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About Marky

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  1. Marky

    The Quick Revive Theory

    Alternative Title: The Situation is Deteriorating. 115 displacement, a common theme in all of zombies. However, I’ve come to notice that it’s getting worse and worse as the games go on. At first it was just displacing perk machines and the Mystery Box, but now the effects of Element 115 are becoming much more apparent. My examples include the Quick Revive machine, the ghostly perks in Mob of the Dead, and the floating debris in Der Isen- Der Ischen- the Awakening zombies map, which I will now explain, obviously. Ghost Perks in Mob of the Dead Flickering in and out of existence. Could it be that the energy that once solidly placed perk machines was, at that stage, weaker, resulting in the perks, while drinkable, being only half-there, always in a state of travel between dimensions? The Actual Quick Revive Theory This connects to my point on Quick Revive, possibly one of the most powerful perk in all of zombies. If we refer to the Black Ops II zombies leaderboards, (I know, I can hear you all groaning already) we see that we have two categories that are rather.. interesting. ‘Downs’ and ‘Deaths.’ Downs refer to the amount of times your character has been floored by the zombie horde, and Deaths must refer to the amount of times that your character has succumbed to the horde, but died, AKA a non-EE-related Game Over. So, in a multiplayer match, if you run out of health, you’ll be floored until you’re either revived by a teammate, or bleed out, die and then be resurrected by the current Announcer at the start of the next round. The latter would be a Death, with the former being a Down. In a single player game, you can die and eventually revived by the power of Quick Revive, which could mean that Quick Revive has the power to literally raise the dead, or at least ‘revive’ the ‘recently’ deceased. It would make more sense for this to be a more powerful drink with a higher 115 concentration than, say, a drink that increases your strength or improves your reflexes (Juggernog and Speed Cola). With the drink being so unstable, it would make sense for it to literally just up and *poof* within a few uses, hence the Quick Revive machine flying off into the air. Same goes for Electric Cherry, the 115 concentration would have to be phenomenal in order to generate a large electrical corona around the player, enough to incapacitate creatures of the undead, hence its constant state of near-deterioration. Outro As for the floating debris and the method of assembling the Pack-A-Punch in Der Eisendrache, it further proves my point of how 115 is becoming more and more apparent, and bleeding into our world in more tangible forms than meteorites and perk machines. As for what it can present itself as next.. well.. only time can tell. Thank you for taking the time to read. If you can spot any errors or have any ideas of your own to add, please do, I only have credible information that I’ve gotten myself from Black Ops II backwards, as I haven’t gotten a chance to play Black Ops III yet. -Marky Afterthoughts: I made this hypothesis before I learnt of DLC 2’s setting, and now that I have, well, that just gives us even more things to theorize about. I will most likely write a piece on 115 infection once it’s actually come out.
  2. Marky

    The Kn-44

    I can imagine the devs back at Treyarch HQ just stroking their chins and looking at the OP's post, cackling evilly to themselves at how easily they're trolling people with nothing but the addition of a random AR in a few random locations. In all honesty, I think the point of the Japanese soldiers is a good one to raise, could it have to do with more and more 115 displacement-related problems?
  3. Marky

    What maps should return?

    Nuketown with thinner walls, and snipers get a penetration and auto-aim buff on it. JK, no-one likes that shit. Hm... I wanna bring back Raid and Yemen, those two were among my favorites.
  4. Marky


    Maybe the perk machines have taken on new forms and the "machines" will be map exclusive, like maybe in this one Jugg could be a slot machine or something.
  5. I'm glad Zombies is in an alternate reality. Why, you ask? Because in this reality, exo-suits don't exist.
  6. Marky

    Your Ultimate Loadout?

    Usually on Town I aim to PaP the Galil, then PaP a HAMR or a Ray Gun. Couple that with Jugg, Quick Revive, Double Tap and Stamin-Up and I'm set for round 30+. Of course, Monkey Bombs are always nice and Semtexes are a must for me.
  7. That may be the case, especially since when you complete the major EE for a map, buying the next DLC could be viewed as the next 'chapter' in their story but if you haven't got any DLC, you're forced to play that same map over and over again...
  8. ^^^ Those are zombies, 1/15 would kill them. On a serious note, could someone tell me where the aforementioned poster comes from?
  9. Marky

    How to get Juggernog on round 1(works best solo)

    I'd say some parts of the map are easier than others. For example, the side quests to get the Hell's Retriever/Golden Spork can be frustrating but then you can get 3 free Quick Revives with the afterlife mechanic. Brutus is hard when he starts spawning in multiple times but the good weapons make up for it. I'd say for everything Mob has that's easy, there's something hard and vice versa.
  10. Definitely not character related. If you saw green sparks, then congratulations, you discovered a new Perma-Perk. Now, the question is how we can replicate the effects. What perks/items did you have, e.g. Turbine, Turret, Quick Revive, Double Tap, etc. Afterthoughts; I'm gonna call BS on this story unless you've got video/record proof.
  11. Marky

    Tranzit hate???

    I didn't like this map at all. Even taking Der Riese and other similar PaP layouts into consideration, this one was absolutely inexcusable, too many things can go wrong with it. The Denizens.... I think they took the size, speed and overall nuisance of the space monkeys and reskinned it, minus the perk stealing ability. At least you could bloody see the damn monkeys, unlike the Denizens in which the fog is EVERYWHERE and you can't see a meter in front of you. The Avagadro is just so annoying. I've only ever personally encountered him once, that was enough. Especially in tight areas like the farm gate or if he spawns in front of the bus, he's too hard to maneuver around and you're very likely to die straight away if you don't have the knuckles. Since he can't be killed with normal guns, that made it just unfair, especially if you haven't got the knuckles yet. Oh the Jet Gun.... Just. No. I have no idea what Treyarch was thinking when they added this to Tranzit, but I think it was appropriate. A crappy gun for a crappy map. I'm starting to think Tranzit was put there so the story presented in Die Rise and Buried wouldn't look as weird. Eh, just my two cents.
  12. Welcome to the forums Marky :)

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