TheSlushTurtle Posted February 22, 2012 Posted February 22, 2012 hey guys i was just thinking about the best setup YOU can have on each map (solo or co-op) This is what ID like to have for CO-OP kino perks-jug,qr,speed,(if rpk or hk then dt) guns-ak74u or mp40,raygun monkeys bombs five perks-jug,mule kick,speed guns-awful lawton,winters howl, hk21 monkey bombs ascension perks-buy jug,qr,flopper,mule kick (pending getting other perks by monkeys) guns-mustang and sally,raide,lamination gersch devices call of the dead perks-jug,qr,flopper, mule kick (pending getting perks from george) guns-mustang and sally,ak74u, vr-11 dolls shangri-la perks-jug,qr,mule kick,flopper (pending perks from monkeys) gun-mustang and sally,ak74u,babyray monkeys moon perks-jug,flopper,speed,staminup (pending EE) guns-mustang and sally,HACKED ak74fu2 i like QEDS 8-) nacht perks-mule kick ftw guns-thunder,ray,rpk monekys verruckt perks-jug,qr,speed,mule kcick guns-raygun,winters howl,mp40 monkeys shi no numa perks-jug,qr,speed, guns-wunderwaffle,rpk monkeys der reise perks-jug,speed,qr guns-wunderwaffle,stg-44 (for strategy i do) monkeys what do you guys think? critiscism welcome...this is for round 30+ because under round 20 you can kill with pretty much any gun
Tom852 Posted February 22, 2012 Posted February 22, 2012 Not a bad choice you got there Now the Freeze Gun is pretty useless imho in 30+, the Raid (isn't that the Stakeout upgraded?) is crap and the VR is, well, it's the VR. So much bullshit, and so much needed for 40+ coop. Now of course you also would like to have the infinite damage guns, such as the Thunder in Kino. Get an extra zombie wave with the QED in 50 while you are out of ammo, and you won't like it anymore. For me it's just that my favorite set up is absolutely dependent of the circumstances. When I get gun X out of the box, I might get perk Y, but only before Round Z. So it is so much variable, that a list like that makes no sense overall. Not to forget is the general preferences of people. Some might be awesome with the Wunderwaffe, others might fail like hell with it. So overall, it doesn't make much sense to try to find an ultimate setup. It is too much dependent of the situation. Of course you could develop an awesome setup - but as soon as a unique gun is in there (a gun that only one player can have), it fails. E.g., I'd like to have a Life Saver gun, a killing gun, and a point gun. The life saver can be the thunder, it can be the crossbow, or it can be the M&S. But I might have a M&S already, and get the bow off the box. So I'm double life saving now, can use the M&S as a killing gun, so the third gun might now completely chance its role. I also do not need Gershes anymore, since I have the bow, now I want rather dolls. It is so much dependent of situations and circumstances. But it is for sure a nice general setup you posted here. I know, I was pretty hard with you now I wouldn't have written that, when you wouldn't have asked for criticism. Overall, any guy going with these guns you proposed hasn't done a bad choice. By the way, I'm very happy you posted this in the Gameplay section Happy that it takes roots by time! Good job!
Nathan169 Posted February 22, 2012 Posted February 22, 2012 For me. BO Kino: Perks- Jug, Speed, DT, and QR Weapons: MP40 and Spectre Very Nice setup. Five: Perks- Jug, Speed, DT, and QR Weapons: AK-74u and Ray Gun Fun Setup for Five. Ascenison: Perks- Jug, Speed, PHD, and Stamin Up Weapons: M16 and RPK Money making setup. Call of the Dead: Perks- Jug, Speed, PHD, and DT Weapons: MP40 and HK Shangri La: There is not really good setups Moon: Perks- Jug, Speed, PHD, and DT Weapons: AK-74u and Wave Gun Fun setup too. W@W: Natch Der Untoten: Perks- Mule Kick Weapons: Thompson, BAR, and Ray Gun Verruckt: Perks- Jug, Speed, DT, and QR Weapons: MP40 and BAR Fun camping setup Shi No Numa: Perks-Jug,Speed, DT, and QR Weapons: BAR and Trench Gun Nice setup Behold! the best setup ever! *Warning: Epicness of setup* Der Riese: Perks- Jug, Speed, DT, and QR Weapons: PPsh and FG-42 Best and Money making setup ever. Couldnt resist this setup, its the best setup ever! for me :D
MysteryMachineX Posted February 22, 2012 Posted February 22, 2012 Here is what I advise. With fewer players, you'll get better weapons, but with many, there's only so much to go around. I also advise the same Perks for all players. Nacht der Untoten: -Player 1= Thundergun, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Mule Kick Verruckt: -Player 1= Winter's Howl, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Shi No Numa: -Player 1= Wunderwaffe DG-2, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Der Riese: -Player 1= Wunderwaffe DG-3 JZ, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Kino der Toten: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer "Five": -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= Winter's Fury, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Ascension: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Call of the Dead: -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= V-R11 Lazarus, Porter's X2 Ray Gun, point gun -Player 3= Hyena Infra-Dead, Porter's X2 Ray Gun, point gun -Player 4= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Shangri-La: -Player 1= The Fractalizer, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Moon: -Player 1= Porter's X2 Zap Gun Dual Wield, Porter's X2 Ray Gun, point gun -Player 2= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 3= Mustang and Sally, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper
TheSlushTurtle Posted February 22, 2012 Author Posted February 22, 2012 Here is what I advise. With fewer players, you'll get better weapons, but with many, there's only so much to go around. I also advise the same Perks for all players. Nacht der Untoten: -Player 1= Thundergun, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Mule Kick Verruckt: -Player 1= Winter's Howl, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Shi No Numa: -Player 1= Wunderwaffe DG-2, Ray Gun, point gun -Player 2= Ray Gun, point gun, point gun -Player 3= Ray Gun, point gun, point gun -Player 4= Ray Gun, point gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Der Riese: -Player 1= Wunderwaffe DG-3 JZ, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Kino der Toten: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer "Five": -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= Winter's Fury, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, Double-Tap Root Beer Ascension: -Player 1= Zeus Cannon, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Call of the Dead: -Player 1= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 2= V-R11 Lazarus, Porter's X2 Ray Gun, point gun -Player 3= Hyena Infra-Dead, Porter's X2 Ray Gun, point gun -Player 4= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Shangri-La: -Player 1= The Fractalizer, Porter's X2 Ray Gun, point gun -Player 2= Awful Lawton, Porter's X2 Ray Gun, point gun -Player 3= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper Moon: -Player 1= Porter's X2 Zap Gun Dual Wield, Porter's X2 Ray Gun, point gun -Player 2= The Krauss Refibrillator, Porter's X2 Ray Gun, point gun -Player 3= Mustang and Sally, Porter's X2 Ray Gun, point gun -Player 4= Mustang and Sally, Porter's X2 Ray Gun, point gun -Perks= Juggernog, Speed Cola, Mule Kick, PhD Flopper nice i was thinking about doing this but i have another thread in mind for that onw ;)
Superhands Posted February 22, 2012 Posted February 22, 2012 I always used to go for LMGs, but I've sort of figured that you may as well stick with wall guns just until you can get some power weapons so you can just horde, kill and repeat, you still make a nice point-cushion to recover with anyways. Here's my choice of weapons and perks for solo, pretty much the same for co-op: Nacht: Thundergun, Ray Gun, Thompson Verruckt: Winter's Howl, Ray Gun; get rid of the Winter's for Thompson at 30+ to start using traps - Jugg, QR, DT, SPeed Shi No Numa: Wunderwaffe, Ray Gun; trade Ray for Thompson at 30+ for traps - Jugg, QR, Speed, DT Der Riese: Wunderwaffe, Ray Gun, Thompson - Jugg, QR, Mule, DT Kino: Thundergun, Ray Gun - Jugg, DT, QR, Speed FIVE: Mustang & Sally, Awful Lawton (or Winter's up until about 30 if I get it), Ray Gun - Jugg, Speed, QR, Mule Ascension: Thundergun, Mustang & Sally (or one of those + Ray Gun for co-op), Gersch Devices - Jugg, QR, Staminup, PhD COTD: M&S, Scavenger, VR-11 for 1-2 players or Ray Gun for 3-4 - Jugg, QR, PhD, Mule Shangri La: Shrink Gun, M&S, Ray Gun for co-op - Jugg, QR, PhD, Staminup Moon: Wave Gun, M&S, Ray Gun for co-op, Gersch Devices - Jugg, QR, PhD, Speed
Dandaman955 Posted February 22, 2012 Posted February 22, 2012 Good list, but here are some edits that I would make, highlighted in RED! kino perks-jug,qr, Mule Kick, speed,(if rpk or hk then dt) Just buy them all. No reason not to. guns-ak74u or mp40,raygun (Only if the Thundergun is unavailable, as the Ray Gun is outclassed by it.) and Crossbow (If you have Mule Kick). monkeys bombs five perks-jug,mule kick,speed guns-awful lawton,winters howl Ak-74u, hk21 (BTW, only use the Winter's Fury in the earlier rounds, as it progressively gets worse. Ditch it around round 25.) monkey bombs ascension perks-buy jug,qr,flopper,mule kick (pending getting other perks by monkeys) guns-mustang and sally raide (Why on earth would you choose Raid? Use a Thundergun! :Z),lamination gersch devices call of the dead perks-jug,qr,flopper, mule kick (pending getting perks from george) guns-mustang and sally (Use a Crossbow in the later rounds) ,ak74u, vr-11 (Scavenger is also viable, as is the Wunderwaffe). dolls shangri-la perks-jug,qr,mule kick,flopper (pending perks from monkeys) gun-mustang and sally, (Use a Crossbow in the later rounds) ak74u,babyray monkeys moon perks-jug,flopper,speed,staminup (pending EE) (Find some room for Mule Kick) guns-mustang and sally,HACKED ak74fu2 (Be VERY careful if you decide to hack it...), Wave Gun. i like QEDS 8-) (Stay away, especially since there's Gersch Devices on the level. Use them instead.) nacht perks-mule kick ftw guns-thunder,ray,rpk (Better off using the Thompson, because of the two Wonder Weapons, and it's buy-able off the walls.) monekys verruckt perks-jug,qr,speed,mule kcick guns-raygun,winters how,mp40 monkeys shi no numa perks-jug,qr,speed, (You can use Mule Kick if you want to.) guns-wunderwaffle,rpk (Use as a tertiary weapon if you do decide to get MK. You're best off using the Thompson because it has a higher damage and ammo can be bought, unlike box weapons). monkeys der reise perks-jug,speed,qr guns-wunderwaffle,stg-44 (for strategy i do) (The Thompson, Type 100 and Crossbow work as well. I've seen some people buy the Trench Gun, go ahead if it floats your boat.) monkeys And that wraps up my edition of this list.
Silentcrisis Posted February 22, 2012 Posted February 22, 2012 I usually always get Mule Kick and M&S unless I'm going for a really high solo round. Then I usually take the Ray Gun and either the map's wonder weapon or if someone else gets it first either something like an AUG, Commando or Galil or the Awful Lawton. I don't really like the LMGs as they slow me down more than i'm comfortable with. If PHD is not available I usually prefer to get Awful Lawton, although sometimes I will still get M&S. Kino: Awful Lawton, Thundergun, Ray gun, Monkeys. Five: Awful Lawton, Winter's Howl, Ray Gun, Monkeys. Ascension: Thundergun, Ray Gun, M&S, Gerschs. COTD: Scavenger (Or VR-11 if not available), Ray Gun, M&S, Dolls. Shangri-La: M&S, 3179 JGb-215, Ray Gun. Moon: Zap/Wave Gun(s), Ray Gun, M&S. So those are my ideal setups, like I said if the wonder weapon is not available then I will usually get an Assault Rifle or wall gun. On the classic maps the setups are the same exept on NDU, Verruckt and Shi No I do not buy Mule Kick and instead just take whatever from the box, and the WW if available. On Der Riese I like to have M&S/AwfulLawton, Ray Gun and the DG-2 or Thompson.
TheSlushTurtle Posted February 22, 2012 Author Posted February 22, 2012 Good list, but here are some edits that I would make, highlighted in RED! kino perks-jug,qr, Mule Kick, speed,(if rpk or hk then dt) Just buy them all. No reason not to. guns-ak74u or mp40,raygun (Only if the Thundergun is unavailable, as the Ray Gun is outclassed by it.) and Crossbow (If you have Mule Kick). monkeys bombs five perks-jug,mule kick,speed guns-awful lawton,winters howl Ak-74u, hk21 (BTW, only use the Winter's Fury in the earlier rounds, as it progressively gets worse. Ditch it around round 25.) monkey bombs ascension perks-buy jug,qr,flopper,mule kick (pending getting other perks by monkeys) guns-mustang and sally raide (Why on earth would you choose Raid? Use a Thundergun! :Z),lamination gersch devices call of the dead perks-jug,qr,flopper, mule kick (pending getting perks from george) guns-mustang and sally (Use a Crossbow in the later rounds) ,ak74u, vr-11 (Scavenger is also viable, as is the Wunderwaffe). dolls shangri-la perks-jug,qr,mule kick,flopper (pending perks from monkeys) gun-mustang and sally, (Use a Crossbow in the later rounds) ak74u,babyray monkeys moon perks-jug,flopper,speed,staminup (pending EE) (Find some room for Mule Kick) guns-mustang and sally,HACKED ak74fu2 (Be VERY careful if you decide to hack it...), Wave Gun. i like QEDS 8-) (Stay away, especially since there's Gersch Devices on the level. Use them instead.) nacht perks-mule kick ftw guns-thunder,ray,rpk (Better off using the Thompson, because of the two Wonder Weapons, and it's buy-able off the walls.) monekys verruckt perks-jug,qr,speed,mule kcick guns-raygun,winters how,mp40 monkeys shi no numa perks-jug,qr,speed, (You can use Mule Kick if you want to.) guns-wunderwaffle,rpk (Use as a tertiary weapon if you do decide to get MK. You're best off using the Thompson because it has a higher damage and ammo can be bought, unlike box weapons). monkeys der reise perks-jug,speed,qr guns-wunderwaffle,stg-44 (for strategy i do) (The Thompson, Type 100 and Crossbow work as well. I've seen some people buy the Trench Gun, go ahead if it floats your boat.) monkeys And that wraps up my edition of this list. The reason for no thundergun on kino and ascension is because when I play i usually let my teamate get it. I use the raid because i rape train by PaP and its good for points even non upgraded but yeah..thats personal preference be careful hacking 74u....? If it was solo then id do these all over but i said when I play its what I usually get MurderMachineX also gave some good tips and haha i usually trade my QEDS for gershes by round 30 and also i always keep a wall gun with me for points
Dandaman955 Posted February 22, 2012 Posted February 22, 2012 The reason for no thundergun on kino and ascension is because when I play i usually let my teamate get it. I listed Ray Gun if you wanted a replacement. Even if you couldn't get the Thundergun, grab the Crossbow! I use the raid because i rape train by PaP and its good for points even non upgraded but yeah..thats personal preference Bah, it isn't the best of guns to use for a train. It's penetration is too low, and you're not gonna get anything in the later rounds. If you want a real zombie killer, stick with the AK and go for headshots. You can also grab the Commando and Galil because they whip ass as well. be careful hacking 74u....? Yep, Moon's one of those mistake-prone maps; you go down and you're not getting it back cheap. It's one of those maps where Juggernog is a PITA to get, so you're going to go down a bit. If it was solo then id do these all over but i said when I play its what I usually get I know, but there are still much better weapons. The Crossbow should be used on any set except Moons, as it is a literal lifesaver and doesn't take 3 seconds to prime, unlike Monkey Bombs. MurderMachineX also gave some good tips and haha i usually trade my QEDS for gershes by round 30 and also i always keep a wall gun with me for points The QEDs are a deathtrap waiting to happen. I'd take 'em, but switch them out as soon as possible.
xFaTaLx RaMpAgE Posted February 22, 2012 Posted February 22, 2012 Kino: Thundergun, wall gun Five: Combat knife Ascension: thundergun and ak74fu2 CotD: m&s and scavenger SL: baby gun and ak74 Moon: ray gun, m&s, wave gun.
TheSlushTurtle Posted February 23, 2012 Author Posted February 23, 2012 The reason for no thundergun on kino and ascension is because when I play i usually let my teamate get it. I listed Ray Gun if you wanted a replacement. Even if you couldn't get the Thundergun, grab the Crossbow! I use the raid because i rape train by PaP and its good for points even non upgraded but yeah..thats personal preference Bah, it isn't the best of guns to use for a train. It's penetration is too low, and you're not gonna get anything in the later rounds. If you want a real zombie killer, stick with the AK and go for headshots. You can also grab the Commando and Galil because they whip ass as well. be careful hacking 74u....? Yep, Moon's one of those mistake-prone maps; you go down and you're not getting it back cheap. It's one of those maps where Juggernog is a PITA to get, so you're going to go down a bit. If it was solo then id do these all over but i said when I play its what I usually get I know, but there are still much better weapons. The Crossbow should be used on any set except Moons, as it is a literal lifesaver and doesn't take 3 seconds to prime, unlike Monkey Bombs. MurderMachineX also gave some good tips and haha i usually trade my QEDS for gershes by round 30 and also i always keep a wall gun with me for points The QEDs are a deathtrap waiting to happen. I'd take 'em, but switch them out as soon as possible. I dont need crossbow on kino i stay in alley all game and not too toot my own horn but i know how to play it SO well its not even gunny If you go down in moon it still stays hacked...and if you die then you shouldve made so much for only 600 for upgraded ammo you should be able to PaP it right away I usually have galil as 3rd weapon on ascension It wouldnt be smart to use crossbow on nacht verruckt and shino (joking) I know i just like to throw QEDS if i get them I KNOW gershes are better
MysteryMachineX Posted February 24, 2012 Posted February 24, 2012 QEDs aren't deathtraps. They can be pretty handy. Honestly, their bad effects aren't that common; good effects are much more common. Just try to actually use them whenever you get them; NOT at the end of a Round. (10% chance of extra Zombies when you do that; 0% otherwise).
TheSlushTurtle Posted February 24, 2012 Author Posted February 24, 2012 QEDs aren't deathtraps. They can be pretty handy. Honestly, their bad effects aren't that common; good effects are much more common. Just try to actually use them whenever you get them; NOT at the end of a Round. (10% chance of extra Zombies when you do that; 0% otherwise). exactly i dont throw them with crawler i throw them during rounds to see what it does because its fun and i usually get them if im doing easter egg
anguscr Posted February 24, 2012 Posted February 24, 2012 Kino- Guns- Thundergun, Awful Lawton/M16 Perks- Jug, QR, Speed, DT I run the stage, not a full-mapper, so any other wall weapon is basically useless. From 20-39ish I'll usually have the M16, but then I'll switch it out for the Lawton as a point making gun is no longer needed. Five- Guns- MP5k/Raid, M&S, Winter's Howl/ Awful Lawton Perks- Mule Kick, Jug, QR, Speed
MysteryMachineX Posted February 24, 2012 Posted February 24, 2012 QEDs aren't deathtraps. They can be pretty handy. Honestly, their bad effects aren't that common; good effects are much more common. Just try to actually use them whenever you get them; NOT at the end of a Round. (10% chance of extra Zombies when you do that; 0% otherwise). exactly i dont throw them with crawler i throw them during rounds to see what it does because its fun and i usually get them if im doing easter egg Agreed. While I do believe at least one person needs Gersch Devices on any team, if someone else already has them, why not have a little fun with QEDs?
Tom852 Posted February 25, 2012 Posted February 25, 2012 Yeah, you can love or hate the QED. But the super awesome effects are so rare, that you can basically neglect them. The most common 'good' effect is that it does an astro wave. But that is what a Gersh always does, it takes out a mass of zombies. So I recommend the Gersh always. Of course, before Round 30 you can mess around a bit and hope for your free perk or for your free gun upgrade, so
TheSlushTurtle Posted February 25, 2012 Author Posted February 25, 2012 Like once i spawned back on round 34 and got QEDS then teddy bear and couldnt buy a gun or else id die....i throw my QEDS and get 2 mini explosions and then BAM mustang and sally :D
Chopper Posted February 25, 2012 Posted February 25, 2012 Kino - Juggs QR Speedy Double Tap Five - Juggs QR Mule Kick Speedy Ascension - Juggs Stamina Flopper QR COTD - First 4 bought - Juggs Flopper Speedy Stamina If I go down past say 35 or I may think about buying revive, there have been many discussions about pros and cons of revive before. Shangr-la - Juggs Flopper Quick Revive Speedy if camping, stamina if running. Nacht - Nothing Verruckt - Juggs Quick Revive Speedy Mule Kick (Thompson + MP40 with a speed weapon) Shi No - Juggs Speedy Double Tap Quick Revive Der Riese - Juggs Speedy Quick Revive I leave the 4th perk till at least round 20 and then if I get the Waffe I will take Mule Kick (M&S, Waffe, Various wall weapons).
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