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Boom115

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Everything posted by Boom115

  1. Well, given you didn't even need him to work with you for that one... You just put in 3 codes, grab the drops, and hop on the plane in afterlife.... Wasn't the only four player requirement that one player was weasel at the end?
  2. Also my first post was a joke, apparently not a very good one. Ba dum ch.
  3. It's a team game, unless you are communicating after a certain point it becomes every man for himself without strategy and cooperation. After round 45 if you are holding off and someone runs for ammo without calling it out, you are likely to get flanked or overrun. So while the individual player might he skilled, you need to keep the whole team afloat. There wont always be time for two stabs and a twirl to get your pee break.
  4. In another thread on Friday August 9th after the new DLC trailer was released I pointed out that he said, " oh and did I mention giant robots?" But no one said anything about it. So this confirms that I heard him correctly but I was just looked over. Oh well it happens. Good find by the way. I believe it was discussed, but everyone just thought he meant the bio shock zomb.
  5. Besides, lets face it everyone, it wasn't that Tranzit was big, it was that damn fog, the lack of things in that fog, the denizens, and having to deal with that crap while just trying to get from location A to B if the bus wasn't there. Origins is more jam packed with stuff, and the cons are all gone (except maybe nothing in the inbetween areas). Agree, that's why I had mentioned buried. I think it has a larger playable area. We should probably be looking to motd (which was quite large) as our progression point. Im wondering what their alternative to fog will be to save frame rate.
  6. He said larger scale then ever before. Based on what we do know, I highly doubt they would jam a tank, several buildables, giant robot(s), staves, and the ee finale into a buried size map.
  7. No. Too many people whined about TranZit. Treyarch will never try to make nor boast about a map being large again. Coulda sworn I read that somewhere...oh well. I personally don't like maps being ridiculously big like Tranzit. You did, it was in the dlc teaser that came out like a week ago.
  8. Use the teammate finder, no reason to play with randoms when you have a community of legitimate players right here.
  9. No mics or wild cards as I call them are unpredictable, and can not be bound to a set of rules. They live only to satisfy their basic needs, effing up your strategy and backing out.
  10. Same minute, same thought. Very nice.
  11. We most likely only interact with one. The other robots probably appear in the distance on other battle fields. Otherwise I dont see us getting past round one without an anim error.
  12. Yeah I have a feeling that cinematic is not the pre game cutscene.
  13. I thought it was referring to Sophia his assistant.
  14. Theres also that tree to the right of the mansion that zombies seem to get stuck on quite often.
  15. Sarah michelle gellar, shes at the center of it all
  16. Well atleast we can put about 25% of our time loop alternate dimension who-ha to rest. Nikolai has velcro pockets, velcro wasnt invented until 1948???? Time pockets!!!!! ha kidding, so much easier on my ears. Thanks Treyarch!
  17. It's incredibly unlikely that Richtofen would have the same subject for 27 years... Do we know an approximate date of the mexicans death? Or anything about the mexican's history outside of the two radios for that matter? Seeing as the other in the group are the 'leaders of the pack' from their prospective countries. Perhaps the mexican subject was more than just a body for experimentation. At this point i'm not going to rule out anything.
  18. Boom115

    BBC Challenged

    How do I create a drop down button for my high rounds. This is probably basic stuff but i'm stuck. Thank you in advance.
  19. As Tank had mention in his latest letter the other countries had the same goal as him, so I don't think they recognize each other. They just see working together as a means to an end.
  20. it could be like shangri-la, helping the two guys enter using time travel. Only in reverse.
  21. ^^^^ this is the coolest observation yet!
  22. I kind of understand what you mean. Don't want another "Break the Cycle" EE like MoTD. If that is the EE, Treyarch are out of ideas. :| [TranZit, Die Rise and Buried had you lighting up towers] I agree, the only way I could support that is if there was an epic closing cutscene. Not a super disappointing cut to a white screen, with 3-4 words on it.
  23. Is it possible that soul switching does not follow a linear timeline. Possibly the reason Ric looks so confused is because this is the same point samantha enter his body. Or if this is the starting point of a new cycle, this time its samantha in place of Richtofen. Im just spit balling, so excuse me it this makes no sense what so ever.
  24. Assuming she was in fact older, she could have easily lost the accent over the years.
  25. :cry: And a bone saw for Ric, I like where your heads at. As long as they balanced all the melees I dont see why it would be an issue.
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