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anonymous

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Everything posted by anonymous

  1. I dont know it too, and I think no one knows for sure. Its strange, a Keeper came out of the Der Eisendrache MPD, but after he left it, nothing strange happened. No eye colour changes, no other thing replacing its place in it, and no other crazy events. I am not even sure if it is a MPD, and if it is the only one in that universe, and if it is just as powerfull as the one on Moon. If the eye colours in the next map is the same, and if that map is in the same universe, I think there are multiple MPD's in that universe, or that the DE pyramid isnt a MPD (or at least both such powerfull one as on Moon). Its only a matter of time and we know some more things about the mysterious controller.
  2. I didnt buy BO3. I still play WaW, BO1 and BO2 almost every day. Currently is BO1 the most played game for me :)
  3. anonymous

    Hello

    Welcome to the site. So youre playing zombies for a while now? Thats good to hear. See ya in the forums
  4. The sign on the gun says OSA, sounds like a space agency for me (ESA, NASA, ...). Is OSA something in Ghosts?
  5. @Abel! Looks like you were right! Personally, I would like ww1/ww2/cold war more, but if it has to be in the future, I like this space stuff more then AW/BO3. Those pictures look pretty cool, though
  6. I mean George himself isnt really a game element, but beside normal zombies, special enemies (like nova6 smeagols), special round enemies (like hounds) this map introduced the first boss. And if this was George, a Napalm zombie or a Panzer Soldat, doesnt matter. And shirtless, thanks for that Verrückt stuff, I forgot about it. I now see I forgot some more things on other maps, so Im gonna edit it. @ZombiesAteMyPizza! I agree that Der Eisendrache is great. Wonder if we will later look back to it like we now do to maps like Moon and Ascension
  7. In this thread I talk about the maps from the first Nacht Der Untoten till the newest Der Eisendrache. I will update it when a new map is released. The Classic maps in bo1, Dead Ops Arcade, Grief and Turned aren't mentioned. 2008- Nacht der untoten: The very first zombie map. It was supposed to be nothing more then a bonus thing, and no one back then could ever imagine what zombies could grow till what it is now. It gave us the basics of zombies: Barriers, wall weapons and the mystery box. 2009- Verrückt: Due to Nacht's popularity, Treyarch decided to make another zombie map in the next DLC. Verrückt was bigger and more comprehensive: There were multiple pathways and it introduced the power switch, traps, a moving box, sprinting zombies and most important: our beloved perk machines. 2009- Shi No Numa: The fan community grew bigger and bigger after the first DLC. Shi No Numa was the beginning of a long adventure: The story of Nikolai, Dempsey, Takeo and Richthofen. A zipline and Hellhounds in the special rounds. Many story related radios, and the mysterious meteorite of element 115. 2009- Der Riese: This map was all about the secret nazi stuff: The Der Riese waffenfabrik. Together with Moon probably the most story relevant map. Introduced the MTD, the fans favourite Pack a Punch machine and also an interactive easter egg: The Fly Trap. The radios let us meet two new characters: Dr. Maxis and his child Samantha Maxis. 2010- Kino Der Toten: Zombie mode became popular as never before. Because of this, Treyarch made in its newest game Black Ops beside Campain and Multiplayer also "Zombies", not as a bonus mode, but as its own part of CoD. Kino der Toten was originally meant as a map in World at War, but due to the release of MW2, they waited with releasing it and put it in Black Ops. The last map of the WaWZombies era. Also introduced beside zombies and hounds in the special rounds the first special zombie: The Nova6-crawlers. 2010- Five: This map was meant as some sort of Nacht der Untoten, following on the campain. Five was the first map that let you play as real life characters. Also transportation was more important then ever before: A new form of teleporters, elevators, and small dead ended corridors. 2011- Ascension: Ascension brought us the first big main easter egg, something that is present in every map following. It was till then also the biggest map, and the later maps wont stop growing. Introducing landers and a new enemy in the special rounds: Perk stealing space-monkeys. Ascension was really revolutionary for zombies. 2011- Call Of The Dead: Introduced the first female playable character. Beside special rounds and special zombies, this map gave us something new: A boss, George. The player got the possibility to reach the other side of the map in a few seconds, by help of the jumppad and zipline. 2011- Shangri La: Green, light and exotic, something new to zombies. Minecard and watersliding as new transportations. The "shrieker" zombies and power up stealing monckeys as special enemies, and the napalm zombie as boss. 2011- Moon: Probably the most revolutionary map ever: A survival "mini game" at the beginning, space gravity on the moon, poison air, jumppads, and the ability to hack the system. The end of Richthofen's plan, what started in Shi No Numa. Blowing up earth was the ultimate cliffhanger. 2012- Green Run (TranZit): Green Run existed of various maps: Town, Bus Depot, Farm, Diner and Tranzit. The first three maps are small survival maps, and still the most played maps. These maps gave new players who wanted to give zombie mode a try, the ability to learn zombies. This led to many new zombie fans. The map Tranzit was different: It existed of the small maps plus some others connected via the bus. Parts and buildables were introduced: The shield, the trap, the wunderwaffe and the turbine. Exploding zombies as special zombies and Avogadro, the electric zombie as the boss. For the first time was power not only your friend, but also your enemy. Richthofen continued his race for power. 2013- Die Rise: This map was really mindfuck. Elevotors going up and down, a maze of hallways and as well horizontal as vertical floors. There was even a mystery box at the roof. The Nova6-crawlers of Kino der Toten and Five returned as "Jumping Jacks". 2013- Nuketown Zombies: A small, special map existing of tight corridors. Random perk machines dropping out of the sky. 2013- Mob Of The Dead: Some parts of this map is created exacly the same as the real Alcatraz prison. A new game element, called Afterlife, was a important part of the game. The player also gain the ability to carry more then one part each time, and there are 3 heads which you can feed to earn a weapon. The map had something new for zombies, shiny, less grey, and less creepy. For now on, all the maps (except Buried) were created the like this. 2013- Buried: Buried was the end of the Shi No Numa - Buried story, and the developers knew that. Thats why they wanted to make an unique map giving a great experience. More magic and creepier than previous maps. For the first time a unplayable character appeared: The Giant, who could help you opening unbuyable doors and fighting the undead. It was posdible to chalk a wall weapon on the place you wanted, the precursor of the customable wall weapons in Black Ops 3. A new enemy that doesnt only affect your health, but also your money: The witches. A changing maze. Even a new version of the golden oldy, fan favourite Raygun. 2013- Origins: The origins of a new episode in the zombie story. After 4 maps the original characters return.: The young Richthofen, Takeo, Dempsey and Nikolai. New features are: Custom weather, Wunderfizz Orb, a drivable tank, the ability to dig, and instead of a power switch, you have to activate 6 generators, each guarded by Agarthan zombies. Also, a new boss, the Panzer Soldat is introduced. 2015- Shadows of Evil: In the 7 years of Zombies' existence, it grew from a bonus mode to a big part of Call of Duty. Shadows of Evil introduced beside element 115 infected creatures, Cthulhu-like beings. Margwa's, Meatballs and Parasites. Game elements from previous maps returned, together with a train, customable wall weapons, gobblegum, and a buildable, zombie killing robot. The developers showed in this map what they are capable of. 2015- The Giant: The Black Ops 3 map Shadows of Evil was for the experienced players, like Tranzit was for Black Ops 2. A smaller, easier map called 'the Giant' was for the beginners and for people who are tired of Shadows of Evil. Its a remake of World at War's Der Riese, the place where the apocalypse began. Big changes are Gobblegum and customable Black Ops 3 weapons. 2016- Der Eisendrache: After a long period, the nazi zombies finally returned in Der Eisendrache. This map provides previous game elements like the MTD, the jumppad, the feedable heads and the space gravity. Panzer Soldat returns, together with Hell Hounds in the special rounds. Also something new: The cablecard, which can bring you power-ups. 2016- Zetsubou No Shima: This map is unique in Black Ops 3 for its darkness and creepy look. A big new thing is introduced: The player can beside travel over land also swim in the water. Temporary power and different growable plants with each its own way of giving benefits. Spiders as special round enemies and Thrashers as boss.
  8. 1. Tranzit: IMO, the best atmosphere of all zombie maps, and I love the game element of the bus. Also, the map which introduced Zombies for me. 2. Origins: Never get bored in this map: There are always things you can do here. Also challenging but not too hard. 3. Ascension: This map is quite new for me AND I LOVE IT! Both wide terrain and tight hallways, and the classic zombie atmosphere returns. 4. Kino: This map is a symbol for CoD zombies. Quite easy, and the last nazi zombie map (except Der Eisendrache). 5. Buried: A very worked out map, with many details. Very easy, but when you go out of the camp spots, you can explore a huge, challenging map (in the buildings and tunnels). 6. Verrückt: A really scary map, and after Tranzit the best map to play split screen with friends (when you are segregated by the power-door). 7. Five: First, really challenging, but after you activated the four defqon switches: Lock and load, and get ready to kill. 8. Shi No Numa: The map which gives me the most O4 feeling, if you know what I mean. Not a map you can play for hours, but still a good one. 9. Moon: Its a bit grey and uncoloured, but its a really comprehensive map, in both its size and the things you can do. Also, together with Die Rise, the only map which still really challenges me. 10. Shangri La: After SNN, the map with the biggest O4 feeling. One of the only not depressing maps. Oh and I hate the sprinting soundwave zombies. 11. Der Eisendrache: Good atmosphere, but like all bo3 maps, too "shiny". It gives both old game elements back as new ones. 12. Die Rise: Only played this map for a few times at a friend, so I cant really coordinate in here, I dont know the way. Thats a reason why I dont really like it, but I think if I played it more, I would like it. Very hard. 13. Der Riese/ the Giant: First map that introduced PaP! But after played it for some times, I get a bit bored. Still some radios to found. 14. Mob of the Dead: Together with SoE, the "shiniest" map. I dont like that. I also never got into that afterlife thing. Also no O4 or N4. But the map itself I actually liked (a bit). 15. Nacht der Untoten: Challenging and funny to play with friends, but to play seriously and to reach high rounds…..nah. 16. Shadows of Evil: Combined both afterlife/beast (MotD) and generators/rituals (Origins). Both things I didnt like in the previous maps. But I like all the buildings with neon lights. Further, Im not a big fan of it. 17. Dead ops arcade: This is not zombies anymore. But its funny, though. I never played Call of the Dead
  9. I have a brother and a sister(who doesnt like CoD), and I will play it with friends also. Its much fun.
  10. I recently bought MW2, but Ive only played special ops split screen so far. I'll try multiplayer
  11. I think it has a great atmosphere and I love the new game element of the bus. Also, it was the first map which introduced buildables but I think the most important reason why I like it is a personal one: I played Kino once before, but I was completely unknown with zombie mode. I even didnt knew CoD. Around the BO2 time, I was getting familar with CoD, and later with zombies (now I never play MP anymore). Tranzit was the map I got familar zombie mode and learned playing it. The same reason many people likes Nacht. @shirtlesservice Haha, yeah, you can say so:)
  12. Kino and Five could be possible, but I think the other maps are too large to recreate. I really hope there will be a Rezurrection 2.0 for BO3
  13. Nice. I guess you died in either a Brutus round, or you were out of ammo?
  14. @JJMFP When do you think there will be a picture/video released now? And what am I doing wrong with @...., how can I turn that grey like it is when others mention someone?
  15. I And your team mates didnt had this? Or you are VERY good, or they are VERY bad, or both. I mean, 0 downs thats really good (I usually have 3-5 or so) and 61 downs is really bad. And you revived them always
  16. Havent seen this post before. 61 revives and 0 downs, wow, thats quite something. I think my record is something like 15 revives and 0 deads, so thats not even close to yours
  17. Welcome to the site, what kind of videos are you going to make? Story related/theories, or gameplay?
  18. Very interesting. I wonder how the cthulhu stuff from the SoE universe reaches this universe. Will we see the margwa (swimming) back?
  19. Haha, I love what theyre doing right now. I love the feeling of curiousity when you know you will get it soon.
  20. Every game ends in dead (except Origins and MotD for one person). Dead in the game doesnt mean dead in the story. Like the O4 in der Riese, in the game they finally die, but in the story they overload the MTD with the DG-2, thus ripping space-time and sending them to somewhere else. It could be the N4 somehow found a way out to survive, but like @Doppelgänger said, they dont have a value for him anymore, so why wouldnt he let them die. And if they survive, how could they reach the TG/DE universe? I dont think they come back as playable characters, however I do think it would be cool if they did. And that MotD plane in The Giant, couldnt that be a unforseen consequence of the ripping of space-time by the O4?
  21. The coordinates from SoE, are they leading to Pohnpei or Nan Madol?
  22. I cant find CoDZtube, maybe it is because of the theme I use. It isnt under media center, right?
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