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Countdown until Firebase Z launch!

Treyarch release the much anticipated DLC 1 - Firebase Z on 4th February 2021.

Come and join the discussion of this new map in the dedicated Firebase Z forum.

The countdown has finished, Firebase Z has arrived!


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About TheKingOfToast

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  • Birthday 09/03/1991

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  1. *moves to forum games* *dies Votes - Help: Juggernog Hurt: Tombstone Perks - Quick Revive: 11 Speed Cola: 10 Double-Tap: 9 Juggernog: 13 PhD Flopper: 10 Stamin-Up: 10 Deadshot Daiquiri: 12 Mule Kick: 10 Double-Tap II: 11 Tombstone: 2 Who's Who: 1 Electric Cherry: 10 Vulture Aid: 10
  2. Votes - Help: Deadshot Hurt: Who's who Perks - Quick Revive: 11 Speed Cola: 10 Double-Tap: 8 Juggernog: 11 PhD Flopper: 10 Stamin-Up: 10 Deadshot Daiquiri: 14 Mule Kick: 10 Double-Tap II: 11 Tombstone: 4 Who's Who: 4 Electric Cherry: 10 Vulture Aid: 10
  3. Good catch, I updated the original post. "When an option hits zero it is eliminated from the game. The one who knocks it out will put 0 in the remaining points, and the next person should move it to the graveyard. In the event that you knock out an option with only one point remaining, you may remove one point from an additional option." The graveyard will be under the list like so: Pets Cats:99 Dogs:12 Koala:2½ Graveyard -------------- Fish Monkeys Apples
  4. Votes: Help: Deadshot Daiquiri Hurt: Tombstone Perks Quick Revive: 10 Speed Cola: 10 Double-Tap: 10 Juggernog: 10 PhD Flopper: 10 Stamin-Up: 10 Deadshot Daiquiri: 11 Mule Kick: 10 Double-Tap II: 10 Tombstone: 8 Who's Who: 10 Electric Cherry: 10 Vulture Aid: 10
  5. I know, I know, not another "what's your favorite perk" thread, however I promise this one is different. This is an old game known as help or hurt. You get up to three votes a day (24 hours) but no more than one vote per 6 hours. (This is to keep a person from using all of there votes against one option at the same time) With every vote you get to remove two points from one option and add one point to another. For example: Pets Cat:10 Dog:10 Fish:10 Koala:10 Say I voted to help Cats and hurt Fish, the result would be: Pets Cat:10(+1)=11 Dog:10
  6. Except this is testable. My only stipulation would be that if someone does test this they should buy a wall gun in between each roll, otherwise it slants the odds. Which brings up the issue with monkey bombs and time bombs. To which I would say you need to have a second player or controller to also be hitting the box and when they get time bombs you stop hitting the box with that player/controller so that when the first player gets monkeys tacticals will not be showing up in the rotation.
  7. I think his point is more that everyone was like "WTF how is that Samantha" in the origins trailer, when in fact it sound very much like her voice throughout WaW and BO
  8. I don't think you know what an easter egg is.
  9. Steam is nice and clean, as a result it has lighter connotations. Think Wild Wild West with Will Smith. Whereas Diesel is dirtier and grittier, leading to a darker feeling. Think BioShock. Obviously it's not true in all cases as there are grittier and darker steampunk.
  10. That's exactly why I get my perks early. So that I don't need concentration, haha. Also, if you try too hard to get good weapons then you can get screwed with War Machine pulls. There really is no perfect answer because you obviously want a good mix, but as far as the original question: 4 perks you want or 2 guns you want with 1 PaP'd, I would have to go with perks, simply because I can survive with a wall weapon, whereas you almost need certain perks.
  11. Because they were making it up as they went they never expected this to be this big. There is no master plan. The story is changing all the time.
  12. When I first started playing Zombies on Black Ops, my friends and I always had our goal set on 30+. Suddenly a switch flipped and I was able to break 30 without an issue, but because of my original goal, I've always considered 30+ to be when the high rounds begin. On top of that, when my friends ask if I want to play I'll say I'm not in the mood for "high rounds" which is also around 30 because by the time you get there you are a couple hours invested into the game.
  13. And that's the problem with the current voting method. Say there are 20 people, 8 think the Ray Gun mkII is the best and 12 think it is the worst. So 8 people vote for it and the other 12 people vote for the Sliquifier, An-94, and Paralyzer in equal parts. They have for votes a piece, despite the fact that more people dislike it.
  14. End Game is a common phrase through out various games. Such as Chess or Checkers. It refers to the instance after the Opening and Middlegames where you are getting set up. In chess-like games it is referred to as being the time when "there are few pieces left on the board." This can translate into Zombies in that the opening is the first few rounds. Get a gun, get Jug. This is the time in which you are very careful as to how you go about getting your points. Shoot x number of times and knife, buy this door, but not that one, get the power on, etc. You aren't camping and you aren't trainin
  15. Have you ever head of a forum game known as hurt and heal? Baiscally, you have a big list, everything has 10 life points. Voters can hurt 2 (1 point from two weapons or 2 points from one weapon) and heal 1. You can then rank the guns based on the order they go out. Granted this makes it more of a popularity contest, but ultimately that's what it will end up being. Obviously, vote frequency can be adjusted to whatever frequency you would like, however I feel a vote every 4 hours or so is a good frequency. Another option, to speed up the early rounds is to say allow people 6 hurt
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