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InfestLithium

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Everything posted by InfestLithium

  1. Sledgehammer recently released a sneak-pea trailer looking into the incoming 1st DLC for WWII, "The Resistance". We also get a chance to see very brief segments of the new Nazi Zombies map "The Darkest Shore". In this new chapter, the crew gains intel on where Dr. Straub is now - an island just north of Germany. So far, new intel includes the return of the fog mechanic, a new terrifying Zombie type, a new weapon w/ buzzsaw capabilities, and much more.
  2. Can we please have new medals for WWII?

    My original consensus was that I didn't want to make game-specific medals where it had to do with one map. I only did ZiS for Infinite Warfare because I wanted to test the waters, but then if I did that I'd have to do it for every single map (which we didn't originally do before besides NML for Black Ops). I am definitely interested in making some medals for overall WWII zombies if there is something very broad (i.e. unlock all characters, reach certain prestige, etc).
  3. Zombies confessions

    My personal highest round in Black Ops 1 (Moon) was only achieved because I was doing the round-skip glitch during a 5 hour match...I have been very naughty.
  4. Post-Apocalypse CoDZ: the Story

    @anonymous's life has been a lie. There is no sisterhood after all.
  5. 2017 Zombies Olympics

    Welcome, one and all, to the 2017 Call of Duty Zombies 2nd Annual tournament, the "Zombies Olympics"! The Z-Olympics (as we just normally call it around here) is an annual event where slayers from all regions of the world come to compete online in extremely difficult yet innovative challenges set forth by the Overlords and Controllers of the multiverse to determine who among them will earn the title of Champion against the others. The official tournament lasts for 3 weeks, and will test all your slaying abilities throughout several Zombies maps. Oh, did we mention there is a grand prize for each Champion? How to Enter The Z-Olympics contains two competition pools - the Champion and the Slayer pool. The Champion pool consists solely of past Champions from the Ancient Trials tournament and potentially a few wild cards. These players have earned their spot through 6-7 months of antagonizing torture from the Overlords with very specific challenges, allowing them to enter the highest ranks possible for a larger prize. 3 of the most difficult challenges possible will determine the winner. The Slayer pool is available to all of the public, and requires no barrier to entry other than the ability to record gameplay. Players will compete against everyone for the best score in each challenge using our previous scoring system in the Ancient Trials tournaments. Unlike the Champion pool, there is no contestant limit, so it's a free-for-all kind of madness. Like the Champion pool, however, 3 challenges will determine the winner. Each league will have 2 weeks per challenge, making the entire Zombies Olympics a 6-week tournament. A challenge will start bi-weekly on a Sunday and end on a Saturday at 11:59pm PST. Game Requirements In order to successfully compete in the Z-Olympics, players must have each of the following items: Xbox One / Playstation 4 / PC Black Ops 3 - all DLCs including Zombies Chronicles Gameplay recording equipment (such as an Elgato, capture device, Twitch stream recording, Game DVR, etc) Twitch or YouTube account to upload gameplay videos on At least 1-2 hours of free time in a given week to perform each challenge A working email to contact players by for results, important updates, and more Failure to have any of these items will result in scores not being counted in the tournament. The Point System For those unfamiliar with the Ancient Trials, we used a direct approach to scoring each players using ranking points. The first place score would receive a score of 4 points, second highest 3 points, third highest 2 points, etc etc. In the Slayer pool, the points will instead range up to a maximum of 5. It is highly possible to receive a score of 0 if a player fails to be in the Top 5 of a given challenge. In the Champion pool, the maximum points given will be 3 per challenge since the number of players is significantly smaller. At the end of each challenge, our Z-Olympics committee will determine who has what rank at each segment of the tournament and post it on this site. Each contestant who signs up for the tournament will also receive an email blast from us highlighting the scores, just in case we have slayers constantly on the move. Prizes and Rewards You don't spend time, effort, blood, sweat, tears, and possibly urine (yes, we have a hilarious story about that) for nothing. The Zombies Olympics offers not one, but several prizes for each league! $75 for the Winner of the Champion Pool + Custom "Zombies Olympics 2017 Champion" Button + 5 Zombies Movie Posters $50 for the Winner of the Slayer Pool + Custom "Zombies Olympics 2017 Champion" Button + 3 Zombies Movie Posters Rules and Guidelines Each tournament and challenge we offer contains special rules that must be abided by. Failure to comply with the rules will determine in your score being voided and possible permanent banning from the Z-Olympics all-together. We don't have many rules (because we have a lot of faith in our players), but please carefully read the following guidelines: Each player must show the leaderboard pop-up screen at the beginning of each challenge. This is an important verification step. Failure to do so will result in your submission not being recorded. The username you provide on the Registration link should match exactly to that of the name on the Leaderboard. Only 1 submission video per challenge is allowed. We do not accept duplicates, regardless if the score changes. Cheating in the form of performing glitches is prohibited in all challenges. The use of non-Classic Gobblegums is not allowed unless specified otherwise. All video segments must one continuous length. This means no split-recordings are allowed. Your gameplay cannot be substituted by another player. Pausing in your video is allowed, but must remain in a continuous recording. Challenges As previously mentioned, each league will have 3 difficult challenges to complete. The order of the challenges will not be specified; however, are available to the public to practice. For Champion Pool: Shadows of Evil: 3-2-1 Challenge (3 Perks, 2 Weapons, 1 Box Hit) Nacht der Untoten: Wall Weapons Challenge (Only wall weapons, grenades, starting pistol, and knife can be used as weapons) Gorod Krovi: Bare Hands Challenge (No Buildables, No Perks, No EE Weapons aside Box weapons) For Slayer Pool: Shangri-la: Powerless Blitzkrieg (No power, highest round) Origins: Limited (Can only use starting room weapons and pistol entire game, PaP allowed for them) Revelations: The End (Nacht cannot be accessed whatsoever, EE not allowed, Time Trial weapons not allowed) Registration Information Registration will posted on Monday September 4th, 2017 and will run for approximately 1 week. The first start date of the first challenge will be on Sunday September 10th. The registration is valid for the Slayers pool, not the Championship pool. Any Champions from the Ancient Trials tournament are not subject to this registration link. Registration has officially closed.
  6. The Final Reich reactions thread

    Great map layout, very eerie atmosphere, many zombies types. Not too excited about the zombie spawn sounds, traps are lackluster, so are weapons.
  7. Spam

    I have turned off registrations for now until the situation is resolved. Have concluded it is indeed manual spammers, not bots, that are attacking the forums. At least it's nothing compared to the dreaded Keechin War (can't even say the word without the system filter going nuts haha).
  8. Spam

    They're most likely not bots. We have a Re-CAPTCHA system that provides site security in the form of typing distorted text, completing a jigsaw puzzle, or even a new AI that intelligently determines if a user is a bot. A human can easily bypass this but a boy can't. I've added an extra security measure until it's died down for now.
  9. The Ancient Trials 2017 Tournament

    The Arena will be an online coliseum designed for slayers from all universes to compete against one another. With the integration of the Keeper Trials, codenamed "The Ancient Trials", challenges will be held either weekly or bi-weekly in the span of one full "season" (8 months). Players who prove themselves to be among the best of the best will be selected to compete in our famous Zombies Olympics. Ancient Trials Champions June - @TXMR May - ViggyTheBear April - @sushine1 March - @andydabeast February - @mralways1 January - @Neanesis Current Challenge How It Works Every month will include its own tournament bracket, with 4 rounds pertaining to 4 weeks in a given month. The overall winners of the monthly tournaments automatically advance into the Olympics, as they have "clinched" their division. Imagine it just as a regular sports season if you will. After the season has finished (which will be around the end of August), the Zombie Olympics will be underway in which 32 overall winners will compete to the death to prove their dominance in the Aether. This isn't any vague woo-ooo-oo tournament...we're talking about the big show. The Olympics will be live broadcasted on the CoDz Twitch page for the world to see, along with a special large grand prize for the champion of the realm. *Note: It is possible that a wildcard may advance into the Olympics if a clinched player does not appear in time for the final tournament. In that event, more information will be disclosed on how to advance. The match system in all tournaments is Swiss style - meaning there is no elimination if you lose a match. Your score is recorded as a W/L ratio against everyone in the month. The objective is to hold more wins against all your fellow slayers...so get used to making frenemies. Prizes & Rewards What good tournament/challenge doesn't have some form of reward system? As part of the CoDz initiative, the Ancient ones have graciously decided to give tournament leaders prizes for their hard-earned wins leading up to the Zombie Olympics, which may include (but are not limited to): 250 Divinium per overall tournament win Xbox / Playstation / Steam gift cards Exclusive Zombies merch not available in the Divinium Factory Special forum medal showcasing you're a winner of the Keeper Trials [REDACTED] for winning the Zombie Olympics ...and much much more! For more information regarding how Divinium works within CoDz, click here. Registration Rather than text-submitting your application, we will now utilize Challonge - a tournament platform designed with the gamer's interests in mind. All challenges within the Ancient Trials, including the Zombie Olympics (as well as other monthly tournaments), will be held on Challonge and require signing up...but don't worry: it's easy and free to register. Click here to sign up for the Ancient Trials Once you've registered, your stats will be recorded against other slayers in a race to win special prizes from challenges and tournaments, including Divinium, gift cards, free Zombies memorabilia, and much much more! What is there to lose other than your soul? Tournament Specifics As of right now, the tournament (and this challenge) has begun. To keep track of participants, use this link to see each player standing. Although the current system on Challonge states that players will go up against one another, scores will actually be inputted based on highest round/score obtainable throughout each challenge. The stats on Challonge are not reflective of true scores - they are only to show how many participants have entered and what they scored in. Scoring System Welcome to Merciless Mode, where the scoring of each challenge is vastly different compared to the previous months. In Merciless Mode, players are ranked against one another instead of round variance. This means the top slayer of a challenge will receive a score of 4, the 2nd top slayer a score of 3, so on and so forth. This is to test the true mettle of each slayer instead of allowing one slayer to dominate a challenge and then still win the month despite a poor performance in other challenges. Here is an example: Player A (R14) - 4pts Player C (R11) - 3pts Player D (R6) - 2pts Player B (R5) - 1pt To see the true results of each tournament, use the following link(s) below: Ancient Trials February 2017 Tournament Ancient Trials January 2017 Tournament This spreadsheet will display each player's scores per challenge, and also include the Top 3 slayers of the monthly tournament. Use this as your reference for overall scoring, not the Challonge brackets. To submit your results, please click here to complete the submission form. Before you jump into your first (or next) challenge/tournament, there are a few things you should know about the Arena. Unlike most match systems, our competition setup scores in real-time, which means you can see who moves up in the ranks, whose group takes the lead, and where each slayer stands in the entire challenge. Now that’s what we call omnipotent. Alongside the new battling experience, we’ve also included new modes of challenges with fan-favorites such as: Blitzkrieg (new!) Starting Room Russian Roulette (new!) Team Deathmatch Hunted (new!) Powerless …and many more! An example of the live broadcast of a typical challenge would be as shown below: http://challonge.com/codz_holiday_blitzkrieg Rules/Guidelines As is with any universe, there are certain rules that every survivor must adhere to in order to ensure balance within each universe – the same follows for the Arena. Every rule must be complied with regardless of any challenge or tournament a player participates in. Failure to comply will result in tournament suspension, and possibly the heavier consequence of a permanent ban from the Arena. Gasp! Registration All players must register within the Arena website in order to compete in any specific challenge. You may also register on Challonge as well, if you wish to receive instant updates on scores and tournament specifics. Substitution from another competitor is prohibited during active challenges. For example, you cannot have another slayer play under your name while in the middle of a challenge. Register with integrity. The worst thing you can do is sign up as someone else as a joke, only to have your winnings go to them. Code of Conduct Bribing/begging/harassing another player or staff member is prohibited. (Bribing, really??) All discussions – both in-game and on the site – are to be civilized. Profanity and smack talk is allowed with self-control. Any form of cheating, whether glitching/hacking/modding/exploiting of any game mechanic where unintended within the game, is strictly prohibited and will result in an immediate casting into the Aether. Extra rules will be supplied at the announcement of each challenge, and must be adhered to whereas not stated in these set of general guidelines. Winnings Winners of specific challenges with grand prizes are permitted to one prize unless conditions state otherwise. Players who are overall winners of a challenge and/or tournament must fulfill the required information correctly to ensure they receive their winnings. Bartering with other players for prizes within the Arena is not allowed. Any prize won will be delivered to the given email/address presented to the staff by the player. The Arena and CoDz staff is not responsible for any stolen/lost/damaged prizes upon reception. By registering for the Ancient Trials now on Challonge, you are taking your first step to securing a better tomorrow...even if there are still a few days before the new year comes.
  10. The Ancient Trials 2017 Tournament

    Loving these suggestions, friendos! It's never too early to begin looking at next year's Ancient Trials. I believe there IS still interest in competitive Zombies; however, I feel that it's much easier to register and never compete than to hold onto contestants. Several factors play a part here, but I too thought that mashing out a max 3 hour game in 2 weeks wouldn't be that insane...of course, it just shows that the challenges should be even more difficult yet easy to understand. The 1st year, we had a small Olympics team that consisted of myself and another CoDz member, then added on two others who volunteered. This year, I felt it was cool having a collaboration of @RequixEclipse and then you awesome slayers willing to take the mantle here and there to keep things streamlined. This next year, I want to open up the Ancient Trials Committee similarly and if a contestant happens to be helping out, they'll just have to postpone their Committee duty during one of their challenges to ensure there's no foul play. The foundation is virtually the same. WWII will 100% be in this coming tournament. Scheduling will also be posted the initial month in advance. Our idea will be to have a pattern (3ARC - IW - SH - 3ARC - IW - SH) where each month is using that dev's most co-current title. In this case, we will be seeing BO3/IW/WWII. By the time the next Treyarch title releases, not only with the AT 2018 be done but the 2018 Zombies Olympics as well. There is a minor glitch in that CoDz will be involved in the ZWC once more, but those details are yet to be finalized and my current concern is potential conflict with dates and engagements. As such, we'll probably delegate a non-staff member (or if one, that is the most active and not involved with ZWC) to lead the Committee.
  11. 2017 Zombies Olympics

    You've all fought hard and well. In concluswion of the 2017 Zombies Olympics, the Ancients have chosen their Champions. Congratulations to @andydabeast as the Olympic Champion and @skywhale0 as the Slayer Champion! Please PM me so we can arrange for your grand prize delivery! Things got really heated this year, and we thank everyone who participated and spent so much time grinding into these challenges. As our token of appreciation, everyone who competed will get 500 per challenge to use in our own Divinium Factory! We can't wait for next year's tournament that'll be bigger, badder, and with more rewards. We hope you all enjoyed the tournament, now let's get back to slappin' down some meatsacks.
  12. New Forum Added: "WWII"

    Hey friendos! With the most recent release of Sledgehammer's "WWII" title and the promising new Zombies installment "The Final Reich", we've added the new forum to keep things consistent related to the mode here: http://www.callofdutyzombies.com/forum/274-the-final-reich/ Happy slaying!
  13. Divinium Farming Guide

    One of the most common questions that I see within the community in Black Ops 3 is “how do you get a lot of Divinium?”. Now, most people think that it’s just killing lots of zombies and spending lots of points to hopefully snag enough Divinium by the end of the match. That’s only a quarter true; there are actual layers to this bad boy of an onion. What is Divinium? Divinium is a currency system implemented within Zombies that rewards players for spending their points in a given match. Consider it like a rewards card at a clothing store: the more you spend, the more you earn. More points that are used in a match stack up and net you one vial of Liquid Divinium. After the match ends, the after-match summary will show you how much Divinium you earned in that game. The most common threshold is around 1-2 vials in an average game. You can use the Divinium in Dr. Monty’s Factory, an in-game Zombies marketplace. Dr. Monty’s Divinium Factory In order to receive your rewards, you have to use your hard-earned Divinium in Dr. Monty’s Factory. Dr. Monty is a pretty cheap bastard, because he only has 3 generators which will dispense your Gobblegum rewards. You can choose to spend 1, 2, or 3 vials of Liquid Divinium in exchange for a random prize. If you use 1 vial, you can access the first generator. Use 2 vials, and you can access the first and second generators. Using 3 vials (you capitalistic hellpig) lets you access all three generators. Your results may vary, but there are two categories of prizes: GobbleGums and Power-Ups. The GobbleGums are the most common and sought-after rewards, and have special abilities to help aid you in your future Zombies games (which we will discuss more about soon). The Power-Ups are extra boosts that amplify the amount of rewards you get from the Factory in the form of 2X (double all the obtained rewards) or Power Boost (receive all the rewards in each generator despite how much you spent). You can even get an extra Liquid Divinium vial in the generators - that’s money back! Gobblegums These aren’t your ordinary balls of gum. GobbleGums (what we will call GG for short) are gumballs with unique abilities that a player can chew during a match, which grants them temporary effects for the duration of the game. Some abilities may come in the form as slowing down time, with others even granting near-immortality by reviving you every time you go down. The most important aspect you should know about GobbleGums is their expiration times...some go away after one use (such as Perkaholic) after granting you your abilities, while others can be held onto for the remainder of the round. Each gum is unique in this regard, so be mindful of how you use it! Timing is everything. GobbleGums can only be bought by spending Divinium at the Factory, and have different classifications of rareness. The more rare a GobbleGum is, the harder it is to obtain. Classic - Free GobbleGums that are earned by leveling up within your Zombies rank prestige. They are unique in that they cannot be bought; however, their availability resets when you move onto the next prestige but can easily be obtained once a certain level has been reached. These are unlimited in use, so you won’t have to worry about using ‘em all up. Mega - The most common type of Gobblegum obtained in the Factory. These gums generally revolve around power-drops and minor (but useful) offense-based abilities against the undead. Try it, you’ll like it! Once this kind of GobbleGum is used, it takes away from your GG inventory. Rare - Nothing says “more rare” than a rare Gobblegum. They have more unique abilities, such as granting perks and giving you better odds with the Mystery Box, to aid in fending off the horde. Once this kind of GobbleGum is used, it takes away from your GG inventory. Ultra-Rare - The big, bad boys of the bunch. These Gobblegums are difficult to obtain, but are well-worth the hassle. Want all the perks in the map? All yours - and that’s just one example! Once this kind of GobbleGum is used, it takes away from your GG inventory. Divinium Farming Strategies In order to obtain vials of Liquid Divinium, you can’t just play a Zombies match and expect to yield tons of ‘em automatically. The system works with a point-spending infrastructure; the more you spend, the more you are rewarded. Points spent on perk machines, wall-buy weapons, doors, or anything that requires the spending of points will bring you closer to the next threshold. For example, if it took 3,000 points total spent to earn your first Divinium vial, it will most likely take around 8,000-10,000 points total spent to reach the next vial, etc etc. Like most reward systems, Divinium is earned at a multiplier rate. For the sake of understanding the Divinium system, we will use what’s called DV values. These are values recognized for the magnitude of yielding more Divinium per capita. The DV values create a sense of “importance”, if you will. Below is the list of how such ranking works: Method of Purchase DV Value Rank Perk Machines 1 Doors 2 Traps 3 GobbleGum Machines 4 Mystery Box 5 Wall Weapons 6 Ammo (from wall weapons) 7 While there isn’t a real discrepancy on what in-game items net you Divinium the fastest, people generally have more luck obtaining Divinium when spending larger amounts of points on perks and weapon buys. Why, you might ask? Any Zombies player worth their salt never hesitates to pick up Juggernog or Speed Cola, for instance, which totals out to 5.500 already. The point total threshold for the first level of Divinium will is fairly close to being satisfied, and the player can expect an 60-70% chance of snagging a vial should they purchase another perk. For better explanation of how the DV values work, here are two test runs in The Giant. Now, you can clearly see the large difference between 7,800 points by the time a Liquid Divinium is obtained on Round 7 and 11,800 points on Round 8 on the same map. But if you compare the DV values for only doors/GobbleGum machines/Traps, you’ll find that both test runs average from 6,200 - 6,800 points (slight margin of error if we include/exclude Mystery Box values). We can surmise from here that purchasing weapons in general didn’t give us enough output that we’d like, but it can still benefit us. Again, blowing as much points as possible isn’t the way to go. There are several different strategies you can use to maximize the Divinium output while efficiently using your points. Here are some ideas to help you get a pocket full of that juicy, blue liquid. Strategy #1: Perk Hopping Although a very uncommon and unique way of obtaining Divinium, perk hopping is the method of purposefully downing yourself in order to buy several perks at a given time. Since the perk machines cost as low as 1,500 points and up to 4,000 points with the most minimal wait time possible, this method is effective for collecting for also very dangerous to partake in. The idea is to survive a whole round and once a crawler/lone zombie is made near the end of the round, find a way to go down via grenade suicide or zombie suicide, and re-buy all your perks once again. This strategy is best done when training is possible, since there is still a possibility of accidentally getting crushed in the middle of a round. At that point, survival control is extremely limited and DOES require you to obtain your perks once again...perhaps that can be a double benefit, so long as you survive. While perk machines are one of the highest - if not, the highest - in DV value, it may be wiser to try a safer strategy should you plan on going into high rounds (and on maps where mini-bosses are prevalent). Strategy #2: Weapon Buying Purchasing weapons off the walls is considerably the easiest way to farm Divinium, and the most practical one at that. Most of the wall weapons range from 500 points to 1,500 points to buy at face value. While this may not seem much in Divinium value, higher rounds demand stronger firepower, which will also call for more ammo consumption. For example, training a horde of zombies on Round 20 with an SMG (like the Kuda) may take a total of 5-8 ammo-buys. At nearly 700 points for ammo replenishing, this equates to approximately 3,500-5,600 points used for that given round. The point total scale using this method will exponentially grow per round. This means you may not yield as many points in the earlier rounds; however, the further up you go, the greater the chance of obtaining more Divinium along the way. This is the most ideal strategy because it doesn’t require you to wait around, and you’ll be restocking ammo for your weapons anyways (in your benefit of course). Pack-a-Punching your weapons will also increase the efficiency of this method, but will consequently require more points - 4,500 to be exact - to refill your magazines. Based on the way the Divinium threshold works, this is the more tedious strategy to use since the DV value is significantly lower than any other element; however, the amount of times you will purchase wall ammo can sometimes override the DV value and thus equate to the same amount regardless. The higher in rounds you go, the more this is evened out. Strategy #3: Trap Abuse If you want to propel yourself into the higher rounds so your total points scale is larger, utilizing available traps can also be an effective strategy. The major flaw with this method is simply the wait time; you’ll only be spending 2,000 points or less for something that won’t net you anymore points. Additionally, there is a recharge time for traps which can take a few minutes to return online. If you plan on getting into, say, Round 30 or above faster to begin using the weapon buying strategy, this may be a good leadup for you. This is a great way to maximize your DV value output, since traps rank higher than wall ammo AND Mystery Box purchases. Strategy #4: Pack-a-Punch’ing Similar to the weapon buying strategy, Pack-a-Punching all your weapons available (along with the ethereal attachments) may also be in your favor. Every weapon upgraded will cost 5,000 points plus a 2,500 attachment, making a minimum of 7,500 points spent per weapon. With Mule Kick as one of your perks, this can very well equate to 22.500 points for a full arsenal. And this is assuming you don’t attempt for better attachments for your weapons! Combine this strategy with the weapon buying method, and your total point threshold will definitely be met for the next Divinium level. Just be sure that you’re able to afford this kind of luxury, as most players do not Pack-a-Punch more than once within a 10 round set (unless you plan on Pack-a-Punching every weapon available in a match, then props to you Mr. Monopoly man). The Ideal Farming Setup Now that you have the strategies to farming Divinium, you’ll also need the proper setup. Choosing the right arsenal, GobbleGums, maps, and even perks can make or break your experience. There is no particular “class” setup for farming; you can mix and match each element as you please to fit your slaying style. Gobblegums Name Type Description Stock Option Classic Ammo is taken from the player's stockpile instead of their weapon's magazine. (Activates immediately, lasts 2.5 minutes) Alchemical Antithesis Classic Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon. Affects all weapons. Any points gained including points from power ups will give the player one round in their reserve ammunition for every 10 points earned. (2x activation, 60 seconds each) Who’s Keeping Score? Mega Spawns a Double Points power up. (2 activations) Temporal Gift Rare Power ups last longer. (Effective entire round) Secret Shopper Ultra-Rare Any gun wall-buy can be used to buy ammo for any gun. (Activates immediately) Weapons Gun Buy Cost Ammo Cost Kuda 1,250 630 VMP 1,300 650 Vesper 1,250 630 KN-44 1,500 750 HVK-30 1,500 750 Why these guns? It’s simple: cheap guns with cheap ammo purchases means more time shooting and stacking DV values for the same category. By the time you waste all your ammo on a particular gun, you could essentially buy a new weapon and still have leftover points to Pack-a-Punch it. Granted, you know how to hip-fire into a crowd accurately of course. Maps The Giant - The overall fan-favorite map for Divinium farming (and just in general slaying), this map offers both training and camping hotspots that will give your strategies the most bank for their buck. Wall weapons are in close proximity to one another, and travel across the map is the quickest against all other maps. Der Eisendrache - Similar to The Giant, Der Eisendrache offers easy navigation and well-placed wall weapons. The addition of the Elemental Bows will greatly increase your odds for survival, along with the famous Death Trap training spot made suitable for slayers of all calibers. Revelations - Despite the complexity and large layout of the map, Revelations has become known for high round runs and large Divinium rewards. The addition of several past maps (even including the anti-gravity chamber of Der Eisendrache) allows for both training and camping strategies to exist. While the wall weapons are vastly spread out, the central Nacht der Untoten hub in the map makes navigating reasonable easy. Perks Juggernog - Obvious choice is obvious. More hit points means longer survival. Speed Cola - Since you’ll be doing a LOT of shooting, the same goes for reloading. Double Tap - The faster you burn through your ammo, the faster you can buy more ammo which means shorter gameplay time for maximum Divinium. Mule Kick - Despite being the most expensive perk in-game, this perk is beneficial for having an extra weapon slot to switch over weapons. Most slayers use it for a Wonder Weapon slot just in case shit hits the fan. There are still experiments and research going into the specifics on Divinium, but this guide should help you amass large amounts of Divinium per game, while maximizing your output from the Factory. More will be included in this guide as time goes on. Happy slaying!
  14. 2017 Zombies Olympics

    The end of the Olympics has reached its peak with the conclusion of Challenge #3. Scoring will begin taking place for the cumulative points in each division - only 2 Champions will arise. Details are coming soon. Any submissions past midnight will be void.
  15. 2017 Zombies Olympics

    Only a few more hours until the end of Challenge #3 folks! We are still running Challenge #2 scores, so that should be posted fairly soon. Who will be crowned Olympic Champions this year?
  16. 2017 Zombies Olympics

    @RequixEclipse, any word on this mate?
  17. 2017 Zombies Olympics

    I allowed the free perk because it was a freebie random perk, not even close to an EE item. If you get Jugg, then hey - you got Jugg. But going down with it will suck because you'll lose it forever.
  18. Peter McCain

    It's seen in the Revelations trailer that he is alive, but no further reference is made to him. Since everything got sent to their respective universes after Revelations except for Primis, Peter must've got sent back as well so technically he is alive.
  19. https://twitter.com/23_LeeRoss/status/919223653014704129 Lee Ross has already unleashed the first challenge, Alien in "Zombies in Spaceland" with no perk/1 Zapper/no FF cards which has been completed by a couple of gamers including SmartGuy. Now he's delivered another similar challenge with the Super Slasher in "Rave in the Redwoods". It seems that the trend is to take out the bosses in less than a minute (if possible).
  20. 2017 Zombies Olympics

    Yes, QR is allowed. Hats were in my mind as a buildable, so they are not allowed either. I'll elaborate on that in the OP.
  21. 2017 Zombies Olympics

    Challenge #2 has officially ended. Scores from this challenge will be posted later on in the week. Challenge #3 - the final challenge - has arrived. Champion Pool: Challenge #3: Bare Hands Map: Gorod Krovi (ZC) Type: Solo Power: Yes Gobblegums: Yes (Classics only) Time Limit: N/A Rules: Only players who won as Wildcards or Champions in the past Ancient Trials Tournament are allowed to participate. Players may use any weapon that is NOT a Wonder Weapon or Easter Egg Quest item. Gauntlet of Siegfried, Ray Gun (all models), Challenge weapons, Monkey Bombs NOT allowed. Buildables are NOT allowed, this includes the Hats easter eggs. Perks are NOT allowed. Pack-a-Punch is NOT allowed. Easter Egg quest is NOT allowed. Mystery Box is allowed for non-Wonder Weapon items. Buying of ammo is allowed. Traps are allowed. Glitching is NOT allowed. Gobble Gums (Classics) are allowed. The furthest wave reached wins. Slayer Pool: Challenge #3: The End Map: Revelations (ZC) Type: Solo Power: Yes Gobblegums: Yes (Classic) Time Limit: N/A Rules: Player are free to go around the entire map but CANNOT enter the portals to Nacht or be in Nacht under any circumstance. Activating Corruption Generator and turning it on is allowed. All weapons are allowed. Buildables are NOT allowed. Perks are allowed where access is available. Easter Egg Quest is NOT allowed - including the quest to upgrade the Apothicon Servant. Challenge/reward crates are NOT allowed to be accessed. Ammo buying is allowed. Mystery Box is allowed. Pack-a-Punch is NOT allowed. Traps are allowed. Glitching is NOT allowed. Gobble Gums (Classics only) are allowed. The furthest wave reached wins. /--------------------------------Official Information--------------------------------/ To upload your video submissions, please use think Google Form link. Please ensure that your videos are in full-length, and are made available by link via Twitch, YouTube, Mixerr, or any other streaming platform that will save your gameplay. Only one submission is allowed per competitor. Competitors must have registered for their submission to be valid. The challenge will end October 25th at 11:59 pm PST. Once finished, the next challenge will be posted the following day alongside the results of the previous mission. Happy slaying friendos, and may the Ancients guide you through the Aether!
  22. http://www.callofdutyzombies.com/store/product/11-x-17-shadows-of-evil-movie-poster/ That's right folks, we finally released a brand new Zombies move poster under the guise of "Shadows of Evil"! We went for a more mainstream, minimalist look to give a simple, cleaner look for the upcoming Black Ops 3 Zombies maps we have gearing up. Perhaps we will see this baby soon in the Divinium Factory... What maps would you like to see become posters?
  23. omzombies!

    Welcome to the community, friendo!
  24. 2017 Zombies Olympics

    @andydabeast No GGs at all!
  25. 2017 Zombies Olympics

    Update: Correctly changed Origins rule to say EE weapons NOT allowed.
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