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I find this topic really interesting, thanks for sharing!
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I also hope BO6 will be really good
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Really hoping good things for BO6. Terminus looks like the traditional Zombies we've been wanting with a more modern system/feel. It's refreshing. Liberty Falls...I'm worried will be another MWZ. Based on the recent media we got, it looks like 3arc listened about the poor UI and design elements, but kinda thinking it'll still pale in comparison to Terminus. Probably meant that way to appease large-environment players (those who enjoyed Outbreak in CW) and old-school players with Terminus. As far as Gobblegums go, I really hope they get more artistic liberty with them like the Whimsical GGs we saw in BO3. Might not mean much but it was playful and brought fresh blood to super long matches. At least IMO.
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Intelligent Guy started following Black Ops 6 in One Week!
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Gosh darn it, seems like the previous Black Ops 6 forum section has been erased so all of my past posts have been lost, quite a shame. I will try to put similar thoughts into this new one. Black Ops 6 releases in around 1 week, yesterday Treyarch dropped a huge blog post, we basically know everything about the game by now, and I've seen mixed reactions from fans. Personally I'm glad that they have addressed some of the feedback given by the community. I never thought that what we saw previously was horrible, but Liberty Falls did look a little too bland , and the Hud seemed almost unfinished. Yesterdays blog post showed off the new and improved Liberty Falls, and I think it looks fine now, and the HUD is great! Even ignoring the fact that BO6 allows players to fully customize the HUD, the default zombies one might just be the best since Black Ops 3. 2 maps at launch, and a third before 2025. I think that 2 has always been the perfect number of launch maps, especially when they contrast each other in their difficulty. Examples of this are KINO and FIVE in BO1, also Shadows and The Giant in BO3. Black Ops 6 is bringing this idea back with Terminus and Liberty Falls, the latter being the easier, more casual map as confirmed by the devs. I've always enjoyed a challenge in zombies, but theres a fine balance to it, in games like cold war anyone can reach the high rounds with minimal effort, in games like black ops 1 and 2 reaching the 30s is a notable achievement for the average player. I see the value in having the games be easier, I sometimes enjoy maps where I can practically play LIKE a zombie, but it's never as rewarding to reach the higher rounds on those maps/games. From what we saw at COD NEXT Liberty Falls high rounds were laughably easy with wonder weapons like the Jetgun. Treyarch did mention that they were looking into ways to make the game harder, and I hope they went through some of those ideas. I think that Liberty Falls remaining easy is totally fine, even good as long as Terminus provides a noticeably harder challenge. And yes, visually Terminus is beautiful, BEST looking map since BLACK OPS 4 no doubt. The Augments system has the potential to be the best form of out of game progression zombies has ever seen. I used to think that any gameplay related out of game progression is harmful to the barebones start from scratch every time zombies feel, we've seen plenty of attempts in the past some less offensive than others (the worst being cold war)... BUT this new augment system has won me over completely, they combine the good aspects of what cold war did, and made it less overpowered by only allowing you to have some boosts of your choice. Some of the augments are really interesting and I can really see how this has the potential to bring true variety to the mode. I don't want to go in depth explaining all the systems so you should totally read the blog post or watch a mrroflwaffles video, take your pick. The cherry on top is the magnificent return of gobblegums, my favorite form of out of game progression from the prior games if you can even call them that. The new gobblegum system is similar to BO3 but improves on it! I seriously has little to no complaints about these systems which seems crazy. People have a problem with BO6 zombies keeping most of cold wars features and it feeling like a cold war 2 despite it being just that. I don't mind the cold war features returning as long as Treyarch improves on them which they definitely have in countless ways. Cold wars many systems allowed for more replay-ability but the quality of the maps suffered. I'm hoping that BO6 can strike a better balance. After long wait the least I expect is a game better than cold war, surely that ain't to much to ask. Bo6, please be good. Thanks for reading!
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it took me nearly 5 hours password: cod2 turns out op uploaded the file by mistake, its just cod2 cracked...
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The Cycle and the Broken Cycle - Resolving the Paradox
anonymous replied to anonymous's topic in Story Discussion
"Hello? *Coughing* Excuse me, just getting used to the Aether. Plays havoc on the pipes. Ah, right." Hey there! Last night I had a chat with a friend on the ending of Interstellar, you know, a regular subject one has a conversation about every once in a while. And he gave me a perspective that reminded me very much about the topic of the Cycle having happened and not happened simultaneously. So I thought about sharing this idea here, logged into my account again, and realized how fun it is to read through some old posts on this website again On topic: In the movie Interstellar, the daughter of Cooper is called Murphy, a reference to Murphy's Law. In popular culture, Murphy's Law refers to the idea that anything that can go wrong, goes wrong. In an early scene, Murph asks Cooper, "Why did you and mom name me after something that's bad?" to which he replies, "Murphy's Law doesn't mean that something bad will happen. It means that whatever can happen, will happen. This takes into account the infinity of the universe, and that every potential outcome of everything has happened in some universe. In the movie, more highly evolved life forms that originated from humanity created the wormhole through which Cooper & his crew could save mankind. How could they have done so while their very act was essential for them to exist at all? These life forms were said to have been able to see things in five dimensions. Humans (in the present day) could only perceive three dimensions. If we consider what the fourth and fifth dimensions would look like if we could perceive them (think of a tesseract), we recognize that the fourth dimension is time, on a sort of timeline originating from a singularity (I.e. our birth). Time is now spatial. Now think of the fifth dimension. Turn the fourth-dimensional timeline on it's side and when you do, you will see that it is only one timeline of many, stemming from the singularity. The fifth dimension allows us to perceive every single hypothetical and possible outcome stemming from a singularity. Everything that can happen, will happen. Cooper failed almost infinitely. But in one possibility, he succeeded, allowing the 5-dimensional life forms to exist. Could this be the deal with the Cycle as well, and why the Paradox is possible to exist? Since every possibility is able to exist, there is one where a Broken Cycle is possible, with its effects (like Icarus) spilling over into the Cycle as well. -
Intelligent Guy started following ProjectKMR
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Pre Alpha Tranzit + Other BO2 Concept Art!
Intelligent Guy replied to Ducky Shocks Of Nixes's topic in TranZit
This is crazy to see. Love how this looks! Especially that main menu. -
Intelligent Guy started following Ducky Shocks Of Nixes
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There's been a pastebin leak floating around that showed the Black Ops 4 intentional lifecycle. HOWEVER, it's best to take a grain of salt of this anonymous pastebin leak. So... here's the Pastebin Leak. Defiantly taking reads from this... As what I'm getting from this, it actually appears that Tranzit would've made it's full grand return, if we got that Year 2.
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What do you think about SERMs and hair buy cialis pro If you want to work with technical sparing or open sparing work with our trained coaches to can help you grow as a fighter
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Wow, i like. It, that's right
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Group 601 has been well heard of by now. But through resources I was provided, I feel like I can piece the puzzle together. The current theory is that group 601 supports Richthofen, and that they create weapons and conduct experiments for him. I believe this is wrong. Group 935 was created by Dr. Maxis, and Richthofen joined in hopes of providing information to the Illuminati. When Dr. Maxis first saw Richthofen’s behavior change, he created a second group. This group is the very mysterious and strange Group 601. While Maxis was on his own agenda, he instructed this group to create devices that he could communicate through, had he met his end before they could achieve their goal. These devices are the towers in the group 601 photo with the nuke going off in the background. When Richthofen betrayed him and teleported him away, he then learned how to merge himself with technology from group 601’s studies. This led him to find Samantha on Moon and tell her to kill everyone there. He believe that group 935 was completely under Richtofens control. So when he offed himself, he knew he could still communicate with group 601. Fast forward to BO 2 with the Victis crew. Throughout every map, Maxis communicates with them through what? Towers. The same towers that were shown in the group 601 photo mentioned previously. The nuke going off represents Nuketown, because this is technically where the Victis storyline begins. This is why the BO 2 Victis storyline is the most important out of the entire franchise. The 601 slogan, “Strength through Order”, is shown when Dr. Maxis is trying to “help” the Victis crew stay alive. In the chaotic events happening to them, his steps, or directions, are providing them order. With this order, they are able to complete tasks and stay alive, albeit overcoming the zombies. This is until the map Buried. They complete the final step for Maxis, leading him to defeat Richthofen in the Aether. He sends Richthofen back into the physical realm where he inherits the already decaying bodies of the undead. In conclusion, Group 601 is responsible for Maxis’ knowledge and ability to communicate through electricity, ultimately leading to him providing hope and order to a group of unsuspecting survivors, and taking control of the aether from Richthofen. This is just a theory, but with some highly confidential tips and fills in plots holes. Hope you guys found this interesting and shedding some light on the subject
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I like zombie games a lot too, I've played a lot of zombie games in the past years, I think the most exciting games are zombie games.
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I know, it's awesome, I sometimes think about how awesome it would be to make a film out of this, specifically this adaptation (I really like the Peter McCain story in this book), I mean, imagine Jason Blundel directing. Would it be better if it was a live-action or a 3d animated film lime the games? I would rather 3d but Takeo's voice actor can't act anymore so...
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Pre Alpha Tranzit + Other BO2 Concept Art!
ProjectKMR replied to Ducky Shocks Of Nixes's topic in TranZit
Finally being able to see an in-game pre-alpha screenshot of Tranzit is wonderful. This entire dump really does emphasize the sheer ambition that Treyarch had going into Tranzit. Such a damn shame that the technology of the time limited them. -
Yes, you read the title! Word about concept art and supposed Pre-Alpha screenshots of Tranzit and BO2 Zbies concept art has been shown to the public by an ex-Treyarch artist. I’ll show more, but here’s the link to more of the concept arts of Tranzit and other concept content of BO2! Here’s a slew with Tranzit concepts + pre-alpha scree
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Was doing some searching earlier through the Internet Archive and managed to find this cool in development picture of Shangri-La in game. No clue of course how far in development it is, but of course it's easy to tell that it's the spawn room. It looks a bit more spacious to me though, not sure if it's just the angle that makes it look much bigger than it is or not but whatever. It was certainly incredibly interesting to find a screenshot I'd never seen before in a midst of the same BO3 pre-alpha screenshots and concept art that we've all seen thousands of times before. This greatly has me intrigued, figured I'd put this here to see if there could be more leads if someone bothers to check this place again like me.
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Hello, I need the carpenter, instakill and double points loop sounds I already tried to find them in the waw assets but they are well hidden can someone tell me where I can find them?
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Trying to find 3 other people to do SoE EE
diego saltos replied to zIRyxo's topic in Shadows of Evil
I can help: ps4 : supa_kilaah -
I want to request a forum for Modern Warfare Zombies so modern warfare zombies can have its own forum section. please pretty please can we have forum on MWZ????????
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
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