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Vodstok

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Everything posted by Vodstok

  1. hi, long time no talk

  2. play with a lower brightness setting... not to the point where you cant see, but just ever so to the point to where you can. ;)
  3. Amen brother, we will not go silently into the night.
  4. My favorite is definately the scavenger, especially after PaP.
  5. ^^ agreed, the telepad is a good start to get used to NML you can typically average around 250 kills, after you've gotten the hang of it you can typically get around 270-280ish after you master it, i reccomend using it to get a PaP and jug but afterwards start using the side drop, which once you get used to that you can typically start shooting for a 300. I got screwed out of a 300 game last night, i had extremely week crawlers and 1/2/0 but new spawners decided to corner me and make me break a window.
  6. Hi guys, I've been thinking lately about how everyone's talking about 8P Zombies in Black Ops 2, while this is definitely made possible by the fact that treyarch is running zombies on the MP engine, I don't see how it would work considering a variety of factors. #1 Map Size: I've heard that with 8p zombies the maps will be BF3 sized maps, I could see this but at the same time, that's still a very large map for 8 people to be playing on, revives would definitely be an issue, I honestly haven't found a happy medium for 8P Zombies, i don't see how they would make it work with the map size. #2 Max Spawn: 24 Zombies isn't going to be enough for 8 people, double that would work, however the issue there is distribution of zombies, depending on where you're running in this theoretical map, you might get a third of the spawn or some leftover stragglers. #3 Running space: If training is taken out of the game, we're going to be pissed, we can all agree on this. Any-who, a concern for me is running space for 8 people, because your going to have to stop camping eventually (imagine the zombie health in an 8P zombie game). I can typically find about 4 good spots on any current zombies map that isn't suicide, i'm going to go back to map size here and point out that when they create this theoretical map, they need at least 8 good running spots, to achieve this you need a relatively sizable map(see no. 1) #4 Having Less than 8 people: So in this large theoretical map(see no. 1) your going to need A.)points to open everything and B.)sufficient force to do so without dying in the process. imagine having less than 8 people on this huge map(no. 1) Imagine playing solo, and having to build up enough points to get your perks, weapons, and Ideal running spot. #5 Frame-rate Lag: So in this server that's trying to support this huge map with 8 people with a max spawn of (in theory) 48 zombies, that, to me is already enough to cause a LOT of frame-rate, now imagine this very server, with ray guns, flopper, grenades(or any other explosive), and the WunderWeapon of the map. dear god, Imagine the frame-rate. Well this is all i have to say, I'm going to leave a poll up for you guys to tell me if you think 8P Zombies is possible. Thanks. -Vodstok (2.0)
  7. thanks my friend yah, i've never actually tried glitching the spawn but i have a feeling that it might actually slow things down because you have to wait for them to come to the window as opposed to killing them from two different areas which IMO speeds up the process tremendously.
  8. SIlFumftV20 I've decided not to do a commentary as it's already pretty self explanitory. I also wanna apologize for the framelag, (damn you pinnacle for not working) just one thing, is that this strategy typically favors those who start with NML You typically want enough points to get QR,. Flopper and the Bowie knife at round 1,and you also wanna be able to open the end of Tunnel 11(and NO OTHER PART.)
  9. Lemonade keeps telepathically stealing what i was about to say, regardless, I'd love to help out. Especially with my secret project. ;)
  10. 99.99999999999999% are lag .0000000000000001% are boredome,tiredness, and just spontaneous dicking around.
  11. Rtsbw8_-8L4 this video wasn't as laggy as my last one,or so it seemed, anywho, enjoy...
  12. Hands i applaud you, getting to 100 with no downs is certainly an achievement for the ages, but i must ask you, where do you find all of this time to do it all.
  13. Uploaded with ImageShack.us Dempsey Please...
  14. yah, it was a bit laggy, I've been toying with my settings a little and trying to fix it and it's getting better but there's still some lag, otherwise thanks for the input. I actually find commentary a little challenging when it comes to not being completely silent or saying "like" or "yeah" but as i do it more i figure i won't do it as much...
  15. This is my first commentary so don't get mad at my studdering GvbqpfGjca0
  16. *looks at above post* And theirs my proof... but seriously, i tested it again and we where able to get the whole egg done by round 15, which is better that waiting till 30 for the excevator to breach, either way, I'm pretty sure that i can confirm the truthfulness of it.
  17. thanks for the input Tom, yah, It does become a huge waste of time when you spend like an hour working on it, then the host leaves, one of the sole reasons i don't pay with randoms anymore, but if your going for high rounds, i figure the sooner that you can get all 8 permaperks, the better off you are.
  18. That's the entire reason i made this, I got tired of having to wait for the mid 20's for pi to breach, so i tried to figure out the quickest possible way to get it done. and Amen to the Astro spawn, man is that annoying... I'm going to test this out some more this weekend to confirm whether it really works or not, It may be just insane luck that it's worked out for me.
  19. I don't believe it's necessary, If not in the extremely early rounds (1-9), then it should at least breach at about rounds 10-15, which is relatively fast, IMHO. a tactical advantage to this in general is that you don't have to fight your way to the biodome(I've gotten there by round 3). So it's more than just speeding up the egg than speeding up the game itself.
  20. As yes, I remember you as the person who gave me my very first brains on this site.
  21. Here's a strategy for getting the easter egg done by round 10 - 17. Note: some of this is based off of speculation, however i've tried this a couple times and we've gotten excavator pi to breach by round 3. NML: pretty basic, build up as many points as you possibly can before going to the earth. Round 1: You're going to turn on the power this round, yah, thats right, turning the power on by round 1 and here's how you do it... open up as many doors as you can with the points that you got from earth, when it's impossible to open up any more doors, have the player with the most points remaining kill enough zombies to open the remaining door(s), there's usually only one door remaining at this point, so there shouldn't be a problem. When you get to power, have the player who's playing as Richtofen turn it on, this is where speculation comes in, I believe this increases the chances of excavator pi breaching and increases luck with the box and the more it works the less speculation there is. Round 2-5: Insanely enough, the excavator should breach at this point, so just go on about you day, wait for it to breach, and hack it. 6-17: get your weapons, my teammates and I split the hacker so we can all get a hacker bonus and a good point cushion going, basically you're going for qed's, Gersch Devices and the Wave Gun, just keep hacking the box for your points until these are aquired, with the added luck(more speculation!) from Richtofen turning on the power, you should be able to aquire these items by round 10-15. and thats how you do it, I know that alot of this is based on speculation, so therefor, i'm going to give it a %80 chance of working. I would like to thank BlindBusDrivr, Nato Hades, and popescott2 for helping me with the original tests. I will also try to get a video of this up, if possible...
  22. Here's my pic for the Nikolai Group, I'm certainly moving up in the world.
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