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5and5

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Everything posted by 5and5

  1. I watched the whole video as I always do for your high round runs Glad you found a faster strat then CJ's, using the double flogger it looked like you saved at least 15 seconds per horde! Congrats on another WR :D
  2. 5and5

    Tunnel 11 Break Down

    I do love your strategy Super its probably the best way of playing this map co-op. There only one problem with it though, What if you click RB :o
  3. 5and5

    Tunnel 11 Break Down

    I didn't include relaxing's video because its basically what me and Pish did besides trapping the astronaut in tunnel 6 (Thanks Super ). We both killed our hordes in the stamin up room so spawn would be the same. The only other differences is running partner which doesnt really matter to much in co op.
  4. Ive been looking for a fast strat on this map for a while. I really like that you found by walking around the whole middle area seems pretty safe. Oh ya good job as always ;)
  5. Hey guys, I've finally played and watched enough videos on training in Tunnel 11 to make a post here. This should basically sum up all the ways that you can train in my favorite area on moon. Ok lets start with Solo: Here's CmpletelyNumb's way of running it: I believe that this is the safest but slowest way of running tunnel 11. The reason why it's the safest is because you rebuild the widow fully and pass it right as the zombies are jumping out. Therefore it doesnt matter how many spawn in the window they will never screw you up. This also deals with the one that spawn from the roof very well, they should never be a problem if you are doing it this way. But rebuilding the window also is why this is the slowest way of running tunnel 11. This is because if a lot of zombies spawn in the window, you are going to have to do one more loop just to gather them up (EX 5:25) instead of shooting them on the stairs like others would do. xT-VSOVlzw4 Here's Yeti's way of running it: This is tied for speed with how Pishizor does it but is not as safe. It's not safe because yeti tries running through zombies as they come out of the window which relies too much on spawn. This also doesn't deal with the zombies dropping from the roof was well as shown in CmpetelyNumb's way. Either way its still a prove strategy that can work to high round as seen it the video (Im not trying to hate on yeti just pointing out my observation) taFfmVpz8Uo Here's Pishizor's way of running it: As I said before its the same speed as Yeti's way. The only major differences is that Pish deals with the zombies from the window better. Instead of trying to force his way through the space between the wall and the barrels, he goes slowly around them. He doesn't really deal with the zombies that drop either but this doesnt really look like it ever become a real problem for both Pish and Yeti. GZqmI0e9TLk Last but not least My way of running it: How I do this is the a little different to every one above. I only rebuild the window once. which gives me enough time to shoot all the zombies that spawn from the roof with my zap guns (If they are all dead then they cant be a problem ). From here I will have two lines of zombies coming at me from the window and the door, which I can easily merge. Then I go around the barrel kinda like how Pish does it but because I took more time in the front I can go much faster. liU7Gf34be4 ________________________________________________________________________________________________ Now co-op For co op there aren't as many different ways as in solo, the main thing you can change is where the players are when killing the zombies. If one player is in the pm63 while the other is in stamin up there will be less zombies spawning it the last room. If both players are in stamin up the zombies will spawn pretty evenly in all three rooms. If both players are in the last room No zombies will spawn in the pm63. Here's Wiib0 and OgBeast killing them with one in the pm63 and one in stamin up: hsqVlBXxkjY Here's Me and Pish killing them both in the stamin up: 2Vz2oswAVh0 dGytwMiDgow The last way I was talking about I don't have a video of because we were just starting to test it out when the game ended. But from the few time we did it, I believe it might be the fastest way of of playing tunnel 11 co op. _________________________________________________________________________________________________ Ok I know that's a lot of videos but if you have time to even watch maybe one minute of each then please let me know which way YOU would try if you were going for high rounds in solo and/or co-op. Thanks, Riley
  6. Good to see you have joined, I know you will fit in just fine. ;)
  7. If you are only looking at horde by horde It really depends on how you are playing it. For co op if you are using a solo strat while the other player is sitting it the corner not getting zombies, then it would be easier. For example the Shangri La semtex's strat would be easier in co op than it would be in solo. For solo if you are using a co op strat that involves merging the zombies. But because it solo you only run one spot, It would be easier. For example the Kino alley and the Moon tunnel 11, both originally co op strats are both easier in solo. But this is only looking at difficultly of gather the zombies. There many other differences, as you guys have all ready mentioned. So for a final answer which is harder. I would have to ask what do you mean by "harder". Do you mean what would be more challenging to get really high round or what would be more challenging horde by horde. Because if you are only talking about what round can you get to then yeah co op would be harder (double the zombies). But if you are talking about generally game play solo would be harder.
  8. If they made a CoD4 remake I would be all over it. Like if all they did was upgrade the graphics and add host migration I would still buy it. But if they did things like balance the perks (remove 3x frag and juggernaut), guns (tweet back the m16) and grenades (reduce the damage). I believe that it would be the best CoD multiplayer to date. As for WaW I don't think they could really make a remake. The mutilplayer was ok at best and they all ready made a remake of zombies, in black ops. So I just dont see it working out.
  9. Omg Chopper has finally join us Cant wait to see you and Super playing some crazy co op games ;)
  10. another WR :shock: SuperHands you got slow down and let every one else catch up ;)
  11. lol that's exactly what when through my mind after reading the title. Hi! My name is.. what? My name is.. who? My name is.. Chiki-Chiki Slim Shady! Also I always wounder what you did for work, figured that you were self employed but now I know for sure. ;)
  12. I think the best way of taking breaks in high rounds would be to let the last runner die out and respawn then hold him in a window. Then find the sweet spot so you can rebuild with out ever getting hit. From here you can just tape down your x button and break for days But if your partner only need a few hour break then playing solo could be the better option.
  13. Love the strat Sithbas, I think this might be the most creative strategy to date. Good work! :D
  14. Good job! One question though, is there a reason why you are always offline when playing solo?
  15. That insane that they got co op record that beats the solo one! This make me proud that I was excepted into the Zombie Whispers. P.S. Pish glad you started to post here :D
  16. Good Job guys, stupid knife lunges...
  17. Oh ya, I posted here before I uploaded the video then I guess I just forgot after that =P
  18. 5and5

    PC Zombies

    Yes we do all three members of the "The CoDZ Triple Crown Club" are PC players. Theirs also a bunch more you just got look for them Welcome to CODz if you got steam add me up - 5and55
  19. Any one out there who considers them self a true master at the art of point hoarding. I have a challenge for you, can you make more than 16550 points by round 4? (16550-2500 for jugg) How I did it was make about 6500 points in nml got jugg, then got really lucky with 2 max ammo's and 2 double points. Can YOU do better? P.S. No sally's and must show that the spawn door is closed.
  20. The STG can be very difficult to run. What it comes down to is do you do a cut back or try finishing the circle. The problem with this you have to make the decision before you turn the corner and see that you should of done. Therefore there is a little luck involved but with enough practice you can kind of get the feel for when to do what.
  21. REALLY! I think I'm going to start playing multiplayer again. :D
  22. As long as I'm doing a some what fast strat and have some one to talk to, I can play for hours. If you think it gets boring than try a hard strat eg. the alley way on kino or spawn on ascension. This keeps thing interesting as well as make thing go faster.
  23. The worst glitch on moon is the fact that you can round skip. People can get to 99 in under 4 hours... But for other glitches that just happen. I would say the invisible excavator's. I've lost two different game because of them and still don't know what causes it. The moon walking astro is annoy too but lately I've been getting rid of him. The easiest way of make sure he wouldn't glitch is to glitch him first ;)
  24. when playing with randoms I much rather type chat the have to listen to all those kiddies on xbox. Not saying I dont want to talk to every one on xbox. I acually have made a few friends from that but most of the time you get people that you really dont want to listen to. So playing with randoms no mic but play 2 player coop mics are a must.
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