Jump to content

RadZakpak

Moderators
  • Content Count

    427
  • Divinium

    906 
  • Donations

    $10.00 
  • Joined

  • Last visited

  • Days Won

    48

RadZakpak last won the day on June 16

RadZakpak had the most liked content!

Community Reputation

188

4 Followers

About RadZakpak

  • Rank
    Hellhound
  • Birthday 04/25/1998

Recent Profile Visitors

9,090 profile views

Display Name History

  1. It should also be noted that there is a form of backwards time travel in Der Eisendrache when Primis goes back to see the password for the safe that Groph inputs. That is also the same map that had the plunger easter egg, which affected the past and altered a newspaper regarding a London parade. What this could very well mean to me is that it is actually Primis’ constant teleporting and murdering across dimensions that is the cause in the change in the past. By what they’ve changed and left in their wake, the Illuminati in the Classified cycle was able to figure out time travel.
  2. I feel like the perk is kind of redundant and detrimental in solo with Quick Revive, and it would be especially so if it were in BO4. I think the perk would need a whole re-design. It should use the “doppelganger” theme more in its usage. When you spawn back in maybe have a third doppelganger with weapons that follows you until you revive yourself. Outside of revival, there should be a way to summon this doppelganger too. There is plenty of potential for what they can do, especially since in BO4 you can already have AI teammates.
  3. Now that you mention that, it might even be kind of like the pre-order situation for BO4 where on PS4 if you pre-ordered BO4 digitally, you got to play the classic remastered maps they were putting into BO4 early, but in BO3. (Firing Range, Jungle, etc.) So basically pre-order BO5 and you get to play ZC2 early in BO4.
  4. Chapter 22 is now up on the site!

  5. After a long wait, here is Chapter 22: "Watched"! This is from the view of Doctor Maxis as he presents the first milestone in the project to control the undead to General Lehmkuhl. I hope it was worth the wait. The next chapter is certainly going to be a departure from the norm as well, hopefully in a good way! Thanks!
  6. Sorry for the late reply, I wanted to be fully invested in reading when I had the time. Some spectacular research and this is a secret I had no idea about. The numbers I am unsure about, but I want to look at this from the perspective of the developers as they wrote the radios and story that would go into this map, and after that through a modern lens. First off, this is the first map we hear about Pablo Marinus in, albeit unnamed. He is mentioned offhandedly as a Mexican test subject that Richtofen accidentally killed, causing him to need Dempsey as a subject. Given that he is an unnamed Mexican at this point, and this poster is one of the only Mayan/Spanish secrets we've seen in the series, present in a map nowhere near any Spanish-speaking country, I think it is right on the money to say that Pablo is related to this. He may very well be D Jano. Why? Well, he didn't have a name at the time, and I wouldn't be surprised if no one told Blundell's team about this tiny little easter egg when they decided to name him around Origins time. But I think even today, it still could be interpreted as being Pablo. We know from the timeline Pablo was a spy infiltrating Group 935 before being captured in September 1944. It's possible Doctor Jano, or some other first name starting with a D, was his alias while working undercover. Looking at what we know now about Pablo, I think there is even more evidence to support him being the owner of this poster and the one who wrote on it. On August 1st, 1945, Pablo is sent to the Siberian facility, and then exactly a year after capture in September 1945 dies during a spleen removal. This journal he writes about visions of the Great War was written only a couple of months into being captured. It is very possible and likely during the remaining time that Pablo began to lose his sanity from the constant torture and 115 injections. He may very well have seen the horrific future in TranZit and onward, where the Earth is burning, and related this vision to his knowledge of the end of the world in Mayan culture. Who are the six he speaks of? That, I am unsure of. Definitely loving these threads; Such great work and interesting discussion.
  7. 1. This I was unsure about as I wrote this. I'm sure the writers at Treyarch could come up with something here. Perhaps this rogue keeper wanted to have a humanistic appearance in order to manipulate humans if he ever had to, and wanted to inhabit the mind of one of the most intelligent humans who is aware of different dimensions, so that by melding together they combine their knowledge base of both Human and Keeper histories. Alternatively, Monty somehow does something to send himself back to the beginning of creation himself as a Keeper. I just have issue with paradoxical stuff like that. I mainly went with the Keeper and Monty coming together idea because the timeline states that Monty was around at the beginning of creation. So in a way the Keeper that later melds with him is both Monty but also not Monty. A Schrodinger's Keeper if you will. 2. The impression that I get from Monty through what we know is that he does not want to mess with the fabric of space and time any more than he has to, because as he puts it, it is already a fucking shitshow. Perhaps wiping away a being from all dimensions is not as easy unless you have the eternal soul with you. In essence he is not keeping them safe, he is trapping them, so that he can safely wipe away all versions of them elsewhere. He cannot wipe away the eternal souls, however, as that creates a paradox, since them existing in the first place is what allowed Monty to collect the souls. Essentially, he can stop them from causing more damage by trapping them, without having to mess with time in the process, if that makes sense. It's difficult to wrap the mind around. 3. Monty has tried being patient and reasonable for so long. From his perspective, it has been an eternity since he started trying to fix Richtofen's messes. They continue to prod at him for so long that it is no longer about protecting humanity but eliminating Richtofen and those who choose to follow him. He even tried turning the rest of Primis on Richtofen, but they are too loyal to his cause. They will never understand what Monty has gone through, and they will never understand the carnage they have caused across dimensions. In Monty's eyes, they deserve this punishment, to make up for what versions of them have done. Little does he know, however, that he is setting the stage for it all to start again.
  8. I wasn't sure where to post this, but since it is just a narrative idea for the story going forward (and backward kind of), and there is little to no evidence to support this direction, I felt it would be better in this sub-forum. I have been thinking about my Storybook, and the frustration in not knowing how this story will end and thus being unable to properly foreshadow and setup future events. One topic that I am hopeful will be addressed is Dr. Monty. As of now, he is a lame character that has had no proper development in terms of motivation or backstory. He just kind of showed up. I put together some loose threads, and had an idea for how I think Dr. Monty's beginnings should be. If this does not happen, it is my own fault for setting myself up to be disappointed. If it does, well, I guess I can say I predicted it. Anyway, here goes. The Real Dr. Monty It is the late 19th century to early 20th century. Dr. Monty is spearheading scientific research in his home country of England, in the heart of London. He has made a name for himself in numerous fields and inspired countless other scientists with his work. Tesla, Einstein... Maxis. Ludvig Maxis spends his years as a graduate studying under Dr. Monty in London. From their time together, Doctor Maxis would be inspired to create his own research organization in 1931, Group 935. However, shortly following their mentorship, Dr. Monty would become disgraced, as he began research into the idea of alternate dimensions and time travel. He heard voices, you see. Calling to him. The idea was so ludicrous at the time, and he was shunned by his peers for it. There was little to no mention of him in research the following years. He lost his riches as no company would fund the projects of a madman. Losing his lab, he resorted to continuing his research in the basement of his countryside home. Here he would discover a way to breach the barrier between dimensions. To discover the great beyond. Through no fault of his own, but the fault of those who came after him, time was altered and dimensions shifted. Creatures, seemingly from another time and place, began to appear through portals. They did not come in peace, but instead to destroy all in their path. They unleashed their hordes of undead upon the streets of London, causing a mass panic. Through the portal in Dr. Monty's home appeared a creature that floated in the air, wearing robes, with clawed hands, massive teeth, and no eyes. It spoke to Monty in a voice he had heard before during his research. It offered him an opportunity. Monty could become like a God, able to pass through dimensions, create anything he liked, and end the suffering going on in London. In exchange, Monty and the rogue Keeper must become one. They would be the same being, more powerful than any other Keeper, and still connected to the human race. This creature claimed to be a Keeper, and the inter-dimensional attacks were perpetrated by an enemy of the Keepers, the Apothicons. Believing the threat of the Apothicons on his dimension to be his own fault, Dr. Monty accepted the offer, creating an invention to bind the two souls together as one eternal being with near unlimited power. The process was painful, but all too necessary in order to save the human race. The new, all-powerful Dr. Monty erased the foreign undead from existence, and reverted the damage they had caused. With the memories of the Keeper now within his mind, he could see the widespread suffering across dimensions caused by the Apothicons. The other Keepers showed little interest in protecting the humans, but rather in eradicating the Apothicons. Dr. Monty saw the opportunity to help humanity with his new-found power over dimensions. A great deal of time passed, as Monty directed his attention towards trying to protect and give everything he could to the human race. He listened in to the billions of souls across every dimension: their wishes, their desires, their troubles. He wanted to please them all. He could see the Apothicons looming over their universes, ready to destroy them, and he did what he could to stop them at every turn. He wasn't always successful, and it pained him to see that no matter his will and his actions, people will always suffer in the end. A former friend that Dr. Monty's Keeper side once knew, the Shadowman, betrayed him long ago, and led the the corrupted Apothicons from the Dark Aether to assimilate every dimension they came across. Monty could never quite seem to vanquish the threat. For all the Apothicons he would try to help destroy, more would come. All the while, he wanted to keep humanity happy. He did not want to see them suffering and without help. But his efforts would never, ever, be enough. Over time, Dr. Monty began to resent his position of power. No amount of power would ever be enough to make things right. The humans showed no appreciation for the lives they were given, without the responsibility of protecting the very fabric of the universe. Instead they fought, again and again, in bitter, brutal wars. Humans seemed to inflict just as much pain on one another as the Apothicons would. They repeated mistakes, again and again and again. A select few really, really irritated Dr. Monty. It seems that the original cause of the tearing between dimensions was caused by none other than a German doctor by the name of Dr. Richtofen. Again and again, this arrogant, maniacal doctor would tear holes in the universe, hopping through time with his three test subjects. All the while, he spread the chaos and pain wherever he would go. Monty did his best to quell this problem without altering time himself, but again, it is never enough. Then, Monty had the idea: to create a universe all his own. A place the Apothicons cannot find. A place where he, and only he, had total control. Agartha. He modeled it after his home on the countryside. He now realized, in order to protect this place of sanctity and peace, he would need to eliminate the root causes of the problem across the dimensions. Richtofen. Dempsey. Takeo. Nikolai. He forged a plan, an ingenious one at that, in order to wipe the slate clean and start anew. The plan would involve an old understudy of his: Dr. Maxis. In his home dimension, Dr. Maxis would go on to have a daughter: Samantha. Through Richtofen's evil deeds, Samantha would wind up trapped in the Aether without a way for her father to bring her home. The quartet of dimension-hopping imbeciles in this universe would not be suitable pawns for his plan. No, instead Dr. Monty echoed Samantha's cries for help into Dimension 63, a dimension where the four had not met yet, and where Dr. Maxis had no daughter. Surely enough, this Dr. Maxis tried to open a gateway to free her, and in doing so he brought Dr. Richtofen to the House. Monty fed Maxis a plan to protect Samantha and end the suffering caused by the Apothicons across dimensions: to do this, the eternal souls of Richtofen, Dempsey, Takeo, and Nikolai must be collected in the Summoning Key. Maxis enlisted the younger Richtofen, his best friend, to find these souls and collect them. In reality, with their souls in the House, it would be safe for Monty to wipe them from existence across dimensions. With them gone forever, there would be no more crossing of dimensions. Monty could place all of the Apothicons into one place, keeping them there for good. The plan worked, it seems, with a hitch or two along the way. Richtofen and his goons managed to bring the Apothicons directly into Agartha, nearly destroying all of the hard work Monty had done. Still, they cleaned up after themselves, and their eternal souls now resided in the house as innocent children. With the Apothicons collected in the Summoning Key, there were four loose thread to deal with now. It seems they have brought blood from another dimension into Agartha, and through consuming it, were protected as all the other foreign matter was placed into the Key. Monty prepared to wipe these soulless problems away, but he realized that was not a fitting punishment for all the chaos that they had caused. Instead, he sent them to a point far backwards in time, dumping the Apothicons from the Key with them, knowing they will not survive. Finally, it is time to begin anew. To Be Concluded It is uncertain what will become of Monty. It seems Primis intends on defeating him along with the Apothicons. I hate to leave it there, and I hope that by the end, Treyarch will have created a backstory this rich for the character. I can only hope they will do right by the character they have created. Thank you for reading.
  9. Ah, did not realize it wasn't. Just watched a vid from MrRoflWaffles doing the easter egg, it appears there are no skulls at all: Though it looks like there is some kind of writing on the table. I'm uncertain if that is even a legible language or just Lorem Ipsum-type placeholder symbols. Also worth noting is the front of the stone: It seems to have an engraved skull face similar to the one on the rotating stones by the waterfall.
  10. You would think, though, that Treyarch would just reuse the model for Nan Sapwe if they planned on retconning that skull being a keeper skull in Zombies Chronicles. They didn’t though, and went through the effort of remaking the model. That leads me to believe it isn’t a Keeper, or at least is not the same age or variation as Nan Sapwe.
  11. Maybe I’m just being pedantic, and I don’t really know my biology, but couldn’t the holes not be necessarily eye holes? The cavity itself could be for some organ somewhat similar to human eyes that picks up and processes light, but it could be covered by skin on the outside. Similar to how many animals have ear canals but no outward ears. Also if they are an evolved form of human or have a common ancestor with humans, maybe their skulls have the cavities that are unused, because they used to have eyes? I’m sure if you dissected a nova crawler for example it would have eye holes. It is somewhat similar to the human tail-bone which seems to be a remnant leftover from our ancestors that we do not use.
  12. Super super excited for this! I played this over and over on my PS2 back in the day. It is going to be so awesome to play it now, with added content. Amazon has it listed at $30 USD, and this article states there will be added cut content from the original like the Squidward bossfight: https://www.trueachievements.com/n37893/spongebob-squarepants-battle-for-bikini-bottom-rehydrated-announced And the multiplayer is a co-op horde mode. With the amount of different robots in the game that could prove very very interesting. Something I’m wondering is if the original audio will be used for dialogue and music. I have a feeling they would want to redo music, but the original is so damn good. Also they would need new dialogue for the new content.
  13. Good point. Richtofen does not seem to respond to the flash after they teleported away so that may be just for the viewer to signify that by using the teleporter in the original timeline, immediately after the flash we experience a fracture. So everytime the teleporter is used, a fracture is created, we as the player just do not experience it. Also, about the clock... there might be a rather lame explanation. Both times that we’ve seen the Der Riese clock stop working were immediately after a massive teleportation over a great distance with multiple people (From Shi No Numa to Der Riese with Ultimis, and from Der Riese to the Moon, the Crazy Place, and the Aether with Sam, Maxis, and Fluffy.) Could the clock going out not just signify the massive surge in power required to teleport that much that far? In both The Giant and Der Riese the power is out after the teleportation. The clock coinciding with the flash could just be a symbolic thing. Though, the fact that Richtofen is able to teleport his other self immediately after says to me that maybe the power isn’t necessarily knocked out, but a power surge may have shorted out the clock.
  14. This is a good point, for all we know a majority of Group 935 supported Maxis’ decision and may actively support the war. It is just Richtofen who seemed indifferent towards it, and the people he recruited for Griffin Station just seem to have grievances with Maxis, for whatever reasons. Richtofen even seemed to support them in the end since he wore their uniform and pushed for his weapons to be mass-produced for them.
  15. To quote the timeline specifically: “As a zombie outbreak occurs, Primis Dempsey, Takeo and Nikolai confront ultimis Richtofen moments after he teleports Maxis and Samantha. As they try to reason with him to wake their counterparts, Primis Richtofen arrives through the teleporter and kills his ultimis self - triggering fractures across space-time. As Primis fights the undead, Group 935 secure the Dempsey subject and transport him to Der Eisendrache. Primis pursues them in a German Giant.” It seems that the three fractures we experience are a direct result of Richtofen killing his other self. It’s totally possible that Richtofen may not have even existed in the Proditione or Agonia fractures. It is also interesting to remember that Richtofen’s soul is already in the house from a completely different dimension. The clock freezing may be a result of the paradox of Richtofen killing himself and may be the exact moment the fractures are created. Think of the original timeline as the baseline, and all events are meant to go the same no matter where you look at it. I like to think of it like film in a VHS tape. But then Primis comes and alters a frame. This creates a rippling effect where several copies are made, and both the frames before and after are altered drastically.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .