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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Exactly what I was thinking. And that die rise isn't a map name, but a MODE name! Where you DIE and RISE again as a zombie when you die...
  2. But the thing is its determined by how much you play, not how good you are, I saw a compleat noob the other day who said the only reason he has a knife was because he let his little 12 year old siblings play all day, he never had better then round 15 on four player tranzit, and round 12 on solo... As for greif I THINK he was 11 and 22 town and 12 and 21 farm.... He wasn't good he just played a lot...
  3. I'm putting on record that... *Ahem* I TOLD YOU GUYS :!: (family guy joke) I'm like that woman from hindsight Mmmmhhhhh I told you Mmmmmmmhhhhhmmmm and what did I tell you? Exactly what just happened! Did I tell you? Cuz I told you! And wwhhheeennnn did I tell you a LOOOONG time-a-go! Now seriously the ranking system is garbage, especially those stupid skull pics, people take one look at my four-slash skull and assume I'm a noob, I'm not! I just can't play zombies every day! As for greif, I understand how leaving a match should count as a loss, but being disconnected is QUITE another matter...
  4. I know die is German just as der and klein, and many other words, but I ment in the title "die" didn't mean the German "die" :lol:
  5. Revolution Endangerment Die hard Inferno Climb Under Light Other rought Uranium Spirit
  6. I don't think die rise is the name of a new zombie map, but rather a new zombie mode, it's the perfect title for a mode in which players can come back as zombies! Think about it! Die--> Rise! Die isnt German at all! oh it could be so much fun killing zombies then BEING zombies! Then again I could be wrong.... :P
  7. I know that's in there... The grappling hook zip line... You have to leave the helle to use it however, as well as only three people at max can use it, one has to pilot the chopper... And you must retrieve the coil and hook before the chopper can get away or to use it again.. 8-)
  8. I think the new map "hydro" has something like that...
  9. Ok I'm just going to say before I star feel free to post anything you want here as long as it is a legit idea... None of this: I THiNk Thhe next map will be in a swamp! When it is CLEARLY a city.. (there goes my karma, get ready for a swamp map guys!) Ok first I'd like to point out that it IS possible that DIE -RISE isn't a new map, but rather a new GAME MODE in which the players may die and comeback as a undead freak sac! It's highly logical, and it would explain the odd name we've all been at least quizzical about... Second there are obviously buildings here, not sure if it's going to be ok to walk in/on them but they seem legit! There is also a helecopter, my question is: are the zombies going to be piloting the aircraft, you piloting it, or another robot? I'm fine with any of those options, if you do end up piloting it the coding used for the first blops 2 campaign mission with Hudson in the jet could be used to supply physics to the zombies version. Now if we DO get to be on buildings, or helecopters, I would LOVE to see the zip-lines return, even if you have to link them, but more epic is my idea of taking the flying-squirrel-like gliders from the first future campaign mission and using them to glide between buildings. I would love that even if it does count as a buildable, and I would have to glide across ledges and reach very hard to reach areas.... VünderBar! This would also be the PERFECT place for phd Flopper to make a comeback, purhaps phd Flopper x2? Any ideas there... I'm not too good with perks :? Now if we are driving a helle instead of a bus I think we would be forsed to stay on path :roll: and we would have to stay lower then the roof tops of some of the buildings, otherwise zombies can't attack the vehicle, and I do love it when zombie's attack vehicles... :twisted: I personally do not at all want to see a new group, and would PREFER to see our origional z-crew , but if we get stuck with marelton and the other green runners I can cope with it.., :cry: I REALY want to see nikolia's reaction to being in a chopper though... As for a boss zombie I'm thinking a juggernaught that can only be taken out with the turret upgrade to the chopper... Or a LOT of m1911 shots to the face... Or purhaps a flying zombie...(shudder) :? .... I REALY hope there's no fog, but I can already see the bases of the buildings being covered in lava and a thick familure haze of WWWWAAAAAAAAHHHHHH *grasp ya! Ya! YA! erge... Ha! Errrrrr.... Maybe it will just be a legitly impassible area... I'd like to see a zip line system if I could, one idea I had was a two-part buildable where placing one in one area and one in another would make a permanent zip line from the higher area to the lower... Chopper wise I think we should have 3 upgrades: the Turrets for the driver, a stronger motor (because beforehand if too many zombies get on the chopper it will begin to descend, and a harpoon zip line for the players who arnt driving to fire at buildings at access them... I have heard rumors of der reise being hidden in this map and if it is, I would like to see the pap there inside the origional, yet ruined, mainframe... :cry: And the last thing I would like to discuss is the wonder weapon! I'm thinking the jet gun may be a bit hazardus for the chopper, so I figured we'd go back to basic box wonder weapons and worry about the buildable power weapons later on... No more emps thank you, however galvaknuckles could be interesting, given you sacrafice a bus peice to use it (I'm thinking using the motor to get an elevator running) monkeys may not be as usefull here but why not I love the adorable little things a lot more then the matruahca dolls. Now as I was saying, The wonder weapon should be some kind of super sniper riffle, (I love snipper riffles in this game) and with the huge map and high areas why not? I'm thinking of calling it the jack frost 3.4.0 and what it will do is fire a bulit into a crowd of zombies and FREEZE them in their tracks. Upgraded it should be called jack the ripper 4.4.2 and do the same thing but bigger and also have the side weapon of a grenade launcher to blast away the ice crystals.... Cool right? That's all I got lets see what you have!
  10. Hey guys.... This just dawned on me... What if die rise isn't another tranzit map... (obviously its a new map but that's not the point) What if die rise isn't a German-English name at all? What if it's a new MODE like greif, but it's called die rise because you DIE and the RISE back as a zombie... That would explain the odd map name.. :? How did I MISS THIS? It could be a 4 vs 4 game mode where you play and then once you go down you become a zombie and try to take down the opposet team? Of course there will be a new map too, but the mode is die-rise... Makes sence to me! Let me see thoughts!
  11. Hmmm.. Don't suppose you could give me the you tube name... The address isn't cutting it... On to google!
  12. Ooohhhhh... I feel like I am going to throw up.... Remember takeo! NEVER drink and drive a helicopter... That's why we have autopilot... Nice going uncle Nikolai! I REALY don't feel ok with letting this drunk oaf drive... Don't have a choice tac.. Just sit back... Enjoy the ri... OH SHIT ZOMBIES FROM THE ROOF TOPS! Can't you make this thing go any hire Russian?!!?!?! The smoke would clog the engine! We will have to make due with what we have! Aunt Dempsky! Help me kill! I still hate richtofen for making her call me that....
  13. I hope we get the teleporter mainframe... And see ruined der reise as well as the pap still inside the mainframe...that would be lovely... Also I cant seem to see le video... Can you give me a http address?
  14. I think nuketown will be apart of the final dlc for blops 2 as a part of a 5 zombie map dlc -nuketown- the origin of marelton -???-the origin of misty -???- the origin of Samule -???- the origin of russman And finally -the big finali: Last tranzit map that will certainly BLOW OUR MINDS FOR THE NEXT YEAR! :shock: 8-)
  15. I'll have to update the "Der atzi" challenge after the final dlc... :twisted:
  16. It's not likely but I would love to see Nikolai in a helicopter... As for the green run characters... Yeah I could see them there... Each of them I could see piloting a helicopter IF that is the case in the new map... Now that I think about it, i can see the O4 piloting a helicopter as well...
  17. And radios/ notes! Don't forget those!
  18. I've heard the moaning of machines working up from the power station at diner... But not an alarm...
  19. Not sure if this has Been mentioned yet, but theres a movie reference for the "kill a denizen" acheivement, I don't think they exist... The princess bride:(funny) but what about the ROUS? Rodents of unusual size? I dont think they exist... (dive attack from giant rat) :lol:
  20. I think it's Berlin, because the title is split into two haves, each a different language, just like berlin during the Berlin wall epidemic! What people don't realize is they don't hate TRANZIT they hate green run, TRANZIT is just a game mode... :geek: a rather fun game mode, and just because It may return doesnt mean that the annoying lava, weak turbines, fu@&$ing denizens, and troll bus will... And the pit of fire doom... And the emps.. And the fact you can lose perks due to power... And the Avagadro's tiny hitbox... And the exploding zombies... And the awful jet gun...
  21. Oh my glorious jgb32 baby maker shrink ray.... I get it! (possibly)! The towers arnt POWERING anything at all! And as for Paris: IT HAS TO BE A MAP! Look! In the picture the bomb cloud is between the two towers, Specifically: the middle! I've come to beleive that the explosion isn't cause by a weapon, but rather: WAVELENGTHS! A powerfull explosion caused by three frequeincys all communicating at the same wavelength! I have a few theorys derived from this: 1: We need to go to Paris... Why? Because its on the almost polar opposet Side of the earth from green run! I assume either maxis created group 601 as a side project for zombie mind control, or was simply aware of its existance, as well as richtofen! Either way, I assume group 601 had a bace at green run, it's logical, as there is a top seceret bace, yet no sign of 115, American logos, or 935 logos, yet lots of eletric experiments. 2: Atlantis may be another map, however it's not located where we think it is, but rather in the southern hemisphere off in Antarctica! I say this because it's in Alinement with the other 2 towers to form a triangle streight through the center of the earth, and what's inside the earth you ask? Argotha... 3: If argotha lives inside the earth then it resides that it survived the explosions, and is one of the last remaining places for richtofen to turn to for slaves! Leading me to think the Map line-up will be: Green run---> die rise? Idk I haven't figured that one out yet...---> Paris ---> antarctica---> Argotha! By using the 3 towers, we essentially NUKE argotha OR we CLEAN Argotha depending on how we set up the towers.. By helping richtofen we unleash mass hordes of zombies into argotha for richtofen to enslave By helping maxis we kill everything in argotha and they all turn to zombies. Leaving RICHTOFEN powerless and angry. Now side notes: 1: die reise could be a different city or it could be paris it's self, there are multiple areas that would fit the wavelength bill... 2: I'm now questioning if the "nukes" we sent off were even nukes at all! What if they were just remotes to activate towers around the globe and make explosions... This doesn't effect my other theory's at all, but if that IS the case then that solves my questions on how the nuclear explosions were so gigantic!
  22. If there is an off chance this ISN'T a tranzit map, I would still lie, the second and fourth dlc to be tranzit maps, so every 2nd waiting period trayarch gets a break. And will have no excuse for bringing us more tranzit's... It should be a tranzit-style map however, as the needed move to the multiplayer engine should REALY help speed up production, as the graphics and layout can now be worked on by the ENTIRE trayarch staff and moved over from multiplayer to zombie's a lot easier. I don't mind seeing reused graphics (I mean look at the exact same red truck in town, the area between diner and farm, in the side of the power station, ect.), but I DO mind not seeing exellent maps! In short it's just a matter of drawing, designing, copying and pasting, mix in some advanced coding and a bit of mystery and BAM! Tranzit die rise! (still not too keen on the name)
  23. Oh god no... A- I always hated the thunder gun.... I prefer even the jetgun to that, I'll take something thats hot and sucks over something that's fat and blows anyday.... (I see what you did there face) B- spend 2500 points to likely kill myself... Nah... Also great idea, for greif only, new perk: ale-fter life: Cost an easy 1500 Effects: once down a player can either take the cowards way out, or die naturaly, either way they will become a zombie, and have full control of their actions, also your going to be a lot stronger then a normal zombie (say its round 1, instead of 1 knife you'll need 2 knifes and four starter pistol shots, you'll become stronger as the rounds progress as well) As a zombie you have the following advantages: -Two "knife" (slash) kills on the other team(unless they have jug, even with jug YOU get the the advantage of a 3-slash-down. -Your points will still go up for downing opposing team members. -You qualify as a zombie, and the other team will NEED to kill you to start the next round, where even if you do, you respawn! -No more need for stamin-up! Heck you can leap up the side of the farm house if you wanted! Let alone run continuously! - You a zombie, what else you need? Disadvantages: -You have no firing weapon of any kind, and hitting the box will result 100% of the time with a teddy bear (or you will just not be able hit the box) -You can not kill other zombies -You still qualify as dead and even if the rest of your team is in zombie mode, you'll lose. - Unless you have tombstone (not sure if incorporated into the maps yet) you loose all your other perks and weapons the following round. - You have to maintain your zombie's speed, even if you become a walker on round 15+, being the last zombie, or being hit but not killed will give you your speed back as a sprinter again though.
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