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Here is the link: https://www.gottabemobile.com/2016/03/21/march-black-ops-3-update-whats-new/

 

And the zombies changes:

General

  • All GobbleGum machines in a level are now active at all times.
  • The GobbleGum machine can now be accessed multiple times per round.
  • The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match.
  • The Player’s current GobbleGum pack will now be represented in the inventory screen.

Shadows of Evil

  • Personal items and gate worms will now use a shared inventory system.
  • The Ritual duration time has been reduced.
  • Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
  • Several stability issues with the main quest have been addressed.
  • Fixed bug where Margwas would continue to go after downed players.

Der Eisendrache

  • Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
  • Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
  • Added several kill brushes to block off pathing exploits.
  • Addressed Zombies farming exploit at the test fire location.

DOA II

  • Added small chance of golden egg spawning at chicken farm.
  • Fix for enemy no longer spawning during long boss rounds.
  • Increased Coat of Arms duration.
  • Fix for golden chicken not laying up to 3 eggs.
  • Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team).  Players should no longer be attacked by COA’d zombies.
  • Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.
  • Tuned the Player rewards for donated life.
  • Flying enemies should no longer be able to go beneath the ground surface in the graveyard map.
  • Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier.
  • Fixed a bug where extra lives could not be earned post score of 100M.
  • Made some logic adjustments to how Players are handled while the “How far can you get” screen is up.
  • Added Host Migration to public matches.
  • Players should no longer match make into public games that have reached the Farm arena.
  • Ready up functionality added to public lobbies.
  • Invisible shadow zombie fixed.
  • Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players
  • “Fido” the Siege Chicken added.
  • Fix for spinning saw pickup not crediting Player for enemy deaths.
  • Adjusted solo anti kiting logic.
  • Chicken Bowl eggs now drop towards center of arena.
  • Fix for a condition where player could die exiting a vehicle.
  • Fix for rare condition where Silverback could jump out of the boss arena.

Happy slaying

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On 3/22/2016 at 11:00 PM, shirtlesservice said:

That was actually a thing?

Randoms can be petty as hell. wow

I'll be honest, that's all I ever did (though I have never played in lobbies, just solo). I'm not about playing for a long time to get nothing "tangible" out of it haha :p

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