Jump to content

Archived

This topic is now archived and is closed to further replies.

AllStar_Caino

Playing solo or even co-op

Recommended Posts

So usually when I play Der Eisendrache I tend to get the bow between round 7-10.

Perks I usually run for both solo/co-op (without perkaholic) is jug, double tap, stamin up and electric cherry.

My guns are always VMP w/ Blast Furnace because I can get ammo of the wall whenever needed so not relying on max ammo and Electric bow.

Most of my downs are from reviving team mates in co-op unless I'm having a bad game :P

My strategy is usually going to the rocket pad running trains near the front of the rocket pad doors. If it gets busy I can run underneath the rocket or up the stairs and run back to the front of the doors, blast furnace on the VMP helps clearing trains.

If the rocket test goes off then I run to the teleporter with the electric bow. However, doing this more recently has glitched the zombies to not attacking me, instead they pile up on the little ledge to the left of the teleporter and the ones through the windows seem to not attack either as soon as the test is done they attempts to go after me. However, if I am closer to the wondersphere when the rocket test begins then I will use that and run to the death ray and train until I can go back to the rocket.

If the panzer comes then I do 1 of 2 things. I use the Ragnaroks and slam them down in the floor and use the bow to take the panzer out, the radius of the charged up bow gets any zombies from behind, if my Ragnaroks are not charged at higher rounds I run to the wondersphere and run to the death ray, use the trap, take out the panzer and use the wondersphere to get back to the rocket. The rockets test sometimes starts when a new round is beginning and if it is also a panzer round I can run through the teleporter doors and the rocket test will actually kill the panzer and most the time you still have enough time to collect the drops when the doors reopen.

 

I haven't really tried the gaming at Quick Revive and keeping the mulekick tunnel closed. This sounds really boring but what's everyone's opinion on this?

Any other strategies that can be recommended that I will give a go?

Share this post


Link to post

I was reading all the text and waited for a question...

Take a look at the high rounds strategies thread....

The glitch during the rocket test appears since the last update - I think they tried to Patch the low round ee-Run where you use the Zombies that appear for "unlimited zombies"

Your Strategy looks fine - in co-up i always use quick revive for reviving teammates...I dont like let people go down and they have to wait till the next round

 

 

 

Share this post


Link to post
Awards

On 14/03/2016 at 7:52 PM, Nieno69 said:

I was reading all the text and waited for a question...

Take a look at the high rounds strategies thread....

The glitch during the rocket test appears since the last update - I think they tried to Patch the low round ee-Run where you use the Zombies that appear for "unlimited zombies"

Your Strategy looks fine - in co-up i always use quick revive for reviving teammates...I dont like let people go down and they have to wait till the next round

 

Quote

 

Sorry, the question was at the bottom and was a bit long.

 

@shirtlesservice I will take a look at that. Thanks! 

Share this post


Link to post

Knife only and use the jump pads at least once a round because they're cool. 

Or a sniper only challenge... There is lots of stuff you can do. XD

Share this post


Link to post

Donor

If I have the stormbow in co-op then to revive a downed teammate I practically shoot a charged shot right at them, then the electric storm provides a protective wall around me while I revive. Done it countless times and always works, in fact I posted a screenshot the other week from a game with randoms in which I had 60 revives and no downs :) I don't understand how people go down so much playing this map, it's the easiest map that's been released in ages IMO.

Share this post


Link to post


  • Recently Browsing   0 members

    No registered users viewing this page.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .