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deathb4di2h0nor

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Everything posted by deathb4di2h0nor

  1. Go into theater and skip ahead until you open the first door. Then switch over to free roam and rewind. You can then watch the whole action unfold.
  2. I'd say it is very well done. The key is easy to follow, and even if the paths aren't exact, it will definitely help new players. Your list would cut down a lot on "Is there a gun in this area?" "What kind is it?" The more information that new players are given, the better they will be and the more helpful they will be for you. Great job! +1
  3. I certainly hope so. Treyarch has the perfect opportunity to surprise their fanbase in the most epic way ever. The date on Misty's hat, the Gamestop "Eclipse" display, and the given theme in zombies this time around has set them up perfectly for something to happen. It could be something as small as adding new guns or something similar to Double XP, like Double Points Day. I hope it is more story based though. Honestly, I'll be a little disappointed if they don't. It would be another fourty-eight years before another "end of the world" . They have a chance to joke about it in an awesome way.
  4. I haven't added you so I can't judge by the video. Even though there are overwhelming amounts of strategies on here, I will do my best to help spread the messages of the greats. Never stand still: In zombies you must almost act paranoid. Turn up your sensitivity to around two or three points above what it currently is. You want to constantly be watching your own back, and in times that you can't, you want a team-mate or a crawler/slow walker. Know your limits: This goes for all aspects of zombies. You need to know how to conserve points and make the most out of your ammo. Each bullet could mean life or death. Learn when you need to run and when it's time to fight. Learn the prices of everything so you can plan on purchases. Train if possible: A common mistake that I find with most new players is falling in line with the first thing I mentioned. Keep moving. If you move in a circular pattern, the zombies will condense into a small crowd that is much easier to take out. Much less stressful. Become good at this aspect and you WILL go far. Learn the map mechanics: Green Run is especially important to learn, but all maps have their own special offerings. Learn where the parts are in Green Run, and learn where the traps and easter eggs are in all of them. As I said, each one has its own special offering, and each one is key to going far. Search this forum: You made the right decision when you signed up. We have all of the greats. From world record holders to the greatest theorists that helped pave the way in the story. Search around a bit. I promise you will be happy. You can quote me on it!
  5. That's basically the theory. Now that I think about it though... Nacht der Untoten: Covered Verruckt: Shino Numa: Der Reise: Kino der Toten: Five: Ascension: Call of the Dead: Shangri-La: Moon: This may not work if there isn't more teleporters on the DLC.
  6. You make some really good points. I think you have forgotten a few things. The DLC will INCLUDE the WaW maps much like Green Run did with Nacht der Untoten. We would then obtain a few new maps for survival as well as an old one. Another thing, as far as going down goes, there are eight teleporters in Green Run. There are eight "old maps". One of which is in Green Run. That leaves one teleporter left for negotiation. This one would take us to the next "new map" in line in terms of release date.
  7. This is MY prediction as to how the Nav Card will fit into Tranzit Well, well, well, CoDz. I think I might just blow your minds for a second. You know, have you sleeping with crazy dreams of this coming true. I hope this is the case. We completed the Easter Egg and never found a use for neither the Nav Card or the Nav Card reader. We have had trolls telling us of Nachtder Untoten answers and nursery rhymes of false answers. I bring you something that is not a claim or an answer. A Prophecy or Prediction What is the best, final DLC that you could imagine? Connecting all previous DLCs, right? What is the best way to do so? A domino effect. In Black Ops, the community cried out for WaW maps. Treyarch delivered. Is it not safe to say they planned for it this time around? We have unexplained coding, and in this coding we can see evidence of not only WaW maps, but Black Ops maps. This may look like a lazy copy and paste job, but it could be something more. Let's say the next map has something else we need to build, but it isn't of use to us like the Nav Card reader. Possibly a Global Positioning Computer. We still have the Nav Card, but the two are incompatible. This continues until the final DLC, where we obtain the correct Nav Card. Once we go back to the original Tranzit map "Green Run", and insert the correct Nav Card, we will be taken to a new stop with a GPS card for example. This card would take us to another area that has yet another item we need. So on and so forth. My final theory is that since Nacht might have "buyable" doors on Green Run, this leaves three DLCs for the final three WaW maps. Where do we find the correct Nav Card? In a Black Ops zombie map pack. We will receive each of the WaW maps in a Green Run type of map. The final DLC will include all of the Black Ops maps and the correct Nav Card. Once we obtain this, the entire globe will become one big map. Most likely accessible via teleporters. What do you think? I personally hope I am right. EDIT: In the Nuketown zombies loading screen, you see a giant weapon of some sort. This weapon is being charged by three beams of energy, and combines this power for a single downward blast. I believe we will activate three towers that will eventually power this weapon for Rictofen/Maxis. Depending on the choice, this weapon could potentially fully destroy the earth, or inject it with mass amounts of 115 for Rictofen. Note: I have not read every theory regarding the NavCards, or the Nuketown Loading screen, so I am sorry if this has been said before.
  8. Nah. You can create a new account and you get one of free Xbox live. Plenty of time to make money to pay for it if it works.
  9. Yeah I wasn't 100% on that one. I knew Black Ops had it but couldn't remember if WaW did.
  10. I'm sorry RusMan, I wasn't referring to your post. I should have quoted. I was replying to Ragdo11
  11. That's a stupid idea...who would ever put that as their sig? EDIT: Mine looks so much worse :lol:
  12. It's a glitch that has happened for a while now in zombies. I think as far back as WaW. It has something to do with getting a fire sale while getting a teddy or something like that.
  13. That makes complete sense. I was unaware of the different types of testing going on. Interesting stuff, man. I'm glad you saw this thread before the floods of noobs trying to argue with me. Question answered. Thank you.
  14. Sorry to say it, but yes, you have gone crazy. I'm watching my buddy play right now on solo and I have done the Rictofen side. He is playin as Samuel.
  15. I'm going to stop answering this one because we just don't know enough about the NavCards. There IS only one in Tranzit, so far.
  16. It glitches out sometimes. I have already picked up the NavCard behind the bus station and I always see mine. Other people in my games may not be able to see it. There are also situations where a person hasn't picked one up, yet they have one. The only thing I can say for sure, is there is only one on Tranzit, not four.
  17. No what I meant was: If we have known about all of the tests conducted, why did they choose now to add the collars? There were tests being conducted all the way back as far as Verruckt, so why haven't we seen the collars until now?
  18. Each player in the video you seen had picked up the NavCard in a previous solo game.
  19. This did not belong in Asylum. It actually didn't even deserve it's own thread. This is barely criteria for a post. T.E.D.D. is not the bus drivers name, as it is not mentioned anywhere in the gameplay, coding, or anything. Even the credits refer to him as "Bus Driver". In the future I would refrain from putting out false information that you made up. I'm not sure what you were expecting as a reply to this... :|
  20. That seems about right. My only question, then, is why did it take til now for Treyarch to implement this change, when experimentation on humans and patients has been the basis of zombies for a while now?
  21. I think the only reason you have failed to get a reply is because you only posted a video. I know it is much easier and might seem stupid to write everything you say in the video, but it is just how this site and users operate. Not a bad thing, just how it is. Try putting a small summary or description. ;)
  22. Welcome to CoDz. I think you may be mixing the two easter eggs together. For Rictofen's side, you must decrease the power by a factor of four. You must be Samuel to hear Rictofen. The Maxis side of the egg is the side you must turn off the power, and he can be heard by any player once you turn on the power. He is also the one you hear while building the turbine in the Bus Depot. I get what you are saying though. I don't think anyone has tried putting the turbines down at the lights and turning off the power at that step. I already finished the egg so I can't test it. (not gonna reset the egg)
  23. I'm not too sure where I'm going with this so bare with me. Throughout all of our zombies experience, there has never been any zombies with electric collars on. Why now? Zombies have always been controlled by whoever is in Aether, so why would collars be necessary? Unless as humans they were wearing them, and being controlled by other humans. Another theory would be that Maxis is trying to use this as a means of controlling zombies. I doubt we would be able to control them as it would be pointless. Is this just an "accessory" to the zombies' "outfits", or is this important to at least the story?
  24. Back On Topic!: I'd have to say this is an awesome post and a great connection. I couldn't agree more OP. Treyarch created us x1000. This guy is one of my favorite characters. Every time I play as him I laugh a little on the inside. I can just imagine the very same things being posted here. More serious of course, but pretty much the same stuff. You made gameplay that much better for me. Thank you. :lol:
  25. This made me smile. I think that is the case with almost every user on here. It may not be, but it sure as heck WAS the case for me. This forum has a way of doing that.
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