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jokrAzrael

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Everything posted by jokrAzrael

  1. :lol: I got a Round 2-window-double slapped-no QR down. But Infest beat me.
  2. jokrAzrael

    Randoms

    Never experienced this on BO1 or BO2. Agreed with the OP. Cannot get everyone to stay in the map. Got a 30 and we did the EE and the game ended. Since then it is the same over and over. If the lobby is 2 or 3 players I do not know then one of them will just up and leave. 1. First down anytime. 2. For NO apparent reason 3. ???? Cannot get a score. On the Xbox so this has been going on for awhile. Anyone want to play hit me up. I think this is a great map. Some of those who leave really have me just speechless. :lol:
  3. I really agree with the part about being some Joe and getting high rounds. Definitely a great map to challenge yourself. It seems like with all the other BO 2 maps you had to find things to make it hard for yourself whereas with this one you can really just feel the difficulty all around you. Yet, like all great games, the challenge is rewarding, which it definitely appears to be with this map. Still trying this map out. Love it. The options on how to play it are vast. And some of the Randoms I have played with are awful. Those poor, poor innocents. Without a big staff they are just lost.
  4. The ZombieShield seems to block his grapple hook. Not sure, but we think that is what was happening last night.
  5. *Please no ingame spoilers. Thanks.* Trying to figure out this map w/o much online help. Yes, my son and I cheated on the "ZOMG someone accidentally got in a Robot!" part. But keeping a Zeke alive is proving really, really HARD. 1. Do not shoot last one / ones at all. They still seem to die. Had 3 and maybe 1 or 2 had bullets in them. Got zombiepowerup ... ran across map ... all of them died. #@#$%^%@! :evil: 2. Got crawler out of a Dig that released grenades (lesson learned) and then had him die quick. Really hard to tell how far you can travel with them. Or how far away you can go. The map seems to follow the pattern of having areas that a crawler will live for and when you step out of them they die. 3. Not sure here. Assuming the big robots can stomp them? This is making look at the map real hard. :lol:
  6. Question: Where do we file complaints? Probably another thread. Just watched a Zeke kill a friend on the killcams. 5 slaps in 2 seconds from behind. Hey, Treyarch ... I don't want to camp.
  7. HARD. Thank you Treyarch. PS: First impressions are that so many of the newer players will HATE this map. Good. :lol:
  8. Space. If Buried has taught me anything. I will only camp awhile. Give me a map with room, then I will run the room. Double slapping Zeke's be damned, :lol:
  9. Great guide way/ Thanks. Will be trying this later. If you r doing this with more than one person do you both get it? I'm assuming no.
  10. -you lose the perma perk if someone uses the defib to get you up. Question: Playing solo. Have 5 perks. Go down. Get 4 back. Now no QR. Try to buy it. No go. If you go to the witches do you get it automatically? You could see how this could suck. No QR. Game over if you go down. Having to hit the witches repeatedly to get it back.
  11. So not picking it up for a few more days. Will keep my comment simple. Watching someone walking through it. So the bank is here? And money now earned on Transit ( and shockingly recently added Die Rise. interesting) is available to pull out of the box. So no more money concerns if you have hoarded money from other maps? -Buy all guns, doors, perks ... PAP your guns. Lose them. Buy them all again. Zombies with no money concerns. Does this bother anyone else?
  12. Yes, leaderboards have always been set by the round the first person leaves in. The question is the exceptions. There have been cases where I or people I know have set Boards after someone left. -Disconnection? -Xbox turned off? Would like to know if anyone has an idea on how. Continueing after someone leaves would be a relief, especially if the person leaving was forced to. And could leave in a manner that allowed rounds to still count. And yes, Treyarch. Let us play. Choosing smaller lobbies to play in or continue if someone goes.
  13. Because they are often dangerous and hugely self absorbed. The backbone of playing Zombs meant teamwork. And any game I play with a Shotgun I do not know is one where I wonder when they will let us down. Generalizing. -they can be lacking in revives to a shocking degree. having someone lose their Revive maidenhead in round 26 when there have been over 60 team pickups by then? ugh. -attitude beyond repellent. toward other players to such a degree that you wonder if someone only became good at this game to lord it over others. -sacrificing others to protect their numbers. i wrote in another thread how one guy enjoyed leaving on the gondola when in any trouble and leaving others to die. to me directly often. "With great power comes great responsibility." And they often pervert it in matches by bullying others. Getting their own way to the detriment of the team and fellow players. They learn how to make the maps work for them and they will do anything to make it work that way. Screaming at people to get out of their yards, just taking blundergats and filling matches with hate, bile and ugliness. -leaving matches because of a few quick downs to protect their Rank. which they often are. simply rank.
  14. I care about the contents less than I do more maps. Hoping the next 2 DLC's might come with more non-buildable maps. Something like Nuketown where you get in and start the killing. So basically the larger map with all the new stuff and maybe a couple less complicated ones.
  15. 13 / 14. Insane. Took someones advice and started adding the speed up by one at a time. As I got comfortable with it, it became second nature. Although there are some world class players that run a very low speed. I love it fast.
  16. Hacking and glitching will always occur. I do not see how removing a feature many people seem to truly miss helps the community. I now consistently submit player reviews for good and bad reasons. For the bad ones it is usually for leaving early. And the thing I enjoy the most is that I will never have to play with them again. Also the hope is that posting here might cause someone with clout to see it. And it at least allows them to possibly see and receive some input. When a Public lobby usually must have 4 players. And I may invite 3 other people to play in this lobby with me. And we can then load up a map to play. This means any glitchers can do the same. Eliminating our ability to play with only 1 or 2 other players is not eliminating cheating. It is eliminating our ability to truly enjoy the game.
  17. And it happened again. High round MOTD game. Friend invited me in with 2 Shotguns he had played with a few times before. But did not know well. And by Round 12 I wanted out. I muted them and told my friend that at least one of them was a bloody horror of a player. And unmuted them and played on. By Round 22, I wanted to just scream. It was a bloody nightmare. We only finally stopped playing because someone lost connection and we got kicked in the 30's. To avoid a long angry tirade here is 2 simple examples from 2 games today. I am a Skull. The Shotgun guy on Nuketown this morning was a yeller. And once I got him calmer he generally behaved. For awhile. Until I started to hate him. (during semi-heated discussion just prior to him blowing up the game. he had no downs yet. good for him) "Hey look, guy (not learning anyones username = Shotgun player) I have been getting people up." PRAISE BE. HOW THANKFUL WE SHOULD ALL BE. Please. Just saying the words is like starting a sentence with "I have a few Black friends" and says just as much. He got people up as long as it was perfectly fine for him. Any other scenario and good luck to anyone else. Shotgun 1 tonite. On MOTD. Finally in Round 12 (we were all generally talking) I had enough. 5 downs and 3 or 4 directly related to something he had done. For the 3rd time I turned around and he was leaving in the Gondola. The first 2 times with me right in front of it. With a slightly exasperated tone I asked him to stop bailing on me and leaving me behind. He responded by yelling and swearing at me for being a ... fill in the angry words. These people are not bad Gamers or teammates. They are simply bad people.
  18. You use to be able to do that, but they patched it. My friend and I can't do it anymore, because right at 1, we back out the second controller and it backs us out to the main menu. Never use to do that. Just allowing Custom Matches with no changes and Closed Lobby to work would be fine for me. Exactly the same. Absolutely true. And why would they patch this? *shakes head*
  19. Yeah, private matches. Wonder why they left it out? And Nuketown is great when it is. ie. when no Jug it is pretty demanding. The problem is that a lot of the drama is Jug or how to live to get to it. That adds a lot, but the idea is hollow. Any Zombie map becomes harder when faced with no Jug. After you get it starts some really long and boring times. :(
  20. 1. Please let us in. A couple of days ago I was up awful late. Met a group in a lobby and played a few games. As happens in the best situations there was one player that I hooked up with as we looked for a better Nuketown game. We found we both had similar games and when we came back to the lobby we found no one else joining. So we thought "let's try just us two" and off we went. And this led to one of the best and most enjoyable games in a long time. By far. The game got fast real quick. We got Jug early. And then started crushing rounds. You had to be on. You had to be ready. And we knew in the backs of our minds that if we messed this up there was no second chance. Round 15: maybe a half hour 25: hour: 30: hour and twenty or so. We knew he had to go by a certain time. So we were throwing monkeys and killing as fast as we could. It ended around the time he had to go with us tearing around like idjits just having fun. No idea how far we could have gone if we had not had a time limit. Why is this so hard to do? We spent a large part of it talking and some of it was certainly based on this issue. Yes, you can get other players to leave as the lobby is counting down. How often is this realistically an option? If I could play with only 1 or 2 other people the quality of my games would be so much better. My enjoyment of the game would be so much higher. For a game that I already love and play too much. Since BO 1. But instead I have to deal with: -some extra player or 2 that will be not good enough, bad social skills, passive aggressive tendencies or just ... something not right. -matches that take FOREVER to play. And then just end. You ever invest 2 1/2 hours in a Zombie match to have someone leave for any reason you can think of and just end the game? :evil: Yes. Yes, we all have. What possibly valid reasons could there be for not making these other lobbies available? Is it financial? Somehow the idea that it is money based would be completely unacceptable. We done paid and continue to pay. So I hope it is not that. Is it to avoid some kind of cheating or glitching that could happen? Could come up with no reasons for it, but there certainly could be something. I just want to kill Zombies in large amounts with some sort of respect for the fact that my time is not so easily given away. Rounds 15-30 are turning into these long slow trudges into the horizon. If Jug is acquired then the game grinds to a halt. I love Nuketown. But this scenario holds for other maps also. In 4 player games there are these periods. You can actually feel the fun leave the building. The only saving grace is getting people up, maintaining the team and hanging out talking to other players. And, of course, waiting to see if someone leaves. 2. Please let us out. The new horror is being caught in a game I no longer want to play in. There can be any reasons for this wish. Too long is one. Bad lobby or player. The worst is some one I was talking to (A Knife - newly met) who finally showed his true colours and this stuck me in a spot. I did not want to talk to him again. But since I had been talking to him, the Mute button was not a good option. And when I muted him the game blew up about 5 minutes later. Literally. We were coming off a disagreement. In that lobby we had a quiet person, 1 person muted by all in about Round 4 and us 2. All I wanted was out. Let everyone out. If someone leaves a match just give the remaining players the new leaderboard for them. Why is this so hard to do? Does anyone know? These games can go on for a long time and I have no problem giving it the time. But having people quit and end the Boards does not seem technologically necessary or right. And pinning people who do not quit in awful situations and lobbies seems like a lousy option also. Hope this did not sound like a rant. All I want is to slay Zombies as fast as I can. With the best company I can find. For as long as we can go. Until we kill every last one. Cheers.
  21. I do not often swear online. I F'bombed during this. A lot. :lol:
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