Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/22/2016 in all areas

  1. Speculations puts DLC 3 right after E3 and that means a mid June release. This, however, is not a thread to discuss when DLC 3 will drop, but rather, what you would like to see Treyarch add/subtract from the franchise. My expectations of the new map packs are as follows: Loved the new swimming mechanics. Worked as well as I could have ever hoped for and was extremeley pleased. This is definitely on the keep/exspand list of features that I would love to see in the new DLC. Large zombie antogonist (Panzer Soldat, Margwa, or Thrasher). This is an annoying yet necessary piece to the puzzle that makes zombies appealing to me, but I think that they could be a little less difficult to deal with and maybe spawn in more often. To many times, I am left waiting for the Panzer Soldat to get my helmet or needing that Thrasher to complete my rituals. A little less on the difficulty and produce a higher spawn rate would be my ideal. Building the Wonder Weapon. I am all for building/creating the wonder weapons rather than just getting them from the box by blind luck. However, I would like it to be in a more Easter Egg type of build instead of just "open this door, pick up this item" I think a combination of Der Eisendrache/Mob of the Dead activities along with an achievment or two would make the Wonder Weapon more difficult to achieve and thus, making it more of a "Wonder" weapon. Let me work a bit to get the best weapon/most needed weapon in the game. Boss Fights. This is starting to seem like they are shoving things to do in the end for the sake of doing them. In Der Eisendrache, did we capture the Keepers Soul in the Summoning Key, or are we assuming that we did? Why could we have not just put the damn thing in and blow the moon up without fighting it? I would like to see a little more relevance in these boss fights. I am still confused in Zetsubou No Shima. Was Takeo a tree monster that we freed from the grasp of element 115 or was that the dungeon master charged with his imprisonment? It just feels to thrown together for me as if almost a last effort to stopping us from completing the EE. Back to the Wonder Weapon. Only produce one!!! Can you imagine running around Acsencion with 4 Thunder Guns? I think not. We went to free Takeo with three KT4's. To Easy. Bring back Elemental Staffs, Bows, Swords, Guns, or something with the seperate to-do's. I loved these weapons. If we are making the Boss fight harder, this is a necessary element. The trick is finding a way to acomplish their upgrades at about the time you will be ready to fight the boss. This will not give you the power of thunder and lightning on round ten, make zombies more of an annoyance than a threat. If we do not have a Wonder Weapon, this elemental builds like in origins are my got to weapons. Bring in the Nuketown Random perks in a map and let them include all perks available in the Wonderfizz Orb Machine. This will kick up the fun level a bit. Any other ideas would be much apprieciated. Let your mind go wild!!!!
    1 point
  2. We've found 3 types of water and completed all buildables and the specialist weapon. So, pretty good so far.
    1 point
  3. I actually like this map the most of all BO3 maps. Its hard, tight hallways, dark and creepy: The stuff that makes a zombie map good IMO. My least favourite maps are still MotD and SoE, I don't like that style of maps
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .