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About John

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  1. I was about to post this as well, I've lost the Barricade upgrade, and also the permanent quick revive perk on Tranzit. I just did the Easter Egg as well which was odd, because literally seconds after I had finished the Maxis side, I had lost Quick Revive and the Barricade upgrade. I never lost the Zombie Head upgrade though. Anyone know what happened?
  2. The "Cross over 2 me" makes the most sense to me, sounds very plausible. Also, I've been doing some research regarded with the Aether to see if it had any connection to this, and only found some small information, but it could be worth something. I've bolded the points I found to be most important.
  3. As many of you know, on a lot of the signs in Tranzit, letters are cut off in order to show some type of easter egg of some sort. For example, the diner was cut off into "NOW DIE" for Richtofen. Now, I was looking around in Theatre, and noticed this. The highway sign was partially distorted to reveal what looks to be a formula; DAY X/2 ME Now, I don't know if this has any importance, maybe if it were just put here for fun, or maybe it does have some significance, but I thought I'd point it out. Also, I researched a bit and couldn't find anything, but thought I'd share.
  4. Remember how James C. Burns said Misty was Dempsey's daughter? So if the names up there have any relations, we have so far: Maxis > Samantha Dempsey > Abigail ? > Emelia Any ideas on what relation Emelia may have to the story?
  5. There are voices in the shelter, just go up to it and knife it (In The Backyard of the house with the 3 burst pistol), and you'll hear voices. I don't think that there is an entire EE involved with it though, most likely just for fun :D
  6. Jimmy Zielinski posted this link on his Twitter page. Obviously, this means this is important. I didn't see this throughout the forums. https://www.youtube.com/watch?v=PuY0GfG ... ata_player https://www.youtube.com/watch?v=PuY0GfG ... ata_player https://www.youtube.com/watch?v=PuY0GfG ... ata_player Thought this was funny "The planet orbits Fomalhaut at a distance of approximately 115 AU (1.72×1010 km; 1.07×1010 mi), which is about 18 AU (2.7×109 km; 1.7×109 mi) closer to the star than the inner edge of the debris disk.[5] It was discovered after research
  7. I don't think Treyarch understands how much amazing feedback this would get. This is an amazing idea, and definitely should be incorporated, maybe not with as much detail as stated, but this idea alone is great, and it should definitely be incorporated.
  8. Including a Theater mode to zombies would be very difficult, but for those who have been asking how they will be incorporated, they will most likely split the games into parts, possibly in intervals of 10 minutes per part. So let's say I played a game on Trazit for 40 minutes, there would be 4 separate video parts to choose from, because going through a an hour long video, just to play it back would take hours just to watch some of it. Then to render? There would be tons of problems along with storage, capacity, and also I imagine there would be tons of issues regarding server issues along wit
  9. The shape of the entire object looks almost identical to the round shaped top that we saw with Stamin Up. I can almost guarantee this is a perk, the shape of the entire structure is too identical. As for the tombstone, I think this maybe a possibility that this "Tombstone" may have some integration with the storyline. The structure looks very similar to a perk, but it's also a possibility that this could be some type of interaction with the storyline.
  10. I can almost guarantee we'll be seeing something similar to this; http://www.youtube.com/watch?v=YBGgBsx-vy0
  11. Simply amazing, just from the 40 seconds that we got. The blue eyes on the Zombies looks epic, the new strategies that will be involved with the bus, and the fact that Zombies can grapple onto the bus, and just the incredible details we've seen in tid bits of the map. Everything looks amazing, beyond what I could have ever expected, I also can't wait to see how the actual bus will incorporate into Zombies, and the aspects associated with it like new strategies. Also, the beginning scene where the bus drives into the town, looks very creative, and I can already tell we'll be playing this map fo
  12. Nuketown! https://www.youtube.com/watch?v=oeykRTO ... ature=plcp Pause at 1:06 and 2:14! The nuketown Map is extended out of the original Nuketown MP map, it extends out towards the power lines that we saw in the background, this is Nuketown, judging from these powerlines, it has to be. I bet that's why they included this picture.
  13. And a new teaser -__________________- 80NzyLt4AK0 Please Treyarch release it tonight, we're done waiting
  14. Guys, I think we're missing the fact that the file name is named "Power_on_v1.wav" This sounds exactly like the power turning on, most similar to that on COTD. Also, it's a .wav file, which is Audio for windows. Thought I'd point these things out. Also, did anyone else think that noise was badass :lol:
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