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Just How Imporant Will This New Perk Be?!?!?!?


ILOVEDAZOMBIES

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We all have a strategy to get our perks and our guns.

We can all agree that Juggernog is the most important then after that we all have mixed feelings, whether we should buy PHD Flopper or Sleight of Hand or any of the other perks. But this new perk, Mule Kick correct me if i am wrong, it looks like it can be a perk that some of us might consider getting second or third. Because with that perk we now have the ability to have a wonder weapon, maybe 2 and a point gun, maybe 2 of those and 1 wonder weapon. This new perk, i believe, will change the order in which we get our perks. This perk wont be a one that you get from monkeys and George after you have bought the four you think are the most important.

Do you think that this perk has the ability to change our strategies and the order we get our perks???? I personally think that it will, the only thing that might end up changing my thought on getting it is the Price, 4,000 is a big investment, especially if it brings your cash to 0. Personally, with new perk, on single player it might have a higher value then Sleight of Hand or maybe PHD Flopper because having more guns means more Ammo which means more points which means more money for other perks.

Once PHD Flopper came out we recognized that it had importance. It meant that we can flop and save ammo also it was really good with splash damage with the Ray Gun. When it came out i thought that it had more value than Quick Revive (on Multiplayer)and Stamin-up had some, especially with the RPK, the HK-21 and maybe the Thundergun.

When Deadshot came out, we were like cool it locks on to the zombies head. But we all know that if we could buy all seven perks this is the one we would get last. Even double Tapp has more value then it. (I LOVE TAPP, especially with the RPK)

All i know is that when i play Multiplayer im getting Juggernog,Mule Kick, PHD, then Slieght of hand or Stamin-up depending on the gun What do you think????

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We all have a strategy to get our perks and our guns.

We can all agree that Juggernog is the most important then after that we all have mixed feelings, whether we should buy PHD Flopper or Sleight of Hand or any of the other perks. But this new perk, Mule Kick correct me if i am wrong, it looks like it can be a perk that some of us might consider getting second or third. Because with that perk we now have the ability to have a wonder weapon, maybe 2 and a point gun, maybe 2 of those and 1 wonder weapon. This new perk, i believe, will change the order in which we get our perks. This perk wont be a one that you get from monkeys and George after you have bought the four you think are the most important.

Do you think that this perk has the ability to change our strategies and the order we get our perks???? I personally think that it will, the only thing that might end up changing my thought on getting it is the Price, 4,000 is a big investment, especially if it brings your cash to 0. Personally, with new perk, on single player it might have a higher value then Sleight of Hand or maybe PHD Flopper because having more guns means more Ammo which means more points which means more money for other perks.

Once PHD Flopper came out we recognized that it had importance. It meant that we can flop and save ammo also it was really good with splash damage with the Ray Gun. When it came out i thought that it had more value than Quick Revive (on Multiplayer)and Stamin-up had some, especially with the RPK, the HK-21 and maybe the Thundergun.

When Deadshot came out, we were like cool it locks on to the zombies head. But we all know that if we could buy all seven perks this is the one we would get last. Even double Tapp has more value then it. (I LOVE TAPP, especially with the RPK)

All i know is that when i play Multiplayer im getting Juggernog,Mule Kick, PHD, then Slieght of hand or Stamin-up depending on the gun What do you think????

Jugg and quick revive are two essentials in solo, obviously. Then you basically have four perks to battle between two spots. If it's a big, huge map like Call of the Dead, I'm going with stamin up after jug and revive. That leaves slight of hand, flopper, and mule kick. If mule kick is as valuable as I think, I'm going with that. Plus, I think that it may have a secondary effect that allows you to buy additional perks. In that case, I'd probably get it ASAP. Anyways, that's my two cents. Happy slaying!

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My loadout ALWAYS is:

Jugg, Revive, Flopper, Speed Cola. 4 perks that are arguably the most non-situational.

Although this new perk seems promising, I might change it out. If I had to pick any other it would be Double Tap for Revive if my team says they can handle themselves most times, but even then I usually go ahead and pick up revive.

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My loadout ALWAYS is:

Jugg, Revive, Flopper, Speed Cola. 4 perks that are arguably the most non-situational.

Although this new perk seems promising, I might change it out. If I had to pick any other it would be Double Tap for Revive if my team says they can handle themselves most times, but even then I usually go ahead and pick up revive.

same perks hero ;),, jugg for yourself hp and revive to be an MEDIC! xD.. and the 2 other perks depends on what kind of gun i get from the box or which i buy from the wall

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Honestly, it depends on the guns I were to get. Generally, they're: Juggy and Sleight, no matter what. If I have a horrible team, then I know I have to get QuickR and StaminUp just to save their sorry asses. Otherwise it's Flopper and StaminUp.

I get what you're saying when it comes to changing strategies with the new perk, but maybe you won't have to change that much since having all of the Perks this time around is achievement wise;

Perks in Spaaaaace (30G) – In Moon, purchase every Perk in one game.

Meaning, or in my assumption, that there is no four limit anymore.

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Honestly, it depends on the guns I were to get. Generally, they're: Juggy and Sleight, no matter what. If I have a horrible team, then I know I have to get QuickR and StaminUp just to save their sorry asses. Otherwise it's Flopper and StaminUp.

I get what you're saying when it comes to changing strategies with the new perk, but maybe you won't have to change that much since having all of the Perks this time around is achievement wise;

Perks in Spaaaaace (30G) – In Moon, purchase every Perk in one game.

Meaning, or in my assumption, that there is no four limit anymore.

Well, if this map is as hard as the developers are saying it is, they need something to balance out the fight (ie Mule Kick will let you have all perks).

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Unless you'll have to purchase additional Perk Slots? Just allowing you to get all the perks without anything else needing to be done, wouldn't make sense to the Zombies we know, and usually, they don't change things like that.

Kinda gave me an idea, maybe you buy slots for the whole team with the hack tool? You know how you buy after 4 perks and it just rattles, but maybe you hack a perk machine then it like changes color or glows brighter or spazzes out like when you open a shi no numa room?

Thoughts?

Rage quit

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hey i like deadshot. i mean it gives you a aim bot. try this out get a L96 on call of the dead or Shangri Pack-a-Punch it and if you want to buy double tap as well. we are talking about 1 hit kills until about round 30 or so. plus because of the auto aim you do not waste ammo just spraying at the zombies.

so the perks i buy in order are jugs (well duh) then deadshot then quick revive and then PhD if i have a weapon with splash damage if not then i buy double tap. now a lot of people are gonna disagree with me on this but to me speed cola is the most useless perk. now before you guys are all like OMFG BBQ WALL HACKS HOW DO YOU NOT LIKE THE SPEEDY COLA ? well i just think the perk is over priced and the other perks are more useful. i really think it is kinda silly to pay 3000 points for a perk that does just one thing. i mean deadshot only costs 1500 and because of the aim bot you do not waste as much ammo. and if you are not just spraying at the zombies you will find that you reload less which kinda makes up for not being able to reload super fast. of course this is just my opinion after all.

but more on topic i think this perk will be very useful to say the least. but i think it is one of those things you end of up buying in the higher rounds because most players have 4000 points saved up by the late 20s or early 30s (or more depending on how many times the person gets down and how lucky they are at box) and are almost always low on ammo so i think this perk will really come in handy on the higher rounds.

thanks for reading all.

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