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Everything posted by Kill_All_Monkeys

  1. Did Treyarch actually just straight up give us answers to many of the remaining unsolved EEs? That's incredible.
  2. I thought it was kind of funny, mainly because I love Stan's dad on that show.
  3. I'm so happy, I finally got my precious computer back!

  4. Despite the mild letdown about the multiverse stuff, I'm really intrigued by this new ongoing mystery we have now about what happened in the past in accordance to the present(ish) timeline we have in zombies. Perhaps we'll get to play in a map that takes place way back in time that is basically the definitive splitting point in all of zombies? Like something that occurred well before Origins?
  5. Oh man, the chills. My body is so ready for this map.
  6. I think I would actually like if they had a variety of EE's for BO3. Like big ones akin to Origins and smaller, simpler ones like Ascension. I'm guess this will be the case with The Giant as I can't imagine it having a massive EE to complete on a relatively smaller map.
  7. I'm expecting something along the lines of what Origins had including all the side quests too. They have a tendency to go bigger with every game so far though so maybe it will get even crazier than that. I hope it doesn't get too bloated though.
  8. Anybody else download the jazzy new PS4 SoE theme? Much better than I was expecting it to be.

    1. Lenne


      Not available in europe.


    2. Kill_All_Monkeys


      That's stupid, why would a theme be region locked like that?

  9. Maybe it is to signify that Sam and even Richtofen aren't quite as malicious as whatever this demonic being is.
  10. Take away Jug and the ability to train and you'll be able to kill the human player surprisingly easily.
  11. Sorry. I know that feel. And thank you Well we could call them "the crew" just not the "original crew". I tend to call them the new crew anyway.
  12. Have both of you pull up a split-screen guest player, ready up, and then back out of the guest accounts with like 1 or 2 seconds left. Works almost every time.
  13. I would say glitch, but if it was, wouldn't he have just fallen straight through the building? Very curious indeed...
  14. This I believe would be the most logical way to incorporate classic maps without people having to pay for them a second or third time.
  15. I feel as if they really hit it with Tranzit, and the problems I have with it are very few and minute. The best part about Tranzit is that is has so much potential for future DLC. Grief Mode is also a brilliant addition in my mind, it lets you play zombies less seriously and in a more entertaining manner without having to take 3+ hours to get a good game. Survival I feel is the only true "miss" here. It's great for solo, but the maps are so small and aren't really enticing. I never feel like "hm, I really feel like playing Town in Survival today". As stated above, I don't think we can really judge the game until we receive a DLC or two when the real stuff starts coming out. It is clear that some of this was rushed/unfinished, of which I don't blame Treyarch for. It really is the biggest and most ambitious zombies yet, and there is already so much here. I'll give a true review of it once I have the full zombie experience most likely around September or so.
  16. Assault Rifle- Definitely the AN-94. I'm currently going for gold on that gun and I have no perks or attatchments on it and I'm doing just fine without any of that. SMG- Vector is pretty good, but I recommend trying out the MSMC as well. It's rof is slightly slower but so much more accurate and deadly. I have not gone negative with this gun yet. LMG- I find the LSAT to be the most well-rounded, the HAMMR isn't too bad either. But again, the LSAT is slightly more accurate and you will kill faster with it and with less bullets more so than with the others most of the time. Sniper- This class seems different for everybody. I personally enjoy the DSR the best but I recommend you determine which is best for yourself. Shotgun- The Remington is insane, but if you fancy yourself good at aiming then I suggest giving the KSG a shot. That thing's OHK distance is something else. And as for a secondary, you can't go wrong with a trusty B23R at your side. At least, I find it easy to get a handful of Bloodthirsty medals with it every couple of matches or so :D
  17. I would guess Moon and Der Riese would be most likely to return as "fan favorites". As stated above, Kino was played the most because that's what most people played if they didn't have DLC.
  18. I don't exactly see how this is definitive proof of this person trolling. Yes, there is still something suspicious about all this, but it's better than nothing. Plus, there are a few things that do provide a little support. Longer EEs are exactly what people asked for and now we suddenly reject the idea of it? Just doesn't add up.
  19. So I happened to look on the PS3 theme for Tranzit that came with Hardened Edition, and I noticed that the diner sign was lined up with the actual Diner in a way that it said "one 4 u". Not much but it's something at least.
  20. I don't think you'll have to worry about a sequel to Black Ops 2, games rarely (though sometimes they do) follow up to a game with multiple endings.
  21. I discovered this when I got to round 33 with only 2 players on Nuketown in Custom Games on day 2 :|
  22. I remember there being a detailed theory once about how the VR11 could've been created using the DNA of one man (someone in the CIA) and imprinting that upon whoever is shot by it. I mean, why exactly would it turn a Russian scuba diver into a man with a suit? That texture wasn't really used anywhere else in Black Ops and couldn't they have just made a generic Russian diver skin instead? But I am also very open to the idea of it being a re-used texture as I have seen far too many people look into things that are simply re-used textures.
  23. Could simply be a re-used texture for a character model. Could also be the reason why the CIA are involved in zombies...

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Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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