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bbobs2

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Everything posted by bbobs2

  1. My 500th post! Hopefully it's going to be a good one! "Nevada, where the men are men, and the sheep are nervous"- I was just playing a game of NML, still no better at it than I was before & still hate it with all my Mr. Green envy , still can't PAP anything and I can't get enough points BUT ignore my frustrations of not being able to get one of those really nice green medals (I'll do it one day ), that's not what I want to look at. Below I am going to have a few different theories about the links to Nevada with the previous and the new four characters. Some will be obvious, others may not be, enjoy! I want to go one step further with this crazy idea scheme, so here's a look at Marltons' past... What if Marlton was a worker who helped test nuclear explosives, until the missile from Moon launched down and sort did its stuff. This is why he is in the bunker! To avoid the missiles, this sets the stage for NKZ. It could also explain Marlton, his connections to the story, why he's so smart and his reasoning for being in NTZ. I want to confuse people EVEN more now :twisted: Lemme chuck 115 into the mix! We also know that Marlton was 'banished' from somewhere from his quotes in NTZ, check this: -FftjaQPHRs So, here we go! What if Marlton WAS working as part of the Nevada testing site where the rockets that they tested had hints of 115 in them? Marlton could've found out about this element 115 and have been banished from the 'group' that were testing the stuff because he was trying to stop them. Marlton always talks about "walking disease balls"... What if he is wary about them because he knows of the effect they have on the body? What if he too looked into 115 which is the reason he was 'banished'? This could link into this: Which could also link into how Marlton feels about zombies! If this is right about Marlton then he along with Samuel and Misty/Abigail, all have 'purposes' in the story, linking in with the original 4s story in some way. The only person I can't see anyone getting is Russ, he can't be trusted IMO BUT that's for another thread! Even if the timeline of the events were wrong (if the timeline is in the present day or away from the 1960s) then this information could well still be relevant to this mysterious character we know as Marlton. Thanks to Shooter for the thread with that information, as you could probably tell it really did help in explaining and writing this thread and I wouldn't have been able to have done it without that information! Thanks for reading! Leave ideas/comments/anything else!
  2. It would be great if it was free! As jinro said, it does seem like they want to make money... :cry:
  3. Yeah, it maybe a little late but COD released this a few hours ago: uqngqpM3-ic A very nice trailer, very much enjoyed it! Just a shame it wasn't released before the camos were released. More information (if you want it) here. It is avaliable 12th April for both PS3 and PC! Enjoy!
  4. I can only answer what I know, I don't have an XBOX so I cannot answer those but I could answer zombies related questions: 4) I've never actually tested this but I'm 99% sure this doesn't count as a down as long as your press "End Game" and not down yourself to stop the game 5) If you fall on Die Rise it will count as a down, yeah you go straight to death but when you see other players fall off the map (or get crushed by an elevator :twisted: ) there is a split second where you see the revive icon, then it goes as if they died. So it does count as a down. 6) Not that I know of, I think it can take numerous times to get it (go down and get back up) but I don't think there is another way- someone correct me if I'm wrong Hope this helped a little!
  5. I love playing with randoms, personally that is what gives zombies its' uniqueness! You never know who you are going to get from one game to another, some games will be small and others will be huge, you can never tell which is what I LOVE about playing with randomly chosen players. Some will/won't revive, some will die etc. It also gives a great challenge to the game, no one game is ever the same whereas if you play with friends then I can imagine it would get very same-y after a while + I don't have the time to connect to other people, I'll just hop into an online game, see what happens then stop. I'm lucky if I can get any sort of game in ATM :roll: At least Easter holidays is coming up, I'll do some extra work then ULTIMATE ZOMBIE SLAYING WEEK! :D
  6. Richtofen = Better than Maxis IMO, To me Maxis is very secretive & I have no idea of his intentions. If I was to predict there is going to be a plot twist coming up where everyone's perspective is going to change... Also in Die Rise you start with "you will hear me, and you should listen", quite demanding. The way Maxis treated Rich from the radios also shows he has a bad streak, I wouldn't be surprised if this came up again. PS- Loved what PINNAZ said about Sam! That's a good way of putting it. :)
  7. In Black Ops II- Misty or Marlton, in Black Ops I- Anyone apart from Takeo (sorry but his quotes annoyed me after a while), I do enjoy listening to quotes by certain characters. Although I would always be willing to play as any of them (I don't quit to change character). Marlton- Geek, grey top, young Stu- Old, shorts
  8. This is all dependant on your play style I suppose, but saying that there isn't really much of a 'play style' in zombies like there is in MP. A while ago I set myself a challenge (on town of course), to PaP every new weapon within black ops II in one game, I had it done by round 26, so here are my recommendations & stay away things. As MMX said the M1911 PAP'd has the most dramatic change out of all weapons, if you've never PaP'd that then you really should, it's the bomb KAP-40: NEVER PaP this! It is really a waste of a weapon slot IMO, it is very good for early rounds but once you get into those higher rounds it becomes a useful as the M1911 is at round 20, you will get lots of points, but don't expect to be getting a lot of kills in the mean time. As you said the HAMR (haven't upgraded the AN yet, not PaP anything in Die Rise yet....) is a great weapon when PaPd, but try the RPD & the LSAT (if you have NKZ). These are pretty good fun to use, even if they do make you slow, you will have a heck of a lot of firepower with you. Another recommendation is the DSR sniper rifle, I know what you may be thinking but pair this with double tap II & you are set for a while (splits the bullet so more fire power). You can also re-pap this to change the sights to whatever your preference. Type 25 (PAP- Strain 25)will get you though, this is decent enough to spend 5000 on but you may run out of ammo quite quickly (for me at least)- MTAR is very good, people seem to have missed that one but try it, you will like it! I haven't had a chance to hit the box in a while so will have probably have forgotten some weapons! Hope this helps!
  9. My first impressions are that GLP is a great map which offers a challenge. The tight corners, small rooms and sudden twists keep you on your toes. I've played about five low rounds games and the layout is still surprising, somehow I just can't seem to memorize this map as quickly as I could the others. The jumpers are a pain & are a little bit too overpowered IMO. They seem to pin you in a corner and keep you their until you meet your doom. Not saying I don't like them, they are a great addition and offer even more to the game & makes you think ahead, wondering what they are going to do next. Saying this though they can take a heck of a lot of bullets... The new WW is great! a fresh idea which also offers its own challenge when manoeuvring. Finally I want to look at the height of the map, yes I want to look at the sheer drops to the depths below. One false move and it's all over, I love it, yes I've fallen a few times & they offer great reflections back to the game, whenever I fall I get to think about what I just did & what caused me to 'fall' down the pit, such as me not controlling the zombies correctly or something like that. This has almost everything I want from a map although I still feel that teamwork is lost when it comes to reviving. The new jumpers & the WW have made it so players stick closer together than in TranZit but if I was at one side of the map then I wouldn't be able to get myself to the other side of the map to revive someone, that was something that I loved doing on maps like Der Reise, being able to make my way (whether by teleporter or by running) to the other player to revive them. This maybe because of the size of the map but if this is going to be the case then perhaps make the revive state last longer? Great map Treyarch! Looking forward to the next one.
  10. Hmmmm. I just went online, purchased it from the store(had the season pass) but I couldn't find ENG or something that wasn't German, French, Polish or Spanish. This tells me one of two things, one is that it isn't available in the UK as of yet or you do just download one of them & hope for the best. Don't be surprised if you get a German speaking Misty Hopefully the download list will edit itself as the day goes through & not just stay like it was at the download time when I 'purchased' (that is what I'm worrying about, first time downloading from a pass thing)... annoyingly, a huge computer/virus practical at college is stopping me from staying at home watching it... keep me updated on what happens! See ya :D
  11. I loved Der Riese! (although I've never player Ascension, COTD & Shangri-La) Was one of my favorites, as others have said it had a good mix in difficulty which I liked a lot. It also introduced a lot of new concepts within zombies (such as the teles) & overall was a great layout. Personally I'm looking forward to Die Rise next week, hoping it is what I want from this map, just tough and gives a real survival concept to zombies unlike many of the other maps IMO...
  12. Personally I would like the survive aspect of survival being put into zombies for the final map, no easy kiting, something where we have to work for it. Maybe restricting parts of the map until a certain round (or until you have a certain amount of points (a lot!). Maybe something similar to Verruckt where players get separated. Really just something SO challenging for the hardcore slayers that it will last a VERY long time. Saying that though I hope zombies doesn't end too soon although if we're getting the next gen consoles soon then the days maybe numbered...
  13. Liking the challenges RDR, one little note I'm not sure if you want to set a kill/round limit on the "with my little eyes..." challenge. Otherwise players may just play the first round, end it & get blue eyes I like the elite challenge though! I can see many restarts occurring.
  14. Hello Nick & welcome to the forum! Enjoy the best of what CoDz has to offer!
  15. Hijacked by far is my favorite (excluding DLC, PS3 thing.... you know :cry: ). It is a map that you can use any weapon on IMO and stand a chance. It is also very vertical which is what I like about it!
  16. 30% :cry: Guess I'll be popping & locking! Shame the Kar98K headshots don't count. I'd have loads Great idea RDR! I'll be back :twisted:
  17. Personally I think the devs spent a lot if time on NTZ considering they did this + Green Run + TranZit mode + greif mode + probably preparing for future DLC & quotes + new story etc. The style of the map is great and there are quite a lot of Easter Eggs within this map & is VERY unique. One thing I would like to say is that not having any quotes for the characters does detract a little. If you are on about people playing it (players focus on Green Run) then it is probably because of the perk machines, people don't like it when you mess with the perk machines :twisted: I like it however, unique, random and you need luck! Everything I want in a zombies map!
  18. 32 teams! $1,000,000 up for grabs! This CoDz members is the call of duty championships! Here's the trailer: SvHzlBWYfBM David also mentions this in his community update video: g822zcS-BM0 The rules? They use the same rules as in the championship playlist in 'League Play'. It is good that all of this is coming about! More things to note: 2XP at the weekend Game update are now documented Information on reporting others That's it really, thanks CoDz!
  19. http://www.twitch.tv/treyarch ^The game devs are live streaming revolution gameplay right now! So go ahead and watch! They are answering your questions live too + accepting live lobbies for XBOX members so sit back & enjoy. PS I recommend changing the quality of the video 480p is quite good but as you know 720+ is the best :D
  20. I can only give what I've seen from others, Ali-A seemed to have the same thing on one of his live vids where he ran across and got swiped by three zombies which left him red, I think he also said he didn't have perm-jug too but I'm not 100%. Although I can't confirm this from playing myself I know that he's had the same. This link will take you to the part where you see this: http://youtu.be/DxXQ0ALXGA8?t=5m41s It also happens again at 6.04 so it can either be that Treyarch has given us extra hits because of the small corridors or people have unlocked something they don't know about.
  21. Hey people! COD have just released a Revolution Gameplay trailer! (late I know), I'm surprised no one has posted this already: y8Rn1dgZQfg A bit of ACDC to go with it. A nice trailer though! Even if it is a little late...
  22. What if the dragon comes to us? Maybe it floats through the elevator shafts and breaths paper fire But on a serious note, what if it came through the shafts, coming from the outside to the crumbled inside of the building? Causing the shafts to be even more dangerous!
  23. Here's one I recommend you try, I call it long & short: Primary- Remington is my favourite but any shotgun will do Attachments- I use long barrel and laser sight Secondary- DSR WC- OVERKILL! S Attachments- Up to you but variable zoom is quite useful. Perk 1- N/A Perk 2- I use fast hands so I can change out quickly Perk 3- Dexterity, you can then use your shotgun effectively. Lethal- N/A Tac- 2x Concussion/Flashbang This set-up gives you a good advantage whether you're up close to them or far away. You can change the shotguns to a SMG if you wish so you get that close quarters combat. It's an enjoyable class set-up & is good fun to use, just don't expect to get very high killstreaks or even KD with this. Cause you can change it up to suit your play style but this is a nice way to chill after running around with an SMG.
  24. Hey everyone! I haven't seen this posted anywhere so here is some info. I've already posted in the Turned section about some new information from this website http://www.polygon.com/2013/1/25/391443 ... on-preview Personally I haven't heard of them before but apparently they're quite big, with that being said it looks like they got a chance to see the revolution map pack first hand. Here's what they got: So it looks like a race to the bottom of the building where all the good stuff is! There are different pathways too, you can jump down or take the elevators or even escalators! (I have to read it a few times until I noticed the different words- elevator, escalator). It looks VERY exciting & if it is done correctly this may well be my favourite map!
  25. Hey guys & gals! Just been searching around (as you do) and I found a website called Polygon, not heard of them before but apparently they're pretty big: http://www.polygon.com/2013/1/25/391443 ... on-preview They have a lot of information about the 'Revolution' Map Pack, I'll post other information in other sections but here lets look at what they said about Turned: Some information we may have known about already but one that I certainly didn't know about is the '"Reverse Gun Game" Mode', they also mention single weapon modes. So with this in mind do you think there will be other custom game modes we can choose in Turned?
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