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Kurasaki

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About Kurasaki

  • Rank
    Zombie
  • Birthday 04/18/1991

Display Name History

  1. Yeah...I dont jump at the ledge and have still gone down...but good job reading all previous posts...it is a bug...
  2. True that, weapons that have some sort of back story to me have so much more...depth... as if it holds some weight that allows it to feel as personal of an entity and ally as fellow players themselves...it just makes them "last" i suppose rather than feeling discardable...while the jet gun and sliquifier were supposed wonder weapons they do feel more so like make shift guns...but the sliquifier def harnesses some liquid that has had questionable influence and design...
  3. Not sure if thats the most adequate means of deciding whats a wonder weapon... Do I understand how shooting a knife into someone's face auto revives them(ballistic knife PAP'ed)...not particularly...does that make it a wonder weapon...not necessarily (it's wonderful but not a wonder weapon) "wonder weapon" is simply a term related to the overtly unique weapons designed for each map...using illogical fallacies and absolutism doesnt necessarily work in describing what is and isnt a wonder weapon... not to mention in there are forums that delve into the "science" of how the wonder weapons work... just takes a little knowledge and some creativeness as obviously theres no means of completely understanding how they work...currently...?...WAHHHHH Believe me its purty fun to attempt to understand the science of zombies...makes me able to drea, that one day I'll have the ability to act on the things I've learned...A man can dream...
  4. if you looke closely at the slide there is a corner to the right where theres a divot...THIS is where people in particular are dying...not from hitting the floor landing and then going down (which would be an effect of fall damage) Dying in the divot is the bug not dying from the floor, I have never died from hitting the floor there... you may also recognize that people said well perhaps its associated with whos who...again no...without whos who u can pick have an ally pick u up as you can attempt to crawl out...but with whos who your previous downed body is unable to be controlled thus the reason it just infintely sits in the divot unable to be revived... It is a bug...a seemingly easy to fix bug that has yet to be patched...but a bug overall...NOT a game mechanic
  5. My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched... It is not an implementation of the map telixion and whoever else, simply a bug, I have taken it without fall damage, (beieve me I take my time with this and my sphincter literally purses everytime as I'm so dagum scared, my friend laughs his a** off everytime I use the elevator shaft as he has never gone down to it, and yes I've used his "advice/tip" as well) and still died, it is a bug...it's obvious a bug as occasionally when I go down the slide when I'm about to get stuck in that corner that inst-kills you my player shoots into the air as if I was hit by the bus on tranzit with the train rail attached and I fall down unnaffected(assuming ths was there fix for it but to no avail I still die there),it is merely a matter of faulty programming considering some people never die there while others, no matter which method we use, end up dead... all they need to do is create an invisible wall that prevent you from even remotley sliding in a fashion that would get u stuck within that corner of the slide, but obviously thats too difficult...nonetheless it is a bug...
  6. I have always loved the notion of rationalizing and finding the specifc science among the incomprehendable...especially with zombies...with the sliquifier I feel that it has simply been treated element 115... Obviously it doesnt affect everyone and every thing as the only things that spontaneously combust are zombies, parquor crawlers(boss round) who have obviously got 115 in their system... Therefore I'm assuming, or rather considering, that the element 115 within the canister has been treated to have an adverse reaction with the element 115...consider it element 115 2.0...not better simply an augement of the original...when introduced to excess amounts of 115 i.e. zombies, it causes a chain reaction which begins to cause the cells within the zombies to immediatety alter and spontaneously implode...after the zombie impodes the treated element 115 in their body (or remains), if it falls among other infected, will slowly begin to seep within their pores and slowly cause the same reaction with the first zombie, thus replicating itself ininitley, though at an obviously slower rate as surrounding zombies are only being mildly touched by the treated element 115, while the inital zombie got a full dose worth... It is mildy acidic as a sife-effect which is why if shot direcly on the ground from the player it huts them for a mild mili-second, but s unable to bond and implode the cells as they arentovertly 115 altered... stulinger, though having 115 in his system through obvious poor decisions on what to eat in order to survive, has 115 in his system, but it has yet to fuse with his entire cell infrastructure, thus leaving him un-imploded if you will... Thats my take... :D
  7. My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched...
  8. I can attempt it and post my findings...though I find that the notion is pretty poor on the account of the people who created the ranking system to implement revives as a factor...I play with a dedicated group of friends, all of which understand the game so my revives are difficult to get, and when i play with randoms if they go down consistently I will revive them immidiately as I consider my greatest weakness in zombies is that I will try and revive people against all odds, but then when I go down, they leave me for dead...so do i quit, no i simply re-earn my perks and guns, but while in the process they go down, and obviously I can't get them as I'm halfway across tranzit, and then they proceed to die and tell me I'm a terrible team-mate then quit...?... no worries I will try and get this up... Most stats are dependent on you, revives are dependent on your team-mates and their abilities to stay alive or not, judgeing an individual based on those around him and how he reacts accordingly seems poor in term of ranking up, especially if the team-mates never go down...but thats just me...I'll do what I can and post results or lack there of... thanks for the reply :)
  9. Can you post us all your stats from the Elite website? 258,148 Kills 747 Downs 200% Accuracy 26% Headshots 1077 Revives 471 Deaths 2407 Miles Traveled 308,454 Gibs 19,858 Grenade Kills 68,084 Headshots 1,818 Perks Drank 1344 Doors Opened Rounds: Tranzit- 1p: 47 2p: 38 3p: 38 4p: 27 Town- 1p: 39 2p: N/A 3p: 45 4p: 27 Farm- 1p: 34 2p: N/A 3p: N/A 4p: 15 Bus Depot- 1p: 20 2p: N/A 3p: N/A 4p: 14 Nuketown- 1p: 23 2p: 17 3p: 30 4p: 28 Die Rise- 1p: 104 2p: 33 3p: 28 4p: 32 (39 solo without using the sliquifier) I don't think rounds play too heavily as I've seen people often say they recieved shotguns after a game of reaching round 20 which I've passed for the most part on all maps...not sure what to think...any help would be much appreciated...
  10. How many total kills do you have? You need at least 20K before you are able to get shotties I believe. 250,000 haha...I believe i am over the minimum kill quota...I'm so confused...and I have in fact seen people under 20,000 kills with shotguns...also thanks for replying ...hopefully some more people can shed light as well on the topic...
  11. Hey I've recently been trying rigorously to rank up, yet still to no avail has anything occurred. I've currently got a 334 k/d so I'd like to think I'm way passed the supposed min k/d though I feel that's debunked alone considering there are people with 30 k/d's sporting shotguns... I've been playing everyday and for three days straight I went on a spree of 8 games a day with 1000+ kills in each and one down yet still have not exceeded current rank... So I'm wondering if anyone remembers specifically their gaming activity, rounds reached in the games, kills vs downs, and any other relevent stats prior to recieving their shotguns...thank you... and I pray the next black ops, which we all know is surely in development, will have a ranking system that "actually" measures an individuals skill...not their k/d which I feel has little to do with a zombie slayer's skill as I know varying players with a bagilion downs who I wouldnt trade for a 1000 k/d player because of their resourcefulness, sacrficial tendencies, and amazing teamwork...sorry for the rant haha
  12. Not really here to expand and delve into the story of zombies and the theories youve stated rather than to simply say, THIS IS F***IN AWESOME haha, I've always considered myself relatively inquistitive as to wanting to understand things and zombies which I love has always eluded me story wise as I came into the game rather late, Black ops was the first zombie I played. I just wanted to say that though obviously there is still much debate over the exact nature of the story this thread that you and others have contributed offers a very plausible and intriguing story of all thats occured in zombies...So props to you and your fellow contributers as that was an awesome read and I'm excited to play more zombies now with a better understanding and eagerness to do easter eggs more thorughly...Thanks Murder... :D
  13. Thanks infest for the qick reply...figured it was to some degree influenced by one days series of games considering its called a "persistent rank" in the system... Hopefully I'll hit shotguns soon but no worries if not, die rise is on the horizon and I see much fun....and much exploration, which often doesnt yeild the best in kills to downs haha...but well see... and I def have my fair share of crazy tail coop games...
  14. Aight I apoloize for posting this rather late as this thread has been consistent for some time and I understand many theories have been posted and analyzed and debunked...nut how exactley does one rank up...I have a 250 k/d along with varying other high stats and all my maps have a round of 30+...is it simply having to play 5-10 games in one day with a certain k/d within each game before 7 o'clock easter time... or do I simply need to continue raising my k/d...though after having read that people have achieved it at 140-170 k/d with relativley low top rounds I'm relativley confused... Thank you for any help...
  15. @Zombieofthedead I understand your concerns with customization changing zombies... but you wouldnt have to prestige or do anything you dont wish to...the only thing prestiging/customization would do is help the individual...it really wouldnt affect your gameplay or others as all forms of persoanlization are just that...not game changers and in the end your fighting zombies not each other...(although playing with randoms you would sometimes think the opposite)so characther customization wouldnt to any high regard imede your experience...all it could do is enhance it...and thats only if you wish for them to...your not penalized for not customizing...

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