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Ragdo11706

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Everything posted by Ragdo11706

  1. Look straight up in the air. It's the buildable plane "Icarus" from MoTD.
  2. Sorry, just started playing again. I can CONFIRM the Margwa Head DOES NOT make the Margwa stop spawning. I just played thru 45 & on Rounds 41, 43, & 45 his big ass spawned. God I hate that Mother F****r. How do I get him to stop spawning in.
  3. UPDATE: So I finally got the Margwa Head on Round 35. The end of it to be more specifically. I'm currently on Round 39, about to start 40. What I can say is, ever since the beginning of Round 35 when a Margwa spawned in & me acquiring the Margwa Head at the end of the round. I've yet to have another Margwa spawn in. Note, I was having a Margwa spawn in every other round. It would be between 2 & 3 Rounds. I've now been 4, going on 5.
  4. In all honesty I truly believe there's a lot we've yet to discover. First off we have the Lil' Arnies, they weren't used for anything. Secondly we've got Widows Wine, upon purchasing your grenades turn into "Sticky" grenades (or rather glass orbs that should definitely be used for something) & you get a really cool animation added to the regular knife. Finally there's the "Doughnut" Trip-Mines as well as the Margwa Masks. I just can't believe there just an aesthetic change to the character and nothing more. After three years of working on this map I doubt it. Ohh yeah, I forgot about all the different types of upgraded ammo. My main point to all of this is easy. Ever since I can remember, all the way back to the good ol' days of Ascension. There's yet to be one map, that didn't utilize the Wunder Weapons & Tactical Grenades in the Main Quest in some fashion. Hell even Transhit, had us using the Jet Gun & EMPs. So I highly doubt with Jason Blundell at the reigns. This is all they've put into SoE or the Giant for that matter. My guess is the Margwa Heads, The "Magic Book" in Neros Room, and the Mar-Astagua or whichever characters version you've got. Currently I'm stuck on round 33 and cannot for the life of me, hit the Margwa Heart on the Coffee Sign in the Footlight District. Any recommendations on which paths to take would be highly appreciated. Sorry for the book, couldn't think of a way to explain shorter!
  5. So now that the "Exploit" has been fixed (which sucks btw). Does anyone feel compelled to finally figure out what may be left to discover in this map. I've also heard that the gumball Ephemeral Enhancement does not work either.
  6. I just kind of figured the reason they were all the same was, so there was no arguments or people leaving games because they didn't get the one they wanted. Correct me if I'm wrong but, I could've sworn in the reveal trailer more than 2 models were shown. Are there different models dependent upon the character you are, yet they all have the same effect. If so that's crazy I've never noticed that before.
  7. I did not notice this. I'll definitely have to check it out. There's also the hidden song for building the microphone in the Burlesque (Jessica's Ritual area). For anyone who don't know. There's 3 pieces to gather. Microphone Stand). Neros Room to the left of the Wheel his wife was on. Wire). In the Canal across from the electric panel you shock on a ledge. Microphone). In the Rift in the far left corner on the ground beside a bench on the balcony. Coming from Waterfront its directly beside the stairs & that bench.
  8. Hopefully the little scrap pieces of paper can be cropped together. I would definitely like to see an image of the completed version. As for the Blundell Bakery. Once you leave Easy Street head left towards Canal District. On the left if you look up you'll see the white sign that says "Blundell". It's weird though because once you get to the bridge the sign kind of just fades out, none of the others are like this.
  9. You can see a map of MotD as well. Located on the wall beside (to the left of) the swords.
  10. That's exactly how I feel. I think a majority of the community feel the same. The days of Moon were amazing. You could easily hop in a game and in an hour be on Round 35. It's not the Rituals nor Swords "Quest" that's hard. It's more of a tedious thing that must be done every single game. The days of hopping in a game and getting to Round 35 in an hour are long gone. Now your lucky to be on Round 10 with the PaP open, and just starting on the Swords. I don't know why Treyarch decided to try and fix something, that was far from broken.
  11. I don't know, but I hate to bring it up again. Looking at that picture of the "Shadow Man". I couldn't help but notice the purple mist with that starry effect. That's exactly what the "Magic Book" does in Neros Place. I'm telling you there's something up with that Mother F*****g book.
  12. I just don't see a mid-game cutscence being the end of it. To me that makes it more obvious there's still things to discover. It's like they did that intentionally, just to make us all believe there's nothing left to find in SoE.
  13. I'll take your word for it, wish I could use my Bose headphones. Everything would sound a lot better then. You do have a good point about the "Editor" though. That could be very possible.
  14. Na I don't think so. It's made camping challenges fun at least, 200 will become the new 100. I'm curious if or when someone gets to 200 it'll be 100 instead of 00?!?!
  15. For casual players that don't play everyday or new players that have never played at all. This map IS NOT going to appeal to them for very long. Getting triple smacked by 1 zombie on round 3 or 4 has never been this bad. GG Treyarch, GG!
  16. I believe the reporter is saying, "Mr. Rat." If he is saying that & he's looking forward to meeting him in "Morg City." That would explain why we see the plane "Icarus" from "MoTD". He's talking to Albert Arlington, aka The Weasel/Rat. I like this theory. Would definitely explain why they said the two were related. Now I'm going to figure out what that "Magic Book" is for in Neros place. Don't bash me for saying this. Just what I've thought since the map released & heard the phones when I stepped off the Tram.
  17. I definitely think there's a "Proper" way to upgrade the Apothicon Servant. It could be thru the Margwa heads. Even though a lot of people believe they are nothing more than an aesthetic change to the character. I say no way. The only way you can even acquire them is by upgrading the sword. Once the sword has finally been upgraded, then you will see the Margwa hearts around the map. Hell just by how hard it is to hit all 6 in 2 train rides (on Solo), it has to be more than just an aesthetic change to the characters appearance. Once again with the "Magic Book". Its still there floating even after the cutscene (I'm pretty sure). Surely, there must a reason why?!?! I find it hard to believe after all this time that's all there is to do in SoE, which really isn't even a lot when compared to MoTD & Origins.
  18. I did notice that there seemed to be some sort of hotfix. I've yet to try & PaP the W.W. since this. However I have noticed the Zombies don't seem to be as aggressive as they were, & the Beast mode seems like it's lasting longer than what it was before.
  19. I still want to know what the hell is the floating book for when we activate the Keepers. Will someone please the next time they complete the Quest. Run up in Neros Lair for me & see if the book is still there floating or not?!?!
  20. The strategy in the Ruby Rabbit Scotti3 ran has by far got to be the fastest. GG on 168!
  21. I know for a fact when you ride the Tram for the first time from one District to another. Upon arrival you will hear the phone ring right outside the Tram. If you answer you'll hear A reporter every time saying, " Hey Mr. Rat". The first time he talks about the "Meteors" (Meatballs). The second time I believe about the Fungus/Growth in the dark alleyways (The Harvesting Pods). Finally on the last phone call he talks about the "Order of the Keepers" & a Cult. The weird part is every single time he answers the phone he says , "Hey Mr. Rat" the last one he also states that he's looking forward to actually finally meeting him. I know with Campbell (The Boxer) one of the phones is an interview with the guy he's fighting manager. He talks about why he wouldn't fight the #1 contender, but instead a nobody that will be easily defeated. Jessica's phones can be found in front of the build table in the City. The after Ritual one is on the right side of the Bar facing the city.
  22. Widows Wine is one of the best, un-original perks they've ever released. I can't tell you how many times it's saved my ass. I also like how it does more than just one thing. This is how I feel a lot of the perks should be. Not only do you get the Electric Cherry type effect. If you choose to do so, you can throw the sticki grenades it replaces your frags with. Then there's the knife effect, which is pretty damn cool. You also get a spider icon drop from time to time, which doesn't last very long. Not too O.P. because you only get 4 uses. The double PaP/upgraded ammo is awesome. So glad they did it right this time. It should've cost more, but I'll take it. The GobbleGum is really cool, still getting used to buying it & remembering to actually use it. Also the Civil Protector in solo is great. You get a teammate that will revive you every time & you get to keep your Q.R. Hopefully more things like this are implemented in the DLC season. The one thing I don't like is the Cursed mode doesn't have a counter beside it. I can never actually tell how many uses I have remaining. Unless I've been paying attention from Round 1, and the amount of times I've used it. The only other thing I'd say is the wasted space. All 4 areas are the exact same. They consist of a door that the Beast opens & a door you open next to the Tram. Each area has a shield part (Beast Side) and a Fuse (Tram Side). I feel they could've designed the map a little better, maybe that's just me. All in all SoE is a very fun map, once you get into the groove of things. Can be very tough in the beginning but it gets easier. Nice post @MegaAfroMan.
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