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Tasty Applesauce

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Everything posted by Tasty Applesauce

  1. How do PaP and Quick Revive being the only ones lit up make the order YGRB? I don't see the significance?
  2. I'm down, it looks like I might have to do it over again, I have the achievement but my icon isnt glowing so I think it'll screw me on the ending if I don't redo it :x
  3. LMFAO this is amazing haha, I'm going to hold off and surprise my friends tomorrow when we go at it again :lol:
  4. There were a few of us who totally called this I thought it was kind of obvious after his insane laughter from nuking the Earth in Moon.
  5. OH ok they way I read it the first time I thought you meant I had to do those steps in separate games for some reason XD
  6. he just kind of stands there waving away the smell and unless you're carrying candy or booze he'll just walk away, zombies don't like the green mist so anything standing in it will be ignored by zombies so I don't think they attack him, at least they didn't for me but they can hurt him I believe if they're swinging at a player and hit by accident he still takes some damage but he doesn't run right back to his cage like if you shoot him. I knifed him in the butt once and he didn't seem to mind lol
  7. Who is Leeroy you ask? (first like 45 seconds is nerdspeak)
  8. oh man that seems so complicated to go through to get perma jug haha, meh I think I'll just keep going without it. Now that I've learned the map and how everything works I think getting it would be a bit overkill anyways.
  9. Anyone know why I can't get perma jug anymore? Lol its not that big of a deal but before I went to play my first game of Buried I intended on getting it to help me with learning that map but I went through the steps, got downed by the zombies and revived myself 3 times and didn't get it so is the method changed now?
  10. So I knifed through a window yesterday with the Bowie on Buried and I had the green mist and a quote (no powerup) and I wasn't boarding a window either, in fact the window had no boards on it. Anyways had the green mist and it wasn't head popper or steel barricades and because I had the Bowie and it was round 4 I couldn't tell if it made a difference in damage or what. I know people have reported finding this one for a while now but before it was usually for the head popper or steel barricades so I'm really confused as to what I got :P
  11. you still die from fall damage ONLY if you don't dolphin dive off whatever ledge you go off. You will also lose it by doing that too. I lost it from just going down a slide but its such an easy perk to get back it really doesn't matter too much. People say it doesn't protect from explosive damage but that's ONLY if you have the grenade cooking in your hand and suicide with it, if you throw it normally you'll take no damage. Haven't tried it with an explosive weapons so I have no idea if it works for Mustang and Sally
  12. anybody know if it carries over or is obtainable in the other maps now? would be so fun diving down the elevator shaft in die rise haha :P
  13. Its good background music but it doesn't make me pumped to kill zombies like most all of the previous songs have, I still like it though and the song lasts frigging six minutes which is awesome haha. I really wish "Where are we Going?" was this length because its been my favorite hidden song in Bo2.
  14. Can you use the Paralyzer to slow down the wisp to allow more time for charging? I've also read a few highly thumbed up comments on youtube (means nothing at this point BUT) that have claimed to have charged both bulbs in one go by simply gaining enough power the first time around, is this possible or is the Time Bomb a must for this step? When doing Richtofin's side does the wisp change routes to charge the Guillotine instead of the Gallows? or do you have to have the bulbs and battery on the gallows for both sides?
  15. FLY?! WHAT?! like how high haha that's crazy I can't wait to try tomorrow :o
  16. I've done both of those plus the MotD one but I've never linked my navcard on Die Rise after doing any of them because I've been waiting to do that until after I complete Richtofin's side once more on this map now that we have all 3 needed cards
  17. man wtf why am I the only one that doesn't have a glowing symbol even though I've completed it? :x
  18. So I've done Richtofin's side in both Tranzit and Die Rise have the achievements to prove it (if for some reason you don't believe me my gamertag is xAngelo0fdeathx and I'm pretty sure you can check and see my achievements for yourself) but my Tranzit symbol isn't glowing :S anyone else having this issue? I just hope it doesn't screw with some end reward or story continuity. I HATED the tranzit EE particularly hitting the box sometimes 100 times just to get EMP's and I don't know if any reward is worth going back and doing that again haha.
  19. This is a cool find I hope its glowing for me to indicate that I've done them both and not just Die Rise. In the level select on the world I only have Die Rise glowing blue but Tranzit isn't glowing at all and I've completed Richtofin and have the achievement and everything. I really hope it doesn't screw me out of some reward or total completion because I spent a good two months straight going at that map with new randoms everyday until I finally found a group of chill awesome people and even then it took extensive time because ideally 3 of us needed EMPs and then stay alive after we got them and were into position. Point is I played the hell out of that map stressing over that thing and it better not all be for nothing because I REALLY don't want to do that all over.
  20. Hey all my GT is xAngelo0fdeathx and I would be glad to be a part of anyone's team, would also save a lot of hassle trying to find players with mics for my first couple playthroughs to help learn the map better and know what's up. I live in Ontario, Canada so I'm Eastern Standard Time so the DLC probably won't hit me till 5 in the morning but I'll be up at 7 at the latest lol Personality Profile: Chill 20 year old who likes to get baked and rip zombies, I enjoy laughing and having a good time haha. I'm not a bad player either, I'm not super amazing carry the team all the time good but I know my way around zombies and I'm an excellent point whore with a good chunk of points banked (willing to share) and a Lamentation in the fridge. TL.DR - Add me, I'm chill, like applesauce, sexy time!
  21. I tend to really dislike shotgun rank players because 9 times out of 10 they talk a lot of crap and think they're just the best at this game feeling like they need to be the boss and its generally just annoying. On top of that they're usually never as good as their rank implies as all you really have to do is get to wave 25 on town a few times with no downs and end the game so its not that hard. Once they start having a bad game in a tight map where you cant constantly train in one area (which is all they really know how to do) they usually ragequit which is a really big piss off when they just sat there in the pre-game lobby threatening to report people if they quit. Not all shotgun rankers are that way though, just 9 out of 10. I don't sit there trash talking them in a lobby though either, if you're shotgun rank and you don't talk crap and you're cool im not just going to start something over nothing. :P
  22. I'd be happy with any map besides Kino :P
  23. I don't really dislike any of them, they've all got something special that makes them but every map comes with its share of piss-offs. 5. Nacht - its small, the first ever zombie map, was really fun at the time now I can't even force myself to play it XD 4. Verrukt - Such an awesome setting (arguably the creepiest yet), really cool how they split up the players but the map is mostly just corridors without much to do and lots of places to get trapped. 3. Green Run - I thought this was amazing when it first came out but after a while all of these new cool things like the Denizens just become annoying, opening pack a punch is rather tedious and the fog is retarded. This map had the potential to be the best yet. 2. Shanri-La - This map is gorgeous visually and I love the setting. The mixture between jungle/temple and underground research mining facilities make for a really cool map with a bunch of hidden features but again the map is too tight and closed off. This is the one map where you really really want to have a good team with mics because chances are you won't even make it as far as pack a punch otherwise. 1. Der Reise - Yes you read that right. perhaps the most beloved map in zombies is my least favourite. This is probably the only map on this list that I actually dislike. Every game I've ever played in Der Reise with others has ended up with them in that one building with the BAR wall weapon and teleporter camping until round 30+ doing NOTHING else. Its retarded so I guess technically my beef isn't with the map itself but rather the players that exploit the spawns and are content to stay in one spot for 2 hours doing nothing else. I'm tired of hearing "oh Der Reise this, Der Reise that blah blah" I just don't get it why its still such a big deal map. They've topped it 100 times with 1000 different things and people still wet themselves at the idea of a Der Reise remake. If they ever remade Der Reise (again) and not at least Ascension or Moon I'd be FURIOUS.
  24. also if you think about it even if we do save the world and everything there's always other alternate timelines where we didn't succeed so technically if they wanted they could keep the story going forever
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