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About AceMcCL0UD

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  • Birthday 04/16/1988

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  1. DSR is very strong.. most ppl I find like it. Why are perma perks a bad thing? The actual machine would be ideal but I'll take what I can get! Why not have all perks available on all maps? It seems like they leave out a useful perk (i.e. Flopper or Double Tap) on maps that would benefit greatly from it. Mule Kick was thrown into most, but not all? If we can't purchase more than four please let us choose from the entire list! One thing that is really frustrating on early rounds.. the windmilling zombies!! Why are they going so hard already? When you're knifing them and one bastard double slaps you down it's a little ridiculous. Amirite?
  2. Round 28 with 2 players.. our 3rd had to quit
  3. I didn't say I picked them up. Did I??? [brains] I mean, I did, but only after I had my 2 friends witness the mayhem. And why would you NOT get a 2x Kaboom. That's a quick 800 pts. I'm not a retard, I let them sit as long as possible b4 swooping them up. For the record. They were on top of each other so I couldn't even pick 1 up without getting the other 2.
  4. There have been some pretty epic powerup combos I've taken part in. A 2x/Death Machine is nice, Insta/DM is cool too. I've even been involved in a Double DM!!! But I have never seen something like I saw yesterday. Round 3 or 4. Still in the 1st room. I was letting them in the 2 windows upstairs and i fragged a few... a 2x, Kaboom, and Insta-Kill popped out. AND THEY WERE ALL TOUCHING!!! Now why the hell can't this kinda crap occur on wave 30?!?? Lol Anyone else see some ridiculouos Powerups drop like this?
  5. It seems to me that the thing spins randomly, but the more time you spend inside the room with it, the less it spins. It's a sweet trap when it's spinning, but I'd prefer kiting the zombies around and earning more points off them... and maybe a powerup.
  6. Props to Carbon for throwin' down a solid strat. Now, for Ace's advice. I don't care if you asked for it or not. If you don't have Jugg by round 10, you better not expect a revive. PhD is priceless when you're shooting ray guns/explosives. The Sickle and Mustang & Sally are extra good for dealing with monkeys. As long as you have Gersch devices, there's really no need for Quick revive. If you're dumping machine gun ammo at monkeys and they are still alive, you're missing. (until later rounds i.e. 30+) Have someone stay by the MP5k. Monkeys come through here pretty heavy. Some go for PhD but most go toward Jugg. If you're at Stamin up, you don't have many monkeys to deal with then you can set the fire trap go save another perk. If you get a perk that you wish you didn't (either from the free perk or from your stupidity), down yourself and POOF it's gone. If you're near monkeys, jump when they do and you'll avoid some damage. If the monkeys do steal a perk, don't make the mistake of thinking you still have it. Believe me, I've lost PhD and not realized it and damaged myself a few times. EMBARRASSING!!! Protect Jugg at all costs. After that, it's subjective which perks are most useful to you and your current loadout. LOOK FORWARD TO MONKEYS!!!! MAX AMMO!!!!!!!!!!!!
  7. Always laggy during the 3rd or 4th Monkey rounds. Even if I am host. I think it has to do with the stupid landers all flying in at once. Sometimes there is lag like that on Zombie rounds, but not until later rounds on a good connection. Of course, the harder the wave is the higher the lag is. It's Treyarch's nice way of saying "Hey, if you think you're so badass at killing our zombies, try it with some lag and see how long you last!" :D
  8. Have you seen the zombies with NO LEGS jump on Ascension??!! Well they can! As far as throwing grenades.. the damn monkeys do that enough. Also, on Kino and Ascension I have seen crawlers penetrate "solid" walls and hit me! It happens when they are made into crawlers behind a window sometimes their heads and arms can come thru the walls!!! I saw one ROLL UP a set of STAIRS!!! AAHHHHH!!! ZOMBIES!!!!!!!!!
  9. Mystery box opened with your choice of weapon popping out. ie. Ray Gun, Teddy Bear, Gersch, etc

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