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lukefacekilla

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About lukefacekilla

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  1. The problem is that the game is a shooter. My natural reaction is not to get a BS instakill auto-aim lunge at a guy, it's to shoot my gun. That's the way the game should be. Either make it a two hit-hit melee or make so you have to take time to pull out the knife. Shooting a guy and getting a bunch of hit-markers and then having him simply click a stick once without even using ANY skill at all is frustrating as hell. That's why the knife, at least in the form it is now, just shouldn't fucking exist.
  2. I agree that they should just scrap the entire idea of having zombies spawn WITHIN the map. They should ONLY come from barriers. That's why Moon sucks so much ass. Most of the zombies spawn from the fucking ground! In Shi No Numa it made sense that they spawned from the ground because the swamp areas were supposed to be dangerous. But on Moon and Shangri-La the zombies just spawn from the ground out of nowhere and ruins the game half of the time.
  3. I think it would be quite ridiculous to make people get the limited edition if they want to read the comic book.
  4. I think classic maps should be free. And OP, learn the difference between 'off' and 'of'
  5. I don't even care if I offend you right here. You're a complete idiot. They haven't confirmed a single thing about zombies other than that it is the game. Calm down until you know more and stop jumping to so many conclusions.
  6. Ever think about the fact that this is a campaign only trailer?
  7. Classis. One game: "They aren't changing the game enough, give us something new!" Then: "Oh my god WTF they changed it too much! This isn't even COD!" I love call of duty, but the community sucks. No point in whining considering they can't change it now! Deal with it. Just because it isn't the textbook, straight forward call of duty we're used doesn't mean this trailer doesn't look epic!
  8. Classis. One game: "They aren't changing the game enough, give us something new!" Then: "Oh my god WTF they changed it too much! This isn't even COD!" I love call of duty. But the community sucks. No point in whining considering they can't change it now! Deal with it. Just because it isn't the textbook, straight forward call of duty we're used doesn't mean this trailer doesn't look epic!
  9. Based on the pictures I'm more excited than before.
  10. I highly doubt they would take a step back and only put one.
  11. I think they'll do what they did with MW3 last year where they'll put a little sneak peek of it at the end of the trailer.
  12. I'm not saying to get rid of boss zombies or rounds! Never mind, you all are completely misunderstanding my point.
  13. Der Riese and Verruckt are literally perfect. Those two to me are clearly the two best. Unfortunately the other great ones like Ascension, Kino, Shangri-La, etc., have something that just almost ruin them (perk monkeys, gas zombies, quick sand room).
  14. Yes, those blocking-my-path-dogs in Riese. Exactly what I hate in Riese, maybe what makes it to one of my least favorites. Of course I'm pretty alone with this opinion. But a Napalm or Shrieker, common, cool additions the game. They can be used as a cool trap to kill additional zombies and just take away the monotony. But what is more important? Feel is aboslute important for me, but it is too individual what feel is. Content is also a must for me, new challenges, new devices and interactive things, yeah. But where is the boundary? Those excavators on Moon are in some way content. But they also just give me the feel on the map. So for what shall I vote now??? It's feel, cause it's the more general expression, and it's including content. My point is just, i like new content, that offer more feel. Some are annoying, some are cool. But any content, that is annoying, needs mostly just a strategy to deal with it. For example, everybody complains about the lack of ammo and everybody complains about the annoying gas crawlers. But instead of getting the idea, that a single killed nova gas crawler kill can basically hit 23 other normal zombies is not discussed. Therefore, the more options you have in the game, the better. The more content the better. The more content, the more feel. But as said, it's just too individual. E.g. Riese has zero feeling here. Whereas this awesome jungle look from Shangri, or this Antarktis look in COTD, aww, that is feel. George annoying? Well, get a strategy for him and you're feel is back... You are misunderstanding what I'm saying. Im just saying feel is MORE important. Not that they should stop adding new weapons and enemies. I love new things, Im just saying that they are beginning to focus on them to the point that it is taking away from the feel. It is taking away from the amazing designs they used to create. They need to find that balance again. The feel of Shangri-La, COTD are very cool, but it is hard to focus on it when George is constantly getting in the way, forcing me to take a path all the way around. I'm not saying I dislike the newer maps, its just that they are straying too far from the original formula. Oh and INB4 "but they need to keep it fresh". They can do that while still staying true to the original formula. I'm simply saying they need to strike the balance they used to have. I still love me some Shangri-La once in awhile or some low gravity moon, but they just don't draw me back to them the way all the maps before COTD do.
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