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Everything posted by InfestLithium
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Please! Ultimate Lightning Staff Help, Puzzle Won't Work
InfestLithium replied to TheRealMistyBriarton's topic in Origins
Also, make sure you have finished upgrading the other staffs first or have the Staff of Lightning be the first one you do. I've had many instances where the step won't register because another step for a different staff is being done at the same time. -
I've gotten the Golden Shovel exactly at 30 digs. Used my computer's calculator to add every dig I made.
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Looks like you found the missing piece. :)
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You can't unless you have something like the Boomhilda or some Claymore. Just dig into a corner or area, have two Claymores ready for when he steps into an entryway, then lock onto his head with the Boomhilda. Easy kill, even if you get clawed in.
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Please! Ultimate Lightning Staff Help, Puzzle Won't Work
InfestLithium replied to TheRealMistyBriarton's topic in Origins
Some combinations I remember: F-A-C E-G-B F-A-D Recall that this "piano" starts with C and ends with B. So it's more like this: C-D-E/F-G-A-B Where the / mark is when there is not flat or sharp keys a.k.a. top triangles. You won't ever need those keys so ignore them for now. When you do a set, it doesn't go away unless you step back a few feet (kinda down the little rampway) and wait for it to flicker off. That is the signal that you have done it right. If the sparks don't turn off, then you haven't done it right. This is the problem that most people do not do. -
Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
You probably don't need to be. I just recall going into Zombie Blood a few times and not seeing any zombie there, yet hearing them. Then you manage to kill one and voila - step done. -
Afterburner with the Boomhilda as my secondary. Since I always use Mule Kick, I tend to use my slot for the upgraded Staff of Wind. Perks are Juggernog, Speed Cola, Stamin-Up, Mule Kick, Double Tap II (from reward crate). I enjoy using my upgraded Bracers/new melee weapon for close-quarter combat. Perhaps even the Lightning Strike Monkey Bomb with Semtexes.
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Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
Did you trying starting a new round? Or did you hear Samantha say a quote about finding the spirit in the sky? I know that anyone can use the Zombie Blood to look for the glowing plane, but the second Zombie Blood step [might] use(s) Takeo only. -
I agree with Charles. The quote by Vaughn was that it is a perspective from Samantha. This may very well mean that Origins is what she imagined (although the framework of the audio logs, ciphers, and backstory are consistent). At the same time, however, the events of later maps become a reality some time after the cutscene. Consider it being everything that she toyed actually does happen later down the road. MMX crafted a beautiful explanation behind Samantha's control and actual action before control here. This is a great theory on the subject at hand and it's hard not to create a reason without connecting to this in some way.
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Bear in mind that zombies in Origins are 200% smarter than what we're accustomed to. If they go even around you by a few inches, the hits register at your sides rather than your back. The problem is their pathing and not necessarily the shield itself. But when it comes to durability, the shield does not provide strong offense like it used to.
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What map has the best atmosphere?
InfestLithium replied to jameslieb1's topic in General Zombies Discussion
At this moment, it's a close call between Shangri-la and Origins. Shangri-la has a rich and beautifully designed environment that gives off the perfect Indiana Jones vibe. The details in the textures are amazing alongside the flow of the game mechanics. There is just some magic in the map that makes the entire map feel...ancient and mystique. Origins has the devastated and ruined look that I love oh so much. I have an odd, personal attachment towards an environment that makes playing in an apocalyptic surrounding feel so good. It's has such a large and open map landscape yet vividly displays World War I with all the zombie additions to it. I love it. -
It's not all that hard to stop them. I'm quite certain that you should have at least enough points to re-power the generators or to hold out a bit and go for them when in the clear. I tend to stick around Generator 4 or 5 because I can path my way fairly easily after going down. The trick is to have a weapon handy that can clear these guys out. If you have a staff, Staff of Wind/Frost will do you just fine as it stuns them and finally blows 'em back. Otherwise, whipping out an STG/Ak74 will work well with them. Have Claymores around important generators so when the Templars are back in town, you have not only the ones in your inventory but additional ones as well to keep them (and the other zombies) away from your precious.
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Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
That's good stuff, friendo! I know that having the upgraded Bracers will also show elemental effects as well depending on what Staff you had in your arsenal. :) -
Instant Kill drops up the damage counter on him. This makes it much easier to take him down with a few bullets. When I did the Easter Egg with some friendos, we had to kill of the 6 Panzer Soldats and let me tell you - having an Instant Kill made taking 'em out 20x easier. Staff of Fire works magical wonders too, by the way. Just make sure you're getting a clean shot on him. I wouldn't use it if I were getting reeled in, though. I have to agree with Way that Boomhildas are perfect for these minotaurs.
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Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
I understand your point. As I said before, the vast majority of stickied threads pertaining to a particular topic were conversion threads. I'm going to use your official Ranking example. When we started to fool around with ranks in Black Ops II, the threads you'd see about ranking weren't complete. It was always "why am I still rank X and not rank Y?" Which led people to say the same thing over and over. Another thread would come up and shut down the other ranking topics. It's not clean to have hundreds of ranking topics all saying the same thing. Thus, a master thread had to be created to avoid this problem. Nobody is locking people out when it comes to these things. If you have something professionally posted and detailed, it will more than likely be stickied. Stickies alone don't make a thread ultimate, though. It's quality of the thread versus who posted it. -
Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
Fixed, and cleaned up. The thread was originally to discuss Easter Egg information. We have done this procedure. Yes, it is seemingly wrong to jump the gun and force everything into this one thread as that was not the original intention of this. At the same time, you won't find other guides because they too are vague and generally use the same information or extremely little to no detail. This was more of a conversion thread that prevents a cluster of "how to do easter egg" threads all saying the same thing since the topic alone gained several comments on members helping one another out. P.S. Credit was given where due initially. Just because a staff member posts the thread and stickies it does not mean they are getting all the brains. -
Just saw this cutscene in-game with PINNAZ, way2g00 and Naitrax. Just wow; it's different live than it is in just a regular YouTube video. What I find paradoxical is that Samantha claims that her heroes were given good fortune and she protected them. Wasn't she the one in her own story that vowed to torture these same characters and kind of give them hell in their future? The whole cutscene was such a large metaphor, that it's difficult to believe everything is linear or holding true within one timeline. Not saying that this an alternate timeline in Zombies, but we're dealing with multiple breaking points. You can't just have multiple instances such as zombie figures from future maps and still claim that she decided to switch around her own story. That's only lying to yourself to say you're okay with such an action. I've heard things about Edward not having his turn. But you can see Samantha playing with a Resolution 1295 zombie, which happened under Richtofen's control. The tally marks may tell us that he had a bit of influence over it. Hell - he even says "I think they should have blue eyes". Could that "tomorrow" Samantha speaks of be where Edward finally had his chance in Moon? It doesn't follow so smoothly, though. And what is the time to make things right? Edward pursuing control in his own story, or amending to Samantha's? Hmmm, the questions are just too damn high.
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It takes approximately 23,800 points total to open every blockade, get Juggernog, a Wall Weapon, and Generators 4 & 6. That means 8,000 points per person for a 3-player game and 6,000 points per person for a 4-player game. This setup is extremely helpful for doing the Easter Egg. The Golden Shovel can be achieved by digging up a certain amount of dirt mounds. I usually get it by Round 14 or so. The Golden Helmet can be obtained by constantly digging with your Golden Shovel. It appears automatically next to the shovel icon, so it's not in the form of a drop. Shooting the Panzer Soldat with the Staff of Fire is highly effect for taking him down. The Maxis Drone can give you a free, Pack-a-Punched MG08. Find four tiny circles located across the map in obscure places and use the drone to collect the data. There are four locations total: at the top floor of the church, on top of a wooden stilt near the Pack-a-Punch machine, at the top of the destroyed house near Generator 4(Stamin-Up area), and in a pile of flaming debris in the trenches a little after getting out of spawn. Tire of running through the mud? Jumps not quick enough? Sprint while jumping (jump and use hitstick) or jump backwards. This becomes amazing when having Stamin-Up. The foot of the giant robots can sometimes be broken and allows entry into them. Look for lights on the bottom of the feet prior to it coming towards your location. If you have the Golden Helmet, you won't die after getting stomped on. Claymores deal massive damage to Panzer Soldats, but won't kill them instantly. The Bracers (aka Thunder Fists) stop OHK-ing after Round 18/19. You can find out where the Wunderfizz is at every time if you look in different directions at the sky. A lightning bolt will come down quickly once where it is located. It will not occur again unless you shift your camera angle once more. There are small, red lights located where a giant robot steps on. These light up when the robot is very close giving you a last-second chance to get out. There are several MP40s throughout the map. You may want to hold onto one no matter how powerful you think your arsenal is. And Afterburner (Pack-a-Punched MP40) always makes a great tool for taking down Panzer Soldats. Panzer Soldats' vice grips are tough to break free from. The arm in which they claw you in has a red light. Shoot that light and you will be let go instantly.
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They seem to have the same difficulty all throughout the Black Ops II maps, but with more troublesome spawn points. They can come from the ground, outside of the map's debris, and through regular barricades. I've noticed also that the zombies will run straight but go to your side last second so you can just conga line them anymore. A Zombie Shield is a must in order to survive past Round 17. It doesn't help that they are immune to the effects of the mud. A little tidbit I noticed: if someone is on a tank and you happen to be nearby, they sprint almost twice as fast and can still swipe at you even when you're not on the tank. Be careful.
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Also try look at the top and inside the site. I've heard people say that he might get stuck somewhere inside the area.
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Nobody screaming like little girls when you held one of the Staffs for the first time? I know I did when I picked up the Staff of Wind. As well as the Bracers. :P
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It's worse now that we have Panzer Soldats and giant robots. Because to the average player, zombies just wasn't hard enough and it was too easy to get into the high rounds *coughburiedcough*.
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115 is responsible for numerous actions that we don't exactly understand. We know that it can distort time and space. Mob of the Dead is the example of the controller (Lucifer) removing things from their respective timelines and placing them where they do not belong. We've seen what happens to those objects that are displaced. Did it need 115? Not necessarily. It's hard to believe that 115 would simply take a few blood samples from mobsters and throw them into a WWI-era. All we have is numbers that are similar with broken connections. Doesn't mean it's not plausible of course! Blood is blood. Don't know how more descriptive you can get than that. Nobody needs to accept a theory because it's the only one. It could be no connection for all we know, and just a nod towards Mob of the Dead. I would believe that Richtofen somehow managed to get his hand son their blood but considering that he does not have much experience in 115-research as much as Maxis did, I wouldn't be so fast to hit the buzzer just yet.
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You can build all your staffs minus the Staff of Fire (since that requires Generator 6 to be powered on).
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Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
The Staff of Fire torches are still a pain in the arse. I remember seeing someone post an image translating the dot to the correct numbers. My dots don't light up at all so I know I'm missing something yet I got the "Secure the keys" quote.
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