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83457

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Everything posted by 83457

  1. Bob Dylan sang ' in Jersey, everything is legal as long as you don't get caught'. It seemed to fit the bill after what you said. Btw, I am from 'Jersey... Happy gaming!
  2. Playing often, getting a high kdr.
  3. Thanks for the invite, but the ps3 is my womans bluray player... I only xbox (don't feel like buying waw for a second console and get my sweet peeved at me for stealing her toy). Otherwise I would love to revisit waw with you. Peace.
  4. I assume that you are more used to bo when you say 'better gameplay'... As waw kicks bo' s ass. Just saying. Happy gaming! Note that in Zombie Verruckt that if you open to the power room from the springfield, no zombies come into the only power room window until you open more of the map, so hold the **** please report this topic, post **** to build points. If you open the kar side to speed cola, no zombiescome in the speed cola window until you open more map. Snn, all zombies in a round can be killed in 3 ww shots. Welcome to round 100+ easily. 3 shots x 5 rounds = 15 shots and dogs give max ammo. Fill the alcove between dr quarters and the storage with betties, back into them as dogs ttack, you often need not fire a shot during dog rounds. This is for solo runs mostly. Snn and Der Riese: mild cheat? If you keep one bouncing betty in inventory and get a max ammo, it gives you another bb. If you drop both, you don't get any. Dr: get 4 people. Open thompson side to power as usual, open tpA from jugger. This leaves the flytrap hallway as a long hallway. Have one guy watch the back window, drop plentiful betties around the area. 3 watch the hallway (aisle 4, i call it from the Tank saying). Much better than the catwalk camp by far. You have an escape door too.
  5. I don't think this istrue Every time a player went down during a jumper round, no bottle. I would be happy to be proven wrong... Maybe it is only if a player actually dies...hmmm, now I have to recheck...damn failing memory.
  6. Well, you could still have one player build the ts solo (custom), then have the others join.
  7. As long as we are dreaming... Imagine the game not getting rushed by cractivision. Imagine skilled programmers (read: not Treyarch) programming the game... Ah, what a sweet reality that we shall never know...
  8. I disliked Moon, but it has its fans here. Go to board index, scroll down to map discussion and strategy. You will find a Moon strategy area where one presumes folk have discussed this. Happy gaming!
  9. Okay. Thanks for the feedback. I haven't actually camped there except by myself, waiting on the elevator. But it looks pretty good.
  10. Quite interesting. What about building sliq last, getting everyone in the the hall by the remington? The elevator would be dead. Sliq guy could easily hold the window, 3 on long hall. Headshot to 30+ shouldn't be too much trouble. ---- I don't know if this could factor in, but remember that you can fling from the yellow room with the hole/ramp to the mp5 area... If that doesn't help, ignore it.
  11. I think that you may be on to something, but how do I stick a digital card in my analog bum? Will I need to supply my own bacon? Or is that the reward for the next step? Please close this thread... :arrow:
  12. I can confirm that I got the sound at 15, but in the 20's, i easily took 4 hits at once and was fine. Also in who's who mode, you don't have it.
  13. Two man game: both ts's disappeared at the end of a jumper round. We could not replace them, it said we had them still. After searching, none was found. Weeks ago, I watched my friend put one down, it flew up behind him, bounced off of a wall and came down 50 feet from where he set it....
  14. and yet it is that easy,.. with staminup aswell, half the time they cant even catch you, denizens sure are fun,.. Ballistic knife as well. Quick fog travels.
  15. Everyone can hear Ric say ka-boom or instakill, only Samuel can hear his directions. Samuel also hears garbled zombie thoughts continuously, which are clearly not Ric.
  16. Anyone else getting zombie magnets, like waw, where the zombie goes after something else (usually elevators)? I usually get this around the qr elevator. If you come to the top floor for ts parts, often one of the last zombies heads to the other elevator on that level, if you get in his way, he slowly pushes you. In waw, you had to 'glitch' them, in Die Rise, they self-glitch. Or apathetic zombies that run after you, but just push you instead of trying to hit you? They just run, don't attempt to hit you.
  17. 83457

    AN Slide glitch

    Curious: I have not had a single box slide death since the last patch fixed 'theater error showing people glitching into the ground after slide (something like that)'. Anyone getting downed by the box slide glitch? I don't even get red-ringed by it at all anymore. Just a slight amount of damage.
  18. Snn is completely different on waw, worth getting. Zombie verruckt on waw is cool in that if you open the kar side to speed cola, no zombies load at the speed cola window until you open more of the map, makes a great camp spot. If you open the Springfield side to power, no zombies come in the power room window, making the **** please report this topic, post **** your hold down spot until you open more of the map. They glitched this up in bo. I know that this is a glitch-free site, but the unlimited gun glitches in waw were a huge part of its charm. Having every gun in the game is amusing (and, frankly, too many guns...3-4 is best). Enjoy the old-school slaying!
  19. The bo versions are garbage compared to the originals. If you have the waw maps, it is unlikely you would ever play the subpar bo reprints.
  20. I know. I am not a tv watcher, but I ended up catching a huge percentage of that show with my sweet. The day it started, I said that it would end exactly as it did, but eventually it became clear that they wouldn't poop on their audience in the end...but then, there it was; bare ass, facing our direction, brown coming down... It was sickening...
  21. Anyone else fear that the navcard readers will just be part of the useless easter egg/side quest? I have expected something useful out of them, like travel between maps or something else worthwhile, yet I can't help but feel it will be more of the annoying easter egg crap. I mean if it is ee crap, yet does something cool and viable, that is one thing, but if not... What should be a cool wrap-up could instead be like the end of Lost (ultimate fail mode activation). (Shudders at thought)
  22. Iirc, you lose it on 15, but you still have it until the next game starts, no? So if you went down on 20, you would still take 4 hits, but next game, it is gone. I also need to check this, but I am at work...
  23. You can aim up, gun or knife and kill them. With gk and perfect timing, you don't even have to look back. My friend died and was spectating me, he kept calling shenanigans, saying it can't be that easy.
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