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MysteryMachineX

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Everything posted by MysteryMachineX

  1. There's nothing to go on. The really only rational explanation is that it was a freak mutation of Zombies that were currently wearing astronaut suits when they were zombified.
  2. You kill the people. The Zombies are unaffected. If anything, now there are more Zombies.
  3. But even so. Odds are that by that time the spammer will have died, putting that weapon back into the Box.
  4. That's probably my favorite on this thread thus far. Very useful. The benefits of these circuits are simply to have additional places to run. Also, most of these spots are only difficult to run depending on how many spawns you are getting. 4 player games will give you occasional moments of high spawns, but it depends on teammate location and teammate downs. Let me know if any of you guys run these areas. I tried to limit the number of popular ones I often see pubs running. 1) Kino alleyway(medium difficulty at best) and mp40 room turret area; both without the thundergun because that gun makes any risky circuit safe. 2) Verruckt trench gun area. This map is difficult in general and having another spot for circuits is helpful. I prefer one person to run the thompson and myself to run the trench on this map. Unfortunately, no good rounds for me on this map yet. 3) SNN in the first section of storage; usually using the trench gun until later rounds. 4) DR. maybe the mp40 room? it's the most difficult spot on the map that I run. Especially if you are getting a lot of spawns or if you have teammates constantly going down. 5) Shangri running the bridge. I run this area with normal perks, then deadshot, upgraded pm63s, and M&S. Fun spot to learn to run and an additional circuit to the spawn, mpl, and ak74 areas. Plus, you get to use the pm63s PaPed! Lol thanks I usually only use that circle when there are other people in the game. If I am by myself, I just run on the 2nd floor. No one comes down there, so I pretty much am left alone. (But in public matches, you never know. Time and time again people have shown that they will come to your circle going "How are you staying alive? Let me do it too!" and kill your circle.) Shangri-La. Is that a good strategy? I'm still trying to find a good strategy for Shangri-La that will let me get into at least 30+.
  5. So you say Japan had other bases? That's unlikely, as if so we probably would've seen them or heard from them by now. Japan's sole base probably was underdeveloped because Japan's involvement in 115 AT ALL was underdeveloped.
  6. For me, the most "difficult" yet beneficial area is the Pig Room in "Five". I used to believe that going down in the 3rd floor during a Round was suicide until I found out about this strategy. Simply run a circle in the Pig Room. It is managable. Only occasionally will a surge block your path. And what do you do if that happens? You can cut through the tables; you can jump out a window; you can fire a bolt from your Awful Lawton. It is urged to only do this circle if you have the Awful Lawton. Oh, and I advise running it counterclockwise. You see your pathways better.
  7. Thompson as it does 105,600 Maximum Total Damage while the MP40 only does 89,600 Maximum Total Damage, while the Gibs-O-Matic does 290,000 Maximum Total Damage while The Afterburner does only 256,000 Maximum Total Damage. The Thompson also has 232 ammunition while the MP40 only has 224. Upgraded, those figures become 290 and 256. So not only does the Thompson beat the MP40 in damage, but it also beats it in points.
  8. Cool. I think you need to remove the part though for Ascension's time with Richtofen's books being everywhere. Pretty much any map that has books has Richtofen's books.
  9. Can't do italics? Why not? [i]Why Not?[/i] EDIT: Btw, OP, the BAR and the Deployable BAR, also known as the BAR + Bipod, are teccchnicallly two different weapons.
  10. FG42 is sooo worth it. Too bad you can only get it on Der Riese. Kar98k? I mean, I respect your opinion and everything, favorite doesn't need to be because of prowess, but that thing is a joke! Weakest gun in the game. The M1911 at least shoots faster and gives you points and upgrades to something really really good. The Armageddon, though, is probably the worst upgraded gun. Don't get me wrong, I have a special place in my heart for all the guns, so to speak. I just think the Armageddon has a special place that makes me laugh at how pathetic it is. (please don't take this offensively, I wasn't being sarcastic, I was being sincere)
  11. I think it is a hiccup on the teleporter system. When Dr. Richtofen and Dr. Schuster create the first human testing of a teleporter, Richtofen was momentarily sent to a random location, the Moon, before he was sent to his (accidental) location, Shangri-La (presumably). So that's evidence that Kino's teleporter isn't the only one that does it.
  12. Did you know that Gas Zombies are not made out of Nova 6?
  13. Lol. Did you know there was a cut vending machine in Call of the Dead that would've dispensed Wonder Weapons?
  14. So I updated the first post. I'm just looking for at least six more good questions. Anyone have anything obscure to ask?
  15. Who defines what the first few Rounds are? Sure, if you can survive normally with your pistol up to Round 5, that's your first few Rounds. But if you happen to get an Insta-Kill and then use your pistol up to Round 6, that's your first few Rounds. What you would've done to get points doesn't change from one moment to the next. If you get an Insta-Kill, your bullets don't vanish. You simply use them on the next Zombies.
  16. No, you're thinking too small. A: Get Insta-Kill and get 140 points per knife. Then when it wears off I use my bullets and get points. Then when I'm done with that I go get a real gun. B: Use your bullets right away and get 210 points. Then get a real gun. You get more points in A in the long run because you forestalled moving forward. Same goes for the Death Machine. If you weapon will give you 305000 points total, hypothetically. Then get the Death Machine, as that's a free couple hundred or thousand points. Then you use all your ammo. So you have 305000 + 100(0)'s
  17. Hey, this is a cool thread. But to correct, here are the cap limits on rebuilding barricades: Round 1= +40 Round 2= +90 Round 3= +140 Round 4= +190 Round 5= +240 Round 6= +290 Round 7= +340 Round 8= +390 Round 9= +440 Round 10 or higher= +490 Also, your entry on Insta-Kill is fallacious. Take Insta-Kill when you can. If you get it on early Rounds, then just knife the Zombies. Your bullets aren't going anywhere. You can resume using them when Insta-Kill wears off. You entry on Death Machine is incorrect as well. The Death Machine gives you TONS of points. The ONLY way it "takes" away points is by killing Zombies you would've killed more efficiently. You don't realize, however, that you just had 30 seconds worth of free points, which would've used the ammo in your guns, which can now be used on other Zombies. And you say don't waste points on the Box. I disagree. Go to the Box. Just don't go repeatedly. Wall guns are there if you don't get anything good. The rest seems to be strategy which seems sound. So nothing I can say there. It's a good thread. You put a lot of work in it. Good job.
  18. Well the Ray Gun is technically an explosive weapon, isn't it? And don't the radii radiate? Like, if you directly hit a Zombie with a China Lake, you'll do more damage than if you hit it a few feet away. The same is with the Ray Gun, but on a much smaller scale since it has a smaller radius. This might explain the inconsistency.
  19. Hey don't think for a moment I use Duck's charts as my source. His charts are good, but they are incomplete. Oh? I've heard about that, but I've never seen it myself. Glitchers gettin' what they deserve jk jk Did you know, in Black Ops, that the BAR and the Deployable BAR are two separate weapons that happen to have similar stats and appearance?
  20. Per shot? Yes. But not their maximum damage output. L115 Isolator = 800,000 D115 Disassembler = 900,000 Did you know that contrary to popular belief, the Ray Gun DOES get stronger when upgraded? It's splash damage goes up by 33.33%, and most people shoot the Ray Gun at the floor rather than directly at Zombies.
  21. Uh-huuh. Did you know that the L96A1 deals more damage than the Dragunov but that the D115 Disassembler deals more damage than the L115 Isolator?
  22. Lol. What? I never heard of that. Did you know that the Crossbow was SUPPOSED to appear in Moon? (grumble...)
  23. Yup Did you know that Tank's, Nikolai's, Takeo's, and Richtofen's voice actors got together and made a Christmas album called A Very Zombie Christmas?
  24. Yes. THATS NOT ON ZOMBIES! jk jk Did you know that the event where a headless Zombie keeps running at you was actually a programming quirk that was uninentionally made and intentionally kept?
  25. I wouldn't believe everything you read on the Call of Duty Wiki... Did you know that if Double-Tap Root Beer was real, it'd be illegal to sell according to the United States' FDA standards?
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