the community's complaints about the glitch to stop margwas from spawning. It really doesn't seem like leaving the shadowman just standing there and having to hold the wonder weapon the whole time, etc, could really be a deliberate mechanic. But again, this business with the flag gets around peoples complaints. 

    The main issue seems to be that players argue that margwas make the game more difficult. I disagree, along with most other players that can hit round 20 or so. They are really just a time consuming problem more than anything else, just an annoyance.

    I think that canceling margwa spawns is indeed a glitch, but I don't think its an exploit that takes away from anyone's achievements in the high rounds, especially when they do something like hit round 215 without downing. Clearly margwas wouldn't have made too big of a difference to that player's ability.

    @Chopper Post that guide please, new info and strategies are always welcome.

     

  15. 4 hours ago, 83457 said:

    Note that, in this particular game, anything that gives you quick revive counts towards your 3 purchases.

    So, if you got the Perkaholic GGum, it gives you all of the maps perks this will count towards your 3 QR for the game.

    If you go down and the Robot (Civil Protector) revives you, he often buys you another Quick Revive for free. Note that he does not save the one you had, he gets you another. At least on 360.

    So, try to use these other methods after you bought your 3 QR for the game already.

    I don't know about @Caddycrasher38's issue, but I know that i can add to this. If you get a perkaholic after using three QR's you can get another one. On the house can also do this, but is obviously less reliable. But the main way of saving QR's is with the robot, when he revives you. I've seen people have 19 or 20 downs in solo this way.

  16. 7 minutes ago, Drewxke said:

    So....

    Last night I was playing solo SoE at about round 17. I already obtained the Sword, AS and was in the process of upgrading my sword. I was Nero so I picked up the egg at Neros place, attempted to activate the floating book, to no avail so I proceeded to pick up the egg from the ghostly floater, went to Neros blood seal and activated it, Margwa spawned in and a zombie caught me from  behind as my shield broke which downed me soon as I killed the Margwa with my sword. I Quick revived and flew to the Quick Revive perk machine to pick up my perk again. Made my round around the map on the same round and got my other perks. I then went back to Neros layer and tried to get the floating book but it didnt spawn in so I went back to the blood seal and activated it again, this time I killed the Margwa and last remaining zombie thus starting the monster round at junction. I made a run to see if I can activate any other blood seals but they wouldnt activate and Neros wouldnt activate as well, which tells me that one was completed. The ghostly figure was gone and wasnt at any other ritual site. During this round I got downed again (newb) and made a run for Quick Revive, however to my surprise the Quick Revive perk machine was completely gone, vanished.  Needless to say I had a hordes coming from both ends so I pulled out AS and went to work but with out any perks and no shield I finally died. So has anyone ever had this happen before? Was it a glitch or is there a max amount of times I can buy a specific perk before it just disappears? This was my first time getting this far solo, first time getting AS so I was pretty stoked about that and rather bummed when I found a wall with no perk machine. Not sure if I got Trollarched or if that was supposed to happen. Have any of you been in this situation before? Comment below

    As far as I'm aware, you can only buy quick revive three times then the machine will disappear. It has been this way since black ops 1, which is when they reworked it to have a purpose in solo, because in WaW it was effectively useless (only had its effect of halving revive time). So that's what happened, after you bought QR for the third time, the machine floats away.

  17. Hi Wesley!

    My name is Josh and I'm absolutely certain you're something special. Welcome to the site, we have a lot to offer, and stuff for your every COD Zombies killing needs :D 

  18. 19 hours ago, 83457 said:

    If it's me and Ragdo11, give it to him/her. I had the pleasure of the cyan robes for almost 3 months before they switched it late January to HW, about 2 years ago. It's got my scent already, pass it along.

    Dawwwwwwwwwwww

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