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InfestLithium

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Everything posted by InfestLithium

  1. Son of a @Boom ... It is that. For some reason it looked like the perk bottles. Maybe I ought to turn the brightness up on my phone. :P
  2. There are definitely two perk bottles, I'll give you that. As for the Shrink Ray part...I'm not sure that could be it let alone what part it would resemble/why it's there. And welcome to the community, friendo!
  3. We gotta go future. As much as people dislike futuristic elements in Call of Duty, it's the best option to flow with. Like Mocking said, it allows for a plethora of imaginative tools, weaponry, gadgets, and concepts. That's why so many shooters work with the future - it's easy to mold and holds no static infrastructure. There is no formula to follow other than "Hmmm it would be awesome if we changed the dynamics of _______ by adding ________ with it". Plus, when have we ever thought that going back in time would make things "okay"? Besides, Zombies-wise we don't want anymore historic/past maps. We've already screwed up the storyline by wedging new maps in between others only to cause story displacement. Maybe one like MotD here and there to offer relevant information so we can soothe the "time wound", but nothing more. The future is bright.
  4. Wrong game title @Black Hand Smith , haha. You're thinking Black Ops II. Mine definitely has to be Project Nova. Something about it gives me that classic World at War vibe (guess why haha). Plus, it goes into some damn good story behind Reznov in Black Ops, his motives for killing the three conspirators, and the feel for revenge once you see what happens to Dmitri.
  5. Welcome to the fam, friendo! Aha! Now everyone who is on PS3 is rolling in...and say! MotD fan as well, are we? Enjoy your stay, and keep slayin!
  6. Welcome to the family, friendo! We could always use more PS3 players, eh? Enjoy your stay and keep slaying!
  7. I usually aim for the lighthouse first when it's around 5 or above. At the start of the game, I'm pretty complacent about using the M14. By round 4, the zombies will begin running and George will begin creating those damned sprinters. Hence why 5 is probably going to be your limit before you make like a tree and leave. The lighthouse path is better anyways because: - MP5K is along the path after the first debris is removed - Stairwell is great for running short trains to rack easy points w/o power - Sickle down below - about 80% chance of Mystery Box spawning on that side of the map In fact, you could go powerless using either the stairwell or Ak74u area until as high as Round 15 (though at that point you' probably want power on anyways). If you are dying to have some kind of perk after power is on, invest ASAP on Speed Cola or Juggernog if you already have enough points to purchase your way through.
  8. Pretty sure it was the late 1930s/early 1940s. The Monkey Bomb is only present in Origins (like many other future arsenal) because of element 115's time displacement effects. That being said, stating a weapon is in ______ map means nothing about its date.
  9. Olympics scoreboard has been updated!

  10. We've awaited your return, friendo. Welcome home. :D
  11. @Black Hand Smith , that's assuming Moon occurred prior to Call of the Dead, which it did not. :)
  12. Welcome officially to the community friendo! Not that you weren't already welcomed, but now you can have living proof that you were. :P
  13. Verruckt: Burn It Down - Five Finger Death Punch Shi No Numa: Nobody's Listening - Linkin Park Der Riese: The Night - Disturbed Kino: Mirror's Truth - In Flames Five: Derezzed - Daft Punk Ascension: This Calling - All That Remains Call of the Dead: Still Counting - Volbeat Shangri-la: Black Hole Sun - Soundgarden Moon: Now - Staind Tranzit: A Light in a Darkened World - Killswitch Engage Die Rise: I Don't Wanna Stop - Ozzy Osbourne Mob of the Dead: Afterlife - Avenged Sevenfold Buried: Darkness Within - Machine Head Origins: Save Me - Avenged Sevenfold Sent from my iPhone using Tapatalk
  14. Welcome to the family friendo! You came to the right place for everything Zombies, so have yourself a look around and get right to posting! Sent from my iPhone using Tapatalk
  15. Woods had a 115 tattoo in Black Ops as well.
  16. Sorry mate, but the leak was nothing more than a fake. I remember exactly when this was released specifically on CoDz, and someone proved that one of the panel images originates from a totally different video game, the exact image and shabang. Twas a perfect replica. Edit: Posted this a long time ago: http://www.callofdutyzombies.com/forum/index.php/topic/153143-bridging-the-gap/?p=1418171
  17. @Slade : But wouldn't they still have access to the main teleporter, given that these are Griffin Station scientists? That is, if any of them were even alive at this point in time. We're looking at anywhere from 60-80 years since Griffin Station was first established. If my memory serves me correctly, didn't Samantha end up killing everyone within the Moon base right after the incident with Maxis' "death"? Note that they are wearing spacesuits; these astronauts knew very well that they were going into space. How they knew and how they found the pyramid prior to using it for travel is beyond me. I want to say that these astronauts are American/Russian, but I can't call that without a shred of evidence.
  18. Absolutely great read. I wouldn't expect anything less, especially coming from you friendo. I remember us having a light discussion about the crater being made either by the excavation drill, the V2 missile, or the actual nuke in Nuketown. Take a gander at this: At 0:15, note how far off the nuke is being dropped. Now if you replay it a few times, it seems to drop far enough in an equal distance compared to the crater made in Nuketown Zombies. The explosion itself has to be large, which makes sense why the nuke was originally dropped at a very far distance. The impact created an extremely large crater, and would definitely unearth all that Element 115 which would later be investigated/extracted. The question of why soldiers are fighting in Nuketown is a very interesting one. Aside the whole "Multiplayer maps are not entirely canon" ordeal, it would seem strange for the Spetsnaz soldiers to be fighting with US soldiers in a training facility. Needless to say, that nuke was not dropped by mistake. What makes it interesting is that if there were something of value within Nuketown, why would the nuke decide to be dropped during a fight? To me (this is a far stretch), it seems as though the U.S. did not want to risk the Spetsnaz from retrieving something within Nuketown. In order to prevent that, the U.S. may have deliberately killed both them and their own American soldiers to prevent such an event from happening. Sacrificial lamb, you might call it. Looking at this intrigues me. Let's say that the "MEANWHILE..." is in relation to the events of Nuketown Zombies. Note that the pyramid -shortly after flying through space - is now seen planted on the Moon's surface. It appears as though the four astronauts are coming out of that temple...or at least one of them is. We can't call them the O4 yet because we know that we spawn right in No Man's Land, in front of Hangar 18. Why travel to the Moon via pyramid, go to Area 51, only to come right back? It doesn't make much sense. What is known from this image, however, is that the pyramid is probably still on the Moon a good distance away from Griffin Station. I'm reflecting back on this and it makes me wonder: if we have one temple sitting just outside of the Moon base, and the MPD within the base itself, doesn't that account for two pyramids? Sure, they aren't the exact same thing but it seems peculiar and odd to have them both near one another. The excavation drill is spot on. For what purpose would [they] have to excavate the Element 115, I don't know.
    1. Show previous comments  5 more
    2. InfestLithium

      InfestLithium

      I'll see what we can do @way2g00d

    3. PINNAZ

      PINNAZ

      Thanks @way2g00d for the feedback. I have been wondering if it was just my computer. I think that there is too much content. Can you view the Black Ops & BOII Libraries? Cause there is probably more content in them than the WaW Library.

    4. way2g00d

      way2g00d

      @PINNAZ, no problem. Ya, I am sure it is because of the images and their loading times. Which is why I suggested perhaps adding spoilers. Don't know if that will help to be honest.

      And sorry I can't answer your question regards to what BO2/BO or waw. Everytime I click on that thread, I hit that 3 finger salute and kill firefox because I don't like waiting more than 5 seconds. :)

      We can talk offline via Pm if you like, or on skype, I am always willing to help you with any help you need with this library.

  19. Welcome back to the undead realm, friendo! Stick around, cause there's lots of awesome stuff going on this month. Glad to have you back.
  20. If you received the Olympics Prelim challenge and are on Xbox, message me when you're ready to being! Happy slaying!

    1. way2g00d

      way2g00d

      I haven't turned on my x-box for a while. You mind updating us in the main thread or Private messaging every one here?

    2. InfestLithium

      InfestLithium

      No worries - we will keep the main thread updated. :)

    3. way2g00d

      way2g00d

      Thanks Bud.

  21. Why exactly did you guys make this change? I personally never had a problem with any of the signatures apart from gifs and that one time EJ had this huge Portal signature. I don't like it. : ( We're trying to make each person's post easier to maintain in terms of size. While most of our regulars generally don't have a problem with that, there needs to be certain limits on size. It's not like content is being restricted; just the size to prevent extremely large posts because people cram everything into their signatures. Hope you understand.
  22. Black Ops seals the deal for me. World at War comes very close because I personally love the eerie factor in all the maps (plus the fantastic arsenal of WWII weapons). But Black Ops has more creative edge over the other titles both in maps, arsenal, story arc, and replay-ability. Where else would you think of killing Zombies on the Moon with a Wonder Weapon that not only zaps them, but also microwaves their insides until they burst?
  23. I thought this was common knowledge, but it's always fun to witness a historic event and suddenly make the connection in front of your eyes. It's like...like magic! What's funny is that those prisoners are said to still be alive (unless they died of age or something else). There would be absolutely no way of escaping the island anyhow because the cold, harsh waters would freeze them before making it to shore. It's considered the biggest prison break in history, and to have it unfold in a mode like Zombies but with a twist is...well, cleverly done.
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