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Everything posted by InfestLithium
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Welcome to the community, friendo! Yes, unfortunately a player leaving mid-game causes the system to stop recording the rounds. The only good thing out of this is that your statistics (kills, downs, revives, etc.) saves. This includes various other factors that you don't see posted such as perks drank, grenade kills and such. Many people back out for several reasons, but the biggest one is commonly done by a sore loser. I hate to use that title, but these people will back out when the going gets rough and something as minuscule as one down is a great threat to them. When you back out, you're basically grabbing whatever statistics you have currently and running with it. Leaving a game does not count against you in, but most people use it to reach higher ranks at a quicker pace than if they were to stay in a game with a few downs. As for now, the best way to determine ranking can be found here: viewtopic.php?f=100&t=26010 In short, ranking is based off a kills to down ratio, or K/D. There are a few additional elements that also increase your rank, but the best way to reach that desired rank is to play consistent, long games with as few downs as possible. Simply getting over 200 kills per game with a maximum of 2 downs is good enough. If you can top that example, then better for you!
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It's further display of the interrupted time distortion in the game. At a given instance when either of our crew(s) teleport, they defy time and logic, thus creating that said timeline. They can intervene in any time period they wish, but nothing remains constant. Some may say that the clocks simply don't work like Marlton's watch, or that the internal mechanism which powers the clocks are corrupted. But keep in mind that they all signify something; had they been working, we would never be able to relate one map from another (once again, the watch and Green Run's clocks). As for the outcome of Shangri-La or CotD, those places would most likely be obliterated by the missiles. Hence, the event that occurred in Moon would cause them to be nothing more than wasteland (or to some extent of that) due to the impact of the missiles. We rewrite history the more we time travel; even something as simple as making an appearance can create a new future.
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Welcome to the community friendo! You'll have better luck finding players with your requirements and needs here: viewforum.php?f=13 Happy slaying! :)
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Hate to be a combo breaker with this rather interesting discussion over MTD's, but I just wanted to say that the events occurring in Green Run and Nuketown are in the 20th century. Using weapons as a reference is pointless; that'd be the equivalent of questioning pre-modern weapons (MPL, Olympia, Ak-74u, etc.) in maps like Call of the Dead and Shangri-La which presumably take place in present time. As for a time paradox, MMX stated it perfectly; it doesn't happen. New timeline are created based on the events that occur in the past. The grandfather clause doesn't truly exist in zombies because instead of disrupting the time flow, you are creating a brand new time frame that follows suit. One might say that as of the moment, CotD and Shangri-La never occurred, however, it still did. The easiest way to understand this is to simply follow the current events of our given crew.
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That sound is the siren played when power has been turned on. You can hear it clearly in Town, though I'm not sure if you can hear it further than that location.
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Seems like "MO[NEY] [L]O[A]N" would fit nicely. Then again, the whole point of this was to see the overall message, not so much for what could fit in there. Think of the Diner sign that reads "DIE NOW", or even the Tunnel board "DAY X /2 M E". The 'MOON' sign may be pointing towards the bank, or it may just be referring to the building it's attached to. Also, the reason for a bank is to allow a new system of saving all those hard-earned points and allowing teammates to share the points you hoard. This concept has been asked for many, many times throughout the zombie series. I don't want to disregard the idea of the NavCard being something other than navigation purposes, but as far as evidence shows, the "net asset value" means nothing in this game versus what we have in regards to how the NavCard would operate.
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viewtopic.php?f=136&t=26598 To answer any and all questions regarding NavCards. Yes, there are many wild guesses that the card will open up alternate routes for the bus. Considerably so, there is only one area to utilize the card: underneath the pylon using the NavCard reader. I understand that it's a "navigation card" (not an Net Asset Value like so many people consider it to be), however, it is regarded both in-game and in the coding snippets. Perhaps it will open a new path down the road, perhaps it won't. Until we get the next DLC, we can't claim 100% legitimacy on anything yet.
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Green run is traversing different levels of space and time
InfestLithium replied to Zamininc's topic in TranZit
There is no indication that Group 935 created the bus driver. In fact, I see no evidence whatsoever in this process. I suggest anyone interested in the conversation of the bus driver - or "T.E.D.D. as everyone knows him as - ought to check this thread: viewtopic.php?f=103&t=26363 This is from what I posted on the very same thread I provided above: "In the video, there is a quote about the bus driver stating an Error upon exiting the tunnel. There is a path blocked my sandbags that should be our actual exit, however, the GPS navigation system is broken and turns left instead of right. This error continues and forces the bus into a loop around Green Run. I wanted to take a brief look into GPS systems. http://infohost.nmt.edu/~mreece/gps/history.html The concept was originally used in 1964 as militaristic technology. What I find very, very interesting is this quote: Prior to the development of the GPS system, the first satellite system was called Transit and was operational beginning in 1964. Did you see what I see? If you did, then we both come on the same terms. The bus we have in-game is fully capable of navigating itself considering that we had GPS systems as early as 1964. This year has popped up so much in the zombies storyline, strange huh? The bus we love oh so much is not a normal tour vehicle; rather, a government-owned transport. Please take a look at the second link I supplied the post with. PINNAZ did a fantastic job pointing these out; what kind of tour bus takes you to certain hotspots of America, then allows entrance to government-official facilities? The answer is simple: this bus. But it's not your ordinary bus. A military transport vehicle, to be more exact, implemented a system that was recently brought up. Also, I believe whoever reads this quote also noticed that the first GPS satellite system is called "Transit". Resembles something awfully similar, yes?" Yes, the bus driver is a very complicated automaton that is not only sophisticated enough to drive the bus with the aid of the GPS unit manufactured inside him, but to understand what locations he is at based on his coordinates (or so to speak - he receives an "error" and scrambles the navigation system) and become self-aware of the new surroundings in Green Run as well as being harmed is very suspicious. Most robots during the time frame (given 80's) is more than likely to not have been this well-constructed, but we must remember: if we got to the Moon via teleporter in Area 51 without a hitch, then surely we can have animatronics at such an intelligent level. The only reason the time period is questions is really due to our crew - particularly the known fact that Marlton was involved in Nuketown zombies yet here he is in Green Run. -
Nothing occurs when you toss an EMP into it; in fact, same goes if you try a Monkey Bomb or frag/Semtex. The sign seems more like a notice, reminding us that the events on Moon occurred in the past. I know the arrow is pointing towards the building because that's how most sideways signs are set up, however, it seems more of a personal approach that it's behind us in the past. Kinda nostalgic, really - makes you wonder what has happened on Moon after we leave our original crew stranded.
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Die rise another TRANZIT map?
InfestLithium replied to welsh skipper88's topic in Research & Development
Define "Tranzit map". Noting truly defined Tranzit mode besides a large map and the ability to use quick transportation (the bus, teleportation, etc.) to quickly get place to place. In reality, it's nothing more than a big survival map. Yes, it includes the storyline just like we want it to contain. I highly doubt we need to power up more pylons. I'd say that we need not more pylons, but rather particular structures that need to be re-energized for the sake of completing the Easter Egg much similar to Green Run (who actually gains the power). But will the next DLC have similar mechanics of our current Tranzit mode? More than likely - that is, if we are given a rather spacious map. If we don't get the mode, we have some homework to do. -
Opinions on Greenrun characters
InfestLithium replied to Simply Epic's topic in General Zombies Discussion
Basically all of this, I agree on. Although it brings quite a diversification from our old group, I think it'll allow us to expand our minds on how we view our crew. None (as far as I'm concerned) have any connection to the military, and can be considered as people "just like us". I mean, c'mon - a narcissistic technological genius, a masculine Southern woman with attitude, a homeless old man with Alzheimer's, and a conspiracy freak that has way too much paranoia that he needs to have. I know it's been discussed that they could soon split into their own factions (Marlton+Abigail / Samuel+Russman), but it is a new approach to creating a new set of playable characters. They may not match our old crew, but I feel that the longer we play with them, the more we'll enjoy them. -
Hapy New Years to everyone! This time, it's the year for big changes, big events, and big opportunities. Let's get crackin' and bring CoDz the best we have!
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No leaks; I'm unaware of the consequences, but I wouldn't risk knowing what happens. If someone wants to see this video, they can PM you for it.
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Yes, this has been around or quite some time. The points aren't crucial, however, the Galvaknuckles are beneficial for obvious reasons unrelated to the Easter Egg. As far as I'm concerned, they're good for taking Denizens faster and getting rid of "Him" quickly. Other than sharing points, the knuckles aren't really used for anything else important.
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viewtopic.php?f=100&t=26010 This is our current ranking system theory. At the moment, we know the kills / down ratio is a definite factor. You have a high amount of kills, so no doubt you've reached a high amount of kills. There are smaller factors that also play a part, but K/D is what you should focus on.
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Hey friendo, welcome to the community! To answer your questions, the blue eyes are related to your activity period when you play at least five consecutive days of zombies. They are not related to rank. Deaths are the times you bleed out, the step beyond going down. Gibson are blowing limbs off the zombies as a form of "crippling" them. For strategies, I'd recommend this guide: viewtopic.php?f=136&t=26878 You can still use it in online matches. It's very useful and informative; I'd highly recommend you give it a good read. :)
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Very intriguing...it seems like the lighting/glow that usually resonates is gone and we fully see what goes in in the teleporter. It looks like a very, deep hole that is, well, obvious if Denizens dig into the the ground. Glad to see I'm not crazy though. :)
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Hey friendo, welcome to the community! Ah, I remember the good ol' days of digging into a corner and surviving to the very last bullet. There are an insane amount of strategies that you'll come across on CoDz that you may or may not have known. Stay around, cause there'll me more to come along the way. Hope to see you around! :)
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Hey friendo, welcome back to the forum! It's great to have you back, and I can't wait to see you around more. :)
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It does not work. The EMPs will pass through him and explode. Even if you manage to toss one into the container that held him captive, it will do absolutely nothing to him.
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More than likely that this will be mentions/implemented either very soon or near future DLCs. If what you're basing off of is correct, we are definitely hitting the Atom Age and the disasters of many nuclear facilities or even questionable areas pertaining to it will be present. Already, Green Run and Nuketown follow this given "schematic". The events of the Fukushima would be a horribly distraught area for zombies...just the way we like it. It may be a little too soon for Treyarch to impose such an incident that has occurred only a year ago, but you never know.
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Moon. Moon. Moon. Moon. That is all. Names of a map do not give too much indication on anything other than the concept of understand the setting. All that we need to know is what the name of the map is, and if it lives up to its name. Simple, yet straight to the point and relates to zombies. It doesn't have to be in some language that we're used to seeing, nor does it need to be not cheesy. I could care less of the map was called "Zombies Invade Some Place That You Never Went To But They're Here Anyways Yet You Can't Stop Them + Easter Egg"; just as long as I understand it's a zombies map, that's my concern.
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This. We had the Space Race in Black Ops, and now we are dealing with something more extreme. When you think about it, the Moon was not a far-fetched idea whatsoever (although when we barely started playing Kino and Five, we never took the idea as seriously as we do now). After what we encountered with the ballistic missiles impacting the Earth, it forces us to shift our focus to a much larger scale. Not necessarily the Easter Egg, though. The Atomic Age is bound immediately after. To be honest, I too do not care exactly on what time frame the maps take place. We can figure those things out once we get all the kinks worked out when finishing the Easter Egg per map. The atomic bomb that hit Nagasaki (Fat Man Bomb) could have a particular twist ton it, after all. Who says there was no 115 infused in it by the Americans to test it? Now of course, we all know what happens when the Americans try these crazy things out (Nuketown anyone?), but who's to say this hasn't occurred to Japan as well? I feel somewhere along the lines, Treyarch will throw us a curveball using this assumption with, oh I don't know - the Chernobyl Disaster in 1986? Seems more likely to be a key event in out zombies story. Or how about the Three Mile Island incident (which actually occurs before Chernobyl but hey - it belongs to this particular time period of nuclear viscosity)?
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Sometimes the graphics will glitch on you and clear the fog a bit. This can occur every time when you are outside and someone leaves the game, causing a host migration. The sky will basically turn blood-red and little to no fog will accompany the map. Of course, you might have entered a "zone" in-game where the code keeps check in which you enter a different area and possibly ignored the graphics change. Keep in mind, entering new zones causes the fog density to change as well as the color palette of the environment. Also, Denizens may not spawn for a great deal of time. I don't know what the case of this is, but I feel there may be a limit as to the amount of Denizens in a given instance, or simply the area that your player is in. I've once waited around for almost 2 minutes trying to get a Denizen so I could teleport. Not a great way to begin the game. The bus driver in general is possibly my favorite character thus far. The amount of fun you can have with him are endless. :lol:
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The ranking system (and leaderboards) react in the same fashion. If a player drops out of a Grief match, sometimes the game will not count for any Win-Loss statistic. I know this is 100% true for rounds, but very seldom have I not gained any wins because my whole team would disappear yet I win the game as a solo gunner. Also, some matches do no register on the leaderboards until a certain time is met. As far as I'm concerned. 7pm EST is generally the time one would see posted stats if it hasn't been updated yet.
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