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milkjuggernogs

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About milkjuggernogs

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  1. So this may be too early to start thinking about, but what will the DLC be like for this. Are we going to get this whole 4 survival maps in one gigantic map type of thing again? If so, think of the possibilities. We could have a boat instead of a bus, and it could take us from island to island. Or an airplane. Or really anything. A teleporter could take us across planets. This whole bus thing really opens up the door for anything to happen. I want to look at each individual section of this huge map before making complete judgement, but I already like the concept for survival mode as we already
  2. It should be noted that I am a huge fan of zombies, and have been playing since the WaW days. Around the beginning of Black Ops, I started to become bored with zombies. I couldn't quite put my finger on why I became less into zombies, but nonetheless, I was losing interest. The answer came to me while I was playing some Halo multiplayer (I know, traitor). I wasn't being challenged anymore. With each new map pack release, I would get hyped, but then end up disappointed. It wasn't that Treyarch was doing a bad job making the maps, it was just that they were so easy to master, I wasn't havi
  3. Single shot, laser accurate gun with potential to kill zombies with 1 headshot. Weak body damage though, only the accurate are rewarded. And please, I asked for it before every map pack in BO, just bring back the flamethrower. I remember amassing over 100,000 points one game while watching a window on Der Riese. Please bring it back, every window watcher loves it.
  4. As zombies evolved, many new features and abilities were added. I enjoyed all of them, yet the way that some of the abilities were implemented in the last couple maps, mainly Shangri and Moon, makes me nervous for the future of zombies. The biggest thing I had a problem with was this: Overdependence on teammates. Let me give you a couple examples. On Shangri, you couldn't pack a punch without all 4 of your teammates cooperation. That means that if you had a teammate on your team that wanted to be a dick and not help anyone, the game allowed him to do that. That is only possible
  5. As zombies evolved, many new features and abilities were added. I enjoyed all of them, yet the way that some of the abilities were implemented in the last couple maps, mainly Shangri and Moon, makes me nervous for the future of zombies. The biggest thing I had a problem with was this: Overdependence on teammates. Let me give you a couple examples. On Shangri, you couldn't pack a punch without all 4 of your teammates cooperation. That means that if you had a teammate on your team that wanted to be a dick and not help anyone, the game allowed him to do that. That is only possible
  6. I've been thinking about this for a while now. Game length. Have 4 player zombie games become dragged out? I understand this is one of the base fundamental features of zombies, is that you go until you die, but should the game get harder earlier on? Let's look at all the things that have made zombies easier to play since Nacht: Perks Traps Pack A Punch Weapons with infinite damage Now, I absolutely love every one of these changes, but doesn't it seem like with all these changes, something could have been done to make the game harder as well? Zombies still (I believe) have the
  7. I've been thinking about this for a while now. Game length. Have 4 player zombie games become dragged out? I understand this is one of the base fundamental features of zombies, is that you go until you die, but should the game get harder earlier on? Let's look at all the things that have made zombies easier to play since Nacht: Perks Traps Pack A Punch Weapons with infinite damage Now, I absolutely love every one of these changes, but doesn't it seem like with all these changes, something could have been done to make the game harder as well? Zombies still (I believe) have the
  8. I'm sure you've all seen it, but at times there is a power up that flashes around the launch pads, and at the very last second, it changes to a perk bottle. Has anyone been able to get it? Is there a pattern to when the power ups appear, or is it all random?
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