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Everything posted by shirtlesservice

  1. If a staff guy could pin my high round strat thread for gorod krovi I would appreciate it :D Or if it's no good then don't bother

  2. THE PPSH OH MY GOD FINALLY. And also everything else. I'm so hype. It looks great in the trailer, now we wait
  3. Check it out: Woot Woot Dynamic theme for PS4 just got dropped. Its cominggggggggg
  4. This. This right here. It is WAY easier to run the giant, and all other maps for that matter, than it was when the game first came out
  5. Guys I'm sorry I've been swamped, but I promise I'll get everything updated, thank you for all the ideas!
  6. @mokie I already put that one up but thanks for the input! and @ZombiesAteMyPizza! I'll put that up ASAP, I actually saw it day 1 I just thought it would get patched
  7. Exactly. the consistency is better I think than the guys that just go HAM and somehow stay alive. It's just a difference in playstyle
  8. Happy to help if I can :D And yeah I think you're right, this guy was just really consistent, that's why I picked that video, some other people have been running this strategy but they play it more fast and loose
  9. @Doctor Richtofen Thanks! I'll add it, and there are others as well that I forgot about, like relaxingend's camping strategy
  10. Hi Guys! Another DLC, another map, another thread on the high round strategies. I'll be cataloging all of the strategies that I can find (or you guys bring to me) that are viable for the higher rounds, starting about 40+ or so. As before, I'll split the strategies into camping and training. So the camping ones first, here is one found by our very own @Doctor Richtofen: Decent for the lower rounds, not sure how it would be for anything higher yet, but good to know if you just want to farm headshots. Here is another I was able to find: As for training spots, this is what I've got so far: That's what I've got so far guys, if you have anything you want to add let me know! Also, I recommend IISteveII, ScottieI3, and TheRelaxingEnd for high round strats. If you guys haven't seen their channels be sure to go have a look. Another good content creator is S1ipperyJim, his high round guide to the map starts here: https://www.youtube.com/watch?v=tYWPGLpctp0 See ya
  11. 16 so far. This one is definitely harder than the other maps
  12. I think there will be some really enclosed spots but also a bit of training area... We can see near the beginning of the trailer that we have what looks to be a ritual location, with plenty of space for running. I bet it won't be a ton of varied spots, but it really depends on the wonderweapon(s) for the map as to how we will be able to play it
  13. If you're going to go for a high round always craft and upgrade the sword. It can be done reasonably early (sword done round 4-6, upgrade after that) and is entirely worth it later, where it can kill over 100 zombies every use.
  14. Maybe we have to cause an eclipse somehow? I think we just kinda gotta wait till the map drops to really figure out what the title has to do with the map, if anything
  15. In case you all haven't seen it yet, here is our own @MrRoflWaffles (aka Milo) discussing the new images that have been tweeted out: Feel free to discuss
  16. Welcome to the site friendo :D hope to see you around, we having something for everyone, be sure to look around
  17. How would you describe George as a gameplay element? I feel like he was like a precursor to the giant in Buried, in that he was a constant presence, even though he wasn't exactly helpful. Overall a great thread that summarizes the evolution of the game mode. Well done again Anon. I think that over the course of the entire game mode, Verruckt and Origins have been the most influential in terms of new gameplay elements. Verruckt gave us the perks, the moving box, a new spawn in mechanic, multiple pathways, sprinting zombies... And Origins expanded on everything just immensely, with the staffs, the multi-step pap, wunderfizz, the absolutely massive Easter egg (close to 4 hours to get done in solo) New boss... I think Origins took what BOII was doing well and consolidated it to make a really impressive map as a whole. I'm really excited for what the devs do with the rest of the map packs, as it looks like they are really starting to get the promula down really well. I love Der Eisendrache, and it's certainly one of my favorites of all time (so far) for a variety of reasons. I hope that the dev's are able to make each map its own and keep it fresh, well still retaining the positive gameplay elements that have recently.
  18. I almost always grab the margwa heart first by round 2 or 3, almost like it's a subconscious thing. Could be something to look into, I never thought the order you grab the pieces could effect the final product
  19. Please site where you get your information: https://www.reddit.com/r/CODZombies/comments/4bkfbz/round_1100_gobblegum_prices_chart_the_real_numbers/
  20. @anonymous if you have a brother or sister to play with, play some split screen on like rust. It's a blast. You can also make accounts (offline only) that have 100% unlocks pretty easily, and it makes the game much more fun.
  21. It could be horrible now, but like 5 years ago I used to host 18 man sniping only ffa lobbies. It was glorious, I got like actual members of faze or optic in there a couple of times, and they would snipe using marathon and still kick our asses. It was some of the most fun I've had playing videogames, like ever
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