Jump to content

STOTTINMAD

Member
  • Posts

    300
  • Joined

  • Last visited

Everything posted by STOTTINMAD

  1. I found something relating Babel and Ulysess I posted in Alpha's thread. Also it will be interesting to see if this campaign is like black ops 2 and has different events depending on achievements.
  2. Just yes, everything I hoped for, and wanted, new characters, new aspect of the story. Could they be kin of our main gang (Who knows?) still map looks beast thank you treyarch. Thank you so much!!!
  3. Theres seems to be a similiarity between this tombstone and the way packapunched weapons look. Could be relating to Satan. A sign of his imminient rise to power in the Aether, hopefully using Richtofen as his puppet. I apologise if I'm wrong, just reminded me of a Alphasnake post on satanism that's all.
  4. Indeed. Do you we even know if the original characters are in this map? or Nuketown's or both. Just asking.
  5. In terms of story wise it could possibly make sense 'some people' used that truck to flee nuketown only to crash somehow. That would not only tie Nuketown nicely into the story but it is also possible concievable.
  6. Oh yeah, I didn't notice that. Can I give you some imaginary brains. So is it possible that Nuketown and this 'Map' interconnect, obviously not in game but in terms of story. As in happening at the same time in similar places.
  7. I agree with the Der Riese point which I'm happy to see. I'm just trying to assess what level of programming this robot has, in terms of emotions. Hence why I thought part human part machine.
  8. Just I've played games like Deus Ex where some of the characters have cybernetic implants, it inspired me in writing funnily enough. I just thought maybe it was built to reflect a human personality. And if so maybe it evovled enough sentience to perhaps be ensnared by Richtofen. I just saw it's eyes and they looked kind of blue, so maybe it was a human but undergone some kind of treatment.
  9. You can still do a campaign but not reveal all its aspects, requiring the player to explore the area, for example if you had a return to der riese, the goal would be to recover research information relating to group 935, or find reports on the how the zombies was made while finding radios, notes etc. Technically it's been a survival campaign with each map revealed gradually like you do in a normal campaign on a disc.
  10. The anticipation of zombies is killing me, those screenshots looked awesome.
  11. Better go and get the wooden planks. We going to need them and I'm not talking about boarding windows. I would love to see melee weapons take a more unique role even if its like one use or something. You got no ammo. Whack them in the head and run for the bus. Also can you imagine how awful it would be if you missed that bus. Turned around and then knew even before they reached you.
  12. I agree it probably isnt a robot. Probably some sort of puppet under Richtofen's command. Think about it how best to trap your enemies on the confines of a bus.
  13. It was exactly what I hoped. It looks more challenging and best of all scary.
  14. What if the thing controlling the bus is more or less spectral. Powering more or less through its ghostly powers thanks to the Aether and its new controller Richtofen.
  15. Finally something, I can't wait for when it comes out.
  16. Awesome, and that has given me hope.
  17. I'm on the fence with premium, probably won't bother with it, as paying to do things, is just not me. Not that i'm against it in anyway of course, the donations you'll recieve will help keep this place alive. Not that I don't like medals idea, the reward just don't seem to match the them of this sire, surely there must be a way to bring back brains, even if it means starting from square one.
  18. I have no fears for black ops 2, as long the challenge in zombies remains. What i would like to see is more eerier maps and stuff, and multisized maps with different area sizes/corridors. Darker areas, where you could activate a flashlight on the weapon. I think it'll be good.
  19. So much for containment then, from the way it sounds on twitter, tacitus will be directly involved in the Zombies story. Maybe the map we either play as four Tacitus agents or 4 ??? players. I know it was suggested before, but it seems likely now. The image also clearly implies 'facility' so if it is 'Zombie Labs' they may end up doing a map for it, or do a map in a tacitus facility.
  20. The whole tacitus thing on here has seemingly lost momentum it seems.
  21. I despise players who talk down to you, I mean on Shi No Numa, I bought the Arisaka, they called me a noob... which I'm not, I can get into the mid-thirties on a good game on most maps, and you may wonder why i bought it. I find it useful for headshots. And then in this game, the so called 'noob' had the least downs, and I think most revives, thats the things no matter how disrespectful you are to me, i will help you or guide you. I'm a very forgiving person. I also hate on Der Riese if in the 1-5 rounds when dreaded double hit happens, I revive that person, after all it happens, I head back to my window, to find somone hoying grenades and generally stealing my kills. It is so annoying.
  22. Tata, that's the point of this forum, we come here with our theories, and discoveries, any hint that could help unravel certain mysteries involving the storyline.
  23. I noticed them, and was going to post, but I wasnt sure of the relevance because I found nothing. Still an interesting find.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .