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AlphaOmega

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  1. Sorry I also forgot to add: Hold x on ANYTHING that is green. They are EEs. I think musical. One is in spawn Another is in the tank station under a shelf.
  2. I found a secret workbench. I cant really describe it but ill try. Somewhere near Juggernog, there is a ruined house. Simply look around until you see a staircase. Walk all the way down. There is a sign on the floor that says "The Crazy Place". It is talking about a wall... wtf? Clearly there is some sort of thing going on here. That wall is so familiar Im pretty sure it was in the trailer. will be back with more later on.
  3. Wow...Just...Wow. Treyarch really has outdone themselves. I played 15 mins (school). And all I can say is that it was worth the wait. I actually didn't mind that I saw a few spoilers. You really needed them. Without some other there tips, I would not have survived.
  4. Attention! Attention! Zombie fans! The end is nigh. As the final hours to the release of one of the most anticipated maps in Zombies history, it is my pleasure to create a list of zombie essential info that you will need to survive. Expert zombie slayers have recently done a recon tour of the new map in France and have come back BARELY alive. Their success and failures will fuel us to victory! So let us begin. *please note: I will note be describing the map. I will merely be giving direction and info. Thank you. >>>>>>>>>>>>>>>Major Gameplay Features The Generators You may have heard of these generators from the achievements. They are basically the big machine we saw from the cinematic and must be powered up to restore power to a location. This replaces the Power Switch. Also, during this time, The rumored Crusader zombies will appear. They are a tough kill on early rounds, even harder on higher rounds. They seem to have the health of a zombie that is around 2-3 rounds higher. Restore the power to the generators and all crusaders die. You will also be rewarded with a prize power up. After a while, the crusaders will attack these generators. Kill the head zombie (The one with a swirl icon) to end the attack. You must then reacquire whatever time was taken IE filling up the bar from the point that the crusaders took it to. Digging This one is as it says. We can dig at specific spots using a shovel. You can LITERALLY receive ANYTHING from these digs. Pretty easy. There is one in spawn to start. The mother*cking giants This one is a real killer. These 1000 foot mechs will stomp continuously across the map. There is no way to stop them. If you hear something or see the mechs coming close, get inside. DO NOT ATTEMPT TO RUN AWAY. GET TO SHELTER. Another thing I noticed is that when lights in the area light up, it means the mech will stomp there. Another way to avoid being squished is to shoot the under part of the foot. This will lead you to an Air Staff piece. The Random Perk Machine! (Der Wunderfizz) Wow. Just...Wow. These beautiful things require power and 1500 points. Once activated and paid, it will give you a random perk. Sounds cool right? Gonna get 20 perks right? Wrong. It can only be used a certain amount of times before moving. Also, it cannot be used after you have 4 perks. The Signs So Treyarch has been trying to implement this for a while. But you really need it for this map. Watch the signs for directions to get to places and you will do just fine. The Chest of Souls Chests are set up all over the map. Simply kill zombies near it to fill it up. However, there is a time limit. You must kill a certain amount of zombies near it before a Giant steps on it to recieve the final reward: A melee weapon. ZOMBIE BLOOD These nifty little power-ups can save your life. They will make you see red like zombies do. You will then become invincible. You become a zombie from another persons view. The Mark IV tank This amazing upgrade from the bus system basically fixed what was bad about the bus. This beast of a tank will ride around the map. At certain intervals, it will cool down. When it is ready, it will allow you to actually tell it when to go. Zombie Challenges At the beginning of the game, a small board above where you get the zombie blood after powering the generator, will have a list of challenges. Complete the challenges to recieve a token. Take the tokens to these boxes for prizes. >>>>>>>>>>Box Guns -Raygun -MP40 -MG08 -Dual Five-seven -Ballista -KSG -Raygun MK. II -Tommy Gun -PDW -Type 95 -AK 74u -HAMR -M1216 -Scorpion EVO -SCAR -FN FAL -Monkey Bombs -Chicom >>>>>>>>>>>Perks -Quick Revive -Stamin-up- Near a generator -Juggernog- Near a generator -PHD Flopper (Only known way to acquire is from Der Wunderfizz) -Electric Cherry (Only known way to acquire is from Der Wunderfizz) -Deadshot Daquiri (Only known way to acquire is from Der Wunderfizz) -Mulekick- In the secret part of catacombs -Double Tap Rootbeer II - can be obtained through Der wunderfizz OR buy spending 30k points and redeeming the challenge token. -Speed Cola- Located near Generator 3 on the otherside. >>>>>>>Pack a Punch New type of skin. To activate, simply activate all 115 generators. it is located at the top of the dig site. NOTE: Every so often (beginning on round 10) Templar zombies will appear and attempt to take back the generator. Kill them or the generator will fail and they will attack another. You must reactivate the generator to use PAP again. >>>>>>>>Wonder Weapons -The Raygun 1 & 2 The Air Staff -Gramaphone disc: Located around the area of Stamin-up -Staff top: Located inside a robot (Shoot the foot as it comes down in an area to gain access inside) -Staff middle: Located inside a robot -Staff end: Located inside a robot -Air Stone: Go to the Crazy Place VIA Wind entrance from near juggernog The Ice Staff (NOTE: YOU MUST DIG WHEN IT IS SNOWING) -Gramophone disc: Located inside the Tank Station -Staff top: Buried (Requires shovel) -Staff middle: Buried -Staff end: Buried -Ice Stone: Go to the Crazy place VIA Ice entrance from Cathedral and Generator 6 The Fire Staff -Gramophone disc: Located near Generator 6 -Staff top: Activate Generator 6 -Staff middle: Kill a Panzer Soldat -Staff end: Shoot down a glowing plane. -Fire stone: Go to the Crazy place VIA Fire entrance by spawn The Lightning Staff -Gramophone disc: Located near Juggernog; sometimes spawns in mineshaf -Staff top: Cathedral (Requires tank; go to the right and jump onto a ledge) -Staff middle: Dig site (tank accessible only) -Staff end: While riding the tank, look to your right. A platform you can jump on will be just around the corner. -Lightning stone: Enter the Crazy place VIA the entrance near Stamin-up >>>>HOW TO BUILD THE ULTIMATE STAFF! How to make the Ultimate Lightning staff Step 1. At the Crazy Place there are pink triangles in the lightning zone. These act as a keyboard. Step 2. To the left of the triangles are 3 treble clefs, which show the order in which to shoot the keyboard, you will have to shoot the 3 keys in 3 different orders. If you do it right the sparks on the triangles will disappear when you walk away from them. Step 3. Back in the main map there are 7 panels which will be sparking. On each one there is a knob which will have to be turned until the panel stops sparking. Locations of Panels: 1.In the destroyed house with the generator inside,(in the opposite corner to the claymores) 2. To the right of the tank exit in the church 3. On the top floor of the church at the end. 4. In the destroyed house near Juggernog 5. In the Spawn room opposite the audio log 6. To the far right of the MP40 in the bunker 7. On the wall on the side of the dig site mound Step 4. There are 4 levers in the staff chamber, which turn the huge 4 parted cylindrical machine Step 5. Turn the machine so that all the purple stones are lined up Step 6. go to the bottom of the chamber, look up and shoot the purple orb Step 7. Return to the Crazy place, insert the lightning staff into the lightning pedestal Step 8. Kill zombies around the pedestal Step 9. Pick up and enjoy How to build the Ultimate staff of Wind Step 1.Put the lights above the air area in the crazy place in the right order Step 2.There are 3 circular chimneys around the map that need to be shot with the Air Staff. Locations of Chimneys: 1. Between generator and destroyed house by Juggernog 2. In the field past the generator in the destroyed house, to the right 3. Near Juggernog Step 3. There are 4 levers in the staff chamber, which turn the huge 4 parted cylindrical machine Step 4. Turn the machine so that all the yellow stones are lined up Step 5. go to the bottom of the chamber, look up and shoot the yellow orb Step 6. Return to the Crazy place, insert the air staff into the air pedestal Step 7. Kill zombies around the pedestal Step 8. Pick up and enjoy How to build the Ultimate staff of Fire: Step 1. To the left hand side of the fire area there is some hexagonal barrels, where you should kill some zombies near until all of them are lit Step 2. (I'm very unsure about this part, if someone could help thank you), In the church there are numbers on the pillars with torches above them. On the top floor of the church there are some lights which when deciphered by using a code will tell you how many times to shoot each torch with the fire staff and in which order Step 3. There are 4 levers in the staff chamber, which turn the huge 4 parted cylindrical machine Step 4. Turn the machine so that all the red stones are lined up step 5. go to the bottom of the chamber, look up and shoot the red orb Step 6. Return to the Crazy place, insert the fire staff into the fire pedestal Step 7. Kill zombies around the pedestal Step 8. Pick up and enjoy How to build the Ultimate staff of Ice Step 1. in the Crazy Place, in the ice area there is a bright blue stone with a symbol on it, this will match with one of the stones above the ice area, you need to shoot the right stone with the ice staff, then the symbol on the bright blue stone will change and you need to repeat the process Step 2. Go back to the main map and there will be 3 tombstones, which you need to freeze with the ice staff and then shoot with a normal gun. Tombstone Locations: 1. Near Juggernog, where the boot stomps 2. Round the back of the excavation mound 3. Infront of the giant robot hand at the tank stop. Step 3. There are 4 levers in the staff chamber, which turn the huge 4 parted cylindrical machine Step 4. Turn the machine so that all the blue stones are lined up Step 5. go to the bottom of the chamber, look up and shoot the blue orb Step 6. Return to the Crazy place, insert the ice staff into the ice pedestal Step 7. Kill zombies around the pedestal Step 8. Pick up and enjoy >>>>>>>>>>>Wall Weapons -Claymore -MP40 -M14 -B23R -Ballista -Five Seven -Ak74u -STG-44 >>>>>>>>>>Buildables -Musical Parts (2 parts) -Staff PArts (4 different buildables; 4 pieces each; total of twelve pieces; pieces are NOT interchangeable) -Maxis Drone: This acts like a patrol. It will shoot zombies in its vicinity. -Zombie shield: The standard zombie shield. Use on back for maximum protection ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>Digging Guide Six Spawn Locations- -By the pillar in the spawn room -In the small room behind the meteorite, next to the large pipe in spawn -Next to the buildable table in the wind tunnel -In the church next to the buildable table -In the church to the left of the tank -In the tunnel next to generator 5 How to Upgrade- Dig anywhere from 30 to 50 graves to obtain the golden shovel. (I took note of the quantity over the course of five games. There is no exact number.) There is an audio que and the shovel will appear next to you points will now be gold. All four players can get the golden shovel. Image Drops- -Nuke -Double Points -Zombie Blood -Max Ammos -Blood Money (Earn 50-250 Bonus Points) Misc- -One Frag -Two Frags -One Zombie -Ull's Arrow Staff Parts (only when it’s snowing) Image Golden Helmet- After receiving the golden shovel, dig up to 20 additional graves and you will receive the golden helmet. The same audio que is heard and the icon will appear next your golden shovel. When wearing the Golden Helmet, the player is immune to the Giant Robots. The player will be slightly stunned for a moment after they have been stepped on, but other than that they will not do any damage. Image Perk Boost- Use your golden shovel while in zombie blood to dig up the glowing orange mounds. You will uncover what appears to be an empty perk bottle. The drop gives you the ability to pick up an extra perk. The spot will be available for the remainder of the game. Image Image Grave Locations- -Behind first Tank spot at No Mans Land route: Image -Next to the Generator 3 window: Image -At Generator 6, next to the wall weapon: Image -At Generator 4: Image -Inside the Fire Cave: Image -Generator 5, at the robots footsteps on Stamina-Up side: Image -Tank route between Generator 2 and Stamina-Up: Image -On the road to Generator 3 from Spawn Room: Image -Dead end near Generator 2 also zombies shield part spawn spot: Image -On Odins footstep between Stamina-Up and Juggernog also Soul Collect box spot nearby: Image -To the left of the chest at Generator 5: Image -Right by the Remington on the route to generator two from spawn: Image -Next to the rear door of the tank station: Image All nine perks can be obtained by doing this (including the double tap reward). Image Weapons- -Mauser C96 Image -Remington 870 MCS Image -Ballista Image -M1216 Image -DSR-50 Image Golden Weapons- -AK74u Image -STG-44 Image -MP-40 Image -KSG Image -Claymores Image Fun Facts and Tips- -Zombies that are dug up do not have souls and can't not be used to fill up chests. -Hold off on digging any graves until it starts snowing. Having all dig spots spawned in will give you a higher probability of collecting ice staff pieces. It is possible to obtain all three on the same level. -There is only one glowing mound on the map at a time, they don't change from zombie blood to zombie blood. So if you get a zombie blood, check as many places as possible and if they are not there, don't check that spot during the next zombie blood because it will not be there -The next mound does not spawn in until the next zombie blood drop Special thanks to mmm chocolate and the BSZombie for confirming some of the unknown unknowns with the shovel, and tracking down many grave sites! Here is his OP: viewtopic.php?f=155&t=36234 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>EASTER EGG: Lost Little Girl viewtopic.php?f=155&t=35604 >>>>>>>>>>>>>>>>RADIOS RETURN! Dr. Ludvig Maxis: The ancient text describes an artifact known to them as the Aprification rod. It is my firm belief item is instrumental to harnessing the energy of the Elemental stones. Unfortunately, neither the rod, nor the stones, have been recovered from any of our dig sites. I feel we must push forward regardless. As such, I have drawn up plans to make replica rods based on the descriptions from the main chamber. I will instruct Richtofen to begin fabrication immediately. ___________________________________________________________________________ Dr. Ludvig Maxis: Researching Element 115 continues to yield unseen results. The conversion process creates localized energy fields, which appear to function as portals, bringingforth objects of indeterminate origin. It is my hypothesis, however outlandish, that this transferal of matter may actually be occurring through space and time. Ibelieve the answer may lay with the broken rune stones, located at the mound. Perhaps channeling sufficient energy into the *inaudible* generators, to their location, may prove fruitful. ___________________________________________________________________________ Dr. Ludvig Maxis: Itis by chance of fate alone, that we unlocked the seal to the main chamber. Repeated efforts to use brute force proved ineffective and left the man exhausted, and frustrated. In an effort to alleviate the tension, one of the soldiers brought a gramophone to the chamber, along with a recording by a group of performers, known as The Source Noire. To our astonishment, as we listened to the first few bars of music, the seal itself began to open. I can not help but wonder if other such recordings may similarly reveal other areas of the catacombs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The musical EE: Archangel Simply find three green glowing chunks of Element 115 -One is in the starting room on a crate -Another is in the Tank station near where you can exit to go to no mans land. -Third: Far left of the Monolith; Around the gangplanks Second EE Song: Shepard of Fire Find three radio logs with red lights -One is on a gangplank in the lower part of the Main Chamber. It is en route and near where a possible spawn location of the Rotor for the Maxis Drone is. -Another is inside the Middle Mech. -The final one is inside the Crazy Place near Lightning *UPDATE* A THIRD EE SONG WAS FOUND!: AETHER (credit goes to zombie city z) -simply go to generator 1 and hold X on both 1s on each side. Then go to Generator 5 and hold X on a 5. 115. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That's all I have for now. I will continually update this within the next days. I hope to make this a resource for us all. Thank you to these field agents who went through hell to get this info: -Ali-A -PrestigeIsKey -LTzonda -Tmartn -DavetheRave -LiamFTWinter -TheSyndicateProject And thank you as well to all contributors. (Recognitions will come in the update messages:) Get ready fellow zombie slayers. This beginning will be the end...for now.
  5. 100% this. They've had a thing for uploading trailers like this on the maps release day. Fine with me,Im on ps3 Ive been dying to use this. The day Origins came out was a great day...but for me it was tuesday.
  6. Okay so this is a REALLLLLLY long shot theory but I want to hear what some of you have to say. We know a Samantha Maxis from our reality of Zombies. She WAS the controller of zombies. The daughter of Dr. Ludvig Maxis. But what if this Samantha, in the intro for Origins, is NOT the same? ....Whut? Okay here me out. At the end of the Cutscene, she makes no indication she is Samantha MAXIS, just Samantha. Could it be possible that this Samantha is from an alternate universe of WW1 where Maxis is not her father? Ill also add this. Why say "2 german scientists attempted to harness" etc etc. Why call them scientists. Why not say "My father Maxis and his rival Richtofen" etc etc or something close. Ill add one last thing. The achievement "Little lost girl". Free Samantha (no Maxis). Very strange it doesn't just say Samantha Maxis. These could all just be very small details. But something isn't adding up. I know there is that this is set in an alternate reality, but why call it the beginning and the end? My theory: This reality is like the gears to a machine. We see the machine in all its glory. But it uses gears to operate. The machine is the zombie storyline. Samantha is the first gear that starts everything. However, the trick here is to find a way to make Samantha from WW1 reality react with the Samantha in the MPD in the reality we know. So if we take her out in this reality, we will affect all realities. Thus, this is the starting point to end it all. The beginning is the end. Theory 2: This one is less tricky. Being the controller of all the dimensions of earth (if you listen to a few radios Richtofen explains this dimensional energy), she honors her fathers wish to "kill them all". So she literally does that. She access something like a computers hardrive and sends a virus to every possible file, the files being different dimensions and the computer being the whole universe. Theory 3: I hit my head too hard and I over though this Well there it is. Please comment or whatever on what you think this small thing could mean.
  7. Hello everyone! Ive recently started an fb group id anyone wants to chat while the preview in on tinight. I t will have interviews with jimmy and probably some zombies content. If your iterested, please follow this link: https://m.facebook.com/groups/699135086 ... 0056892039 Or look for this group on FB: Codz: chat group for mlg preview Thanks and everyone have a good time!
  8. So I wanted to discuss this info a friend of mine claims to be true. He says that tomorrow there will be a gameplay preview of each map. Along with a special look at Origins. Can anyone confirm if this is true? And if it is, ARE YOU FREAKING READY?! EDIT: this is NOT a leak. Here is the link. http://www.majorleaguegaming.com/news/m ... -premiere/ WARNING! THIS WILL CONTAIN SPOLIERS! IF YOU DO NOT WANT THIS TO BE SPOILED, DO NOT WATCH THIS PREMIERE!
  9. I finally got shotguns a week ago with these stats. Kills: 340000 Downs: 1965 HEADSHOTS: 104k K/D: 174 ish If you are around here, do not lose hope! You are very close now. A little more and you will be at the shotties rank. Also, i play custom games to get here. This was also an experiment. Here was my starting point: -89 k/d -july 14 -5k kills a day or more with no downs -if i go down, i should have 500 kills to counter it. In the end, here is my stats -174 k/d -august 16 -2k kills in a game of buried when acquired. -highest round 51 on die rise -high headshots (over 100k) -CO OP KD: 200 Heres my thinking: you can play all the custom games you like, but after that, you must go to a solo game and go far. This then registers you, kinda like a save point. Each time you solo, the game changes its data about you to fit your stats since the last solo game. From there, do well and you should get it soon. I should also mention my co op k/d is 200. So that may or may not affect this. Alright thats it from me. Good luck everyone and WATCH THOSE DOWNS!!!!
  10. Treyarch, you've done it again. From day 1, you have worked hard to get to this point. It wasn't easy and on more than one occasion, yet you continued to work for a better map each time. And now we may be at the end...whether for a while or forever. (in case you didn't know, this is about zombies ) From the small confined spaces of Nacht der Untoten to the nightmare of Der Reise. From Russia to even outer space. And coming back to a destroyed earth and the hell of Alcatraz, you have truly come far and gained many fans. But now the end is near. In a few days, your final master piece, Origins, will arrive and we will finish what was started so many months ago. I want to thank you for your dedication to this next map pack as well. The letters are amazing. The cinematic cutscenes with Avenged Sevenfold. And most recently, the EPIC COMIC POSTER. It is these things that make me love zombies forever. So to finish this season off, thank you for all your hard work and we hope that zombies returns! Congratulations, Treyarch, and lets have an awesome season finale!
  11. Ive personally always thought this took place in a alternate reality. But i never made a post because no evidence can really back that up... Anyway, the real trick here is figuring out how the HELL this fits into the story. Sure, we dont know houch abouttheir past, but the o4 surely werent always like this. They seem...controlled. Meaning that they are not who they really are.... My point is: nice catch naitrax. Small details like this are what we can use as solid proof.
  12. The only reason for Vengeance's Buried is to increase stats. Too easy. I got shotties within a few weeks. went from a 89 KD to 170+ in about a month. but DEFINATELY get origins. DO NOT miss that.
  13. holy shit..... THIS SONG IS EPIIIIICCCCCCC! Thanks for stickying this! Makes it WAY easier to find!
  14. OMG thanks for the reminder! I was working so late on homework last night I forgot what I was excited about today! Expect a breakdown from me sometime today if someone hasn't already ;)
  15. Okay. So clearly Tombstone is becoming a problem. So i did some research I had 3 of my friends who dot play zombies try and get it. One got it after drinking 4 perks by round 5. Another did it on round 4. And one did it on 1. Th last friend did not get it at all despte buying 4 perks by round 2. We cannot explain this. I personally have never EVER lost it. Maybe this is due to me trying to get shotties sp i refuse to play games where i may go down often (i.e. pub match with noobs, laggy games) and i usually play solo. I will look more into this. Alsp about the knifing, u are correct r10 i believe. I think u need to have an lmg for it to work
  16. I agree 100%. However, i still do get a nice personnal accomplishment feeling when i hit 30. It takes an hour but most people still cant do it right! But in all honesty i dont care about rounds. I want my stats better Btw 173 k/d today. SHOTTIES BABY!
  17. Alright everybody! been a while since I updated but here we go on 6! Thethiny. Thank you very much for these. A VERY big help and thanks! Ourobos. I can personally say I have seen these. I believe they are not OFFICIAL persistent upgrades but are definitely something to be watched. Beer Pulp. I really don't think we need MOTD because it really doesn't have any in my opinion. However, If you can receive enough support to believe it is a REAL one, I don't mind putting it up when you get proof. R102609. I added it and thank you. Applesauce. Thanks. I have added them to the UNofficial part for now until proof. Perfectlemonade. Thanks for the correction. Makes more sense. P.S. waiting on that add...(BOOMSHOT1356) BSzombie. The perk does exist but I am not sure where. I have seen proof of it on MANY youtube vids. Okay I think that is all for now. I am really tired right now so I do apologize for my somewhat fast manner in responding to your questions. Please remember to check the Unofficial persistent upgrades list.
  18. I agree and disgaree on the idea of a teleporter. I like it as it adds mystery, story, and the possibility of seeing parts of old maps AKA nostalgia. And we can ruminate (if that is the right word) on why. Could even lead to PAP. Or we can teleport to other places in this HUGE map. I also do NOT like it because it is an old thing. Yes its a teleporter but i was hoping for newer and more exciting ways to transport AKA the tank.
  19. Helllllloooooo everybody! I am sure you are all interested in getting the the nitty gritty details, but lets start from the beginning. My evidence is the letters. Using our thinking caps and several treyarch-esque hints, we know that the while proccess of mining and using E115 began a few months before the first letter dated september 22, 1917. From this, we can know that production is coming along. This is our start. The most recent letter from takeo dated march 1918. How does this help? We know that the map has SNOW. Now by now, snow is still reasonable but becoming less. So lets delve further. Unfortunately, winter ends roughly different depending on the times. Back then, global warming was not in effect, thus snow could still be fresh around mid april. However, definately before may. All we need now is more letters. The time, exact time, is closing in...
  20. I am currently on mobile. However, update 6 is on the way. When i get home i will have a fully updated list. Until then, please try to keep personnel comments such as "i dont believe u or u have no proof" to a minimum.
  21. The blast is too concentrated. It is a laser of some sort.
  22. Big news! On Vine (nice use of media) treyarch made a clip of parts from zombie maps. They tweeted hunts from each previous map and made a collage. I do not have a vine currently but i wantto get this out so people know https://vine.co/v/hbF5W35QvBx Please discuss! Edit: they also had a tagline: every ending has a beginning ...or maybe it was the other way XD :lol:
  23. Hmm....Unforgettable? well I would have some pretty high expectations. -big map -O4/n4/8 player survival -new weapons reflecting the era -new music and HUD icons -NEW WONDER WEAPONS!!!!!!!!! (Notice the "s") -all previous maps -interesting new game mechanic UNLIKE FIRE. -expansive story Now when I say story, I mean make it epic. Give us an open ending. Don't just blow up Earth or such. Make it somehow more of a "pick your ending" type end then just one singular end. I want to make up theories on this as Ghost comes in to take the stage.
  24. I do agree that leroy is not the proper name. However, i do believe that everyone is entitled to name him what they want. What matters is that we know who he is and what he does. Anything else beside that will lead to arguements. Okay so heres my list 1. U can duplicate money (pm me if u wanna know how!) with the timebomb 2. You can also get a second perk from ghosts using timebomb. 3. You can jump gates with the paralyzer. 4. All persistent upgrades are on this map 5. Even if someone dies on round 50, if you set a time bomb just before his death, you can go bak and he will get ALL his stuff back. 6. *IMPORTANT* sometimes the gate during the ee that has the last switch will not spawn. Do not panic. Just go back through the house or portal. 7. I dont know howthis happens yet, but sometimes adter the last ghost is killed, you will get 2k back.
  25. I personally know how the Ghost house works. Literally EVERY single nook and cranny. So I go through it twice. first for the perk then the PAP.
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