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Superhands

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Everything posted by Superhands

  1. It really depends how you play it, there are so many ways to approach it. If you're using the PhD Lander, it'll take a little less than 20 hours. If you're using a strategy like the spawn room - which I love becuase it's not only very fast but also very safe - using the Thundergun to kill groups, only using the traps when out of ammo to keep a zombie and use the box safely at the end of the round... you'll do it in about 13-14 hours.
  2. Wow, this is early work haha, how did you find this thread Jay I'd actually suggest running it as demonstrated in the pic below, taken from the Complete Solo Guide: Probably one of the safest loops in zombies, even easy without Jugg ;)
  3. As most have said, Ascension is the easiest of all and the quickest if you play it a certain way. Just be prepared to spend a long time getting to 100. Round 80-100 takes about the same time as 1-80. If you need any solo tips on any specific map or for dealing with runs to 100 in general, look no further than my project, The Complete Solo Zombies Survival Guide (click HERE). Best of luck mate, welcome to the site ;)
  4. As I said on YT, very handy. DJ Premier, simply the best there is ;)
  5. Dream team? With all four members of the triple crown club? Who would take lead? I don't even think we'd need a leader, we're all similar kinds of players. All love to go get our Bowie/Sickle first and foremost; all hate slow rounds unless absolutely necessary and prefer to just blast through with M&S, Ray Gun, whatever; all like to seperate and run our own areas. Normally one player has a thought, asks the team and the team agrees, or someone says "how about we do this instead?" and the other members of the team say which they prefer ;)
  6. As Tom said, him and myself with a couple of newbies is always a laugh, especially on Moon, as long as they don't leave and just at least co-operate a little with teleporters and stuff. For high rounds, just him and myself. Though, I know we are both capable of going to any round we want in most cases, I feel like I hold us back sometimes because I just lose the will to live after round 60 Treyarch, we want a pause function in co-op for the next game, please As Tom also mentioned, 4 player challenges would be epic. Chopper says he is getting Black Ops for PC when he gets back to the UK soon... Superhands, Tom, 5and5 and Chopper doing fun challenges, that sounds good to me ;)
  7. It's a cool idea, but as well as there being balance issues I'd get upset if I didn't start with the M1911 to secure my beloved Mustang & Sally.
  8. Cheers guys, yeah Tom it felt epic But last night I was thinking, "Okay, I'm done with No Man's Land for a while". But then this morning, I wake up like, "I want 360" I know I can do it, some slow spawns this game in places. Also, comparing to my 349 game; In that game, I had 6 crawlers left over, if I hadn't knifed carelessly I wouldn't have died and could have finished them off for a 355 game. Not 360, but... look at my Jugg score - 102 kills. I normally get around 10 more than that now. So, another game with spawns like that = 360-365. So yeah, think I may still keep pushing for 360+ to see if I can secure my record a bit more ;)
  9. New world record for most amount of kills on No Man's Land, 357 kills. Some slippery knifing at the end for the final result I'm done with NML for a bit now I think... but we'll see ;)
  10. :lol: Cheers guys Still think I can squeeze 360 kills out of No Man's Land yet, but I'm more than happy with 357 even if it gets beaten.
  11. Thanks for the feedback guys Yeah it's a few seconds quicker than the alley, much simpler to run as well. Spawns are a little too slow below 40 for this to work, you'll often get blocked at the bottom by stragglers coming from the Dressing Room.
  12. I start using the traps at about round 40 on FIVE, always best to just use the teleporter and hope for luck, going up there via the elevator rarely works out well because they spawn out of the windows rather than all coming out of the teleporter.
  13. Great medal ideas here, designs are sweet I for one wouldn't be opposed to a 350 kills NML medal... but that's probably me being biased as I'm pretty certain I'll be achieving it very soon only 1 kill off as it stands and I've improved my starts since the 349 game. Can't remember if I ever made an introduction thread nor not...
  14. Welcome to the site mate We have zombies story, gameplay and strategy all covered here, have a look around and throw in some posts ;)
  15. Cheers Vodstok Well, I'm self employed, sometimes I may get a couple of days where I've got nothing on, friends and family are busy, so zombies is an awesome way to fill out these days and 2 days is all it takes to get to 100 ;)
  16. Cheers yeti sorry if my post came off as harsh as well but your post was the second one I'd had that was ignorant towards what had been achieved and all about 'this has already been done in co-op'... but thanks for making yourself clear afterwards :)
  17. 2 or 3 player game with friends, always stay in the first room until we all have enough between us to get all of the doors open to the Bowie/Sickle to buy it first and foremost. 4 player games with friends are just for a laugh so I'll roll with a wall gun in most cases. With randoms, I suggest staying in the first room and saving for the big blade, the answer is either no or they all can't hold down a window to survive in the first room long enough to save so many points anyways, so a wall SMG in that case too. Jugg next obviously, then either M&S and Flopper ASAP, or just hit the box a little in maps without Flopper and roll with whatever I get, keeping a wall gun as a back up. For later, I replace the wall gun with a Wonder Weapon or Ray Gun, maybe a point-builder with Mule Kick but I don't do much farming in co-op, unless it's 50+ and we're farming to increase the chances of dropping powerups. For the really high rounds, either the Wonder Weapon and farming weapon or Krauss & Lawton, maybe Ray as a Mule Kick.
  18. Totally agree mate, as I said nobody has ever done this in solo whereas everyone is doing it on co-op, and going down whilst doing it. It's like, never mind that Chopper & I reached round 100 on Shangri La, which very few people have done, or that it was done with 0 downs and was done with using a risky strategy which seems to cause a lot of downs during the co-op version; because someone else created the strategy for co-op, this deserves no credit? May sound a little harsh, but there are couple of people now that I've lost all respect for simply because of their ignorance. Also, no offense meant to anyone, but everyone I've seen run this strategy in co-op has had many downs, or they make the strategy look hard, or both. Not to blow my own trumpet, but look how easy I make this strategy look - it looks like a piece of piss. I'd mastered it within 1-2 rounds, and because of that I had 0 downs by round 100. What good is demonstrating a strategy if it looks hard?
  19. You got it So yeah, you'll get an average of 30 kills on the 1st nade, obviously more or less, then of course you may get a dog or 2 to knife after it goes off which means 2 more kills because zombies will respawn in their place so you'll still get another 20 off the 2nd nade. So it's not often that you get less than 50 kills. I'm yet to get 110+ kills with less than 4 shots, not really sure how possible it is. After the 6th siren you're never gonna kill an entire hoard with one shot, and of course knifing crawlers takes time so the next spawn will be a little slow, so by the time the 3rd spawn comes in after your first 2 shots you'll need 2 shots to kill them, or 1 plus a load of knifing on runners which isn't gonna work too well without Jugg But yeah, 5 is good, 4 is brilliant ;)
  20. Superhands

    Diggers

    In which case, they would have made it dig the ground rather than dig through the building ;)
  21. Superhands

    Diggers

    I often wonder the same thing. A lot of stuff that was thrown into the Moon, i.e. the Astronaut and the diggers, just have no resemblance to the story, in fact they just don't make sense in general. Purely for gameplay purposes.
  22. The 170 at 6/6/40 basically comes from the PaP. With my new strategy, I average 50-60 kills before the PaP, then getting around 60-65 kills with 5 M&S shots is pretty standard so I normally get between 110-115 kills by Jugg. So 110 kills at 2:45 Jugg, then 5-6 shots to get through the next 3 groups/60 kills, that'll get you up to 170 by about 6/6/40. From there, I average 3 shots on the next 2 groups, 4 on the following group, which is 10 shots to 3 groups/80 kills, which means 230 kills but about 6/6/30. So yeah, 110+ kills at Jugg is essential for 170 kills at 6/6/40. As for the single-shotting in my 349, as I said it was just me thinking I don't wanna die so I have to be careful it would have most likely gotten me more kills if I'd taken them out faster ;)
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