Jump to content

The Clay Bird

Hall of Fame
  • Posts

    2,461
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by The Clay Bird

  1. i didnt see the glitch in that video?
  2. Well that's dumb. But I did do all 4 once in one match actually, (along with getting them in seperate games) and still didn't get the achievment Another question, can I make a Zombie explode using the regular V-R11. or do I have to pack a punch it? Yes must be PaP VR-11 but I'm confused on small consolation as well... Shrink raying everything in sight and no achievement
  3. and its great to have tactical insertion back in the communtiy ........THATS WHAT SHE SAID :twisted: :twisted: :twisted: :twisted: lol ;)
  4. umm im on shangri-la solo and there's no mule kick.... doubleyou tee effff? im playng solo just getting the small consolation achievement, but i havent played SL since MK was added but its not thereeeee
  5. once again nice work guys! I played solo Ascension last night to about round 51 and it took me around 4 hours total... i was doing quite a deal of point whoring in the beginning however so I wasnt really going for any speed records lol. i'm with you as well Tom852 about the leaving of the crawler every.... single.... round..... in multiplayer... takes sooooo long. especially when i'm using just a wall gun until at least 18-20
  6. nice work, that's interesting analyzation. I definitely agree with the fact that the "time per zombie kill" does decrease as round increases because there are more zombies available and they are coming at you more quickly on average than early rounds. That figure would eventually start going back up in very high rounds, except on maps where the thunder gun would be used.
  7. I have also been wondering. Do the headshot/bodyshot multipliers apply to George and astrozombie etc.??
  8. a couple nights ago in a game with randoms we got hit with the invisible excavator glitch. apparently nothing has really changed
  9. but..... Nacht has the Thundergun.............. the Thundergun......
  10. one thing I had always wondered as far as zombie health goes, was specifically on Ascension with the monkeys and the Thundergun/ZeusCannon and its affect on them . any insight? always wondered why it took multiple shots to kill them with tg/zc
  11. the map has been out on xbox for almost 2 months now, judging on past experience, if the perk bottle was able to be gotten, it would have been gotten by now... I personally haven't ever seena nything that resembles one in the biodome
  12. yes great idea. like I was saying earlier i searched for a while last week trying to find this before i finally did, and this is a great resource. and Duckcall i looked at the in progress one on that other board and its awesome can't wait to see the finished product :)
  13. curious on notes under the monkey bomb, says on the far right +3 every 3rd round? I guess i've never noticed but is there any truth to that? always was under the impression that all special grenades were refilled by max ammo only...
  14. awesome!.. yeah a lot of my friends i play with wonder where I get a lot of the random info on details like damage and health and what not, so i referred them here. Now they dont think I'm just talking out my a$$ on it lol. keep up the good work guys!
  15. glad this got bumped, i was looking for it the other day to show some friends. Once again great work Duckcall, has anybody taken any looks into the code for dlc 2,3,& 4? especially moon since there are so many new variables introduced... [brains]
  16. and with an extra gun spot allows one of the team members (preferably the one that goes down least often) to carry the Krauss. I love it just because it gives you even more options to customize your class within your team. Some people will love it, others based on their strategies may prefer to stick with double tap or deadshot or staminup or whatever
  17. it would be kinda fun to have a "barebones" zombie mode with no perks or pack a punch. A it would be way more challenging, but would make for shorter games, and a new medium to compete on. i think it would be awesome. but i think the way it is right now is fine as far as the regular zombie mode is concerned
  18. i was under the assumption it was probably just recordings that maxis had put into the security system at griffin station.
  19. haha they should have added all perks to all maps. can you imagine 8 perk machines in Nacht bahahaha
  20. just saw this also. kick ass ...no pun intended
  21. this is exactly what the doctor ordered to keep blops zombiez fresh!
  22. wait wat? skeptical cat is skeptical... im at work i cant view any vids. how a bout a pic y'all
  23. haha me. and soneone walked in on me listening to it on my phone in the break room at work, I was a little embarrassed haha. Nice though, as you said earlier alpha in my thread, there's ALWAYS a jingle. I was so distraught when it wasnt on the map lol :P
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .