Jump to content

InfestLithium

Administrators
  • Posts

    4,878
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by InfestLithium

  1. The red drops pertained to give zombies the power drops instead of us. It acted as negative effects if they were to come into contact with them. Or at least that's what I remember. It's similar to Turned.
  2. Leaked information somehow surfaces a month prior to the release. Around 2-3 weeks before the drop, official trailers/information will come about straight from Treyarch themselves. Also, getting mad at CoDz doesn't make anything better. If you want to leave, then leave. Plain and simple. Not to sound rude OP, but you haven't done anything to help the community. There lies a problem that we can all look into.
  3. I agree with Chopper on this one. Try to avoid spawning them next to the Juggernog elevator if you're not timing it well and use Trample Steams as a defense barrier for the newly spawned while you help rack up zombies for them to score points on. If I ever go down on a high round just to be spawned with nothing - not even points - I grab my own Trample Steam and place it in front of the barrier on the dragon rooftops. Usually, my team will be on the front lines doing most of the killing, so I'll lob a few grenades here and there to get just enough for some Claymores/Semtexes. A 'nade that is timed correctly can feed you as little as 500 points. Also, headshots can be a big bonus with the Colt M1911. As Chopper said, the bullets will penetrate through and give you triple your score output for every correctly placed bullet.
  4. NavCards aren't necessarily objects which can be dropped after going down. Once you have picked up Die Rise's NavCard, you will keep it until the next map. Tranzit's NavCard can be accepted once you build the reader in Die Rise. Then, it will be removed from your HUD.
  5. Hm, good find bagel! But what catches me off guard is the reason why the Pack-a-Punch machine doesn't wobble in Town Survival. Everything is standstill; yet you say that it should wobble? I know that in Tranzit, the machine itself lights up from being charged with some much electricity and it does a little shake animation. That's a good indicator how that particular Pack-a-Punch machine goes into motion. The problem is, we don't have that same reason for No Man's Land. Upon starting the match, it wobbles as if it just got there the same time that we did. Electricity has already been there, so it's not like it magically turned on when we arrived.
  6. I take that MMX simply loves everyone. Whenever I'm Marlton in Black Ops II or Nikolai in Black Ops, I'm 101% satisfied. I actually enjoy listening to the characters' dialogue as I play.
  7. Quite plausible, actually! What I can't wrap my head around is that if Marlton already knew about Stuhlinger partaking in The Flesh, why wouldn't he have ratted him out by this point? Having someone in your survival group who has ingested zombie flesh - which could become a danger later on - is taking a huge risk for everyone else. It could explain why the two dislike each other, but it seems that two options could take place here: - Marlton is aware of Stuhlinger's situation, however, keeps it to himself because there is no current eminent threat yet. If there was, he'd kill him in a heartbeat. The fact that Stuhlinger is still a survivor and can help the group survive makes Marlton consider whether or not to tell the others. This alone makes him despise Samuel, but not as much as Misty. - Marlton knows The Flesh exists, but doesn't know that Stuhlinger was a part of it. He begins to have suspicions that Samuel may be a part of it (after listening to the radio transmission in Die Rise) since he matches all the symptoms of being exposed to the 115. In due time, Stuhlinger's secret will be revealed.
  8. It's not that he doesn't trust you; it's just the reassurance that the said method has been duplicated by others so it's 100% confirmed by the majority. It doesn't mean that you are an unreliable source. The more that a certain instance can be recreated, the better.
  9. I'm not too sure, seeing as I don't own a PS3. I'm assuming it hasn't evolved, but may have similar system properties to that of the Xbox 360 session glitches. Usually a good ol' "Clear System Cache" will cure any console's problems regarding something like this. It basically terminates running game sessions and then restarts it back up so there are no waiting screens of death anymore.
  10. When you're stuck creating a Solo lobby, back out the main menu and dashboard to your console home. Then load up Black Ops II again, and jump into a Multiplayer lobby (only you). If you can get the the "Create a Class" screen, then back out and head into Zombies. You should be able to start a Solo match.
  11. The hole area in the upside down building (room after the Mystery Box). When the Sliquifier strategy was brought up, I continuously used that area to maximize what I could with the Wonder Weapon being nerfed. I absolutely love it. Another area would definitely be the Buddha Room. It's probably the most spacious location within the whole map that utilizes many obstacles that can make or break your spree. You can hold up in given spots, but not for too long. Even having the Sliquifier can be detrimental to your routine (unless you use the pillar strategy).
  12. Ah, allow me to apologize and say that I meant official release information, not leaked. The poster itself from a random Gamestop was leaked as well as Amazon. http://www.computerandvideogames.com/38 ... ns-leaked/ If you recall, each distributor took down their advertisements/items immediately once it went viral. Whether this was a marketing ploy or not, it's not deemed official by Treyarch because they themselves did not release any information on their part.
  13. After some reading on here, it's apparent that people have different options to solving this issue. If I may, here is something that I have personally encountered in a special manner. The first time I attempted the Maxis side, we could not get past the reincarnation step just like everyone else. Our team eventually gave up and decided to hold out on the dragon rooftops. A teammate and myself went to the drop corner (where you can't get back up), and I had gotten downed. The other teammate who was with me revived my character with his PaP'ed Ballistic Knife, lo and behold - it triggered the succession of the reincarnation step. I know many people have already said that you do not actually need to revive anyone, but I feel that is also due to the glitch itself. Reincarnation isn't mean to mean shooting the Krauss Refibrillator at the ground or inanimate object. If the revival aspect is the biggest instance of not passing this portion of the Side Quest, may I suggest having three people up on the catwalk with the sacrificial lamb running trains down below. The moment they go down, revive them. Keep doing this and the quote should trigger in due time.
  14. How about positioning your Trample Steam correctly when going from building to building? Or making it face the right way and not towards the space outside the map? It doesn't help when players put down their Trample Steams in the middle of the room during the boss rounds only to accidentally come into contact and be sent flying down the bottomless map.
  15. I'm surprised that the SMR didn't make it in this category as the lowest-ranked weapon. Even if you plan on doing headshots, the damage counter on that gun is ridiculous. I'd rather have a Pack-a-Punched water gun than take the SMR. I know that perks may contribute to the damage output as well. Great job, friendo! :)
  16. The towers represent transferring power to either of the entities. Having two maps revolving around what can be done afterwards seems daunting. I'd like the idea of having some kind of Side Quest to counter against them/restore humanity in a final map, but just not in two maps. Keep bustin' those ideas, friendo! :)
  17. I wouldn't get my hopes up too soon; we usually get concrete details two weeks or so prior to the DLC drop. Considering that every DLC pops up around 2 1/2 months, the end of the month will be the earliest that we get any information. As for objective, I don't think it will focus on a spire this time around. Once you activate the final tower, what else more would there need to do? I could see Treyarch implementing a new focus that is individualistic rather than "we need to activate x amount of these in other maps".
  18. Welcome back momentarily, friendo! :)
  19. I think at some point or another, Treyarch decided to retain the backup quotes from Black Ops and copied the audio directory straight onto Black Ops II. What's strange is that Xbox & PS3 players stripped the living daylight out of the files but didn't come up with the exact same results. I don't see anything particularly too different here that is game-changing, but it's still a good discovery! Perhaps we will hear from those quotes again?
  20. There is still a connection between the Aether and our dimension. The MPD is a prime example if such a connection. Even if one dimension's laws of physics are different from another dimension's, you still have to abide by their laws. In the Aether, matter can be generated in any shape and forum, yes. But once this links to our dimension on Earth, the energy form still needs to be transferred. I didn't state that power drops can't be from the Aether; I said that matter cannot be sporadically created on Earth a.l.a. our dimension. You and I agree that there is a link between the two dimensions in order to allow such a transfer of matter. But thank you for supplying additional information to further that point. It explains a lot how the drops could be formed and transport to us. :)
  21. Oh God, not this again. viewtopic.php?f=103&t=29241&p=281569#p281569 Enjoy lots and lots of text.
  22. Already makes me think of Maxis' side. It shouldn't be that difficult. If I could do this on Verruckt back on World at War pretty sufficiently, then it shan't any harder in Tranzit.
  23. I know it's been said to death, but it all reminds me of Skynet. Machines will eventually rule over us if we give them the power to think and act for themselves. Machine-designated zombies...oh God. I could actually see that happening. Though I don't think they'd react like the typical zombie, they would definitely have the behavior like one since they are nothing more than puppets. Now we're giving machines the power of what superheroes could do. Fantasy fiction is turning into a realistic non-fiction - it's only a matter of time before they become self-aware. It's funny, really - us humans are so fixated on creating technology that can do the impossible. What we are essentially doing is giving machines the power that we could not fathom ever having due to our anatomical constraints. Humans are creating their own genocide.
  24. At some given point, you won't be able to camp or train regardless if you play by team or solo in a match. The strategies defined in this topic can tell a lot about a player. For instance, a person who team camps has great coordination skills and can communicate to a certain level, but may not be skilled enough to fend off for themselves if the situation gets sticky. A player who trains by themselves knows what they are going to do for the rest of the match and can survive with ease since no one should get in their paths. In the event of emergency, however, the said player may not be revived if down and risks starting all over if they slip up for even one little instance. None of these strategies are bad whatsoever - the style depends on the kind of slayer you are. While I can camp with a team well enough to hit semi-high rounds, I'm usually forced to solo train when things go down the drain yet I'm skilled enough to handle myself very well. If you study both styles of slaying, then you can get the advantage of being experienced in each strategy so you'll have a good game.
  25. This is a tough one to explain. One could say that it's a mechanic and shouldn't be taken too seriously, another could counter by saying that it is indeed a link between mortal grounds and the power attained as a zombie overlord via energy transfer. Note the word transfer, because matter cannot be created nor destroyed. What this energy is exactly, is unknown. We've learned that the drops can be obtained spontaneously (shed in Nuketown/underneath pylon in Tranzit), or by random choice from a zombie. The drops are not sitting in someone's pocket the whole time, but actually given as a "present". This is amusement for Richtofen (or Samantha prior to the switch) in which power drops are delivered to the survivors to not necessarily help them survive, but to torment them by giving opportune moments of survival longevity. The survivors are being toyed with while they attempt to carry out either Maxis' or Richtofen's plans in the storyline. While it's a neverending curse to them, it also acts as a benefit to both them and us as players.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .