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Vodstok

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Everything posted by Vodstok

  1. Ko9r4yM0XgY Pmy3p1Y1Txs 3EaVm6Ejy-w l_1XjSaxZZ8 uP8_IILMDXU Note: we didn't get chat figured out until a little later in the series... anyway, the thread title explains everything, Piepwns, o Scootaloo(wunderpancake), mlindy92, and i rockin' the spawn weapons. credit goes to lindy for the footage.
  2. thanks, and yah, it was a little early to start the strategy, but wunderpancake had to get off soon and he was the host, so it was then or never, this is a good strategy to start using at about high 20's early 30's, or when you and your teammates are running low on ammo.
  3. it's no biggy, if it becomes a problem i'm pretty shure that lindy can just increase the volume of my voice...
  4. You could make an addition to this strategy, instead of having the kiter stay downstairs, once a full train has spawned, bring the train up the stairs opposite of the camper, have the camper help to kill your train, as the zombies close in, both the kiter and camper go down the stairs and as the kiter continues to swarm up the zombies, the camper repositions himself, repeat... just a thought... also, as bullets begin to lose effectiveness, The kiter could run his train up toward the camper but instead of shooting, the camper follows the kiter in around the map loop, make sure the zombies are following close behind you and activate the trap in the doorway connecting the lobby to the theater, any zombies the trap doesn't kill can be the beggining of your new train... it would also be a good idea to have the camper camp a close to the pm63 door so the zombies coming from the upstairs window are less likely to go for him instead of the camper...
  5. I thought this thread had gone unnoticed, thanks for commenting and for the Brains. I've actually gone to round 83 using this strategy, but like yeti said, it took me a long time...
  6. I have been busy lately which is why i haven't responded in a while, but this is a good point...
  7. let me start by saying that i really don't have that much to say except this is like my 2nd time writing a strategy guide, so I'm just gonna jump right into it... Rounds 1-4: This is pretty simple, buy Quick Revive and take out the zombies. On Round 1, shoot them 5 times, and then stab them On Round 2, shoot them 8 times, then stab. On Round 3, shoot them 11 times, then stab. Round 4 is usually a good time to leave, regardless of wheter you've gotten a max ammo or not becuase usually there's too many zombies to contend with just an M1911. So go up the stairs and open the next two doors and by the mp40, finish off the remaining zombies with the mp40. Rounds 5-Dog Round camp in the bottom level of the mp40/Speed Cola room, eliminate any zombies coming from the windows and coming down the stairs. When the dog round comes, sit in the corner next to speed cola, eliminate any dogs with the mp40. Rounds 6/7-25 Open the doors to the power room and turn on the power, you should have enough for juggernog at this point so get it as soon as the power gets turned on, from this point you'll be focused on getting these items in order: Thundergun, Speed Cola, Monkeys, Double tap(optional), claymores(optional) When you aquire these objects you will be using them through the remainder of the game, Now for the main strategy: Start at the center of the stage, when zombies begin to spawn go clockwise around the stage, dodging zombies as they spawn, It's a priority to have a thundergun at this point because zombies tend to trap you as they spawn, anywho, when you have a full horde behinde you, run past the boxes closest to the door, Turn around then shoot, wash, rinse, repeat... on dog rounds: what can i say, camp with the thundergun... if you go down: as soon as you get up throw a monkey behind you, use the monkey as a distraction to re-buy all of your perks, get juggernog first, than Quick Revive, than speed cola, throw another monkey if necessary... Rounds 26-50+ By this point, your mp40 is losing effectiveness, so once you've used up all you mp40 ammo for point building, lead your zombies to the mp40 room, buy ammo, keep going until you get to the theater, when you get there, activate the trap, activating any traps before hand causes zombies to spawn in front of you which can cause you to go down, at about round 40+ to speed up rounds, activate all traps in your entire map loop, use the thundergun to get rid of any zombies spawning in front of you, and the traps eliminate all zombies spawning from that area, cutting round times seemingly in half... and so ends my strategy guide, I hope this helped and don't forget to leave some [brains] 's
  8. I was dumb enough to not take a picture of round 83 so the best i can do right now is 38 My friend who was taking the pic accidentally covered up my Gamertag.
  9. i know you've been here for a while, but: this ^^
  10. you should keep writing this. here's some [brains] 's I've been meaning to give you.
  11. zombies is something that you more or less have to learn, and no it's not peter because on the iOS version of shi no numa there's and EE where you have to dig peters grave
  12. Leichenschauhaus is simply german for mourgue, creepy though.
  13. As we all know, there is a blacked out image of an unknown person, but could this person really be the man that's causing the knocking in the dressing room? Maybe he blacked out his own Image because he's hiding from richtofen, perhaps he had a daughter he was protecting. What i mean is when during the Kino opening cutscene Richtofen says "Where did that little girl disappear to?" he couldn't be referencing Samantha becuase she disappeared long before kino, and if he was referencing her, he would've said here name. So maybe by blacking out his own Image he was trying to hide the fact that he was there. Also, whenever you throw a monkey by the area where the knocking occurs he (the knocking man) will say, "Ooh, Monkey!", So he must've known richtofen before kino otherwise he wouldn't of known what the monkey sounded like, he would've had to have know becuase he obviously couldn't see it. anyway, Just a theory, feel free to comment and tell me what you think.
  14. welcome to CoDz Crownzy, I played moon with you already. anyway you should also join team wunderwaffes (team me and pope are in) we have good players that you can get to high rounds with. Link: http://callofdutyzombies.com/forum/viewtopic.php?f=13&t=17609&start=300 but wether you join or not, welcome.
  15. two theories: 1. the blacked out image is really just an outline of one of the developers. 2. the blacked out image really is the knocking guy and he blacked out his image because maybe he was hiding from richtofen, maybe he had a daughter and was protecting her, what i mean by that is when in the kino opening cutscene richtofen says "where did that little girl disappear to?", It couldn't be referencing Samantha becuase she dissapeared long before kino and if he was referencing her, he would've said samantha. So maybe by blacking out his own image he was trying to hide the fact that he was there. and he must've known richtofen before kino becuase if he didn't then how would he had know what the monkey sounds like. anyway just the theory. We should play sometimes to test some of these. GT: Vodstok. tell me your from here or I'll delete you.
  16. I didn't end up doing it becuase there's a hole in the theory. for example, what would be the gun for the Theater?
  17. #1 is actually not a bad theory, maybe the power boxes is the next step.
  18. I thought it would be good to look into the names of these guns which may help us out with the remaining puzzle (if there is one). 1) G115 Generator: A generator is something that turns mechanical energy into electrical energy to serve as a power source for other machines (most of us know this already). 2) MP115 Kollider: Kollider is German for Collider. A collider forces two beams of particles to collide head on. 3) H115 Oscillator: An oscillator is a circuit or instrument for producing an alternating current or voltage of a required frequency. Also defined as a generator that produces sonic oscillations. 4) R115 Resonator: A resonator is an electrical circuit that combines capacitance and inductance in such a way that a periodic electric oscillation will reach maximum amplitude 5) D115 Disassembler: A disassembler is a computer program that translates machine code into assembly language. 6) L115 Isolator: An isolator is something that can set apart (a component, circuit or system) from a source of electricity. I don't know if this will help, but I thought I would add it anyways, since I haven't seen anyone define these yet. By the way...it is my first post, so be easy on me Baron "I'm not a role model... Just because I dunk a basketball doesn't mean I should raise your kids." - Charles Barkley - Possible Breakthrough, Maybe we need to rewire each of the powerboxes, BUT WHATS THE DAMN ORDER!!!
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