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bagel_

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Everything posted by bagel_

  1. *MMN This is absolutely wonderful, Mix. I know we've done tons of extensive research back then on Moon's connection to the storyline and top-secret government affairs (the pyramid, cancellation of research due to conspiracy, etc.), but this goes into greater depth of it. I love seeing your work, friendo - it's theories like this that get me so revved up on researching material myself! If I may, I will see if I can find you anything else related to this. Absolutely brilliant work! Oh whoops slipped my mind. Just was trying to abbreviate the name hahaha :)
  2. Haha I would be so pissed if I got my swarm taken like that! Unfortunately, I've got no capture card, and no footage to show of me combat knifing with two tomahawks and shock charges. Classes like these makes me love the new feature that lets you here the opponents reaction to getting killed by it.
  3. I have recently had horrible connection (wired) where I have four bars, then randomly lag out. (assuming it's internet because it's with my WiFi too.) And for this, I've been put on probation about 5 times in the past two weeks. Very annoying.
  4. I see a valve on a pipe. If you look under it, you can sort of see a pipe, and on the far left a gauge.
  5. Very nice thread *MMN. I'd have to say there simply isn't a way for them not to be connected to zombies. The sketches match perfectly, the 115... A really great find all around. Good job!
  6. Good eye, Scolden, but I am still led to believe that the building is on the ground for two major reasons. One is the fact that we still have gravity, and are running around the map, avoiding a few deadly falls. We are a lot lighter than the buildings with a lighter mass, so shouldn't we be floating too? Now, I know the map would be unplayable without any gravity, but still... Number dos is about what happens when you miss the jump from the Roof to the original spawn building. I've looked directly at the spawn building whilst I've fallen, and the building continues down all the way until you splat on the ground. I think you are forgetting that the AN-94 upside down building is actually the ripped off top half of the spawn building, hanging on by a few pieces of bent concrete. (Creds to an NGTZombies video. Didn't feel like starting up my Xbox.) It does look weak, but I don't get why it would be included if the buildings were floating. If you look down the sides of the other two buildings, they appear to head down to what seems like the ground. I think the floating debris in the sky are chunks of the Earth blown off from the rockets, and are out of the atmosphere, just sort of sitting there in space. The atmosphere also appears to be destroyed a little, as well. I believe that is why we see stars with the moon in the middle of the day. After all, without an atmosphere, there can't be a blue sky. But, we do have clouds and weather, and forgive me if I'm wrong, but don't we need an atmosphere for that, too? I guess we must be in one of the luckier areas of the world that held it. Good ideas though, keep em coming!
  7. You're better off posting this sort of thread here: http://www.callofdutyzombies.com/forum/viewforum.php?f=94 Good luck getting it done!
  8. >Calling it Great Leap Forward and not Die Rise nope What? Forgive me if I'm wrong, but isn't the game mode itself is called Die Rise, and the map itself called Great Leap Forward? I'm pretty sure Infest properly used the terms there.
  9. I won't take sides yet on the voices, there's simply not enough evidence/double meaning evidence for both. As for your idea on the other Entity, (or should we say Entities,) I'm not too sure. If Option B were to be correct, then Richtofen and these other Entities must be sharing the same goals, because they were both telling Samuel the same thing to do. To put it logically, you'd think people with the same goals would tend to work together to achieve their goals. But who knows with our crazy old German friend. I'm just hoping we get a find that will resolve all these unfinished theories for us.
  10. Wow. That's a pretty cool idea. That actually seems like something you could make on the computer if you were a game programmer. I definitely would buy it. Good ideas and keep them comin!
  11. Ahh, I still liked this map. I really liked the idea of travelling between dimensions. It really adds more of a challenge then the usual loop-the-map sort of progress, and the initial door choice is an interesting element, too. Nice job, Mocking Me.
  12. Err, I'm not sure. I haven't heard the quote, but I'll take your word for it. I've always been caught on the voice being Richtofen because of the opening cutscene. While Stuhlinger, Marlton and Misty are going down the elevator shaft, we hear this: Misty: "Stup-inger! Get over here, now!" Marlton: "Come on, come on, come on!" Stuhlinger: "What do we do now?" Misty: "We arm up, find a good place to defend, kick a**, that's it." Distorted Voice/Other Voice: "Accept your fate. Begin anew!" Stuhlinger: "I don't understand." Marlton: "What are you talking about Stuhlinger? Misty made it pretty clear! Distorted Voice, sounding a lot more like Richtofen: "Accept your fate. Begin Anew!" Misty: "We're going down. We're going down fighting. (screams.)" See it here: (skip to about 0:50.) So from this, and your quote as well as the possibility of there being multiple voices, we have two possibilities: A) The Distorted Voice is Just Richtofen: From the opening introduction, we hear the distorted voice and Richtofen's slightly distorted voice say the exact same thing. It is possible that it was repeated for us to know that the other voice is only Richtofen, gaining or losing power from TranZit's EE, based on perspective. or, The Distorted Voice is a Separate Entity: We all know that Richtofen heard many voices in his head after he touched the MPD. We hear him in Kino der Toten randomly screaming stuff like, "THE VOICES!!!" After killing a few zombies. Keep in mind it was "VOICES!!!," not "VOICE!!!" This means if Stuhlinger IS hearing another voice, it would actually have to be multiple voices, excluding Richtofen. The fact that Richtofen said the same thing as the voices means that they are friendly to him, and they ultimately share the same goals. The origin of these possible voices? Most likely something of the Vril-ya. Perhaps gods of them, or something like it, which would call into their minds to complete tasks for themselves. We'll just have to wait and see which is correct, but I feel we need more than just that one quote to be sure. Good find, man!
  13. Could you get a picture and put up what you're talking about? I'd love to see it, but I'm not really in the mood to start up my Xbox.
  14. As Drunk Soviet said. But, I'm 99% sure that we will get Nuketown Zombies as part of the Final DLC, as well as a normal zombies map. Why? Simply because there would be no reason to purchase the Season Pass after you could have purchased all of the maps beforehand. This also makes me edge closer to the idea that Treyarch will dedicate the final DLC to only zombies, considering we've just received 2 DLCs. So, we may get a few of the BO maps, but most likely just them.
  15. I don't think they would add Who's Who to the other maps. Remember, Who's Who replaced Tombstone, and Mule Kick replaced Stammin Up. I expect at least one of them to be replaced with another thing soon, like Who's Who for PhD Flopper or a new perk. But we have kept a steady 6 perks with these maps excluding Nuketown.
  16. bagel_

    Hi

    It occurs to me that the whole time I've been on this site I've never introduced myself. Hillo. My name is Joe. I like eating bagels and slayin zombies, and had been lurking for a while until I decided to make myself an account. I play on Xbox, and love proposing new theories and debating over theories. How you doin'?
  17. As I think about it, I'd side with Richtofen. Maxis of course seems to be the good side, considering he's not the one controlling the zombie apocalypse, but I think he could be bad in the end. Maybe take control of the zombies? Who knows. It just seems too obvious that he'd be on the good side of the story, and we're too quick to think he's good.
  18. Nice thought process as always, Murder Machine. That last sentence got me thinking... Marlton always speaks of how, if he had the time, he would create a modified version of the Sliquifier. He was a former scientist, and I sure would love to see a M. Johnson's Plasmafier. Just a thought.
  19. Your determination is... beautiful. (sniffles) On the contrary, you put this out there as if I were attempting to be aggressive and seal off any possible theories anyone will ever have. Well, that's sort of a double sided sword, considering what I just sent out was a theory. I can't prove there is nothing left, just as much as you can't prove there is. I'm in this section of the forums simply because I want to be active on here. I enjoy debates, and I try my best to give everyone a fair shot. I enjoy seeing other's thoughts, because I'm not always right. Maybe someone could convince me I'm wrong. Is that a good enough reason for me to be on here? And as for your naming of me a "DLC holder," I am scavenging the DLC for possible clues, because frankly, I'm sick of no progress. Now, I don't know if you have the DLC or not, but Die Rise has a lot to hide. If you don't have it, I can easily see why you'd be caught up on TranZit, as I would be too. There's a connection between all of the maps, so technically, we're not 100% done with TranZit, nor are we with Die Rise, at least for now. I think we will be once we see what the future DLC brings. (you're probably rolling your eyes at that, bear with me.) We have a NAVcard from Die Rise that currently doesn't work on anything. I find it hard to believe that eventually, we won't return to TranZit with a NAVcard from future DLC after linking all the towers that activates something. This doesn't eliminate money from Treyarch; It gains it because you must have the rest of the DLC for it to work. (50$ worth.) Plus, I actually agree with what you said about the NAVcard, but who's to say we know what it will do. We don't know that it will teleport us, and it'd be stupid if it did. Maybe it finishes a grand EE, we don't know. But again, they'd gain money because you must purchase the DLC's before continuing your EE's doing this. As you said, the NAVcard does nothing yet. But 50$ from all DLC buyers later BAM! Something might just happen. Lastly, who are you to say I'm not a "true easter egg hunter?" I'm a man of logic, and if I see nothing there after carefully dissecting People are free to theorize as they wish, and this is just me throwing mine. I've moved on from TranZit to new material. We have no Die Rise audio quotes yet, so there might as well be precious cargo there too? I've hunted for TranZit's precious cargo and attempted possible extra EE steps to no prevail, and with new things to hunt for in THIS DLC, then I don't see why it's hard to move on.
  20. I accidentally posted it here. Now the beams may be a graphical glitch. However what is not a glitch: 1) There is a direct link to moon via the sign. 2) On moon you had to play simon says with the color screens. There are colored bowling pins (4 with the same colors) 3)There is a sign on the bowling alley that says "4 lanes" ie 4 players/4 colors I will be updating this post with a new theory. The bowling alley may not be part of the big EE but it is an EE. I have tons of proof of it. I'll posting shortly. Ahh I've been wondering about this for a while. You can also look inside one of the barricades on the bowling alley to see the engine of a crashed airplane. I always assumed that that's where the parts of the Jet Gun came from. I also think the plane crashed into one of the pylons near town, and that's why we have one knocked over if you enter Town from the road from the Power Room. Now, one major question arises: Where is the rest of the airplane? My guess is in the direction of the top of the fallen pylon points, right?
  21. . I like the thought process, but I am 99% sure that the demonic voice is Richtofen. (Sorry, I don't know how to directly clip in YT videos.) Skip to about 1:05, and listen carefully. The demonic voice distortedly says "Accept your fate, begin anew!" then repeats itself, but slips into Richtofen's original voice in the middle of the sentence. Now, is it possible that it's a separate voice with Richtofen's exact goals in mind? Yes, but that just seems too coincidental.
  22. Guys, I'm almost positive that there is nothing left to TranZit. I know we saw the map as huge and full of mystery, but the size of the map is really part of the mode itself. We've searched for months to no prevail. And why? Because we're supposed to move on. I've got a big read below, but try to bear with me through it. TranZit is a gamemode built around us following a bus. You can ride it, or you can attempt to navigate the fog, which takes practice, or risk it with Denizen portals. The size of the map makes riding the bus around a necessity, at least until you have a few good guns and perks. Now, compare to Die Rise: Die Rise is a gamemode built around us conquering verticality as well as not falling off the buildings to our deaths. There is no mode of transportation around this map because it isn't needed. The map is fairly sized. You can navigate the map easier by using the new buildable Tramplesteams, though you are slightly limited on where you can place them effectively. Ok, using this, let's compare the two maps. -Both maps restrict us on navigation. -Both maps allow us to create new ways to navigate, though they can be risky or dangerous. (Fog navigation + jumping across buildings.) -With experience comes knowledge on these two maps. (Fog shortcuts in TranZit, where you can put Tramplesteams in Die Rise.) -And now, the kicker. The thing no one can get over. The difference in the two maps' size. ..a) Green Run is a HUGE map, with lots of detail and a few things missing that Die Rise had. ....~People say there are ways of acquiring perks like Mule Kick and such in it. Well, you can't. Mule kick is easily gotten in Die Rise because Treyarch knows we wanted it back, so they gave it to us. They would've hidden it again if it were actually hidden before. .. The size of Green Run is actually a map factor. It makes it hard to revive people who aren't in your immediate area. How could they recreate this in DLC? Easy. Make GLF hard to navigate. It's near impossible to revive someone in another building, unless you're a pretty good, much like Green Run's hard cross-map revival problems. SO, as you can see, the maps have a lot in common. What does that mean? Well, it means that Die Rise is just as important of a map than TranZit. Just because the rewards for completing the TranZit EE were complete poop doesn't mean there's more to be seen. Heck, if you look at it that way, we can worry more and more on Die Rise's continuation, and probably "get PhD Flopper" and such. But that isn't going to happen. Treyarch gave us a better reward so we would get over ourselves on stuff like this. And as for the "alternate route" on TranZit. Guys, we've seen the whole map from people who no-clip, we've heard every ripped audio file, and there's nothing. Nada. Not a thing. No horse, man who voiced Frank Woods, no epic ending, (yet,) nothing. Not to mention it'd have been found by now. TranZit's EE is just as complete as Die Rise's. TL;DR: Die Rise is just as special as TranZit. (where's the love, man?) TranZit's size is just an addition to needing to take the bus in the gamemode, and the poopish EE rewards mean nothing. Keep in mind I'm a little tired writing this, so if I don't explain a few things or mess up my grammar just point it out.
  23. Guys, I'm almost positive that there is nothing left to TranZit. I know we saw the map as huge and full of mystery, but the size of the map is really part of the mode itself. We've searched for months to no prevail. And why? Because we're supposed to move on. I've got a big read below, but try to bear with me through it. TranZit is a gamemode built around us following a bus. You can ride it, or you can attempt to navigate the fog, which takes practice, or risk it with Denizen portals. The size of the map makes riding the bus around a necessity, at least until you have a few good guns and perks. Now, compare to Die Rise: Die Rise is a gamemode built around us conquering verticality as well as not falling off the buildings to our deaths. There is no mode of transportation around this map because it isn't needed. The map is fairly sized. You can navigate the map easier by using the new buildable Tramplesteams, though you are slightly limited on where you can place them effectively. Ok, using this, let's compare the two maps. -Both maps restrict us on navigation. -Both maps allow us to create new ways to navigate, though they can be risky or dangerous. (Fog navigation + jumping across buildings.) -With experience comes knowledge on these two maps. (Fog shortcuts in TranZit, where you can put Tramplesteams in Die Rise.) -And now, the kicker. The thing no one can get over. The difference in the two maps' size. ..a) Green Run is a HUGE map, with lots of detail and a few things missing that Die Rise had. ....~People say there are ways of acquiring perks like Mule Kick and such in it. Well, you can't. Mule kick is easily gotten in Die Rise because Treyarch knows we wanted it back, so they gave it to us. They would've hidden it again if it were actually hidden before. .. The size of Green Run is actually a map factor. It makes it hard to revive people who aren't in your immediate area. How could they recreate this in DLC? Easy. Make GLF hard to navigate. It's near impossible to revive someone in another building, unless you're a pretty good, much like Green Run's hard cross-map revival problems. SO, as you can see, the maps have a lot in common. What does that mean? Well, it means that Die Rise is just as important of a map than TranZit. Just because the rewards for completing the TranZit EE were complete poop doesn't mean there's more to be seen. Heck, if you look at it that way, we can worry more and more on Die Rise's continuation, and probably "get PhD Flopper" and such. But that isn't going to happen. Treyarch gave us a better reward so we would get over ourselves on stuff like this. And as for the "alternate route" on TranZit. Guys, we've seen the whole map from people who no-clip, we've heard every ripped audio file, and there's nothing. Nada. Not a thing. No horse, man who voiced Frank Woods, no epic ending, (yet,) nothing. Not to mention it'd have been found by now. TranZit's EE is just as complete as Die Rise's. TL;DR: Die Rise is just as special as Die Rise. (where's the love, man?) TranZit's size is just an addition to needing to take the bus in the gamemode, and the poopish EE rewards mean nothing. Keep in mind I'm a little tired writing this, so if I don't explain a few things or mess up my grammar just point it out. EDIT: When I said "there is nothing more to TranZit, I specifically meant the Easter Egg and further map interactibles. We definitely do not know everything yet. :D
  24. Well, if he's considering suicide with the "Maybe I don't wanna?" then why does he immediately after freak out with 'they'd kill me if they knew. [about the flesh.]) I don't think you can change your mind about suicide because of a death threat. And if he is valuing the fact that his friends would kill him and end his life, then why would he want to kill himself?
  25. As Lithium said, the Future Zombies cat. is the way to go. But while we're all here, let me elaborate. I'm sorry to burst your bubble, but (and I think I've put this on one of your earlier threads) the "Nova Phasers" as you call them, were originally created in Kino der Toten. They are only the evolved form of the Nova Crawler zombies. Not only that, but we won't be getting another TranZit like map. Why? Because the game modes have pertained to the new map challenges. For example, TranZit was a mode based on following a bus as your mode of Transportation. The danger was trying to book it through the fog, or teleporting into the unknown. Helpful, but a risk that could limit you. Die Rise was a play on "high rise," and contained on the danger of verticality, and falling to your death. You could conquer the danger of falling with a Tramplesteam, but you are limited to where you can place it on the map. And assuming we won't get another Die Rise, we probably won't get another TranZit either. The next maps will have to feature new modes, for example something like: Firefighter: A new game mode which features us avoiding a fire-zombie boss who goes on a set path around a forest map shooting fire balls at the players and the woody enviorment which can block your path around the map. You can counter that with a buildable fire extinguisher to fight him and the fires, but it is near useless against normal zombies. See? It fits the pun of actual fire, and the actual shooting portion of a "firefight." I like your thought process, but to make a more accurate prediction, we have to look into what Treyarch is doing.
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