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Electric Jesus

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Everything posted by Electric Jesus

  1. I am going to kill John Lennon as you command, Lord Jimmy Z. Someone try the excavator trap again on moon, STAT!
  2. @the_clay_bird I'll add it to the poll since enough people like that Idea. I like it as well tbh. I agree with @ that zombies should return to horror. I want jump scares, random scary noises / ambient sounds, and the scariest enemies they can come up with. Treyarch should go full Slender for at least one map.
  3. Nukes are also really helpful under the right circumstancrs though. Maybe they should just make it so you don't instantly activate a power-up when you knife for it. In kill confirmed in ghosts you still have to take a step forward to pick up the tags if you knife.
  4. well i guess it would have similar aesthetics, but it's a giant plane! I think another commonly suggested map concept is a map on a boat. not like CotD, but on a boat actually in open water. They could even work in some tranzit-style stops, where it reaches land occasionally, but the boat itself still consists of over 90% of the playable area.
  5. that ballistic bayonnet sounds awesome! I just don't really find optics useful in zombies. Maybe a MMS, but apart from that not really.
  6. Yeah it's weird that we haven't even had a generic city map yet. Of course every location is significant. Whether it's furthering Richtofen's agenda, or finding a tower, every map is a map for a reason. As we know from the buried cutscene, earth is thoroughly screwed. Obviously somewhere in the world there is a city overrun with zombies. But Richtofen / Maxis have simply had no reason to send the characters there. Let's not even get in to HOW these locations could relate to the storyline. I'm just creating a collection of the most-wanted locations themselves. I'd like to see a Plane / plane crash site map. Maybe Air Force One. I know I've seen that Idea posted before. I can imagine a mix of "five" office rooms, airplane features, destruction / flame aesthetics, and outdoor areas.
  7. You know, when MotD came out I thought it was going to be like they were actors, not prisoners. A haunted house map could bring back that kind of CotD feel. Except it needs jump scares. So many jump scares. Naitrax had a really badass haunted house concept iirc.
  8. Alright, I added school and stadium since they had multiple responses.
  9. Alright, I'm not asking you to come here and post full map concepts. (*@Stop mocking me0's hand goes down*) Just pick a simple map location you'd like to see. I'll add popular ones to the poll, but I just started it with a few popular ideas that are usually floating around the forums. So yes! post a LOCATION you want. If others get behind it I'll add it to the poll. It might give 3arc some impression of what the community want. For me I'd say a School or Hospital.
  10. @BrayJayTheZombSlaya Thanks! But I'm kinda concerned that you said "imaginative as always." are you stalking me? @Stop mocking me0 I digg it.
  11. Like I said it would be an option on the menu, like toggling hellhounds on / off. It wouldn't count towards leaderboards if on.
  12. Maybe instead of double XP, there could be an option in the lobby to toggle permanent double damage for that game. The problem I see with that is point maximization. But if guns are twice as effective you have less of a need to buy new ones. Thoughts?
  13. in BOI has to be either Vorkuta or Revelations. BOII probably the one on colossus. The slow-mo breach style dubstep shootout on the dance floor was awesome.
  14. Shouldnt it have more ammo? Like the thundergun and wunderwaffe have? I meant it has a 4 round magazine and 6 MAGAZINES in reserve. But now that I think about it that might be too much. let's say it has 4/12 rounds and 6/18 upgraded.
  15. My electric disciples are many. Most of them are friends who had played call of duty, but weren't huge fans. I promptly changed that.
  16. Archimedes' Death Ray This weapon is a silver cylinder with a stock and trigger, held like a shotgun. It has strange sights which are a large square that is translucent black with white lines, made to look like solar panels. If you look inside the barrel it has a silver half-dome with a bright ball of light floating in the center. The weapon has a 4 round magazine and 6 in reserve. The interesting thing about this weapon is that it doesn't have a firing animation, as no projectile actually leaves the gun. however it has about thundergun range. When you pull the trigger, any zombie within that range violently bursts into flames. It creates a horrifying combination of a whooshing, crackling, and roaring sound. But again, it doesn't shoot out flames or anything. They just burst into flames seemingly of their own accord. This gun can insta-kill on any round. You reload like a shotgun / wunderwaffe combo, reloading one glowing glass sphere at a time like a shotgun shell. Upgraded it becomes Archimedes' Annihilator. It has larger range, and a 6 round magazine, with 8 in reserve. Now the zombies that burst into flames have multi-colored flames, like blue green and purple. Still no actual projectile. The gun itself is now a dark grey / black reflective material and the glowing ball of light in the barrel is white at the center with rainbow colors pulsating around the edge.
  17. You used literally the only gif that does that feeling justice. Like I said elsewhere, every wonder weapon is "powerful" in its own respect. But the best wonder weapons IMO are the ones that make YOU feel powerful. I mean, the sliquifier could kill hundreds of zombies per shot pre-patch, but you kill slowly and not very dramatically. You don't feel powerful with it. A really good WW is percussive, climactic, or just plain badass. The thundergun has devastating impact, making it percussive. The scavenger has a "build-up" during the timer and it climaxes with the explosion, making it satisfying to use. The Gersch device is like a mix between both, making it bad-ass. Bonus points for the sound effects. My personal overall favorite? Hmm. It's so hard to say. Lightbing and wind staves for sure, or maybe the thundergun. The vitriolic has a nice balance of punch and build-up too. I can't decide definitively. One of those.
  18. I think a good wonder weapon should be like a good killstreak. Effective, PROPORTIONATE to the ammount of effort required to get it, and satisfying to use. (I mean one per map WWs. Rayguns are different.) In terms of killstreaks, a War Machine is amazing. You still have to aim somewhat so kills with it feel more "earned." Just calling in an AI helicopter that kills for you is no fun. Effective but not fun. Also the resounding BOOM of a War Machine, and knowing that you made that happen, make it really satisfying. Wonder weapons are similar. For example the thundergun is awesome. So sayisfying to send them flying. All the WaW / BO wonder weapons were satisfying in their own respect. Kick around baby zombies, vaporize them with your sniper, cook them from inside! The wave gun less so because it has a more slow effect. Even the scavenger which has a timed shot feels "climactic" when it detonates. But the Jet Gun was technically the "best" WW in terms of kill potential, but the least satisfying to use. The paralyzer was fun in its own respect, but doesn't give the same kill satisfaction. The sliquifier is similar. The Staves and Vitriolic withering were the best in BOII by far. Tthey take effort to get but are worth it with how fun and effective they are. Wonder weapons need to be more than just powerful; they need to make you feel powerful. Having said that I think I'm going to start making more "classic" wonder weapon ideas. It looks like Treyarch are headed in the right direction, but I think they need another thundergun-esque weapon. Something percussive and powerful that can wipe out a train in one shot. Something that will make a player firing it for the first time go WOAHHH!!! That's what I did with every black ops 1 wonder weapon. The jet gun / sliquifier? not so much. I was more like, oh hey that's neat. They are definitely good weapons, but they lack that element if wonder that a WW should always have.
  19. you are thinking of Typhoid + Mary. Sassafras, Boomhilda, Mist-Maker, Afterburner, 1001 Samurais, Meat Grinder, Death Stalker, Reznov's Revenge. Hope I didn't miss any of my children.
  20. I mean they are all good ideas, but not the kind of things you would see in the game. Maybe a different game. They all seem really powerful, and zombies in low rounds has a very barebones feel to it. Your gun does so little damage and 2 hits and you're dead. If you were all powered up from the start it becomes more about killing than surviving. I always imagined it being more like this: You just get to choose your melee weapon and pistol. Get a magnum which is a one hit kill to the head on round one, which has really low rate of fire (ghosts magnum) and slow reload. it also starts with the least reserve ammo. Or get the classic M1911. OR get another pistol which is full auto and has less damage per bullet but the most reserve ammo. Maybe choose your own melee weapon too. Normal knife, or slower knife with double power, or faster knife with less damage. Maybe even grenades. Standard frag, molotovs, or semtex. Maybe pair it up. your 3 classes could be: Classic Survivor - Knife + M1911 + Frags Lone Gun - 44 Magnum + Big Knife + Molotovs Tactician - Machine pistol + Small Knife + Semtex I don't want to add all kinds of crazy abilities. But like I've said in other threads lately, multiplayer lets you express your style much more than zombies. In zombies there are variations of strategies, but there are usually ultimately one gun or loadout you want to end up with, at one location, with one strategy. There are all kinds of players but if they all play the same way then the game isn't allowing them to be versatile enough and still succeed. I don't want classes to be a major change, or for any class to be better than the others. But just different enough for different kinds of players to actually play differently.
  21. I agree, the turret was pretty much a flop. Plus it had so much potential! we had them in BOI as a mounted trap but that lost its evvectiveness due to the fact that they were all in really inconvenient locations. Also I really like that shield idea. Imagine it in grief. I always thought they should put shields in grief to block of paths. They could be destroyed but it takes a while. An electric shield would work even better.
  22. Note on my previous post: It might make it simpler in terms of range and AOE to make the shot a horizontal sine wave of sorts, with its magnitude increasing wuth sustained fire. The range on a constantly spiraling/ expanding projectile is a bit complicated. Not that I expect them to use that idea or any for that matter, but I like making the idea seem like something that I could actually imagine in the game. Sk O make it easier on the imaginary Devs in my head. Yes, I have a little vonderhaar that whispers to me at night. He tells me to... do things. I can hear him right now. He's saying... "buy the DLC..." Anyway... Greentech Knife (patent pending) This is a fairly simple melee weapon. It takes up an inventory slot and is held like a combat knife. The blade itself is painted to look like a leaf, but it is actually just made of metal. The handle contains an atomic cold cell like a raygun and displays a battery meter. However you do not replace it. It doesn't have ammo or reload. It can one hit kill until round 12. The knife lets you stab "full auto." you hold down the trigger and slash back and forth, not very quickly. However there is an area at the base if the blade where it meets the handle where there is a hole in the knife. A freely rolling sphere is hovering in this empty area. Every time you stab a zombie the wheel spins. The spinning wheel lets off sparks like a tesla coil. As it gradually spins faster and faster with continuous stabbing, the battery meter glows and fills up. When it reaches full charge, activate the D-pad function which makes you use the now filled battery. Activating it causes the blade to glow and your next slash to send out a horizontal disc of green light which can slice through zombies. It has huge range and deals enough damage to one hit kill until round 25 at least, and then make crawlers. The nature of its area of effect means it can't hit crawlers if you are looking straight. (If you are confused about the charging mechanic, imagine a portable flashlight that you crank manually to fill up the battery. You convert your mechanical energy to electrical energy. The knife's kinetic energy comes from the ball rolling across a zombie on contact during a stab.) Upgraded it becomes the Greentech Knife w/ Biofuel processor. It is now red / orange and jagged, made to look like a red autumn leaf. Now it can one hit kill up to round 18. It takes only 75% of the previous amount of stabs to fill the battery. It also gets a new function: Blood harvesting. It has a small vial of blood visible in the handle. As you knife continuously, you take in small amounts of blood from the zombies, and the kbife automatically converts the 115 in their DNA to electrical energy. This is used to speed up your melee. As you stab continuously (remember, it's full auto) A second meter fills up, indicating the increase in speed. However when you stop knifing it instantly drops back to normal speed. The full speed is double the normal speed. Also the fully charged D-pad melee attack is now a red horizontal blast of energy. it can one hit kill on any round and has almost thundergun range.
  23. Come on guys, I told you to let that thread die and not let it infect other threads! It already got to our chicken sandwiches, and I feel guilty for letting it take hold here. I already apologized for my brief lapse of judgement and maturity in that thread, and I personally believe that I've redeemed myself to an extent through my subsequent change in behavior. If you disagree tell me. Still I'm not posting this for me. You don't have to worry about that level of immaturity from me anymore. I resolved myself to change, and MMX just left. I'm not going to judge him for that. I feel more inclined to agree with samara than speedo though. Well I honestly don't think there needs to be a separate section. I understand speedo's desire to say controversial things without consequence. But remember that we are the most respected zombies community. We have an image to uphold. We like to seem mature and civil in the eyes of the rest of the community. It isn't just about creating a semblance of civility though. It's about actually being civil. I don't think we need to make allowances for offensive content, and that we shouldn't allow offensive content, period. What is and isn't offensive to any particular person varies, but that's its own issue. Mature tags are a good idea. but it is unrealistic to expect ANY change in the forum's structure to give you total immunity from contact with immature people. We just need to each personally resolve ourselves to a higher standard of maturity.
  24. You know, LMGs are becoming obsolete in real life combat. These days all gunfights are over very long distances or in close quarters. SMGs are becoming the favored weapon of choice for police and military use. yet we still haven't had an SMG wonder weapon. Let's change that. Spectrum Vortex This is a plasma-based SMG, with a 20 round magazine. It looks like a PM63, but with a cylindrical chamber on top and bright yellow colored body. The Cylinder is along the length of the gun and constantly spins. It glows like the barrel of a Raygun but in rainbow colors. This gun has a very unique feature which is used during continuous fire. The weapon has a low rate of fire, slightly slower than an MP40. Firing one shot shoots out a ball of light that glows rainbow colors, leaves behind a translucent trail, and spirals as it flies. It shoots straight in a very tight spiral, and has infinite penetration and damage on par with an upgraded raygun shot. So shooting it once will let you shoot a single projectile that can take down a few zombies. BUT! If you hold down the trigger, sustained fire makes the projectile's spiral get larger. starting with the 5th shot in the magazine, each shot spirals and spreads out further, until it caps off at the 15th shot. By then the last 5 shots have a spiral radius of about 2 feet. This way you can easily take out a single zombie with only one or two precisely aimed shots. But then when you clear out your train you can hold down the trigger to make the weapon's area of effect larger and kill more zombies per shot, but less accurately. For those of you who don't know what I mean, imagine dangling a light on the end of a 2-inch string and spinning it wildly. take what you see and imagine it shooting out of a gun. That's the first shot in the clip. Now do the same with a 2 foot string. That's the last shot. You reload by removing and replacing the cylinder on top. Upgraded it becomes the Mobius Optical Cyclone F-5 Dual-Wield. You now have two of them, one which is orange and the other which is bluish purple. The cylinder on the orange one now only uses "warm" colors (red orange yellow) and the other has only cool colors. Their shots have the same color scheme shift too. They now have 30 round magazines. They have the same maximum spiral size but a sharper transition from small to large. Their new feature is that if you continuously fire both guns, after they reach the maximum size they will spread apart horizontally into an infinity shape, doubling their area of effect.
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